GLES20RenderEngine.h revision c3ebe66b49cfba035e1fd0e160a13db38eb81b0e
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#ifndef SF_GLES20RENDERENGINE_H_ 19#define SF_GLES20RENDERENGINE_H_ 20 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <GLES2/gl2.h> 25#include <Transform.h> 26 27#include "RenderEngine.h" 28#include "ProgramCache.h" 29#include "Description.h" 30 31// --------------------------------------------------------------------------- 32namespace android { 33// --------------------------------------------------------------------------- 34 35class String8; 36class Mesh; 37class Texture; 38 39class GLES20RenderEngine : public RenderEngine { 40 GLuint mProtectedTexName; 41 GLint mMaxViewportDims[2]; 42 GLint mMaxTextureSize; 43 GLuint mVpWidth; 44 GLuint mVpHeight; 45 46 struct Group { 47 GLuint texture; 48 GLuint fbo; 49 GLuint width; 50 GLuint height; 51 mat4 colorTransform; 52 }; 53 54 Description mState; 55 Vector<Group> mGroupStack; 56 57 virtual void bindImageAsFramebuffer(EGLImageKHR image, 58 uint32_t* texName, uint32_t* fbName, uint32_t* status); 59 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName); 60 61public: 62 GLES20RenderEngine(); 63 64protected: 65 virtual ~GLES20RenderEngine(); 66 67 virtual void dump(String8& result); 68 virtual void setViewportAndProjection(size_t vpw, size_t vph, 69 Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation); 70 virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha); 71 virtual void setupDimLayerBlending(int alpha); 72 virtual void setupLayerTexturing(const Texture& texture); 73 virtual void setupLayerBlackedOut(); 74 virtual void setupFillWithColor(float r, float g, float b, float a); 75 virtual void disableTexturing(); 76 virtual void disableBlending(); 77 78 virtual void drawMesh(const Mesh& mesh); 79 80 virtual void beginGroup(const mat4& colorTransform); 81 virtual void endGroup(); 82 83 virtual size_t getMaxTextureSize() const; 84 virtual size_t getMaxViewportDims() const; 85}; 86 87// --------------------------------------------------------------------------- 88}; // namespace android 89// --------------------------------------------------------------------------- 90 91#endif /* SF_GLES20RENDERENGINE_H_ */ 92