History log of /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
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dc4c821f0817a3db716f965692fb701079f66340 10-Jan-2012 Marek Olšák <maraeo@gmail.com> Squash-merge branch 'gallium-clip-state'

Conflicts:
src/gallium/auxiliary/tgsi/tgsi_strings.c
src/mesa/state_tracker/st_atom_clip.c

commit d919791f2742e913173d6b335128e7d4c63c0840
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 17:59:22 2012 +0100

d3d1x: adapt to new clip state

commit cfec82bca3fefcdefafca3f4555285ec1d1ae421
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 14:16:51 2012 +0100

gallium/docs: update for clip state changes

commit c02bfeb81ad9f62041a2285ea6373bbbd602912a
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 14:21:43 2012 +0100

tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS

commit d4e0a785a6a23ad2f6819fd72e236acb9750028d
Author: Brian Paul <brianp@vmware.com>
Date: Thu Jan 5 08:30:00 2012 -0700

tgsi: consolidate TGSI string arrays in new tgsi_strings.h

There was some duplication between the tgsi_dump.c and tgsi_text.c
files. Also use some static assertions to help catch errors when
adding new TGSI values.

v2: put strings in tgsi_strings.c file instead of the .h file.

Reviewed-by: Dave Airlie <airlied@redhat.com>

commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Fri Jan 6 12:48:09 2012 +0100

gallium: extend user_clip_plane_enable to apply to clip distances

commit f1d5016c07f786229ed057effbe55fbfd160b019
Author: Marek Olšák <maraeo@gmail.com>
Date: Fri Jan 6 02:39:09 2012 +0100

nvfx: adapt to new clip state

commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24
Author: Marek Olšák <maraeo@gmail.com>
Date: Fri Jan 6 01:41:39 2012 +0100

st/mesa: fix DrawPixels with GL_DEPTH_CLAMP

commit c86ad730aa1c017788ae88a55f54071bf222be12
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Tue Jan 3 23:51:30 2012 +0100

nv50: adapt to new clip state

commit 3a8ae6ac243bae5970729dc4057fe02d992543dc
Author: Christoph Bumiller <e0425955@student.tuwien.ac.at>
Date: Tue Jan 3 23:32:36 2012 +0100

nvc0: adapt to new clip state

commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11
Author: Marek Olšák <maraeo@gmail.com>
Date: Thu Dec 29 01:32:51 2011 +0100

draw: initalize pt.user.planes in draw_init

This fixes a crash in glean/fpexceptions.

commit e3056524b19b56d473f4faff84ffa0eb41497408
Author: Marek Olšák <maraeo@gmail.com>
Date: Mon Dec 26 06:26:55 2011 +0100

svga: adapt to new clip state

commit c5bfa8b37d6d489271df457229081d6bbb51b4b7
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 14:11:51 2011 +0100

r600g: adapt to new clip state

commit f11890905362f62627c4a28a8255b76eb7de7df2
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 14:10:26 2011 +0100

r300g: adapt to new clip state

commit e37465327c79a01112f15f6278d9accc5bf3103f
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 12:39:16 2011 +0100

draw: adapt to new clip state

This adds a regression in the LLVM clipping path. Can anybody see anything
wrong with the code? It works for every other case, just glean/fpexceptions
crashes when doing the "Infinite clip plane test".

commit b474d2b18c72d965eefae4e427c269cba5ce6ba2
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 13:14:59 2011 +0100

u_blitter: don't save/set/restore clip state

commit 9dd240ea91f523a677af45e8d0adb9e661e28602
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 13:11:56 2011 +0100

gallium: don't cso_save/set/restore clip state

The enable bits are in the rasterizer state.

commit a4f7031179f5f4ad524b34b394214b984ac950f6
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 12:58:55 2011 +0100

gallium: default depth_clip to 1

depth_clip = !depth_clamp

commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3
Author: Marek Olšák <maraeo@gmail.com>
Date: Mon Dec 26 06:14:19 2011 +0100

trace,util: update state logging to new clip state

Also dump the other missing flags.

commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23
Author: Marek Olšák <maraeo@gmail.com>
Date: Sun Dec 25 10:43:43 2011 +0100

st/mesa: adapt to new clip state

commit b7b656a42fca19d7c85267f42649a206a85a2c72
Author: Marek Olšák <maraeo@gmail.com>
Date: Sat Dec 17 15:45:19 2011 +0100

gallium: move state enable bits from clip_state to rasterizer_state
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
14193da589275969be31dbdb3280bb48cd24d0c0 15-Dec-2011 Christoph Bumiller <e0425955@student.tuwien.ac.at> d3d1x: implement new stream output interface
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
cb884262931644340507b3abdc12c3842d3e9897 12-Oct-2011 Christoph Bumiller <e0425955@student.tuwien.ac.at> d3d1x: fix refcounting of GalliumD3D11DeviceChild objects

An external Release would have lowered the device reference count,
but an internal reference in the context does not raise it (by
design).
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
65303c49d1efc996f5cc9dafa2768d0225b76f1c 20-Oct-2011 Christoph Bumiller <e0425955@student.tuwien.ac.at> d3d1x: switch to TGSI SAMPLE opcodes

