SurfaceFlinger.h revision 1b0b30d04304392748a8a4ab5a69e52a19f51b3a
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/SortedVector.h>
24#include <utils/KeyedVector.h>
25#include <utils/threads.h>
26#include <utils/Atomic.h>
27#include <utils/Errors.h>
28#include <utils/RefBase.h>
29
30#include <binder/IMemory.h>
31#include <binder/Permission.h>
32#include <binder/BinderService.h>
33
34#include <ui/PixelFormat.h>
35#include <surfaceflinger/ISurfaceComposer.h>
36#include <surfaceflinger/ISurfaceComposerClient.h>
37
38#include "Barrier.h"
39#include "Layer.h"
40
41#include "MessageQueue.h"
42
43namespace android {
44
45// ---------------------------------------------------------------------------
46
47class Client;
48class DisplayHardware;
49class FreezeLock;
50class Layer;
51class LayerBlur;
52class LayerDim;
53class LayerBuffer;
54
55#define LIKELY( exp )       (__builtin_expect( (exp) != 0, true  ))
56#define UNLIKELY( exp )     (__builtin_expect( (exp) != 0, false ))
57
58// ---------------------------------------------------------------------------
59
60class Client : public BnSurfaceComposerClient
61{
62public:
63        Client(const sp<SurfaceFlinger>& flinger);
64        ~Client();
65
66    status_t initCheck() const;
67
68    // protected by SurfaceFlinger::mStateLock
69    ssize_t attachLayer(const sp<LayerBaseClient>& layer);
70    void detachLayer(const LayerBaseClient* layer);
71    sp<LayerBaseClient> getLayerUser(int32_t i) const;
72
73private:
74
75    // ISurfaceComposerClient interface
76    virtual sp<IMemoryHeap> getControlBlock() const;
77    virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
78    virtual sp<ISurface> createSurface(
79            surface_data_t* params, int pid, const String8& name,
80            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
81            uint32_t flags);
82    virtual status_t destroySurface(SurfaceID surfaceId);
83    virtual status_t setState(int32_t count, const layer_state_t* states);
84
85    DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
86    sp<SurfaceFlinger> mFlinger;
87    int32_t mNameGenerator;
88};
89
90class UserClient : public BnSurfaceComposerClient
91{
92public:
93    // pointer to this client's control block
94    SharedClient* ctrlblk;
95
96public:
97        UserClient(const sp<SurfaceFlinger>& flinger);
98        ~UserClient();
99
100    status_t initCheck() const;
101
102    // protected by SurfaceFlinger::mStateLock
103    void detachLayer(const Layer* layer);
104
105private:
106
107    // ISurfaceComposerClient interface
108    virtual sp<IMemoryHeap> getControlBlock() const;
109    virtual ssize_t getTokenForSurface(const sp<ISurface>& sur) const;
110    virtual sp<ISurface> createSurface(
111            surface_data_t* params, int pid, const String8& name,
112            DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
113            uint32_t flags);
114    virtual status_t destroySurface(SurfaceID surfaceId);
115    virtual status_t setState(int32_t count, const layer_state_t* states);
116
117    // atomic-ops
118    mutable volatile int32_t mBitmap;
119
120    sp<IMemoryHeap> mCblkHeap;
121    sp<SurfaceFlinger> mFlinger;
122};
123
124// ---------------------------------------------------------------------------
125
126class GraphicPlane
127{
128public:
129    static status_t orientationToTransfrom(int orientation, int w, int h,
130            Transform* tr);
131
132                                GraphicPlane();
133                                ~GraphicPlane();
134
135        bool                    initialized() const;
136
137        void                    setDisplayHardware(DisplayHardware *);
138        status_t                setOrientation(int orientation);
139        int                     getOrientation() const { return mOrientation; }
140        int                     getWidth() const;
141        int                     getHeight() const;
142
143        const DisplayHardware&  displayHardware() const;
144        const Transform&        transform() const;
145        EGLDisplay              getEGLDisplay() const;
146
147private:
148                                GraphicPlane(const GraphicPlane&);
149        GraphicPlane            operator = (const GraphicPlane&);
150
151        DisplayHardware*        mHw;
152        Transform               mGlobalTransform;
153        Transform               mDisplayTransform;
154        int                     mOrientation;
155        float                   mDisplayWidth;
156        float                   mDisplayHeight;
157        int                     mWidth;
158        int                     mHeight;
159};
160
161// ---------------------------------------------------------------------------
162
163enum {
164    eTransactionNeeded      = 0x01,
165    eTraversalNeeded        = 0x02
166};
167
168class SurfaceFlinger :
169        public BinderService<SurfaceFlinger>,
170        public BnSurfaceComposer,
171        protected Thread
172{
173public:
174    static char const* getServiceName() { return "SurfaceFlinger"; }
175
176                    SurfaceFlinger();
177    virtual         ~SurfaceFlinger();
178            void    init();
179
180    virtual status_t onTransact(
181        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
182
183    virtual status_t dump(int fd, const Vector<String16>& args);
184
185    // ISurfaceComposer interface
