History log of /external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
bce506ffc09c44552c3d1053c6a0450b8f010292 22-Dec-2011 Christian König <deathsimple@vodafone.de> vl: seperate shader buffers from components

Buffers for shader based decoding can now be
released without its component still being around.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Acked-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
19bcd21ed151cf1716f2f87dff0f712231aa2ce7 27-Aug-2011 Kai Wasserbäch <kai@dev.carbon-project.org> vl: Fix include style

As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.

[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
d4cbd1272b723ba0da03a9664ee85452f8f2d457 13-Jul-2011 Christian König <deathsimple@vodafone.de> [g3dvl] don't upload all quant buffer layers at once

There seems to be a bug in r600g when uploading more than one layer of a
3D resource at once with a hardware blit.

So just do them one at a time to workaround this.
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
912dc8ff09cd7c28926762c2e562de5a99d3e27a 29-May-2011 Christian König <deathsimple@vodafone.de> [g3dvl] move quantification into shaders
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
6ad846ee78d9d8ba93dcecdefbf89f2b981333ef 05-May-2011 Christian König <deathsimple@vodafone.de> [g3dvl] move zscan into shaders
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h
f0819a22f3dc63d1c0dde6320babf9b7fcda15bb 23-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] start implementing zscan and quantification

Not 100% complete, but at least a good start.
/external/mesa3d/src/gallium/auxiliary/vl/vl_zscan.h