1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.gallery3d.glrenderer; 18 19import android.graphics.Bitmap; 20import android.graphics.Rect; 21import android.graphics.RectF; 22 23// 24// GLCanvas gives a convenient interface to draw using OpenGL. 25// 26// When a rectangle is specified in this interface, it means the region 27// [x, x+width) * [y, y+height) 28// 29public interface GLCanvas { 30 31 public GLId getGLId(); 32 33 // Tells GLCanvas the size of the underlying GL surface. This should be 34 // called before first drawing and when the size of GL surface is changed. 35 // This is called by GLRoot and should not be called by the clients 36 // who only want to draw on the GLCanvas. Both width and height must be 37 // nonnegative. 38 public abstract void setSize(int width, int height); 39 40 // Clear the drawing buffers. This should only be used by GLRoot. 41 public abstract void clearBuffer(); 42 43 public abstract void clearBuffer(float[] argb); 44 45 // Sets and gets the current alpha, alpha must be in [0, 1]. 46 public abstract void setAlpha(float alpha); 47 48 public abstract float getAlpha(); 49 50 // (current alpha) = (current alpha) * alpha 51 public abstract void multiplyAlpha(float alpha); 52 53 // Change the current transform matrix. 54 public abstract void translate(float x, float y, float z); 55 56 public abstract void translate(float x, float y); 57 58 public abstract void scale(float sx, float sy, float sz); 59 60 public abstract void rotate(float angle, float x, float y, float z); 61 62 public abstract void multiplyMatrix(float[] mMatrix, int offset); 63 64 // Pushes the configuration state (matrix, and alpha) onto 65 // a private stack. 66 public abstract void save(); 67 68 // Same as save(), but only save those specified in saveFlags. 69 public abstract void save(int saveFlags); 70 71 public static final int SAVE_FLAG_ALL = 0xFFFFFFFF; 72 public static final int SAVE_FLAG_ALPHA = 0x01; 73 public static final int SAVE_FLAG_MATRIX = 0x02; 74 75 // Pops from the top of the stack as current configuration state (matrix, 76 // alpha, and clip). This call balances a previous call to save(), and is 77 // used to remove all modifications to the configuration state since the 78 // last save call. 79 public abstract void restore(); 80 81 // Draws a line using the specified paint from (x1, y1) to (x2, y2). 82 // (Both end points are included). 83 public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint); 84 85 // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2). 86 // (Both end points are included). 87 public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint); 88 89 // Fills the specified rectangle with the specified color. 90 public abstract void fillRect(float x, float y, float width, float height, int color); 91 92 // Draws a texture to the specified rectangle. 93 public abstract void drawTexture( 94 BasicTexture texture, int x, int y, int width, int height); 95 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, 97 int uvBuffer, int indexBuffer, int indexCount); 98 99 // Draws the source rectangle part of the texture to the target rectangle. 100 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target); 101 102 // Draw a texture with a specified texture transform. 103 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform, 104 int x, int y, int w, int h); 105 106 // Draw two textures to the specified rectangle. The actual texture used is 107 // from * (1 - ratio) + to * ratio 108 // The two textures must have the same size. 109 public abstract void drawMixed(BasicTexture from, int toColor, 110 float ratio, int x, int y, int w, int h); 111 112 // Draw a region of a texture and a specified color to the specified 113 // rectangle. The actual color used is from * (1 - ratio) + to * ratio. 114 // The region of the texture is defined by parameter "src". The target 115 // rectangle is specified by parameter "target". 116 public abstract void drawMixed(BasicTexture from, int toColor, 117 float ratio, RectF src, RectF target); 118 119 // Unloads the specified texture from the canvas. The resource allocated 120 // to draw the texture will be released. The specified texture will return 121 // to the unloaded state. This function should be called only from 122 // BasicTexture or its descendant 123 public abstract boolean unloadTexture(BasicTexture texture); 124 125 // Delete the specified buffer object, similar to unloadTexture. 126 public abstract void deleteBuffer(int bufferId); 127 128 // Delete the textures and buffers in GL side. This function should only be 129 // called in the GL thread. 130 public abstract void deleteRecycledResources(); 131 132 // Dump statistics information and clear the counters. For debug only. 133 public abstract void dumpStatisticsAndClear(); 134 135 public abstract void beginRenderTarget(RawTexture texture); 136 137 public abstract void endRenderTarget(); 138 139 /** 140 * Sets texture parameters to use GL_CLAMP_TO_EDGE for both 141 * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be 142 * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER. 143 * bindTexture() must be called prior to this. 144 * 145 * @param texture The texture to set parameters on. 146 */ 147 public abstract void setTextureParameters(BasicTexture texture); 148 149 /** 150 * Initializes the texture to a size by calling texImage2D on it. 151 * 152 * @param texture The texture to initialize the size. 153 * @param format The texture format (e.g. GL_RGBA) 154 * @param type The texture type (e.g. GL_UNSIGNED_BYTE) 155 */ 156 public abstract void initializeTextureSize(BasicTexture texture, int format, int type); 157 158 /** 159 * Initializes the texture to a size by calling texImage2D on it. 160 * 161 * @param texture The texture to initialize the size. 162 * @param bitmap The bitmap to initialize the bitmap with. 163 */ 164 public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap); 165 166 /** 167 * Calls glTexSubImage2D to upload a bitmap to the texture. 168 * 169 * @param texture The target texture to write to. 170 * @param xOffset Specifies a texel offset in the x direction within the 171 * texture array. 172 * @param yOffset Specifies a texel offset in the y direction within the 173 * texture array. 174 * @param format The texture format (e.g. GL_RGBA) 175 * @param type The texture type (e.g. GL_UNSIGNED_BYTE) 176 */ 177 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, 178 Bitmap bitmap, 179 int format, int type); 180 181 /** 182 * Generates buffers and uploads the buffer data. 183 * 184 * @param buffer The buffer to upload 185 * @return The buffer ID that was generated. 186 */ 187 public abstract int uploadBuffer(java.nio.FloatBuffer buffer); 188 189 /** 190 * Generates buffers and uploads the element array buffer data. 191 * 192 * @param buffer The buffer to upload 193 * @return The buffer ID that was generated. 194 */ 195 public abstract int uploadBuffer(java.nio.ByteBuffer buffer); 196 197 /** 198 * After LightCycle makes GL calls, this method is called to restore the GL 199 * configuration to the one expected by GLCanvas. 200 */ 201 public abstract void recoverFromLightCycle(); 202 203 /** 204 * Gets the bounds given by x, y, width, and height as well as the internal 205 * matrix state. There is no special handling for non-90-degree rotations. 206 * It only considers the lower-left and upper-right corners as the bounds. 207 * 208 * @param bounds The output bounds to write to. 209 * @param x The left side of the input rectangle. 210 * @param y The bottom of the input rectangle. 211 * @param width The width of the input rectangle. 212 * @param height The height of the input rectangle. 213 */ 214 public abstract void getBounds(Rect bounds, int x, int y, int width, int height); 215} 216