7cfd42cefe1949af51ecced9891f415eca2c0e66 |
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14-Sep-2012 |
Dave Airlie <airlied@redhat.com> |
mesa/glsl: rename preprocess to glcpp_preprocess This symbol with dricore escapes into the namespace, its too generic, we should prefix it with something just to be nice. Should be applied to stable + 9.0 Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com> (cherry picked from commit 88b0790b1ae8864d4ec6196b3939498bbffdbb5f)
/external/mesa3d/src/glsl/main.cpp
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6a6cb03507da75a30224020c9193464ca5b81c5f |
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18-Apr-2012 |
Eric Anholt <eric@anholt.net> |
glsl: Add doxygen explaining what main.cpp is for. I keep getting lost in the Makefile trying to figure out what to edit to work on builtin_compiler or glsl_compiler. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/main.cpp
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7e35d97a02cf139746ce9e85b78fe0c651139074 |
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16-Apr-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Make the standalone compiler accept '.glsl' files. These ought to be treated as 'any stage', but for now, they're just treated as vertex shaders. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/main.cpp
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497aab39f0dea48707f9414f318365839132ed75 |
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12-Mar-2012 |
Eric Anholt <eric@anholt.net> |
glsl: Let the builtin compiler process GLSL 1.40 shaders. This is required to put the new 1.40 builtins in place, since they require new types. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/glsl/main.cpp
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1d5d67f8adac9f94715de9804adb536d9a7ec5ee |
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21-Oct-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass Setting this flag prevents declarations of uniforms from being removed from the IR. Since the IR is directly used by several API functions that query uniforms in shaders, uniform declarations cannot be removed after the locations have been set. However, it should still be safe to reorder the declarations (this is not tested). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980 Tested-by: Brian Paul <brianp@vmware.com> Reviewed-by: Bryan Cain <bryancain3@gmail.com> Cc: Vinson Lee <vlee@vmware.com> Cc: José Fonseca <jfonseca@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
/external/mesa3d/src/glsl/main.cpp
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31753b50f3927ab45f8442cbe687bab9cee6d3bc |
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01-Aug-2011 |
Chia-I Wu <olvaffe@gmail.com> |
glsl: remove an unnecessary header include Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/glsl/main.cpp
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89193933cbd322cd08fb54232411a8a9221fcca8 |
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29-Jul-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Ensure that gl_shader_program::InfoLog is never NULL This prevents assertion failures in ralloc_strcat. The ralloc_free in _mesa_free_shader_program_data can be omitted because freeing the gl_shader_program in _mesa_delete_shader_program will take care of this automatically. A bunch of this code could use a refactor to use ralloc a bit more effectively. A bunch of the things that are allocated with malloc and owned by the gl_shader_program should be allocated with ralloc (using the gl_shader_program as the context). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/glsl/main.cpp
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f129f618fe8a5397774484f1b7afb42d4be809a0 |
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07-Jul-2011 |
Paul Berry <stereotype441@gmail.com> |
glsl: Move functions into standalone_scaffolding.cpp for later reuse. This patch moves the following functions from main.cpp (the main cpp file for the standalone executable that is used to create the built-in functions) to standalone_scaffolding.cpp, so that they can be re-used in other standalone executables: - initialize_context()* - _mesa_new_shader() - _mesa_reference_shader() *initialize_context contained some code that was specific to main.cpp, so it was split into two functions: initialize_context() (which remains in main.cpp), and initialize_context_from_defaults() (which is in standalone_scaffolding.cpp).
/external/mesa3d/src/glsl/main.cpp
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935e7e41266186c454e08c80aff40c34084d83c6 |
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16-Jun-2011 |
Paul Berry <stereotype441@gmail.com> |
glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler. Previously, the builtins in OES_texture_3D.{frag,vert} were only compiling properly as a consequence of bug 38015, which allows unsupported extensions to be enabled. This fix eliminates the builtin compiler's reliance on bug 38015, so that bug 38015 can be fixed.
/external/mesa3d/src/glsl/main.cpp
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497baf4e4a6a0a2f247c7bfb9bf69a2b93c2c19f |
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10-Feb-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
Use C-style system headers in C++ code to avoid issues with std:: namespace
/external/mesa3d/src/glsl/main.cpp
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e5e34ab18eeaffa465094f6281dfe293b84376db |
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31-Jan-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl: Ensure that all GLSL versions are supported in the stand-alone compiler NOTE: This is a candidate for the 7.9 and 7.10 branches
/external/mesa3d/src/glsl/main.cpp
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d3073f58c17d8675a2ecdd5dfa83e5520c78e1a8 |
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21-Jan-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
Convert everything from the talloc API to the ralloc API.
/external/mesa3d/src/glsl/main.cpp
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652901e95b4ed406293d0e1fabee857c054119b1 |
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15-Jan-2011 |
Brian Paul <brianp@vmware.com> |
Merge branch 'draw-instanced' Conflicts: src/gallium/auxiliary/draw/draw_llvm.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/glsl/ir_set_program_inouts.cpp src/mesa/tnl/t_vb_program.c
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d42acef139740a54fe571f99b62cba7720734d8c |
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15-Jan-2011 |
Brian Paul <brianp@vmware.com> |
glsl: fix implicit int to bool warning Maybe preprocess() should return a bool.
