1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTextureGL_test"
18//#define LOG_NDEBUG 0
19
20#include "SurfaceTextureGL.h"
21
22#include "DisconnectWaiter.h"
23#include "FillBuffer.h"
24
25namespace android {
26
27TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
28    const int texWidth = 64;
29    const int texHeight = 66;
30
31    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
32            texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
33    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
34            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
35
36    ANativeWindowBuffer* anb;
37    ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
38            &anb));
39    ASSERT_TRUE(anb != NULL);
40
41    sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
42
43    // Fill the buffer with the a checkerboard pattern
44    uint8_t* img = NULL;
45    buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
46    fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
47    buf->unlock();
48    ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
49            -1));
50
51    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
52
53    glClearColor(0.2, 0.2, 0.2, 0.2);
54    glClear(GL_COLOR_BUFFER_BIT);
55
56    glViewport(0, 0, texWidth, texHeight);
57    drawTexture();
58
59    EXPECT_TRUE(checkPixel( 0,  0, 255, 127, 255, 255, 3));
60    EXPECT_TRUE(checkPixel(63,  0,   0, 133,   0, 255, 3));
61    EXPECT_TRUE(checkPixel(63, 65,   0, 133,   0, 255, 3));
62    EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
63
64    EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
65    EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
66    EXPECT_TRUE(checkPixel(52, 51,  98, 255,  73, 255, 3));
67    EXPECT_TRUE(checkPixel( 7, 31, 155,   0, 118, 255, 3));
68    EXPECT_TRUE(checkPixel(31,  9, 107,  24,  87, 255, 3));
69    EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
70    EXPECT_TRUE(checkPixel(36, 22, 155,  29,   0, 255, 3));
71}
72
73TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
74    const int texWidth = 64;
75    const int texHeight = 64;
76
77    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
78            texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
79    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
80            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
81
82    ANativeWindowBuffer* anb;
83    ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
84            &anb));
85    ASSERT_TRUE(anb != NULL);
86
87    sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
88
89    // Fill the buffer with the a checkerboard pattern
90    uint8_t* img = NULL;
91    buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
92    fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
93    buf->unlock();
94    ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
95            -1));
96
97    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
98
99    glClearColor(0.2, 0.2, 0.2, 0.2);
100    glClear(GL_COLOR_BUFFER_BIT);
101
102    glViewport(0, 0, texWidth, texHeight);
103    drawTexture();
104
105    EXPECT_TRUE(checkPixel( 0,  0,   0, 133,   0, 255));
106    EXPECT_TRUE(checkPixel(63,  0, 255, 127, 255, 255));
107    EXPECT_TRUE(checkPixel(63, 63,   0, 133,   0, 255));
108    EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
109
110    EXPECT_TRUE(checkPixel(22, 19, 100, 255,  74, 255));
111    EXPECT_TRUE(checkPixel(45, 11, 100, 255,  74, 255));
112    EXPECT_TRUE(checkPixel(52, 12, 155,   0, 181, 255));
113    EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
114    EXPECT_TRUE(checkPixel(31, 54,   0,  71, 117, 255));
115    EXPECT_TRUE(checkPixel(29, 28,   0, 133,   0, 255));
116    EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
117}
118
119TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
120    const int texWidth = 64;
121    const int texHeight = 66;
122
123    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
124            texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
125    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
126            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
127
128    android_native_rect_t crops[] = {
129        {4, 6, 22, 36},
130        {0, 6, 22, 36},
131        {4, 0, 22, 36},
132        {4, 6, texWidth, 36},
133        {4, 6, 22, texHeight},
134    };
135
136    for (int i = 0; i < 5; i++) {
137        const android_native_rect_t& crop(crops[i]);
138        SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
139                crop.left, crop.top, crop.right, crop.bottom).string());
140
141        ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
142
143        ANativeWindowBuffer* anb;
144        ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
145                &anb));
146        ASSERT_TRUE(anb != NULL);
147
148        sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
149
150        uint8_t* img = NULL;
151        buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
152        fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
153        buf->unlock();
154        ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
155                buf->getNativeBuffer(), -1));
156
157        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
158
159        glClearColor(0.2, 0.2, 0.2, 0.2);
160        glClear(GL_COLOR_BUFFER_BIT);
161
162        glViewport(0, 0, 64, 64);
163        drawTexture();
164
165        EXPECT_TRUE(checkPixel( 0,  0,  82, 255,  35, 255));
166        EXPECT_TRUE(checkPixel(63,  0,  82, 255,  35, 255));
167        EXPECT_TRUE(checkPixel(63, 63,  82, 255,  35, 255));
168        EXPECT_TRUE(checkPixel( 0, 63,  82, 255,  35, 255));
169
170        EXPECT_TRUE(checkPixel(25, 14,  82, 255,  35, 255));
171        EXPECT_TRUE(checkPixel(35, 31,  82, 255,  35, 255));
172        EXPECT_TRUE(checkPixel(57,  6,  82, 255,  35, 255));
173        EXPECT_TRUE(checkPixel( 5, 42,  82, 255,  35, 255));
174        EXPECT_TRUE(checkPixel(32, 33,  82, 255,  35, 255));
175        EXPECT_TRUE(checkPixel(16, 26,  82, 255,  35, 255));
176        EXPECT_TRUE(checkPixel(46, 51,  82, 255,  35, 255));
177    }
178}
179
180// This test is intended to catch synchronization bugs between the CPU-written
181// and GPU-read buffers.
182TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
183    enum { texWidth = 16 };
184    enum { texHeight = 16 };
185    enum { numFrames = 1024 };
186
187    ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
188    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
189            texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
190    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
191            GRALLOC_USAGE_SW_WRITE_OFTEN));
192
193    struct TestPixel {
194        int x;
195        int y;
196    };
197    const TestPixel testPixels[] = {
198        {  4, 11 },
199        { 12, 14 },
200        {  7,  2 },
201    };
202    enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
203
204    class ProducerThread : public Thread {
205    public:
206        ProducerThread(const sp<ANativeWindow>& anw,
207                const TestPixel* testPixels):
208                mANW(anw),
209                mTestPixels(testPixels) {
210        }
211
212        virtual ~ProducerThread() {
213        }
214
215        virtual bool threadLoop() {
216            for (int i = 0; i < numFrames; i++) {
217                ANativeWindowBuffer* anb;
218                if (native_window_dequeue_buffer_and_wait(mANW.get(),
219                        &anb) != NO_ERROR) {
220                    return false;
221                }
222                if (anb == NULL) {
223                    return false;
224                }
225
226                sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
227
228                const int yuvTexOffsetY = 0;
229                int stride = buf->getStride();
230                int yuvTexStrideY = stride;
231                int yuvTexOffsetV = yuvTexStrideY * texHeight;
232                int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
233                int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
234                int yuvTexStrideU = yuvTexStrideV;
235
236                uint8_t* img = NULL;
237                buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
238
239                // Gray out all the test pixels first, so we're more likely to
240                // see a failure if GL is still texturing from the buffer we
241                // just dequeued.
242                for (int j = 0; j < numTestPixels; j++) {
243                    int x = mTestPixels[j].x;
244                    int y = mTestPixels[j].y;
245                    uint8_t value = 128;
246                    img[y*stride + x] = value;
247                }
248
249                // Fill the buffer with gray.
250                for (int y = 0; y < texHeight; y++) {
251                    for (int x = 0; x < texWidth; x++) {
252                        img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
253                        img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
254                        img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
255                    }
256                }
257
258                // Set the test pixels to either white or black.
259                for (int j = 0; j < numTestPixels; j++) {
260                    int x = mTestPixels[j].x;
261                    int y = mTestPixels[j].y;
262                    uint8_t value = 0;
263                    if (j == (i % numTestPixels)) {
264                        value = 255;
265                    }
266                    img[y*stride + x] = value;
267                }
268
269                buf->unlock();
270                if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
271                        != NO_ERROR) {
272                    return false;
273                }
274            }
275            return false;
276        }
277
278        sp<ANativeWindow> mANW;
279        const TestPixel* mTestPixels;
280    };
281
282    sp<Thread> pt(new ProducerThread(mANW, testPixels));
283    pt->run();
284
285    glViewport(0, 0, texWidth, texHeight);
286
287    glClearColor(0.2, 0.2, 0.2, 0.2);
288    glClear(GL_COLOR_BUFFER_BIT);
289
290    // We wait for the first two frames up front so that the producer will be
291    // likely to dequeue the buffer that's currently being textured from.