186    virtual sp<ISurfaceComposerClient>  createConnection();
187    virtual sp<ISurfaceComposerClient>  createClientConnection();
188    virtual sp<IMemoryHeap>             getCblk() const;
189    virtual void                        bootFinished();
190    virtual void                        openGlobalTransaction();
191    virtual void                        closeGlobalTransaction();
192    virtual status_t                    freezeDisplay(DisplayID dpy, uint32_t flags);
193    virtual status_t                    unfreezeDisplay(DisplayID dpy, uint32_t flags);
194    virtual int                         setOrientation(DisplayID dpy, int orientation, uint32_t flags);
195    virtual void                        signal() const;
196    virtual status_t                    captureScreen(DisplayID dpy,
197                                                      sp<IMemoryHeap>* heap,
198                                                      uint32_t* width,
199                                                      uint32_t* height,
200                                                      PixelFormat* format);
201
202            void                        screenReleased(DisplayID dpy);
203            void                        screenAcquired(DisplayID dpy);
204
205            overlay_control_device_t* getOverlayEngine() const;
206
207    status_t removeLayer(const sp<LayerBase>& layer);
208    status_t addLayer(const sp<LayerBase>& layer);
209    status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
210
211    sp<Layer> getLayer(const sp<ISurface>& sur) const;
212
213private:
214    friend class Client;
215    friend class LayerBase;
216    friend class LayerBuffer;
217    friend class LayerBaseClient;
218    friend class LayerBaseClient::Surface;
219    friend class Layer;
220    friend class LayerBlur;
221    friend class LayerDim;
222
223    sp<ISurface> createSurface(const sp<Client>& client,
224            int pid, const String8& name,
225            ISurfaceComposerClient::surface_data_t* params,
226            DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
227            uint32_t flags);
228
229    sp<Layer> createNormalSurface(
230            const sp<Client>& client, DisplayID display,
231            uint32_t w, uint32_t h, uint32_t flags,
232            PixelFormat& format);
233
234    sp<LayerBlur> createBlurSurface(
235            const sp<Client>& client, DisplayID display,
236            uint32_t w, uint32_t h, uint32_t flags);
237
238    sp<LayerDim> createDimSurface(
239            const sp<Client>& client, DisplayID display,
240            uint32_t w, uint32_t h, uint32_t flags);
241
242    sp<LayerBuffer> createPushBuffersSurface(
243            const sp<Client>& client, DisplayID display,
244            uint32_t w, uint32_t h, uint32_t flags);
245
246    status_t removeSurface(const sp<Client>& client, SurfaceID sid);
247    status_t destroySurface(const sp<LayerBaseClient>& layer);
248    status_t setClientState(const sp<Client>& client,
249            int32_t count, const layer_state_t* states);
250
251    class LayerVector : public SortedVector< sp<LayerBase> > {
252    public:
253        LayerVector() { }
254        LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
255        virtual int do_compare(const void* lhs, const void* rhs) const {
256            const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
257            const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
258            // sort layers by Z order
259            uint32_t lz = l->currentState().z;
260            uint32_t rz = r->currentState().z;
261            // then by sequence, so we get a stable ordering
262            return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
263        }
264    };
265
266    struct State {
267        State() {
268            orientation = ISurfaceComposer::eOrientationDefault;
269            freezeDisplay = 0;
270        }
271        LayerVector     layersSortedByZ;
272        uint8_t         orientation;
273        uint8_t         orientationType;
274        uint8_t         freezeDisplay;
275    };
276
277    virtual bool        threadLoop();
278    virtual status_t    readyToRun();
279    virtual void        onFirstRef();
280
281public:     // hack to work around gcc 4.0.3 bug
282    const GraphicPlane&     graphicPlane(int dpy) const;
283          GraphicPlane&     graphicPlane(int dpy);
284private:
285
286            void        waitForEvent();
287public:     // hack to work around gcc 4.0.3 bug
288            void        signalEvent();
289private:
290            void        handleConsoleEvents();
291            void        handleTransaction(uint32_t transactionFlags);
292            void        handleTransactionLocked(
293                            uint32_t transactionFlags,
294                            Vector< sp<LayerBase> >& ditchedLayers);
295
296            void        computeVisibleRegions(
297                            LayerVector& currentLayers,
298                            Region& dirtyRegion,
299                            Region& wormholeRegion);
300
301            void        handlePageFlip();
302            bool        lockPageFlip(const LayerVector& currentLayers);
303            void        unlockPageFlip(const LayerVector& currentLayers);
304            void        handleRepaint();
305            void        postFramebuffer();