We don't want to clutter the code or handicap new hardware for
the sake of ancient GPUs on which d3d1x won't ever be used,
much less be fully compliant, anyway.
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
9cd0e624b460bc361287f7d39bfe9aa61d90a457 23-Sep-2010 Luca Barbieri <luca@luca-barbieri.com> d3d1x: rename params in misc and objects
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
8224256946619fb25278718bbf4703e3b9d60c93 23-Sep-2010 Luca Barbieri <luca@luca-barbieri.com> d3d1x: remove specstrings
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
6c598c78bd17642d731cf57b8369cc794f64ba2f 23-Sep-2010 Luca Barbieri <luca@luca-barbieri.com> d3d1x: normalize whitespace
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
b4b2091655676ec3b898d3ae7298192aa7f9147f 21-Sep-2010 Luca Barbieri <luca@luca-barbieri.com> d3d1x: add template parameters to base class ctor calls for GCC 4.4

GCC 4.5 is fine without them, but GCC 4.4 requires them.
Should fully fix the build on GCC 4.4
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h
92617aeac109481258f0c3863d09c1b8903d438b 12-Sep-2010 Luca Barbieri <luca@luca-barbieri.com> d3d1x: add new Direct3D 10/11 COM state tracker for Gallium

This is a new implementation of the Direct3D 11 COM API for Gallium.

Direct3D 10 and 10.1 implementations are also provided, which are
automatically generated with s/D3D11/D3D10/g plus a bunch of #ifs.

While this is an initial version, most of the code is there (limited
to what Gallium can express), and tri, gears and texturing demos
are working.

The primary goal is to realize Gallium's promise of multiple API
support, and provide an API that can be easily implemented with just
a very thin wrapper over Gallium, instead of the enormous amount of
complex code needed for OpenGL.

The secondary goal is to run Windows Direct3D 10/11 games on Linux
using Wine.
Wine dlls are currently not provided, but adding them should be
quite easy.

Fglrx and nvidia drivers can also be supported by writing a Gallium
driver that talks to them using OpenGL, which is a relatively easy
task.
Thanks to the great design of Direct3D 10/11 and closeness to Gallium,
this approach should not result in detectable overhead, and is the
most maintainable way to do it, providing a path to switch to the
open Gallium drivers once they are on par with the proprietary ones.

Currently Wine has a very limited Direct3D 10 implementation, and
completely lacks a Direct3D 11 implementation.

Note that Direct3D 10/11 are completely different from Direct3D 9
and earlier, and thus warrant a fully separate implementation.

The third goal is to provide a superior alternative to OpenGL for
graphics programming on non-Windows systems, particularly Linux
and other free and open systems.

Thanks to a very clean and well-though design done from scratch,
the Direct3D 10/11 APIs are vastly better than OpenGL and can be
supported with orders of magnitude less code and development time,
as you can see by comparing the lines of code of this commit and
those in the existing Mesa OpenGL implementation.

This would have been true for the Longs Peak proposal as well, but
unfortunately it was abandoned by Khronos, leaving the OpenGL
ecosystem without a graphics API with a modern design.

A binding of Direct3D 10/11 to EGL would solve this issue in the
most economical way possible, and this would be great to provide
in Mesa, since DXGI, the API used to bind Direct3D 10/11 to Windows,
is a bit suboptimal, especially on non-Windows platforms.

Finally, a mature Direct3D 10/11 implementation is intrinsically going
to be faster and more reliable than an OpenGL implementation, thanks
to the dramatically smaller API and the segregation of all nontrivial
work to object creation that the application must perform ahead of
time.

Currently, this commit contains:
- Independently created headers for Direct3D 10, 10.1, 11 and DXGI 1.1,
partially based on the existing Wine headers for D3D10 and DXGI 1.0
- A parser for Direct3D 10/11 DXBC and TokenizedProgramFormat (TPF)
- A shader translator from TokenizedProgramFormat to TGSI
- Implementation of the Direct3D 11 core interfaces
- Automatically generated implementation of Direct3D 10 and 10.1
- Implementation of DXGI using the "native" framework of the EGL st
- Demos, usable either on Windows or on this implementation
- d3d11tri, a clone of tri
- d3d11tex, a (multi)texturing demo
- d3d11gears, an improved version of glxgears
- d3d11spikysphere, a D3D11 tessellation demo (currently Windows-only)
- A downloader for the Microsoft HLSL compiler, needed to recompile
the shaders (compiled shader bytecode is also included)

To compile this, configure at least with these options:
--with-state-trackers=egl,d3d1x --with-egl-platforms=x11
plus some gallium drivers (such as softpipe with --enable-gallium-swrast)

The Wine headers (usually from a wine-dev or wine-devel package) must
be installed.
Only x86-32 has been tested.

You may need to run "make" in the subdirectories of src/gallium/winsys/sw
and you may need to manually run "sudo make install" in
src/gallium/targets/egl

To test it, run the demos in the "progs" directory.
Windows binaries are included to find out how demos should work, and to
test Wine integration when it will be done.

Enjoy, and let me know if you manage to compile and run this, or
which issues you are facing if not.

Using softpipe is recommended for now, and your mileage with hardware
drivers may vary.
However, getting this to work on hardware drivers is also obviously very
important.

Note that currently llvmpipe is buggy and causes all 3 gears to be
drawn with the same color.
Use export GALLIUM_DRIVER=softpipe to avoid this.

Thanks to all the Gallium contributors and especially the VMware
team, whose work made it possible to implement Direct3D 10/11 much
more easily than it would have been otherwise.
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h