292    mFW->waitForFrame();
293    mFW->waitForFrame();
294
295    for (int i = 0; i < numFrames; i++) {
296        SCOPED_TRACE(String8::format("frame %d", i).string());
297
298        // We must wait for each frame to come in because if we ever do an
299        // updateTexImage call that doesn't consume a newly available buffer
300        // then the producer and consumer will get out of sync, which will cause
301        // a deadlock.
302        if (i > 1) {
303            mFW->waitForFrame();
304        }
305        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
306        drawTexture();
307
308        for (int j = 0; j < numTestPixels; j++) {
309            int x = testPixels[j].x;
310            int y = testPixels[j].y;
311            uint8_t value = 0;
312            if (j == (i % numTestPixels)) {
313                // We must y-invert the texture coords
314                EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
315            } else {
316                // We must y-invert the texture coords
317                EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
318            }
319        }
320    }
321
322    pt->requestExitAndWait();
323}
324
325TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
326    const int texWidth = 64;
327    const int texHeight = 66;
328
329    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
330            texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
331    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
332            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
333
334    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
335
336    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
337
338    glClearColor(0.2, 0.2, 0.2, 0.2);
339    glClear(GL_COLOR_BUFFER_BIT);
340
341    glViewport(0, 0, texWidth, texHeight);
342    drawTexture();
343
344    EXPECT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35));
345    EXPECT_TRUE(checkPixel(63,  0, 231, 231, 231, 231));
346    EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
347    EXPECT_TRUE(checkPixel( 0, 65,  35,  35,  35,  35));
348
349    EXPECT_TRUE(checkPixel(15, 10,  35, 231, 231, 231));
350    EXPECT_TRUE(checkPixel(23, 65, 231,  35, 231,  35));
351    EXPECT_TRUE(checkPixel(19, 40,  35, 231,  35,  35));
352    EXPECT_TRUE(checkPixel(38, 30, 231,  35,  35,  35));
353    EXPECT_TRUE(checkPixel(42, 54,  35,  35,  35, 231));
354    EXPECT_TRUE(checkPixel(37, 34,  35, 231, 231, 231));
355    EXPECT_TRUE(checkPixel(31,  8, 231,  35,  35, 231));
356    EXPECT_TRUE(checkPixel(37, 47, 231,  35, 231, 231));
357    EXPECT_TRUE(checkPixel(25, 38,  35,  35,  35,  35));
358    EXPECT_TRUE(checkPixel(49,  6,  35, 231,  35,  35));
359    EXPECT_TRUE(checkPixel(54, 50,  35, 231, 231, 231));
360    EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
361    EXPECT_TRUE(checkPixel(10,  6,  35,  35, 231, 231));
362    EXPECT_TRUE(checkPixel(29,  4,  35,  35,  35, 231));
363    EXPECT_TRUE(checkPixel(55, 28,  35,  35, 231,  35));
364    EXPECT_TRUE(checkPixel(58, 55,  35,  35, 231, 231));
365}
366
367TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
368    const int texWidth = 64;
369    const int texHeight = 64;
370
371    ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
372            texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
373    ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
374            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
375
376    ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
377
378    ASSERT_EQ(NO_ERROR, mST->updateTexImage());
379
380    glClearColor(0.2, 0.2, 0.2, 0.2);
381    glClear(GL_COLOR_BUFFER_BIT);
382
383    glViewport(0, 0, texWidth, texHeight);
384    drawTexture();
385
386    EXPECT_TRUE(checkPixel( 0,  0, 231, 231, 231, 231));
387    EXPECT_TRUE(checkPixel(63,  0,  35,  35,  35,  35));
388    EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
389    EXPECT_TRUE(checkPixel( 0, 63,  35,  35,  35,  35));
390
391    EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231,  35));
392    EXPECT_TRUE(checkPixel(16,  1, 231, 231,  35, 231));
393    EXPECT_TRUE(checkPixel(21, 12, 231,  35,  35, 231));
394    EXPECT_TRUE(checkPixel(26, 51, 231,  35, 231,  35));
395    EXPECT_TRUE(checkPixel( 5, 32,  35, 231, 231,  35));
396    EXPECT_TRUE(checkPixel(13,  8,  35, 231, 231, 231));
397    EXPECT_TRUE(checkPixel(46,  3,  35,  35, 231,  35));
398    EXPECT_TRUE(checkPixel(30, 33,  35,  35,  35,  35));
399    EXPECT_TRUE(checkPixel( 6, 52, 231, 231,  35,  35));
400    EXPECT_TRUE(checkPixel(55, 33,  35, 231,  35, 231));
401    EXPECT_TRUE(checkPixel(16, 29,  35,  35, 231, 231));
402    EXPECT_TRUE(checkPixel( 1, 30,  35,  35,  35, 231));
403    EXPECT_TRUE(checkPixel(41, 37,  35,  35, 231, 231));
404    EXPECT_TRUE(checkPixel(46, 29, 231, 231,  35,  35));
405    EXPECT_TRUE(checkPixel(15, 25,  35, 231,  35, 231));
406    EXPECT_TRUE(checkPixel( 3, 52,  35, 231,  35,  35));
407}
408
409// Tests if GLConsumer and BufferQueue are robust enough
410// to handle a special case where updateTexImage is called
411// in the middle of disconnect.  This ordering is enforced
412// by blocking in the disconnect callback.
413TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
414
415    class ProducerThread : public Thread {
416    public:
417        ProducerThread(const sp<ANativeWindow>& anw):
418                mANW(anw) {
419        }
420
421        virtual ~ProducerThread() {
422        }
423
424        virtual bool threadLoop() {
425            ANativeWindowBuffer* anb;
426
427            native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
428
429            for (int numFrames =0 ; numFrames < 2; numFrames ++) {
430
431                if (native_window_dequeue_buffer_and_wait(mANW.get(),
432                        &anb) != NO_ERROR) {
433                    return false;
434                }
435                if (anb == NULL) {
436                    return false;
437                }
438                if (mANW->queueBuffer(mANW.get(), anb, -1)
439                        != NO_ERROR) {
440                    return false;
441                }
442            }
443
444            native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
445
446            return false;
447        }
448
449    private:
450        sp<ANativeWindow> mANW;
451    };
452
453    sp<DisconnectWaiter> dw(new DisconnectWaiter());
454    mConsumer->consumerConnect(dw, false);
455
456
457    sp<Thread> pt(new ProducerThread(mANW));
458    pt->run();
459
460    // eat a frame so GLConsumer will own an at least one slot
461    dw->waitForFrame();
462    EXPECT_EQ(OK,mST->updateTexImage());
463
464    dw->waitForFrame();
465    // Could fail here as GLConsumer thinks it still owns the slot
466    // but bufferQueue has released all slots
467    EXPECT_EQ(OK,mST->updateTexImage());
468
469    dw->finishDisconnect();
470}
471
472
473// This test ensures that the GLConsumer clears the mCurrentTexture
474// when it is disconnected and reconnected.  Otherwise it will
475// attempt to release a buffer that it does not owned
476TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
477    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
478            NATIVE_WINDOW_API_EGL));
479
480    ANativeWindowBuffer *anb;
481
482    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
483    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
484
485    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
486    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
487
488    EXPECT_EQ(OK,mST->updateTexImage());
489    EXPECT_EQ(OK,mST->updateTexImage());
490
491    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
492            NATIVE_WINDOW_API_EGL));
493    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
494            NATIVE_WINDOW_API_EGL));
495
496    EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
497    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
498
499    // Will fail here if mCurrentTexture is not cleared properly
500    mFW->waitForFrame();
501    EXPECT_EQ(OK,mST->updateTexImage());
502
503    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
504            NATIVE_WINDOW_API_EGL));
505}
506
507TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
508    ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
509        NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
510
511    // The producer image size
512    ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
513
514    // The consumer image size (16 x 9) ratio
515    mST->setDefaultBufferSize(1280, 720);
516
517    ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
518            NATIVE_WINDOW_API_CPU));
519
520    ANativeWindowBuffer *anb;
521
522    android_native_rect_t odd = {23, 78, 123, 477};
523    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
524    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
525    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
526    mFW->waitForFrame();
527    EXPECT_EQ(OK, mST->updateTexImage());
528    Rect r = mST->getCurrentCrop();
529    assertRectEq(Rect(23, 78, 123, 477), r);
530
531    ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
532            NATIVE_WINDOW_API_CPU));
533}
534
535// This test ensures the scaling mode does the right thing
536// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
537// the image such that it has the same aspect ratio as the
538// default buffer size
539TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
540    ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
541        NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
542
543    // The producer image size
544    ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
545
546    // The consumer image size (16 x 9) ratio
547    mST->setDefaultBufferSize(1280, 720);
548
549    native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
550
551    ANativeWindowBuffer *anb;
552
553    // The crop is in the shape of (320, 180) === 16 x 9
554    android_native_rect_t standard = {10, 20, 330, 200};
555    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
556    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
557    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
558    mFW->waitForFrame();
