794c133dfb954268fe8ee5989af81d891901de08 |
|
05-Dec-2012 |
Stefan Dösinger <stefandoesinger@gmx.at> |
meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADER Fixes clears in Wine on r200. NOTE: This is a candidate for stable release branches. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> (cherry picked from commit d8069b7603c368c59e7a605d696d2bd65ad414f6) Port to 9.0: Andreas Boll <andreas.boll.dev@gmail.com> s/API_OPENGL_COMPAT/API_OPENGL/
/external/mesa3d/src/mesa/drivers/common/meta.c
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b086d9ced7d3ab07afa008aea0253c75e827f392 |
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16-Nov-2012 |
Anuj Phogat <anuj.phogat@gmail.com> |
mesa: Fix GL_LUMINANCE handling for textures in glGetTexImage We need to rebase colors (ex: set G=B=0) when getting GL_LUMINANCE textures in following cases: 1. If the luminance texture is actually stored as rgba 2. If getting a luminance texture, but returning rgba 3. If getting an rgba texture, but returning luminance A similar fix was pushed by Brian Paul for uncompressed textures in commit: f5d0ced. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=47220 Observed no regressions in piglit and ogles2conform due to this fix. This patch will cause failures in intel oglconform pxconv-gettex, pxstore-gettex and pxtrans-gettex test cases. The cause of failures is a bug in test cases. Expected luminance value is calculted incorrectly in test cases: L = R+G+B. V2: Set G = 0 when getting a RG texture but returning luminance. Note: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <idr@freedesktop.org> (cherry picked from commit 9ab896243cfdee7f6a626aceb26e4cb88bd4da2d)
/external/mesa3d/src/mesa/drivers/common/meta.c
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c4263ac0baa37ee7cff9e36f973afab5fda433d4 |
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02-Nov-2012 |
Anuj Phogat <anuj.phogat@gmail.com> |
meta: Remove redundant code in _mesa_meta_GenerateMipmap Integer textures generate invalid operation in glGenerateMipmap. So, the code related to integer textures is now redundant. Note: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> (cherry picked from commit a196f43596f6cb85a8f3e446596a2fb8e0ee7872)
/external/mesa3d/src/mesa/drivers/common/meta.c
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ad4b3b93ded960c22388c7bc3ba14d32b30b8f1d |
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31-Aug-2012 |
Anuj Phogat <anuj.phogat@gmail.com> |
_mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime This is a squash for the following 7 commits. The first introduces the functionality, and the remaining six fix various bugs. Patch 1: _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime glsl path of _mesa_meta_GenerateMipmap() function would require different fragment shaders depending on the texture target. This patch adds the code to generate appropriate fragment shader programs at run time. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54296 V2: Removed the code for integer textures as ARB is planning to disallow automatic mipmap generation for integer textures. Now using ralloc_asprintf in setup_glsl_generate_mipmap(). NOTE: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> (cherry picked from commit 299acac849eb8506de9760c94c6e8e8b1046d909) Patch 2: _mesa_meta_GenerateMipmap: Generate separate shaders for glsl 120 / 130 glsl version of _mesa_meta_GenerateMipmap() would require separate shaders for glsl 120 and 130. V2: Removed the code for integer textures as ARB is planning to disallow automatic mipmap generation for integer textures. NOTE: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> (cherry picked from commit 15bf3103b48a5928321fe56fbb3ed28a0f314418) Patch 3: meta: Add on demand compilation of per target shader programs A call to glGenerateMipmap() follows the generation of a relevant shader program in setup_glsl_generate_mipmap(). To support all texture targets and to avoid compiling shaders everytime, per target shader programs are compiled on demand and saved for the next call. Fixes float-texture(mipmap.manual): See Comment 6: https://bugs.freedesktop.org/show_bug.cgi?id=54296 NOTE: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> (cherry picked from commit eb1d87fb945783448cc40ad43c9cd4d98002d424) Patch 4: meta: make mem_ctx non-global. I can't see any external users, and this is a global symbol, Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com> (cherry picked from commit 36639ec6e9a2758e344235fbdc1450719d8851e3) Patch 5: meta: Remove unsafe global mem_ctx pointer NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> (cherry picked from commit ab097dde0c958dd8b1c06a07ef8913512753760c) Patch 6: meta: Rearrange shader creation in setup_glsl_generate_mipmap The diff looks weird, but this moves the code from the first 'if (ctx->Const.GLSLVersion < 130)' block down into the second block. It also moves some variable decalarations closer to their use. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> (cherry picked from commit 3308c079bd00e9b9aa546f5214ce197a904d059b) Patch 7: meta: Don't use GLSL 1.30 shader on OpenGL ES 2 Fixes GLES2 CoverageGL conformance test. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> (cherry picked from commit 0242381f06edb09dcf0eaacd6d26ccd8584700cc)
