63afdb07641f04aa7b60d895120b056124d3469b |
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17-Jun-2011 |
Greg Clayton <gclayton@apple.com> |
Improved the packet throughput when debugging with GDB remote by over 3x on darwin (not sure about other platforms). Modified the communication and connection classes to not require the BytesAvailable function. Now the "Read(...)" function has a timeout in microseconds. Fixed a lot of assertions that were firing off in certain cases and replaced them with error output and code that can deal with the assertion case. git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@133224 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/include/lldb/Core/ConnectionMachPort.h
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b72d0f098e45936fa72e26b1a026c603e17e2d6c |
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12-Apr-2011 |
Greg Clayton <gclayton@apple.com> |
Moved the execution context that was in the Debugger into the CommandInterpreter where it was always being used. Make sure that Modules can track their object file offsets correctly to allow opening of sub object files (like the "__commpage" on darwin). Modified the Platforms to be able to launch processes. The first part of this move is the platform soon will become the entity that launches your program and when it does, it uses a new ProcessLaunchInfo class which encapsulates all process launching settings. This simplifies the internal APIs needed for launching. I want to slowly phase out process launching from the process classes, so for now we can still launch just as we used to, but eventually the platform is the object that should do the launching. Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able to launch processes with all of the new eLaunchFlag settings. Modified any code that was manually launching processes to use the Host::LaunchProcess functions. Fixed an issue where lldb_private::Args had implicitly defined copy constructors that could do the wrong thing. This has now been fixed by adding an appropriate copy constructor and assignment operator. Make sure we don't add empty ModuleSP entries to a module list. Fixed the commpage module creation on MacOSX, but we still need to train the MacOSX dynamic loader to not get rid of it when it doesn't have an entry in the all image infos. Abstracted many more calls from in ProcessGDBRemote down into the GDBRemoteCommunicationClient subclass to make the classes cleaner and more efficient. Fixed the default iOS ARM register context to be correct and also added support for targets that don't support the qThreadStopInfo packet by selecting the current thread (only if needed) and then sending a stop reply packet. Debugserver can now start up with a --unix-socket (-u for short) and can then bind to port zero and send the port it bound to to a listening process on the other end. This allows the GDB remote platform to spawn new GDB server instances (debugserver) to allow platform debugging. git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@129351 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/include/lldb/Core/ConnectionMachPort.h
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06d7cc86937caca0acf2b990a02a641dc9c7579a |
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04-Apr-2011 |
Greg Clayton <gclayton@apple.com> |
Added a speed test to the GDBRemoteCommunicationClient and GDBRemoteCommunicationServer classes. This involved adding a new packet named "qSpeedTest" which can test the speed of a packet send/response pairs using a wide variety of send/recv packet sizes. Added a few new connection classes: one for shared memory, and one for using mach messages (Apple only). The mach message stuff is experimental and not working yet, but added so I don't lose the code. The shared memory stuff uses pretty standard calls to setup shared memory. git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@128837 91177308-0d34-0410-b5e6-96231b3b80d8
/external/lldb/include/lldb/Core/ConnectionMachPort.h
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