559    EXPECT_EQ(OK, mST->updateTexImage());
560    Rect r = mST->getCurrentCrop();
561    // crop should be the same as crop (same aspect ratio)
562    assertRectEq(Rect(10, 20, 330, 200), r);
563
564    // make this wider then desired aspect 239 x 100 (2.39:1)
565    android_native_rect_t wide = {20, 30, 259, 130};
566    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
567    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
568    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
569    mFW->waitForFrame();
570    EXPECT_EQ(OK, mST->updateTexImage());
571    r = mST->getCurrentCrop();
572    // crop should be the same height, but have cropped left and right borders
573    // offset is 30.6 px L+, R-
574    assertRectEq(Rect(51, 30, 228, 130), r);
575
576    // This image is taller then desired aspect 400 x 300 (4:3)
577    android_native_rect_t narrow = {0, 0, 400, 300};
578    ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
579    EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
580    EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
581    mFW->waitForFrame();
582    EXPECT_EQ(OK, mST->updateTexImage());
583    r = mST->getCurrentCrop();
584    // crop should be the same width, but have cropped top and bottom borders
585    // offset is 37.5 px
586    assertRectEq(Rect(0, 37, 400, 262), r);
587
588    native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
589}
590
591TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
592    class ProducerThread : public Thread {
593    public:
594        ProducerThread(const sp<ANativeWindow>& anw):
595                mANW(anw),
596                mDequeueError(NO_ERROR) {
597        }
598
599        virtual ~ProducerThread() {
600        }
601
602        virtual bool threadLoop() {
603            Mutex::Autolock lock(mMutex);
604            ANativeWindowBuffer* anb;
605
606            // Frame 1
607            if (native_window_dequeue_buffer_and_wait(mANW.get(),
608                    &anb) != NO_ERROR) {
609                return false;
610            }
611            if (anb == NULL) {
612                return false;
613            }
614            if (mANW->queueBuffer(mANW.get(), anb, -1)
615                    != NO_ERROR) {
616                return false;
617            }
618
619            // Frame 2
620            if (native_window_dequeue_buffer_and_wait(mANW.get(),
621                    &anb) != NO_ERROR) {
622                return false;
623            }
624            if (anb == NULL) {
625                return false;
626            }
627            if (mANW->queueBuffer(mANW.get(), anb, -1)
628                    != NO_ERROR) {
629                return false;
630            }
631
632            // Frame 3 - error expected
633            mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
634                &anb);
635            return false;
636        }
637
638        status_t getDequeueError() {
639            Mutex::Autolock lock(mMutex);
640            return mDequeueError;
641        }
642
643    private:
644        sp<ANativeWindow> mANW;
645        status_t mDequeueError;
646        Mutex mMutex;
647    };
648
649    ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
650
651    sp<Thread> pt(new ProducerThread(mANW));
652    pt->run();
653
654    mFW->waitForFrame();
655    mFW->waitForFrame();
656
657    // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
658    // block waiting for a buffer to become available.
659    usleep(100000);
660
661    mST->abandon();
662
663    pt->requestExitAndWait();
664    ASSERT_EQ(NO_INIT,
665            reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
666}
667
668TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
669    int texHeight = 16;
670    ANativeWindowBuffer* anb;
671
672    GLint maxTextureSize;
673    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
674
675    // make sure it works with small textures
676    mST->setDefaultBufferSize(16, texHeight);
677    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
678            &anb));
679    EXPECT_EQ(16, anb->width);
680    EXPECT_EQ(texHeight, anb->height);
681    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
682    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
683
684    // make sure it works with GL_MAX_TEXTURE_SIZE
685    mST->setDefaultBufferSize(maxTextureSize, texHeight);
686    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
687            &anb));
688    EXPECT_EQ(maxTextureSize, anb->width);
689    EXPECT_EQ(texHeight, anb->height);
690    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
691    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
692
693    // make sure it fails with GL_MAX_TEXTURE_SIZE+1
694    mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
695    EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
696            &anb));
697    EXPECT_EQ(maxTextureSize+1, anb->width);
698    EXPECT_EQ(texHeight, anb->height);
699    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
700    ASSERT_NE(NO_ERROR, mST->updateTexImage());
701}
702
703} // namespace android
704