/external/mesa3d/src/mesa/drivers/common/meta.c
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549129838ca5f80152c83474276b65f89b0f8013 |
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16-Sep-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
meta: Use float for temporary images, not (un)signed normalized. In commit 091eb15b694, Jordan changed get_temp_image_type() to use _mesa_get_format_datatype() instead of returning GL_FLOAT. That has several possible return values: GL_FLOAT, GL_INT, GL_UNSIGNED_INT, GL_SIGNED_NORMALIZED, and GL_UNSIGNED_NORMALIZED. We do want to use GL_INT/GL_UNSIGNED_INT for integer formats. However, we want to continue using GL_FLOAT for the normalized fixed-point types. There isn't any code in pack.c to handle GL_(UN)SIGNED_NORMALIZED. Fixes oglconform's fboarb advanced.blit.copypix, which was regressed by commit 091eb15b694a396f8453093575ccec2db7f14eb8. NOTE: This is a candidate for the 9.0 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53573 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 3767b25bd3f77cede452cfbe9b66a51b352d9036)
/external/mesa3d/src/mesa/drivers/common/meta.c
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fdabc7d9f6db82d0c8dbca09c30cf25be29b30d8 |
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14-Sep-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
meta: Don't _mesa_set_enable() invalid targets in ES 1. GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_GEN_S/T/R/Q don't exist in ES 1 contexts, so any meta ops that used _mesa_meta_begin with MESA_META_TEXTURE would trigger GL errors. One such operation is _mesa_meta_Clear(). On ES 1, we want to disable GL_TEXTURE_GEN_STR_OES instead. Fixes the ES1 conformance test miplin.c, which was regressed by commit 08be1d288f216232d3974f5997b266a8dd720928. NOTE: This is a candidate for the 9.0 branch. v2: Also blacklist GL_TEXTURE_3D, per Brian's comment. v3: Disable GL_TEXTURE_GEN_STR_OES, per Ian's comment. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54297 Reviewed-by: Brian Paul <brianp@vmware.com> [v1] Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 679c93ff89c71cbd3b1d24e88abd38f00b8c1f02)
/external/mesa3d/src/mesa/drivers/common/meta.c
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0231c54ebbfd4ace99c3be6bb6e5c76127279aca |
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14-Sep-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
meta: Don't _mesa_set_enable() invalid targets in ES 1. GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_GEN_* don't exist in ES 1 contexts, so any meta ops that used _mesa_meta_begin with MESA_META_TEXTURE would trigger GL errors. One such operation is _mesa_meta_Clear(). Fixes the ES1 conformance test miplin.c, which was regressed by commit 08be1d288f216232d3974f5997b266a8dd720928. NOTE: This is a candidate for the 9.0 branch. v2: Also blacklist GL_TEXTURE_3D, per Brian's comments. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54297 Cc: Ian Romanick <idr@freedesktop.org> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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284fe97515998178962b5abb4ed0b828b3497c77 |
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01-Sep-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
meta: Don't save and restore fog state when there is no fog state I wonder if the better solution is to have _mesa_meta_GenerateMipmap not use MESA_META_ALL for the GLSL path. Even on compatibility profiles there is no reason to save and restore fog on this path. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Tested-by: Lu Hua <huax.lu@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295 (cherry picked from commit 51b069e7aa81cdc8f38db71554ae3dd12ce0a6c4)
/external/mesa3d/src/mesa/drivers/common/meta.c
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055093e33fc90705c429e948caefedf0e0fb82af |
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30-Aug-2012 |
Brian Paul <brianp@vmware.com> |
meta: remove call to _meta_in_progress(), fix multisample enable/disable This partially reverts d638da23d2ec2e9c52655b1ea138249e7f8bcccb. With gallium the meta code is not always built so the call to _meta_in_progress() was unresolved. Simply special-case the GL_MULTISAMPLE case in the meta code. There might be other special cases in the future given all the differences between legacy GL, core GL, GLES, etc. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54234 and https://bugs.freedesktop.org/show_bug.cgi?id=54239 v2 (Paul Berry <stereotype441@gmail.com>): keep _meta_in_progress function, since it's needed by the i965 driver, but don't call it from core mesa. Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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aad7ccd261e67e9d943dcab17ebe8082d7b6f4d9 |
