1/* libs/pixelflinger/pixelflinger.cpp
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18
19#include <stdlib.h>
20#include <string.h>
21#include <assert.h>
22
23#include <sys/time.h>
24
25#include <pixelflinger/pixelflinger.h>
26#include <private/pixelflinger/ggl_context.h>
27
28#include "buffer.h"
29#include "clear.h"
30#include "picker.h"
31#include "raster.h"
32#include "scanline.h"
33#include "trap.h"
34
35#include "codeflinger/GGLAssembler.h"
36#include "codeflinger/CodeCache.h"
37
38#include <stdio.h>
39
40
41namespace android {
42
43// ----------------------------------------------------------------------------
44
45// 8x8 Bayer dither matrix
46static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = {
47     0, 32,  8, 40,  2, 34, 10, 42,
48    48, 16, 56, 24, 50, 18, 58, 26,
49    12, 44,  4, 36, 14, 46,  6, 38,
50    60, 28, 52, 20, 62, 30, 54, 22,
51     3, 35, 11, 43,  1, 33,  9, 41,
52    51, 19, 59, 27, 49, 17, 57, 25,
53    15, 47,  7, 39, 13, 45,  5, 37,
54    63, 31, 55, 23, 61, 29, 53, 21
55};
56
57static void ggl_init_procs(context_t* c);
58static void ggl_set_scissor(context_t* c);
59
60static void ggl_enable_blending(context_t* c, int enable);
61static void ggl_enable_scissor_test(context_t* c, int enable);
62static void ggl_enable_alpha_test(context_t* c, int enable);
63static void ggl_enable_logic_op(context_t* c, int enable);
64static void ggl_enable_dither(context_t* c, int enable);
65static void ggl_enable_stencil_test(context_t* c, int enable);
66static void ggl_enable_depth_test(context_t* c, int enable);
67static void ggl_enable_aa(context_t* c, int enable);
68static void ggl_enable_point_aa_nice(context_t* c, int enable);
69static void ggl_enable_texture2d(context_t* c, int enable);
70static void ggl_enable_w_lerp(context_t* c, int enable);
71static void ggl_enable_fog(context_t* c, int enable);
72
73static inline int min(int a, int b) CONST;
74static inline int min(int a, int b) {
75    return a < b ? a : b;
76}
77
78static inline int max(int a, int b) CONST;
79static inline int max(int a, int b) {
80    return a < b ? b : a;
81}
82
83// ----------------------------------------------------------------------------
84
85void ggl_error(context_t* c, GGLenum error)
86{
87    if (c->error == GGL_NO_ERROR)
88        c->error = error;
89}
90
91// ----------------------------------------------------------------------------
92
93static void ggl_bindTexture(void* con, const GGLSurface* surface)
94{
95    GGL_CONTEXT(c, con);
96    if (surface->format != c->activeTMU->surface.format)
97        ggl_state_changed(c, GGL_TMU_STATE);
98    ggl_set_surface(c, &(c->activeTMU->surface), surface);
99}
100
101
102static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface)
103{
104    GGL_CONTEXT(c, con);
105    // All LODs must have the same format
106    ggl_set_surface(c, &c->state.texture[tmu].surface, surface);
107}
108
109static void ggl_colorBuffer(void* con, const GGLSurface* surface)
110{
111    GGL_CONTEXT(c, con);
112    if (surface->format != c->state.buffers.color.format)
113        ggl_state_changed(c, GGL_CB_STATE);
114
115    if (surface->width > c->state.buffers.coverageBufferSize) {
116        // allocate the coverage factor buffer
117        free(c->state.buffers.coverage);
118        c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2);
119        c->state.buffers.coverageBufferSize =
120                c->state.buffers.coverage ? surface->width : 0;
121    }
122    ggl_set_surface(c, &(c->state.buffers.color), surface);
123    if (c->state.buffers.read.format == 0) {
124        ggl_set_surface(c, &(c->state.buffers.read), surface);
125    }
126    ggl_set_scissor(c);
127}
128
