bce506ffc09c44552c3d1053c6a0450b8f010292 |
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22-Dec-2011 |
Christian König <deathsimple@vodafone.de> |
vl: seperate shader buffers from components Buffers for shader based decoding can now be released without its component still being around. Signed-off-by: Christian König <deathsimple@vodafone.de> Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
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19bcd21ed151cf1716f2f87dff0f712231aa2ce7 |
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27-Aug-2011 |
Kai Wasserbäch <kai@dev.carbon-project.org> |
vl: Fix include style As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
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d4cbd1272b723ba0da03a9664ee85452f8f2d457 |
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13-Jul-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] don't upload all quant buffer layers at once There seems to be a bug in r600g when uploading more than one layer of a 3D resource at once with a hardware blit. So just do them one at a time to workaround this.
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
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912dc8ff09cd7c28926762c2e562de5a99d3e27a |
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29-May-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move quantification into shaders
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
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6ad846ee78d9d8ba93dcecdefbf89f2b981333ef |
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05-May-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] move zscan into shaders
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
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f0819a22f3dc63d1c0dde6320babf9b7fcda15bb |
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23-Apr-2011 |
Christian König <deathsimple@vodafone.de> |
[g3dvl] start implementing zscan and quantification Not 100% complete, but at least a good start.
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
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