4465efc3bf8d755a9afb7a4bb5382e2f5bf113e1 |
|
21-Sep-2011 |
Brian Paul <brianp@vmware.com> |
draw: add support for guard-band clipping
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
6c0dc4bafbdbdc0cb4b6e5934fe064226dbd47ec |
|
20-Aug-2010 |
Keith Whitwell <keithw@vmware.com> |
draw: specialized cliptesting routines
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
aaf51ed7c24a5d9488f8225972e5d5d108c6c197 |
|
09-Aug-2010 |
Chia-I Wu <olv@lunarg.com> |
draw: No need to make max_vertices even. Triangle strip alternates the front/back orientation of its triangles. max_vertices was made even so that varray never splitted a triangle strip at the wrong positions. It did not work with triangle strips with adjacencies. And it is no longer relevant with vsplit.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
c3fee80f2b35f6a7e48d6015bfc759c66b7e1a2c |
|
07-Aug-2010 |
Chia-I Wu <olv@lunarg.com> |
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK. The higher bits of draw elements are no longer used for the stipple or edge flags.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
f132498347c41294042db0cc6830abe928d827de |
|
07-Aug-2010 |
Chia-I Wu <olv@lunarg.com> |
draw: Add prim flags to middle ends. Update the middle end interface to pass the primitive flags from the frontends to the pipeline. No frontend sets the flags yet.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
f141abdc8fdbff41e16b0ce53fa3fa8fba32a7f9 |
|
07-Aug-2010 |
Chia-I Wu <olv@lunarg.com> |
draw: Add flags to draw_prim_info. A primitive may be splitted in frontends. The splitted primitives should convey certain flag bits so that the decomposer can correctly decide the stipple or edge flags. This commit adds flags to draw_prim_info and updates the decomposer to honor the flags. Frontends and middle ends will be updated later.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
ba2cc3b8e6ad161181b67fd2575c6bc768584d23 |
|
29-Jul-2010 |
Brian Paul <brianp@vmware.com> |
gallium: implement bounds checking for constant buffers Plumb the constant buffer sizes down into the tgsi interpreter where we can do bounds checking. Optional debug code warns upon out-of-bounds reading. Plus add a few other assertions in the TGSI interpreter.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
7a9246c5d72290ed8455a426801b85b54374e102 |
|
25-Jun-2010 |
Chia-I Wu <olv@lunarg.com> |
draw: Work around an invalid write. SSE vertex shader does not seem to honor the execution mask. Pad the output array as a workaround.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
bf2d2772a21748b6279c1fc3397ab75450aff74e |
|
23-Jun-2010 |
Brian Paul <brianp@vmware.com> |
draw: use gallium's TRUE/FALSE
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
64682da8ab7aff7b4ce651db99a32ed1fd8b178c |
|
23-Jun-2010 |
Keith Whitwell <keithw@vmware.com> |
draw: don't try to precalculate the pipeline output primitive We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
287531772ccea82c8a6c4dab5656d751a8943524 |
|
16-Jun-2010 |
Zack Rusin <zackr@vmware.com> |
draw: rewrite stream output to handle all the dark corners register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
a192b5eeafae80f9f9e7e7e442abc5b44d583d1a |
|
15-Jun-2010 |
Zack Rusin <zackr@vmware.com> |
draw: finish the new pipeline setup Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
b85a361ccbac956d2842251395c048a4b3f4c440 |
|
14-Jun-2010 |
Keith Whitwell <keithw@vmware.com> |
draw wip
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
4d0baa73c9e1a40b4ac089c786af79dc7f1ff219 |
|
10-Jun-2010 |
Zack Rusin <zack@kde.org> |
draw: geometry shader fixes don't overwrite the inputs and make sure the correct primitive is used on entry
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
9ef6d34f7e03f3d33c0ebad4191f3300a9062c4a |
|
10-Jun-2010 |
Zack Rusin <zack@kde.org> |
draw: make sure that the gs never outputs more data than we allocated for
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
1d11eac93f408053a0807783b434624a6dfcb3fb |
|
09-Jun-2010 |
Zack Rusin <zack@kde.org> |
draw: make sure geometry shader correctly iterates the output buffer
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
da4185ca77395b9dddc362891d8f7bbc2fa924cd |
|
09-Jun-2010 |
Zack Rusin <zack@kde.org> |
draw: make sure the buffer is big enough to fit everything emitted by the gs
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
d4ef0f6c67aefe06d8dd647acf8d9005df39a709 |
|
09-Jun-2010 |
Zack Rusin <zack@kde.org> |
geometry shaders: make gs work with changable primitives and variable number of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
c9db97c8229689060fab0edee7df717f804b99ce |
|
31-May-2010 |
Zack Rusin <zack@kde.org> |
gallium: a lot more complete implementation of stream output interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
63cb6f59eac91ba34cf80ff3736568e40b094fe1 |
|
22-Feb-2010 |
Michal Krol <michal@vmware.com> |
gallium: Remove bypass_vs_clip_and_viewport from rasteriser state. Needs testing.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
9851644435f991a1a1bbb145333a97601627b37d |
|
25-Jan-2010 |
Michal Krol <michal@vmware.com> |
gallium: Enable multiple constant buffers for vertex and geometry shaders.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