129static void ggl_readBuffer(void* con, const GGLSurface* surface)
130{
131    GGL_CONTEXT(c, con);
132    ggl_set_surface(c, &(c->state.buffers.read), surface);
133}
134
135static void ggl_depthBuffer(void* con, const GGLSurface* surface)
136{
137    GGL_CONTEXT(c, con);
138    if (surface->format == GGL_PIXEL_FORMAT_Z_16) {
139        ggl_set_surface(c, &(c->state.buffers.depth), surface);
140    } else {
141        c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE;
142        ggl_enable_depth_test(c, 0);
143    }
144}
145
146static void ggl_scissor(void* con, GGLint x, GGLint y,
147        GGLsizei width, GGLsizei height)
148{
149    GGL_CONTEXT(c, con);
150    c->state.scissor.user_left = x;
151    c->state.scissor.user_top = y;
152    c->state.scissor.user_right = x + width;
153    c->state.scissor.user_bottom = y + height;
154    ggl_set_scissor(c);
155}
156
157// ----------------------------------------------------------------------------
158
159static void enable_disable(context_t* c, GGLenum name, int en)
160{
161    switch (name) {
162    case GGL_BLEND:             ggl_enable_blending(c, en);      break;
163    case GGL_SCISSOR_TEST:      ggl_enable_scissor_test(c, en);  break;
164    case GGL_ALPHA_TEST:        ggl_enable_alpha_test(c, en);    break;
165    case GGL_COLOR_LOGIC_OP:    ggl_enable_logic_op(c, en);      break;
166    case GGL_DITHER:            ggl_enable_dither(c, en);        break;
167    case GGL_STENCIL_TEST:      ggl_enable_stencil_test(c, en);  break;
168    case GGL_DEPTH_TEST:        ggl_enable_depth_test(c, en);    break;
169    case GGL_AA:                ggl_enable_aa(c, en);            break;
170    case GGL_TEXTURE_2D:        ggl_enable_texture2d(c, en);     break;
171    case GGL_W_LERP:            ggl_enable_w_lerp(c, en);        break;
172    case GGL_FOG:               ggl_enable_fog(c, en);           break;
173    case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break;
174    }
175}
176
177static void ggl_enable(void* con, GGLenum name)
178{
179    GGL_CONTEXT(c, con);
180    enable_disable(c, name, 1);
181}
182
183static void ggl_disable(void* con, GGLenum name)
184{
185    GGL_CONTEXT(c, con);
186    enable_disable(c, name, 0);
187}
188
189static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en)
190{
191    GGL_CONTEXT(c, con);
192    enable_disable(c, name, en ? 1 : 0);
193}
194
195// ----------------------------------------------------------------------------
196
197static void ggl_shadeModel(void* con, GGLenum mode)
198{
199    GGL_CONTEXT(c, con);
200    switch (mode) {
201    case GGL_FLAT:
202        if (c->state.enables & GGL_ENABLE_SMOOTH) {
203            c->state.enables &= ~GGL_ENABLE_SMOOTH;
204            ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
205        }
206        break;
207    case GGL_SMOOTH:
208        if (!(c->state.enables & GGL_ENABLE_SMOOTH)) {
209            c->state.enables |= GGL_ENABLE_SMOOTH;
210            ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
211        }
212        break;
213    default:
214        ggl_error(c, GGL_INVALID_ENUM);
215    }
216}
217
218static void ggl_color4xv(void* con, const GGLclampx* color)
219{
220    GGL_CONTEXT(c, con);
221	c->shade.r0 = gglFixedToIteratedColor(color[0]);
222	c->shade.g0 = gglFixedToIteratedColor(color[1]);
223	c->shade.b0 = gglFixedToIteratedColor(color[2]);
224	c->shade.a0 = gglFixedToIteratedColor(color[3]);
225}
226
227static void ggl_colorGrad12xv(void* con, const GGLcolor* grad)
228{
229    GGL_CONTEXT(c, con);
230    // it is very important to round the iterated value here because
231    // the rasterizer doesn't clamp them, therefore the iterated value
232    //must absolutely be correct.