/external/mesa3d/src/glsl/main.cpp
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0035d1d902f34a88ec745925284fe3b768fac261 |
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12-Jan-2011 |
José Fonseca <jfonseca@vmware.com> |
glsl: Make builtin_compiler portable for non-unices.
/external/mesa3d/src/glsl/main.cpp
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7ce186358e881d1e30eda716a8dea73d2dab2ee9 |
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09-Dec-2010 |
Brian Paul <brianp@vmware.com> |
glsl: add support for system values and GL_ARB_draw_instanced
/external/mesa3d/src/glsl/main.cpp
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a82592de9219e7d8c344275066ec5870a1c0ba45 |
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25-Nov-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Use do_common_optimization in the standalone compiler. NOTE: This is a candidate for the 7.9 branch.
/external/mesa3d/src/glsl/main.cpp
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7819435f2ef484696560547fbc1325cb97c7174b |
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18-Nov-2010 |
Chad Versace <chad.versace@intel.com> |
glsl: Improve usage message for glsl_compiler The new usage message lists possible command line options. (Newcomers to Mesa currently have to trawl through the source to find the command line options, and we should save them from that trouble.) Example Output -------------- usage: ./glsl_compiler [options] <file.vert | file.geom | file.frag> Possible options are: --glsl-es --dump-ast --dump-hir --dump-lir --link
/external/mesa3d/src/glsl/main.cpp
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3322fbaf3b5e305ce00c1d08c26965bb98e0cef0 |
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14-Oct-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl: Slightly change the semantic of _LinkedShaders Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also.
/external/mesa3d/src/glsl/main.cpp
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/glsl/main.cpp
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e591c4625cae63660c5000fbab366e40fe154ab0 |
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05-Sep-2010 |
Luca Barbieri <luca@luca-barbieri.com> |
glsl: add several EmitNo* options, and MaxUnrollIterations This increases the chance that GLSL programs will actually work. Note that continues and returns are not yet lowered, so linking will just fail if not supported. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/main.cpp
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1a5b32ca0198488e7d616c8cd968471166a97ef3 |
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08-Sep-2010 |
Chia-I Wu <olv@lunarg.com> |
glsl: Support GLSL ES in the standalone compile. GLSL ES mode is enabled when --glsl-es is passed to glsl_compiler.
/external/mesa3d/src/glsl/main.cpp
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dc754586ca84741b4df5b72fd235c4134816854c |
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08-Sep-2010 |
Chia-I Wu <olv@lunarg.com> |
glsl: Require a context in _mesa_glsl_parse_state. Create a dummy context in the standalone compiler and pass it to _mesa_glsl_parse_state.
/external/mesa3d/src/glsl/main.cpp
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7dcfc44b72f00ba5a38cb02123c80113440f0de9 |
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05-Sep-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0. Also define it if #version 100 is encountered.
/external/mesa3d/src/glsl/main.cpp
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de7c3fe31a7b88a5392dceee3b13b45ed78cdeae |
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27-Aug-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Add module to perform simple loop unrolling
/external/mesa3d/src/glsl/main.cpp
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8df2dbf91ddfd0c1590e33015e85470b67e69319 |
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27-Aug-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Perform initial bits of loop analysis during compilation
/external/mesa3d/src/glsl/main.cpp
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5d0f430e8ed01db29d11d22e4b6c3760d8c39f8f |
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18-Aug-2010 |
Eric Anholt <eric@anholt.net> |
mesa: Free old linked shaders when relinking new shaders.
/external/mesa3d/src/glsl/main.cpp
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8bebbeb7c5b26ec9166a4644a2c051238d18509b |
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10-Aug-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Add constant propagation. Whereas constant folding evaluates constant expressions at rvalue nodes, constant propagation tracks constant components of vectors across execution to replace (possibly swizzled) variable dereferences with constant values, triggering possible constant folding or reduced variable liveness.
/external/mesa3d/src/glsl/main.cpp
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7ffe40532f6b22d9b80caeac0fc3b9495619186a |
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02-Aug-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Clean-up two 'unused variable' warnings
/external/mesa3d/src/glsl/main.cpp
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784695442c415cf0be882434a25671ecfb635d34 |
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31-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Add new tree grafting optimization pass.
/external/mesa3d/src/glsl/main.cpp
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66d4c65ee2c311ea0c71c39a28456d0c11798d6b |
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27-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Make the dead code handler make its own talloc context. This way, we don't need to pass in a parse state, and the context doesn't grow with the number of passes through optimization.
/external/mesa3d/src/glsl/main.cpp
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832aad989e3d319a8aaac046aa49df25da134d82 |
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27-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Add optimization pass for algebraic simplifications. This cleans up the assembly output of almost all the non-logic tests glsl-algebraic-*. glsl-algebraic-pow-two needs love (basically, flattening to a temporary and squaring it).
