185ed2105829d6f5eb19edb9abbf0d7977e157c3 |
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25-May-2012 |
Brian Paul <brianp@vmware.com> |
draw: simplify index buffer specification Replace draw_set_index_buffer() and draw_set_mapped_index_buffer() with draw_set_indexes() which simply takes a pointer and an index size.
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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bf469f4edc60bd1c5fd770cb231b8d5ab801427f |
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24-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium: add void *user_buffer in pipe_index_buffer Adapted drivers: i915, llvmpipe, r300, r600, radeonsi, softpipe. User index buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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4552fd50d959ab99546cfa994f8ba5bdf5d66bc7 |
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24-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium: add void *user_buffer in pipe_vertex_buffer This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code in that function which was required only to comply with the gallium interface, but wasn't any useful really. Adapted drivers: i915, llvmpipe, r300, softpipe. No changes required in: r600, radeonsi. User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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a2fc42b899de22273c1df96091bfb5c636075cb0 |
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11-Jan-2012 |
Ben Skeggs <bskeggs@redhat.com> |
nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants The primary motivation for this rewrite was to have a maintainable driver going forward, as nvfx was quite horrible in a lot of ways. The driver is heavily based on the design of the nv50/nvc0 3d drivers we already have, and uses the same common buffer/fence code. It also passes a HEAP more piglit tests than nvfx did, supports a couple more features, and a few more to come still probably. The CPU footprint of this driver is far far less than nvfx, and translates into far greater framerates in a lot of applications (unless you're using a CPU that's way way newer than the GPUs of these generations....) Basically, we once again have a maintained driver for these chipsets \o/ Feel free to report bugs now!
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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f9eafeca297497a94c438ea28ed59f3a45ed2566 |
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21-Feb-2010 |
Luca Barbieri <luca@luca-barbieri.com> |
nv30, nv40: non-trivially unify nv[34]0_draw.c nv30_draw.c is a stub. This patch makes both nv30 and nv40 use the nv40 swtnl path. Note that this doesn't actually work on nv30 because the vertex program is encoded in the nv40-only layout. However, swtnl was unimplemented before on nv30, so this is not a regression. Furthermore, a patch to fix this is available near the end of the patchset.
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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b8e56d4cddbd9c491b940e3ce5974c526802c752 |
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20-Feb-2010 |
Luca Barbieri <luca@luca-barbieri.com> |
nv30, nv40: unify all structures and headers, except shaders This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40).
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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f302fca5eb63e4bca8af5b35c585451486143e6a |
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10-Sep-2008 |
Ben Skeggs <skeggsb@gmail.com> |
nouveau: gallium directory structure changed again..
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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a3265958994ce4107da2a3954c04b496e29cd8aa |
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22-Apr-2008 |
Ben Skeggs <skeggsb@gmail.com> |
nouveau: fix build
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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7b389f8d2f307fa0714494f2a43e9141cc04ed3e |
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30-Mar-2008 |
Patrice Mandin <pmandin@caramail.com> |
nv30: use FREE macro
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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26add9288c88108e3485ffc57c51ea9bdc0ee719 |
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16-Feb-2008 |
Ben Skeggs <skeggsb@gmail.com> |
nouveau: match gallium code reorginisation. That was... fun..
/external/mesa3d/src/gallium/drivers/nv30/nv30_draw.c
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