233    // GGLColor is encoded as 8.16 value
234    const int32_t round = 0x8000;
235	c->shade.r0   = grad[ 0] + round;
236	c->shade.drdx = grad[ 1];
237	c->shade.drdy = grad[ 2];
238	c->shade.g0   = grad[ 3] + round;
239	c->shade.dgdx = grad[ 4];
240	c->shade.dgdy = grad[ 5];
241	c->shade.b0   = grad[ 6] + round;
242	c->shade.dbdx = grad[ 7];
243	c->shade.dbdy = grad[ 8];
244	c->shade.a0   = grad[ 9] + round;
245	c->shade.dadx = grad[10];
246	c->shade.dady = grad[11];
247}
248
249static void ggl_zGrad3xv(void* con, const GGLfixed32* grad)
250{
251    GGL_CONTEXT(c, con);
252    // z iterators are encoded as 0.32 fixed point and the z-buffer
253    // holds 16 bits, the rounding value is 0x8000.
254    const uint32_t round = 0x8000;
255	c->shade.z0   = grad[0] + round;
256	c->shade.dzdx = grad[1];
257	c->shade.dzdy = grad[2];
258}
259
260static void ggl_wGrad3xv(void* con, const GGLfixed* grad)
261{
262    GGL_CONTEXT(c, con);
263	c->shade.w0   = grad[0];
264	c->shade.dwdx = grad[1];
265	c->shade.dwdy = grad[2];
266}
267
268// ----------------------------------------------------------------------------
269
270static void ggl_fogGrad3xv(void* con, const GGLfixed* grad)
271{
272    GGL_CONTEXT(c, con);
273	c->shade.f0     = grad[0];
274	c->shade.dfdx   = grad[1];
275	c->shade.dfdy   = grad[2];
276}
277
278static void ggl_fogColor3xv(void* con, const GGLclampx* color)
279{
280    GGL_CONTEXT(c, con);
281    const int32_t r = gglClampx(color[0]);
282    const int32_t g = gglClampx(color[1]);
283    const int32_t b = gglClampx(color[2]);
284    c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused
285	c->state.fog.color[GGLFormat::RED]  = (r - (r>>8))>>8;
286	c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8;
287	c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8;
288}
289
290static void ggl_enable_fog(context_t* c, int enable)
291{
292    const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0;
293    if (e != enable) {
294        if (enable) c->state.enables |= GGL_ENABLE_FOG;
295        else        c->state.enables &= ~GGL_ENABLE_FOG;
296        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
297    }
298}
299
300// ----------------------------------------------------------------------------
301
302static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst)
303{
304    GGL_CONTEXT(c, con);
305    c->state.blend.src = src;
306    c->state.blend.src_alpha = src;
307    c->state.blend.dst = dst;
308    c->state.blend.dst_alpha = dst;
309    c->state.blend.alpha_separate = 0;
310    if (c->state.enables & GGL_ENABLE_BLENDING) {
311        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
312    }
313}
314
315static void ggl_blendFuncSeparate(void* con,
316        GGLenum src, GGLenum dst,
317        GGLenum srcAlpha, GGLenum dstAplha)
318{
319    GGL_CONTEXT(c, con);
320    c->state.blend.src = src;
321    c->state.blend.src_alpha = srcAlpha;
322    c->state.blend.dst = dst;
323    c->state.blend.dst_alpha = dstAplha;
324    c->state.blend.alpha_separate = 1;
325    if (c->state.enables & GGL_ENABLE_BLENDING) {
326        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
327    }
328}
329
330// ----------------------------------------------------------------------------
331
332static void ggl_texEnvi(void* con,	GGLenum target,
333							GGLenum pname,
334							GGLint param)
335{
336    GGL_CONTEXT(c, con);
337    if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) {
338        ggl_error(c, GGL_INVALID_ENUM);
339        return;
340    }
341    switch (param) {
342    case GGL_REPLACE:
343    case GGL_MODULATE:
344    case GGL_DECAL:
345    case GGL_BLEND:
346    case GGL_ADD:
347        if (c->activeTMU->env != param) {
348            c->activeTMU->env = param;
349            ggl_state_changed(c, GGL_TMU_STATE);
350        }
351        break;
352    default:
353        ggl_error(c, GGL_INVALID_ENUM);
354    }
355}
356
357static void ggl_texEnvxv(void* con, GGLenum target,
358        GGLenum pname, const GGLfixed* params)
359{
360    GGL_CONTEXT(c, con);
361    if (target != GGL_TEXTURE_ENV) {
