c3ebe66b49cfba035e1fd0e160a13db38eb81b0e |
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05-Sep-2014 |
Riley Andrews <riandrews@google.com> |
Add rotation to surfaceflingers screen cap. + This is needed so that activity manager does not have to do cpu side rotations when capturing recents thumbnails. Change-Id: If998008e675ad01305db8399fd643cf4608b7025
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
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c18790018be5d7ea7061ccbc81f3044e74adc823 |
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23-May-2014 |
Dan Stoza <stoza@google.com> |
SurfaceFlinger: Add sourceCrop to screenshot Adds a sourceCrop Rect parameter to screenshot commands, which allows clients to capture only a portion of the screen instead of the whole screen. Bug: 15137922 Change-Id: I629447573cd34ffb96334cde7ba02490b9ea06d8
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
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ff2ed70fa30f04b90dd1a2c06ec2319e157152d7 |
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02-Sep-2013 |
Mathias Agopian <mathias@google.com> |
color blindness enhancement This is an attempt at improving the experience of users with color vision impairement. At this time this feature can only be enabled for debugging: adb shell service call SurfaceFlinger 1014 i32 PARAM with PARAM: 0 : disabled 1 : protanomaly/protanopia simulation 2 : deuteranomaly/deuteranopia simulation 3 : tritanopia/tritanomaly simulation 11, 12, 13: same as above w/ attempted correction/enhancement The enhancement algorithm tries to spread the "error" such that tones that would otherwise appear similar can be distinguished. Bug: 9465644 Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
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19733a32799f792125913e746e8644d16f8dc223 |
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29-Aug-2013 |
Mathias Agopian <mathias@google.com> |
minor clean-up of the GLESRenderer Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
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49457ac092071a8f964f7f69156093657ccdc3d0 |
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15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Encapsulate textures into their own Texture class the main reason for doing this is so that we can have access to informations about a texture (like its dimension) close to where we generate and use shaders in ES 2.0. Previously, there wasn't any way to get to a texture's size from a RenderEngine implementation. Bug: 8679321 Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
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458197de008be8fe561286b09f4edddb2f5c540a |
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15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Fix ES2 composition on some devices - turns out fragment shaders don't have default precision by default - GLES 1.x extensions that became core in GLES 2.0 don't always work as extensions in GLES 2.0 (!) Bug: 8679321 Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
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3f84483382be2d528918cc1a6fbc6a7d68e0b181 |
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08-Aug-2013 |
Mathias Agopian <mathias@google.com> |
SurfaceFlinger now uses GLES 2.x when available Bug: 8679321 Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
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