83d2b4d4a65958172cf3e30b314d4bffdebefd0b |
|
28-Jan-2010 |
Vinson Lee <vlee@vmware.com> |
gallium/draw: Remove unnecessary headers.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
dee52d5bd31c7bd70883fd7fe496445bb49aad1f |
|
16-Jan-2010 |
Chia-I Wu <olvaffe@gmail.com> |
gallium: Fix uninitialized instance divisor and index.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
9b21b3c52a8a7d58d08151d1a6bf25c472dec213 |
|
05-Jan-2010 |
Michal Krol <michal@vmware.com> |
Merge branch 'master' into instanced-arrays Conflicts: src/gallium/auxiliary/tgsi/tgsi_dump.c src/gallium/include/pipe/p_shader_tokens.h
|
543b9566bdaa48fea2df1866fa1310c1cdbcde27 |
|
30-Dec-2009 |
Michal Krol <michal@vmware.com> |
Add lame support for instanceID to draw module. It's all screaming for integer support -- fake it with float for now.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
89d8577fb3036547ef0b47498cc8dc5c77f886e0 |
|
14-Dec-2009 |
Zack Rusin <zackr@vmware.com> |
gallium: add geometry shader support to gallium
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
a0127b6ced257919180ba3a1bf534b68d9c750be |
|
14-Dec-2009 |
Roland Scheidegger <sroland@vmware.com> |
gallium: more work for edgeflags changes fixes, cleanups, etc. not working yet
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
a08e348a84f57ed5e8bf5888f1ce13934d2ce8fa |
|
09-Dec-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: first steps to treat edgeflags as regular vertex element The idea here is to eliminate the set_edgeflags() call in pipe_context by treating edgeflags as a regular vertex element. Edgeflags provoke special treatment in hardware, which means we need to label them in some way, in this case we'll be passing them through the vertex shader and labelling the vertex shader output with a new TGSI semantic (TGSI_SEMANTIC_EDGEFLAG).
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
c6b3c2f34b5fdc30e679068d4e6130ba30efc1e4 |
|
30-Apr-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium/draw: cope with unused vertex_elements
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
683e7091a953204c9aee1410ac44be3b69bae9fc |
|
13-Mar-2009 |
Keith Whitwell <keithw@vmware.com> |
gallium: consolidate bypass_vs and bypass_clipping flags The draw module provides a similar interface to the driver which is retained as various bits of hardware may be able to take on incremental parts of the vertex pipeline. However, there's no need to advertise all this complexity to the state tracker. There are basically two modes now - normal and passthrough/screen-coords.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
befa4ff50ec4728de70c04532f8c7342fbd70147 |
|
17-Feb-2009 |
Keith Whitwell <keithw@vmware.com> |
draw: add map/unmap directives for swtnl driver interface Previously draw module asked for a pointer into (mapped) vertex data, which it would incrementally fill and emit draw commands against. This was hard for the drivers to deal with, especially in the case where a draw command would force a flush and thus an unmap of the vertex data. With this change, the draw module explicitly maps & then unmaps vertex data prior to emitting draw commands.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
e6887a5752774c18cf527477fdd3e57e4893ff3b |
|
25-Aug-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: attempt atomic submit of large drawelements calls
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
4f25420bdd834e81a3e22733304efc5261c2998a |
|
25-Aug-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h Also, rename p_tile.[ch] to u_tile.[ch]
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
a13475ff0057f1de8e3bc08d6ca42b9e135a3f5a |
|
23-Aug-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
gallium: replace align_int() with align() The two functions are identical. Removed align_int() from p_util.h
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
f1401385587882bb9d18a5f5b01dcbb71ddf0a2f |
|
18-Jun-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
gallium: additional fixes to ensure even number of vertices per buffer
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
0a4aea0e86a897d9afb9f2a0ec27f03faf8f1b21 |
|
02-Jun-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: respect driver's max vertex buffer size
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
4a7198fdcfe3256bdefff5d1d766327ae7f18b35 |
|
29-May-2008 |
José Fonseca <jrfonseca@tungstengraphics.com> |
psb: Make msvc happy. Conflicts: src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
82605d7bcd533d7c96cc619c45970efd7229dc3b |
|
29-May-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: draw_range_elements trial
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
2f0d1396e4c1626b3b1ac799bd29e86a9530369e |
|
13-May-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: move some state into a new 'vs' area
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
fe586f8612dd517b9a1f0d87fbaf3a75e3caf588 |
|
07-May-2008 |
Zack Rusin <zack@tungstengraphics.com> |
redo the linear paths
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
abb08e9335b5d7cb004dc9e6cec390ab6968abe5 |
|
04-May-2008 |
Zack Rusin <zack@tungstengraphics.com> |
implement linear emition and fetching and plug it in the varray paths