362        ggl_error(c, GGL_INVALID_ENUM);
363        return;
364    }
365    switch (pname) {
366    case GGL_TEXTURE_ENV_MODE:
367        ggl_texEnvi(con, target, pname, params[0]);
368        break;
369    case GGL_TEXTURE_ENV_COLOR: {
370        uint8_t* const color = c->activeTMU->env_color;
371        const GGLclampx r = gglClampx(params[0]);
372        const GGLclampx g = gglClampx(params[1]);
373        const GGLclampx b = gglClampx(params[2]);
374        const GGLclampx a = gglClampx(params[3]);
375        color[0] = (a-(a>>8))>>8;
376        color[1] = (r-(r>>8))>>8;
377        color[2] = (g-(g>>8))>>8;
378        color[3] = (b-(b>>8))>>8;
379        break;
380    }
381    default:
382        ggl_error(c, GGL_INVALID_ENUM);
383        return;
384    }
385}
386
387
388static void ggl_texParameteri(void* con,
389        GGLenum target,
390        GGLenum pname,
391        GGLint param)
392{
393    GGL_CONTEXT(c, con);
394    if (target != GGL_TEXTURE_2D) {
395        ggl_error(c, GGL_INVALID_ENUM);
396        return;
397    }
398
399    if (param == GGL_CLAMP_TO_EDGE)
400        param = GGL_CLAMP;
401
402    uint16_t* what = 0;
403    switch (pname) {
404    case GGL_TEXTURE_WRAP_S:
405        if ((param == GGL_CLAMP) ||
406            (param == GGL_REPEAT)) {
407            what = &c->activeTMU->s_wrap;
408        }
409        break;
410    case GGL_TEXTURE_WRAP_T:
411        if ((param == GGL_CLAMP) ||
412            (param == GGL_REPEAT)) {
413            what = &c->activeTMU->t_wrap;
414        }
415        break;
416    case GGL_TEXTURE_MIN_FILTER:
417        if ((param == GGL_NEAREST) ||
418            (param == GGL_NEAREST_MIPMAP_NEAREST) ||
419            (param == GGL_NEAREST_MIPMAP_LINEAR)) {
420            what = &c->activeTMU->min_filter;
421            param = GGL_NEAREST;
422        }
423        if ((param == GGL_LINEAR) ||
424            (param == GGL_LINEAR_MIPMAP_NEAREST) ||
425            (param == GGL_LINEAR_MIPMAP_LINEAR)) {
426            what = &c->activeTMU->min_filter;
427            param = GGL_LINEAR;
428        }
429        break;
430    case GGL_TEXTURE_MAG_FILTER:
431        if ((param == GGL_NEAREST) ||
432            (param == GGL_LINEAR)) {
433            what = &c->activeTMU->mag_filter;
434        }
435        break;
436    }
437
438    if (!what) {
439        ggl_error(c, GGL_INVALID_ENUM);
440        return;
441    }
442
443    if (*what != param) {
444        *what = param;
445        ggl_state_changed(c, GGL_TMU_STATE);
446    }
447}
448
449static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad)
450{
451    GGL_CONTEXT(c, con);
452    texture_t& u = c->state.texture[tmu];
453	u.shade.is0   = grad[0];
454	u.shade.idsdx = grad[1];
455	u.shade.idsdy = grad[2];
456	u.shade.it0   = grad[3];
457	u.shade.idtdx = grad[4];
458	u.shade.idtdy = grad[5];
459    u.shade.sscale= grad[6];
460    u.shade.tscale= grad[7];
461}
462
463static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t)
464{
465    GGL_CONTEXT(c, con);
466	c->activeTMU->shade.is0 = s;
467	c->activeTMU->shade.it0 = t;
468    c->activeTMU->shade.sscale= 0;
469    c->activeTMU->shade.tscale= 0;
470}
471
472static void ggl_texCoord2i(void* con, GGLint s, GGLint t)
473{
474    ggl_texCoord2x(con, s<<16, t<<16);
475}
476
477static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param)
478{
479    GGL_CONTEXT(c, con);
480    if (pname != GGL_TEXTURE_GEN_MODE) {
481        ggl_error(c, GGL_INVALID_ENUM);
482        return;
483    }
484
485    uint32_t* coord_ptr = 0;
486    if (coord == GGL_S)         coord_ptr = &(c->activeTMU->s_coord);
487    else if (coord == GGL_T)    coord_ptr = &(c->activeTMU->t_coord);
488
489    if (coord_ptr) {
490        if (*coord_ptr != uint32_t(param)) {
491            *coord_ptr = uint32_t(param);
492            ggl_state_changed(c, GGL_TMU_STATE);
493        }
494    } else {
495        ggl_error(c, GGL_INVALID_ENUM);
496    }
497}
498
499static void ggl_activeTexture(void* con, GGLuint tmu)
500{
501    GGL_CONTEXT(c, con);
502    if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) {
503        ggl_error(c, GGL_INVALID_ENUM);
