SurfaceFlinger.h revision ce3a0a541c3dde1330551bd7a048cd9d92335c00
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <EGL/egl.h>
24#include <GLES/gl.h>
25
26#include <cutils/compiler.h>
27
28#include <utils/Atomic.h>
29#include <utils/Errors.h>
30#include <utils/KeyedVector.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/threads.h>
34
35#include <binder/BinderService.h>
36#include <binder/IMemory.h>
37
38#include <ui/PixelFormat.h>
39
40#include <gui/IGraphicBufferAlloc.h>
41#include <gui/ISurfaceComposer.h>
42#include <gui/ISurfaceComposerClient.h>
43
44#include <hardware/hwcomposer_defs.h>
45
46#include <private/gui/LayerState.h>
47
48#include "Barrier.h"
49#include "MessageQueue.h"
50#include "DisplayDevice.h"
51
52#include "DisplayHardware/HWComposer.h"
53
54namespace android {
55
56// ---------------------------------------------------------------------------
57
58class Client;
59class DisplayEventConnection;
60class EventThread;
61class Layer;
62class LayerBase;
63class LayerBaseClient;
64class LayerDim;
65class LayerScreenshot;
66class SurfaceTextureClient;
67
68// ---------------------------------------------------------------------------
69
70class GraphicBufferAlloc : public BnGraphicBufferAlloc {
71public:
72    GraphicBufferAlloc();
73    virtual ~GraphicBufferAlloc();
74    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
75        PixelFormat format, uint32_t usage, status_t* error);
76};
77
78// ---------------------------------------------------------------------------
79
80enum {
81    eTransactionNeeded        = 0x01,
82    eTraversalNeeded          = 0x02,
83    eDisplayTransactionNeeded = 0x04,
84    eTransactionMask          = 0x07
85};
86
87class SurfaceFlinger : public BinderService<SurfaceFlinger>,
88                       public BnSurfaceComposer,
89                       private IBinder::DeathRecipient,
90                       private Thread,
91                       private HWComposer::EventHandler
92{
93public:
94    static char const* getServiceName() {
95        return "SurfaceFlinger";
96    }
97
98    SurfaceFlinger();
99
100    enum {
101        EVENT_VSYNC = HWC_EVENT_VSYNC
102    };
103
104    // post an asynchronous message to the main thread
105    status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
106        uint32_t flags = 0);
107
108    // post a synchronous message to the main thread
109    status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0,
110        uint32_t flags = 0);
111
112    // force full composition on all displays
113    void repaintEverything();
114
115    // renders content on given display to a texture. thread-safe version.
116    status_t renderScreenToTexture(uint32_t layerStack, GLuint* textureName,
117        GLfloat* uOut, GLfloat* vOut);
118
119    // renders content on given display to a texture, w/o acquiring main lock
120    status_t renderScreenToTextureLocked(uint32_t layerStack, GLuint* textureName,
121        GLfloat* uOut, GLfloat* vOut);
122
123    // returns the default Display
124    sp<const DisplayDevice> getDefaultDisplayDevice() const {
125        return getDisplayDevice(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]);
126    }
127
128    // utility function to delete a texture on the main thread
129    void deleteTextureAsync(GLuint texture);
130
131    // allocate a h/w composer display id
132    int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
133
134    // enable/disable h/w composer event
135    // TODO: this should be made accessible only to EventThread
136    void eventControl(int event, int enabled);
137
138    // called on the main thread by MessageQueue when an internal message
139    // is received
140    // TODO: this should be made accessible only to MessageQueue
141    void onMessageReceived(int32_t what);
142
143private:
144    friend class Client;
145    friend class DisplayEventConnection;
146    friend class LayerBase;
147    friend class LayerBaseClient;
148    friend class Layer;
149
150    // We're reference counted, never destroy SurfaceFlinger directly
151    virtual ~SurfaceFlinger();
152
153    /* ------------------------------------------------------------------------
154     * Internal data structures
155     */
156
157    class LayerVector : public SortedVector<sp<LayerBase> > {
158    public:
159        LayerVector();
160        LayerVector(const LayerVector& rhs);
161        virtual int do_compare(const void* lhs, const void* rhs) const;
162    };
163
164    struct DisplayDeviceState {
165        DisplayDeviceState();
166        DisplayDeviceState(DisplayDevice::DisplayType type);
167        bool isValid() const { return type >= 0; }
168        bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
169        DisplayDevice::DisplayType type;
170        sp<ISurfaceTexture> surface;
171        uint32_t layerStack;
172        Rect viewport;
173        Rect frame;
174        uint8_t orientation;
175    };
176
177    struct State {
178        LayerVector layersSortedByZ;
179        DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
180    };
181
182    /* ------------------------------------------------------------------------
183     * IBinder interface
184     */
185    virtual status_t onTransact(uint32_t code, const Parcel& data,
186        Parcel* reply, uint32_t flags);
187    virtual status_t dump(int fd, const Vector<String16>& args);
188
189    /* ------------------------------------------------------------------------
190     * ISurfaceComposer interface
191     */
192    virtual sp<ISurfaceComposerClient> createConnection();
193    virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
194    virtual sp<IBinder> createDisplay();
195    virtual sp<IBinder> getBuiltInDisplay(int32_t id);
196    virtual void setTransactionState(const Vector<ComposerState>& state,
197            const Vector<DisplayState>& displays, uint32_t flags);
198    virtual void bootFinished();
199    virtual bool authenticateSurfaceTexture(
200        const sp<ISurfaceTexture>& surface) const;