/external/mesa3d/src/glsl/main.cpp
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aa9f86ae8b3bb2172092ff9b50751677c509e6b4 |
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23-Jul-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl2: Fix standalone compiler to not crash horribly. ir_to_mesa was updated for the _mesa_glsl_parse_state constructor changes, but main.cpp was not.
/external/mesa3d/src/glsl/main.cpp
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d5be2acae379783c4aa31243e0a88a9e67e6ca7e |
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20-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
linker: Link built-in functions instead of including them in every shader This is an invasive set of changes. Each user shader tracks a set of other shaders that contain built-in functions. During compilation, function prototypes are imported from these shaders. During linking, the shaders are linked with these built-in-function shaders just like with any other shader.
/external/mesa3d/src/glsl/main.cpp
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60e2d06d1ccc66ad00cd7ab81c418853f21be291 |
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20-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Implement utility routine to talloc reparent an IR tree
/external/mesa3d/src/glsl/main.cpp
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f8946699ecfa5bc6566821fb855072bbdbd716b2 |
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20-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Add definitions of the builtin constants present in GLSL 1.10. Fixes: glsl1-built-in constants
/external/mesa3d/src/glsl/main.cpp
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5a2e0b8ce59a3d9f8fa7510546137aff40016c74 |
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20-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Don't validate IR if there were compilation errors
/external/mesa3d/src/glsl/main.cpp
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25f51d3b9b8c36c41cd23d2797b6a06f6e27ff86 |
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17-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
linker: Track and validate GLSL versions used in shaders
/external/mesa3d/src/glsl/main.cpp
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3fb878722ed53d79eedb9fe68972ef32b79575d4 |
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09-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
linker: Stub-out intrastage linker
/external/mesa3d/src/glsl/main.cpp
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dfd30ca6a95a7d95835dad78ffe1fba4d1f4ef69 |
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08-Jul-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl2: Remove generate_temporary and global temporary counter. Most places in the code simply use a static name, which works because names are never used to look up an ir_variable. generate_temporary is simply unnecessary (and looks like it would leak memory, and isn't thread safe...)
/external/mesa3d/src/glsl/main.cpp
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a36334be02cb0a2b834667116bfeb680bf365857 |
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07-Jul-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Add pass for supporting variable vector indexing in rvalues. The Mesa IR needs this to support vector indexing correctly, and hardware backends such as 915 would want this behavior as well. Fixes glsl-vs-vec4-indexing-2.
/external/mesa3d/src/glsl/main.cpp
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4d962e66e319191d5b94291b6f55d720df71130a |
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02-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Print the linking info log in the stand-alone compiler
/external/mesa3d/src/glsl/main.cpp
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667f4e1940c4c4660e35dc9906672a476369660f |
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01-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Conditionally allow optional extensions to be enabled The only optional extension currently supported by the compiler is GL_EXT_texture_array.
/external/mesa3d/src/glsl/main.cpp
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06143ea09411aa283ac3633bfbfa4326584cd952 |
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01-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Conditionally define preprocessor tokens for optional extensions The only optional extension currently supported by the compiler is GL_EXT_texture_array.
/external/mesa3d/src/glsl/main.cpp
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127308b4be077e5bdf60f76320307550921e86bb |
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01-Jul-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Add gl_MaxTextureCoords
/external/mesa3d/src/glsl/main.cpp
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629198b96a8f471c48932d6af56184b6c33b5fe5 |
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29-Jun-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl2: Preprocessed source doesn't need to live past compile time.
/external/mesa3d/src/glsl/main.cpp
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116f1d4f95d8eb0a82b272016590549632c865b3 |
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25-Jun-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
glsl2: Steal the live IR and free the rest of the junk.
/external/mesa3d/src/glsl/main.cpp
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849e18153cd91d812f694b806a84008498860bc3 |
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30-Jun-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. This avoids more allocation and shuffling of data around.
/external/mesa3d/src/glsl/main.cpp
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16b68b1952d0da14b9ce8306efa64988ce46b4b7 |
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30-Jun-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h.
/external/mesa3d/src/glsl/main.cpp
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5e18b051c039564d1998818d08caf1bff3983630 |
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29-Jun-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
/external/mesa3d/src/glsl/main.cpp
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efc15f862b08a9f035c06a79bc43848cca740372 |
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28-Jun-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl_type: Add _mesa_glsl_release_types to release all type related storage
/external/mesa3d/src/glsl/main.cpp
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22c23dedad4e7f362ffbd990f1c2d5caf4cae75a |
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26-Jun-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
/external/mesa3d/src/glsl/main.cpp
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bda27424cf04c0d2ec2b49c56f562d5b2d2f0bff |
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25-Jun-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Use the parser state as the talloc context for dead code elimination. This cuts runtime by around 20% from talloc_parent() lookups.
/external/mesa3d/src/glsl/main.cpp
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29285882676388aacff123e8bdf025904abf8ea9 |
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25-Jun-2010 |
Eric Anholt <eric@anholt.net> |
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
/external/mesa3d/src/glsl/main.cpp
|