504        return;
505    }
506    c->activeTMUIndex = tmu;
507    c->activeTMU = &(c->state.texture[tmu]);
508}
509
510// ----------------------------------------------------------------------------
511
512static void ggl_colorMask(void* con, GGLboolean r,
513                                     GGLboolean g,
514                                     GGLboolean b,
515                                     GGLboolean a)
516{
517    GGL_CONTEXT(c, con);
518    int mask = 0;
519    if (a)  mask |= 1 << GGLFormat::ALPHA;
520    if (r)  mask |= 1 << GGLFormat::RED;
521    if (g)  mask |= 1 << GGLFormat::GREEN;
522    if (b)  mask |= 1 << GGLFormat::BLUE;
523    if (c->state.mask.color != mask) {
524        c->state.mask.color = mask;
525        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
526    }
527}
528
529static void ggl_depthMask(void* con, GGLboolean flag)
530{
531    GGL_CONTEXT(c, con);
532    if (c->state.mask.depth != flag?1:0) {
533        c->state.mask.depth = flag?1:0;
534        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
535    }
536}
537
538static void ggl_stencilMask(void* con, GGLuint mask)
539{
540    GGL_CONTEXT(c, con);
541    if (c->state.mask.stencil != mask) {
542        c->state.mask.stencil = mask;
543        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
544    }
545}
546
547// ----------------------------------------------------------------------------
548
549static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref)
550{
551    GGL_CONTEXT(c, con);
552    if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) {
553        ggl_error(c, GGL_INVALID_ENUM);
554        return;
555    }
556    c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref));
557    if (c->state.alpha_test.func != func) {
558        c->state.alpha_test.func = func;
559        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
560    }
561}
562
563// ----------------------------------------------------------------------------
564
565static void ggl_depthFunc(void* con, GGLenum func)
566{
567    GGL_CONTEXT(c, con);
568    if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) {
569        ggl_error(c, GGL_INVALID_ENUM);
570        return;
571    }
572    if (c->state.depth_test.func != func) {
573        c->state.depth_test.func = func;
574        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
575    }
576}
577
578// ----------------------------------------------------------------------------
579
580static void ggl_logicOp(void* con, GGLenum opcode)
581{
582    GGL_CONTEXT(c, con);
583    if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) {
584        ggl_error(c, GGL_INVALID_ENUM);
585        return;
586    }
587    if (c->state.logic_op.opcode != opcode) {
588        c->state.logic_op.opcode = opcode;
589        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
590    }
591}
592
593
594// ----------------------------------------------------------------------------
595
596void ggl_set_scissor(context_t* c)
597{
598    if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) {
599        const int32_t l = c->state.scissor.user_left;
600        const int32_t t = c->state.scissor.user_top;
601        const int32_t r = c->state.scissor.user_right;
602        const int32_t b = c->state.scissor.user_bottom;
603        c->state.scissor.left   = max(0, l);
604        c->state.scissor.right  = min(c->state.buffers.color.width, r);
605        c->state.scissor.top    = max(0, t);
606        c->state.scissor.bottom = min(c->state.buffers.color.height, b);
607    } else {
608        c->state.scissor.left   = 0;
609        c->state.scissor.top    = 0;
610        c->state.scissor.right  = c->state.buffers.color.width;
611        c->state.scissor.bottom = c->state.buffers.color.height;
612    }
613}
614
615void ggl_enable_blending(context_t* c, int enable)
616{
617    const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0;
618    if (e != enable) {
619        if (enable) c->state.enables |= GGL_ENABLE_BLENDING;
620        else        c->state.enables &= ~GGL_ENABLE_BLENDING;