201    virtual sp<IDisplayEventConnection> createDisplayEventConnection();
202    virtual status_t captureScreen(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
203        uint32_t* width, uint32_t* height, PixelFormat* format,
204        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
205        uint32_t maxLayerZ);
206    // called when screen needs to turn off
207    virtual void blank();
208    // called when screen is turning back on
209    virtual void unblank();
210    virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info);
211    virtual void connectDisplay(const sp<ISurfaceTexture>& display);
212
213    /* ------------------------------------------------------------------------
214     * DeathRecipient interface
215     */
216    virtual void binderDied(const wp<IBinder>& who);
217
218    /* ------------------------------------------------------------------------
219     * Thread interface
220     */
221    virtual bool threadLoop();
222    virtual status_t readyToRun();
223    virtual void onFirstRef();
224
225    /* ------------------------------------------------------------------------
226     * HWComposer::EventHandler interface
227     */
228    virtual void onVSyncReceived(int type, nsecs_t timestamp);
229
230    /* ------------------------------------------------------------------------
231     * Message handling
232     */
233    void waitForEvent();
234    void signalTransaction();
235    void signalLayerUpdate();
236    void signalRefresh();
237
238    // called on the main thread in response to initializeDisplays()
239    void onInitializeDisplays();
240    // called on the main thread in response to blank()
241    void onScreenReleased();
242    // called on the main thread in response to unblank()
243    void onScreenAcquired();
244
245    void handleMessageTransaction();
246    void handleMessageInvalidate();
247    void handleMessageRefresh();
248
249    void handleTransaction(uint32_t transactionFlags);
250    void handleTransactionLocked(uint32_t transactionFlags);
251
252    /* handlePageFilp: this is were we latch a new buffer
253     * if available and compute the dirty region.
254     */
255    void handlePageFlip();
256
257    /* ------------------------------------------------------------------------
258     * Transactions
259     */
260    uint32_t getTransactionFlags(uint32_t flags);
261    uint32_t peekTransactionFlags(uint32_t flags);
262    uint32_t setTransactionFlags(uint32_t flags);
263    void commitTransaction();
264    uint32_t setClientStateLocked(const sp<Client>& client,
265        const layer_state_t& s);
266    uint32_t setDisplayStateLocked(const DisplayState& s);
267
268    /* ------------------------------------------------------------------------
269     * Layer management
270     */
271    sp<ISurface> createLayer(ISurfaceComposerClient::surface_data_t* params,
272            const String8& name, const sp<Client>& client,
273            uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
274
275    sp<Layer> createNormalLayer(const sp<Client>& client,
276            uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format);
277
278    sp<LayerDim> createDimLayer(const sp<Client>& client,
279            uint32_t w, uint32_t h, uint32_t flags);
280
281    sp<LayerScreenshot> createScreenshotLayer(const sp<Client>& client,
282            uint32_t w, uint32_t h, uint32_t flags);
283
284    // called in response to the window-manager calling
285    // ISurfaceComposerClient::destroySurface()
286    // The specified layer is first placed in a purgatory list
287    // until all references from the client are released.
288    status_t onLayerRemoved(const sp<Client>& client, SurfaceID sid);
289
290    // called when all clients have released all their references to
291    // this layer meaning it is entirely safe to destroy all
292    // resources associated to this layer.
293    status_t onLayerDestroyed(const wp<LayerBaseClient>& layer);
294
295    // remove a layer from SurfaceFlinger immediately
296    status_t removeLayer(const sp<LayerBase>& layer);
297
298    // add a layer to SurfaceFlinger
299    ssize_t addClientLayer(const sp<Client>& client,
300        const sp<LayerBaseClient>& lbc);
301
302    status_t removeLayer_l(const sp<LayerBase>& layer);
303    status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
304
305    /* ------------------------------------------------------------------------
306     * Boot animation, on/off animations and screen capture
307     */
308
309    void startBootAnim();
310
311    status_t captureScreenImplLocked(const sp<IBinder>& display, sp<IMemoryHeap>* heap,
312        uint32_t* width, uint32_t* height, PixelFormat* format,
313        uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ,
314        uint32_t maxLayerZ);
315
316    /* ------------------------------------------------------------------------
317     * EGL
318     */
319    static status_t selectConfigForPixelFormat(EGLDisplay dpy,
320        EGLint const* attrs, PixelFormat format, EGLConfig* outConfig);
321    static EGLConfig selectEGLConfig(EGLDisplay disp, EGLint visualId);
322    static EGLContext createGLContext(EGLDisplay disp, EGLConfig config);
323    void initializeGL(EGLDisplay display, const sp<DisplayDevice>& hw);
324    uint32_t getMaxTextureSize() const;
325    uint32_t getMaxViewportDims() const;
326
327    /* ------------------------------------------------------------------------
328     * Display and layer stack management
329     */
330    // called when starting, or restarting after system_server death
331    void initializeDisplays();
332
333    sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
334        return mDisplays.valueFor(dpy);
335    }
336    const sp<DisplayDevice>& getDisplayDevice(const wp<IBinder>& dpy) {
337        return mDisplays.valueFor(dpy);
338    }
339
340    // mark a region of a layer stack dirty. this updates the dirty
341    // region of all screens presenting this layer stack.