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
58d3dff0d3115ddd5397b7f77b5bcf4f9ca616b6 |
|
28-Apr-2008 |
Michal Krol <michal@ubuntu-vbox.(none)> |
gallium: Generate SSE code to swizzle and unswizzle vs inputs and outputs. Change SSE_SWIZZLES #define to 0 to disable it.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
0588858702d1a5c9c08573ea6817e2e149473cf6 |
|
22-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: allow drivers to query pipeline state more easily Also, provide a separate flag to say whether the driver can handle clipping/rhw tasks, in addition to the API flag which indicates they have already been done.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
0d4ece4c5a243dc4b684331bad49f220311e5520 |
|
21-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: propogate lots of errors
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
7d72607e142c0412b88183b849fd701e698b8f79 |
|
19-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: move incoming vertex state into draw->pt This state is effectively private to the vertex processing part of the draw module.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
2dae208fb19e79c7446a29ee5dee53e50283b57c |
|
19-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: make room for extra_vs_outputs
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
bee1d31641674c67676de86fbb4b35ca5bf7f33f |
|
19-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: move pt_pipeline code to draw_pipe.c This is now the drawing interface to the pipeline. No more calling into pipeline.first->tri(), etc.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
c898eae27221bd23b11327553c215a94369eeb99 |
|
19-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: always emit header in draw_pt_fetch.c
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
a773f06e969a3992451dd7fe6fd55ea96b2774fa |
|
18-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: split off all the extra functionality in the vertex shader This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
c503e55d74cf84f87f82b3dab3cb4d38b201d47a |
|
17-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: move hw vertex emit to a new module
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
280bcff1fa200b790d8712946a4ffbaa47a67433 |
|
17-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: add vertex shader run_linear function
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
3be453bf7fcffd945ee0238e66ff4247a4491f1c |
|
16-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: allow pt paths to run without a vbuf render stage
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
a8582efaca35d09c8ca18918a243a9284583356d |
|
16-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: make pt run pipeline when need_pipeline is true, not just when clipped
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
a5a7dc24ba2dcf9bbdd73709c4c182e324bdc3a5 |
|
15-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
gallium: Switch one vertex path over to new translate module Will eventually do this for all instances where we are converting vertices from one format to another.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
8cac6f3fcf9d6c08959efc20f8fce9eddbdcd0ef |
|
15-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: increment output vertex properly
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
7eb6f130a1dfb8179ff371eb4e75b47d6ee45d2a |
|
15-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: fix first glitch in vertex emit
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
6a26a9c58cc38ff636ee88ce01fed40eea500fc0 |
|
15-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_vertex_info)
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
983b6a73e1842b436d158dc1d018bd483a1c9929 |
|
14-Apr-2008 |
Zack Rusin <zack@tungstengraphics.com> |
use the new macro
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
2ba6e1fa71be07a2d75abe2d085d485046c0932b |
|
14-Apr-2008 |
Zack Rusin <zack@tungstengraphics.com> |
silence some warnings
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
e3309197855b5caf7c4c167d1e7beedf33ed2fdd |
|
14-Apr-2008 |
Zack Rusin <zack@tungstengraphics.com> |
pass vertex size to shaders so that callee can decide on the size of the vertices and not always have to use the maximum vertex allocation size for them
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
36bacf97a6b10f7274f0d3fcf37bf7ebf9388161 |
|
14-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: always malloc verts for fetch_shade_pipeline
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
a82e4996a13ef3cae1497fef95c2fca7631cd889 |
|
14-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: flush pipeline before trying to allocate more hw vertices
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
e106b2d3d65585b0aaa0e60afd541da020d9e220 |
|
14-Apr-2008 |
Keith Whitwell <keith@tungstengraphics.com> |
draw: move vertex header init out of fetch_shade_pipeline.c
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|
0c1cb54923f3ab31caa2821e095685277174dd2f |
|
13-Apr-2008 |
Zack Rusin <zack@tungstengraphics.com> |
Implement fetch/shade/pipeline or emit vertex passthrough.
/external/mesa3d/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
|