621        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
622    }
623}
624
625void ggl_enable_scissor_test(context_t* c, int enable)
626{
627    const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0;
628    if (e != enable) {
629        if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST;
630        else        c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST;
631        ggl_set_scissor(c);
632    }
633}
634
635void ggl_enable_alpha_test(context_t* c, int enable)
636{
637    const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0;
638    if (e != enable) {
639        if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST;
640        else        c->state.enables &= ~GGL_ENABLE_ALPHA_TEST;
641        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
642    }
643}
644
645void ggl_enable_logic_op(context_t* c, int enable)
646{
647    const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0;
648    if (e != enable) {
649        if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP;
650        else        c->state.enables &= ~GGL_ENABLE_LOGIC_OP;
651        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
652    }
653}
654
655void ggl_enable_dither(context_t* c, int enable)
656{
657    const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0;
658    if (e != enable) {
659        if (enable) c->state.enables |= GGL_ENABLE_DITHER;
660        else        c->state.enables &= ~GGL_ENABLE_DITHER;
661        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
662    }
663}
664
665void ggl_enable_stencil_test(context_t* /*c*/, int /*enable*/)
666{
667}
668
669void ggl_enable_depth_test(context_t* c, int enable)
670{
671    if (c->state.buffers.depth.format == 0)
672        enable = 0;
673    const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0;
674    if (e != enable) {
675        if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST;
676        else        c->state.enables &= ~GGL_ENABLE_DEPTH_TEST;
677        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
678    }
679}
680
681void ggl_enable_aa(context_t* c, int enable)
682{
683    const int e = (c->state.enables & GGL_ENABLE_AA)?1:0;
684    if (e != enable) {
685        if (enable) c->state.enables |= GGL_ENABLE_AA;
686        else        c->state.enables &= ~GGL_ENABLE_AA;
687        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
688    }
689}
690
691void ggl_enable_point_aa_nice(context_t* c, int enable)
692{
693    const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0;
694    if (e != enable) {
695        if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE;
696        else        c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE;
697        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
698    }
699}
700
701void ggl_enable_w_lerp(context_t* c, int enable)
702{
703    const int e = (c->state.enables & GGL_ENABLE_W)?1:0;
704    if (e != enable) {
705        if (enable) c->state.enables |= GGL_ENABLE_W;
706        else        c->state.enables &= ~GGL_ENABLE_W;
707        ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE);
708    }
709}
710
711void ggl_enable_texture2d(context_t* c, int enable)
712{
713    if (c->activeTMU->enable != enable) {
714        const uint32_t tmu = c->activeTMUIndex;
715        c->activeTMU->enable = enable;
716        const uint32_t mask = 1UL << tmu;
717        if (enable)                 c->state.enabled_tmu |= mask;
718        else                        c->state.enabled_tmu &= ~mask;
719        if (c->state.enabled_tmu)   c->state.enables |= GGL_ENABLE_TMUS;
720        else                        c->state.enables &= ~GGL_ENABLE_TMUS;
721        ggl_state_changed(c, GGL_TMU_STATE);
722    }
723}
724
725
726// ----------------------------------------------------------------------------
727
728int64_t ggl_system_time()
729{
730#if defined(HAVE_POSIX_CLOCKS)
731    struct timespec t;
732    t.tv_sec = t.tv_nsec = 0;
733    clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t);
734    return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec;
735#else
736    // we don't support the clocks here.