342    void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
343
344    /* ------------------------------------------------------------------------
345     * H/W composer
346     */
347
348    HWComposer& getHwComposer() const { return *mHwc; }
349
350    /* ------------------------------------------------------------------------
351     * Compositing
352     */
353    void invalidateHwcGeometry();
354    static void computeVisibleRegions(
355            const LayerVector& currentLayers, uint32_t layerStack,
356            Region& dirtyRegion, Region& opaqueRegion);
357
358    void preComposition();
359    void postComposition();
360    void rebuildLayerStacks();
361    void setUpHWComposer();
362    void doComposition();
363    void doDebugFlashRegions();
364    void doDisplayComposition(const sp<const DisplayDevice>& hw,
365            const Region& dirtyRegion);
366    void doComposeSurfaces(const sp<const DisplayDevice>& hw,
367            const Region& dirty);
368
369    void postFramebuffer();
370    void drawWormhole(const sp<const DisplayDevice>& hw,
371            const Region& region) const;
372    GLuint getProtectedTexName() const {
373        return mProtectedTexName;
374    }
375
376    /* ------------------------------------------------------------------------
377     * Display management
378     */
379
380
381    /* ------------------------------------------------------------------------
382     * Debugging & dumpsys
383     */
384    void listLayersLocked(const Vector<String16>& args, size_t& index,
385        String8& result, char* buffer, size_t SIZE) const;
386    void dumpStatsLocked(const Vector<String16>& args, size_t& index,
387        String8& result, char* buffer, size_t SIZE) const;
388    void clearStatsLocked(const Vector<String16>& args, size_t& index,
389        String8& result, char* buffer, size_t SIZE) const;
390    void dumpAllLocked(String8& result, char* buffer, size_t SIZE) const;
391    bool startDdmConnection();
392
393    /* ------------------------------------------------------------------------
394     * Attributes
395     */
396
397    // access must be protected by mStateLock
398    mutable Mutex mStateLock;
399    State mCurrentState;
400    volatile int32_t mTransactionFlags;
401    Condition mTransactionCV;
402    SortedVector<sp<LayerBase> > mLayerPurgatory;
403    bool mTransationPending;
404    Vector<sp<LayerBase> > mLayersPendingRemoval;
405
406    // protected by mStateLock (but we could use another lock)
407    bool mLayersRemoved;
408
409    // access must be protected by mInvalidateLock
410    volatile int32_t mRepaintEverything;
411
412    // constant members (no synchronization needed for access)
413    HWComposer* mHwc;
414    GLuint mProtectedTexName;
415    nsecs_t mBootTime;
416    sp<EventThread> mEventThread;
417    GLint mMaxViewportDims[2];
418    GLint mMaxTextureSize;
419    EGLContext mEGLContext;
420    EGLConfig mEGLConfig;
421    EGLDisplay mEGLDisplay;
422    sp<IBinder> mDefaultDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
423
424    // Can only accessed from the main thread, these members
425    // don't need synchronization
426    State mDrawingState;
427    bool mVisibleRegionsDirty;
428    bool mHwWorkListDirty;
429    DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
430
431    // don't use a lock for these, we don't care
432    int mDebugRegion;
433    int mDebugDDMS;
434    int mDebugDisableHWC;
435    int mDebugDisableTransformHint;
436    volatile nsecs_t mDebugInSwapBuffers;
437    nsecs_t mLastSwapBufferTime;
438    volatile nsecs_t mDebugInTransaction;
439    nsecs_t mLastTransactionTime;
440    bool mBootFinished;
441
442    // these are thread safe
443    mutable MessageQueue mEventQueue;
444    mutable Barrier mReadyToRunBarrier;
445
446    // protected by mDestroyedLayerLock;
447    mutable Mutex mDestroyedLayerLock;
448    Vector<LayerBase const *> mDestroyedLayers;
449
450    /* ------------------------------------------------------------------------
451     * Feature prototyping
452     */
453
454    sp<IBinder> mExtDisplayToken;
455};
456
457// ---------------------------------------------------------------------------
458}; // namespace android
459
460#endif // ANDROID_SURFACE_FLINGER_H
461