306            void        composeSurfaces(const Region& dirty);
307            void        unlockClients();
308
309
310            ssize_t     addClientLayer(const sp<Client>& client,
311                    const sp<LayerBaseClient>& lbc);
312            status_t    addLayer_l(const sp<LayerBase>& layer);
313            status_t    removeLayer_l(const sp<LayerBase>& layer);
314            status_t    purgatorizeLayer_l(const sp<LayerBase>& layer);
315
316            uint32_t    getTransactionFlags(uint32_t flags);
317            uint32_t    setTransactionFlags(uint32_t flags);
318            void        commitTransaction();
319
320
321            friend class FreezeLock;
322            sp<FreezeLock> getFreezeLock() const;
323            inline void incFreezeCount() {
324                if (mFreezeCount == 0)
325                    mFreezeDisplayTime = 0;
326                mFreezeCount++;
327            }
328            inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
329            inline bool hasFreezeRequest() const { return mFreezeDisplay; }
330            inline bool isFrozen() const {
331                return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
332            }
333
334
335            void        debugFlashRegions();
336            void        debugShowFPS() const;
337            void        drawWormhole() const;
338
339
340    mutable     MessageQueue    mEventQueue;
341
342    status_t postMessageAsync(const sp<MessageBase>& msg,
343            nsecs_t reltime=0, uint32_t flags = 0);
344
345    status_t postMessageSync(const sp<MessageBase>& msg,
346            nsecs_t reltime=0, uint32_t flags = 0);
347
348                // access must be protected by mStateLock
349    mutable     Mutex                   mStateLock;
350                State                   mCurrentState;
351                State                   mDrawingState;
352    volatile    int32_t                 mTransactionFlags;
353    volatile    int32_t                 mTransactionCount;
354                Condition               mTransactionCV;
355                bool                    mResizeTransationPending;
356
357                // protected by mStateLock (but we could use another lock)
358                GraphicPlane                mGraphicPlanes[1];
359                bool                        mLayersRemoved;
360                DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
361
362                // constant members (no synchronization needed for access)
363                sp<IMemoryHeap>             mServerHeap;
364                surface_flinger_cblk_t*     mServerCblk;
365                GLuint                      mWormholeTexName;
366                nsecs_t                     mBootTime;
367                Permission                  mHardwareTest;
368                Permission                  mAccessSurfaceFlinger;
369                Permission                  mReadFramebuffer;
370                Permission                  mDump;
371
372                // Can only accessed from the main thread, these members
373                // don't need synchronization
374                Region                      mDirtyRegion;
375                Region                      mDirtyRegionRemovedLayer;
376                Region                      mInvalidRegion;
377                Region                      mWormholeRegion;
378                bool                        mVisibleRegionsDirty;
379                bool                        mDeferReleaseConsole;
380                bool                        mFreezeDisplay;
381                int32_t                     mFreezeCount;
382                nsecs_t                     mFreezeDisplayTime;
383                Vector< sp<LayerBase> >     mVisibleLayersSortedByZ;
384
385
386                // don't use a lock for these, we don't care
387                int                         mDebugRegion;
388                int                         mDebugBackground;
389                volatile nsecs_t            mDebugInSwapBuffers;
390                nsecs_t                     mLastSwapBufferTime;
391                volatile nsecs_t            mDebugInTransaction;
392                nsecs_t                     mLastTransactionTime;
393                bool                        mBootFinished;
394
395                // these are thread safe
396    mutable     Barrier                     mReadyToRunBarrier;
397
398                // atomic variables
399                enum {
400                    eConsoleReleased = 1,
401                    eConsoleAcquired = 2
402                };
403   volatile     int32_t                     mConsoleSignals;
404
405   // only written in the main thread, only read in other threads
406   volatile     int32_t                     mSecureFrameBuffer;
407};
408
409// ---------------------------------------------------------------------------
410
411class FreezeLock : public LightRefBase<FreezeLock> {
412    SurfaceFlinger* mFlinger;
413public:
414    FreezeLock(SurfaceFlinger* flinger)
415        : mFlinger(flinger) {
416        mFlinger->incFreezeCount();
417    }
418    ~FreezeLock() {
419        mFlinger->decFreezeCount();
420    }
421};
422
423// ---------------------------------------------------------------------------
424}; // namespace android
425
426#endif // ANDROID_SURFACE_FLINGER_H
427