737    struct timeval t;
738    t.tv_sec = t.tv_usec = 0;
739    gettimeofday(&t, NULL);
740    return int64_t(t.tv_sec)*1000000000LL + int64_t(t.tv_usec)*1000LL;
741#endif
742}
743
744// ----------------------------------------------------------------------------
745
746void ggl_init_procs(context_t* c)
747{
748    GGLContext& procs = *(GGLContext*)c;
749    GGL_INIT_PROC(procs, scissor);
750    GGL_INIT_PROC(procs, activeTexture);
751    GGL_INIT_PROC(procs, bindTexture);
752    GGL_INIT_PROC(procs, bindTextureLod);
753    GGL_INIT_PROC(procs, colorBuffer);
754    GGL_INIT_PROC(procs, readBuffer);
755    GGL_INIT_PROC(procs, depthBuffer);
756    GGL_INIT_PROC(procs, enable);
757    GGL_INIT_PROC(procs, disable);
758    GGL_INIT_PROC(procs, enableDisable);
759    GGL_INIT_PROC(procs, shadeModel);
760    GGL_INIT_PROC(procs, color4xv);
761    GGL_INIT_PROC(procs, colorGrad12xv);
762    GGL_INIT_PROC(procs, zGrad3xv);
763    GGL_INIT_PROC(procs, wGrad3xv);
764    GGL_INIT_PROC(procs, fogGrad3xv);
765    GGL_INIT_PROC(procs, fogColor3xv);
766    GGL_INIT_PROC(procs, blendFunc);
767    GGL_INIT_PROC(procs, blendFuncSeparate);
768    GGL_INIT_PROC(procs, texEnvi);
769    GGL_INIT_PROC(procs, texEnvxv);
770    GGL_INIT_PROC(procs, texParameteri);
771    GGL_INIT_PROC(procs, texCoord2i);
772    GGL_INIT_PROC(procs, texCoord2x);
773    GGL_INIT_PROC(procs, texCoordGradScale8xv);
774    GGL_INIT_PROC(procs, texGeni);
775    GGL_INIT_PROC(procs, colorMask);
776    GGL_INIT_PROC(procs, depthMask);
777    GGL_INIT_PROC(procs, stencilMask);
778    GGL_INIT_PROC(procs, alphaFuncx);
779    GGL_INIT_PROC(procs, depthFunc);
780    GGL_INIT_PROC(procs, logicOp);
781    ggl_init_clear(c);
782}
783
784void ggl_init_context(context_t* c)
785{
786    memset(c, 0, sizeof(context_t));
787    ggl_init_procs(c);
788    ggl_init_trap(c);
789    ggl_init_scanline(c);
790    ggl_init_texture(c);
791    ggl_init_picker(c);
792    ggl_init_raster(c);
793    c->formats = gglGetPixelFormatTable();
794    c->state.blend.src = GGL_ONE;
795    c->state.blend.dst = GGL_ZERO;
796    c->state.blend.src_alpha = GGL_ONE;
797    c->state.blend.dst_alpha = GGL_ZERO;
798    c->state.mask.color = 0xF;
799    c->state.mask.depth = 0;
800    c->state.mask.stencil = 0xFFFFFFFF;
801    c->state.logic_op.opcode = GGL_COPY;
802    c->state.alpha_test.func = GGL_ALWAYS;
803    c->state.depth_test.func = GGL_LESS;
804    c->state.depth_test.clearValue = FIXED_ONE;
805    c->shade.w0 = FIXED_ONE;
806    memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix));
807}
808
809void ggl_uninit_context(context_t* c)
810{
811    ggl_uninit_scanline(c);
812}
813
814// ----------------------------------------------------------------------------
815}; // namespace android
816// ----------------------------------------------------------------------------
817
818
819
820using namespace android;
821
822ssize_t gglInit(GGLContext** context)
823{
824    void* const base = malloc(sizeof(context_t) + 32);
825	if (base) {
826        // always align the context on cache lines
827        context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL);
828        ggl_init_context(c);
829        c->base = base;
830		*context = (GGLContext*)c;
831	} else {
832		return -1;
833	}
834	return 0;
835}
836
837ssize_t gglUninit(GGLContext* con)
838{
839    GGL_CONTEXT(c, (void*)con);
840    ggl_uninit_context(c);
841	free(c->base);
842	return 0;
843}
844
845