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30-Aug-2012 |
Brian Paul <brianp@vmware.com> |
meta: add parenthesis to silence compiler warnings Reviewed-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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d1cf5c77b73d6b2c1cfd79ce0e3363e097177b6a |
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18-Aug-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
meta: Don't use deprecated keyword in 1.30 shader Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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7e1cab09a155a0f986342323624f460340de355f |
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18-Aug-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Only FRONT_AND_BACK is allowed for PolygonMode in core context Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list of deprecated functionality): "Separate polygon draw mode - PolygonMode face values of FRONT and BACK; polygons are always drawn in the same mode, no matter which face is being rasterized." Also modify meta to not use FRONT or BACK in a core context. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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d638da23d2ec2e9c52655b1ea138249e7f8bcccb |
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08-Aug-2012 |
Paul Berry <stereotype441@gmail.com> |
meta: Don't stray outside the confines of the API specified in the context Signed-off-by: Paul Berry <stereotype441@gmail.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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0fc11a24c85413a335b87bc34659d2381fd6670c |
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29-Aug-2012 |
Anuj Phogat <anuj.phogat@gmail.com> |
meta: Add GLSL variant of _mesa_meta_GenerateMipmap() function This reduces the overhead of using the fixed function internally in the driver. V2: Use setup_glsl_generate_mipmap() and setup_ff_generate_mipmap() functions to avoid code duplication. Use glsl version when ARB_{vertex, fragmet}_shader are present. Remove redundant code. V3: Remove redundant border related code leaving the assertion. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Ian Romanick <idr@freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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2abf555496b8f5a7319542756508dd2f2e8ed07c |
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23-Aug-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
meta: Don't modify GL_GENERATE_MIPMAP state when it doesn't exist This is a bit of a hack. _mesa_meta_GenerateMipmap shouldn't even be used in contexts where GL_GENERATE_MIPMAP doesn't exist (i.e., core profile and ES2) because it uses fixed-function, and fixed-function doesn't exist there either! A GLSL-based _mesa_meta_GenerateMipmap should be available soon. When that is available, this patch will be irrelevant and should be reverted. v2: Change (ctx->API != API_OPENGLES2 && ctx->API != API_OPENGL_CORE) to (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) based on review comment from Brian Paul. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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658044cde1dbdd6d58ad61ef44850da7afa5c413 |
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16-Aug-2012 |
Brian Paul <brianp@vmware.com> |
meta: remove unused variable
/external/mesa3d/src/mesa/drivers/common/meta.c
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091eb15b694a396f8453093575ccec2db7f14eb8 |
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21-Jun-2012 |
Jordan Justen <jordan.l.justen@intel.com> |
meta: allow CopyTexSubImage on integer formats Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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bf6c1b74705243efdd43f07d381768fceede1f91 |
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12-Jun-2012 |
Pauli Nieminen <pauli.nieminen@linux.intel.com> |
meta: texture rectangle textures may not have mipmaps Avoid INVALID_OPERATION error if decompressing rectangle texture. Setting mipmap level limits for those textures is error that must not be hit by meta code to mislead user. [v3/Kayden]: Resolve conflicts due to Eric picking a subset of Pauli's original changes. Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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b9daa834633f0e012a35f67cf232464e5cb3b9b6 |
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12-Jun-2012 |
Pauli Nieminen <pauli.nieminen@linux.intel.com> |
meta: Use sampler object for mipmap generation Sampler objects are perfect for meta operations.Sampler object is separate state object that shadows the sampling state in texture object. With sampler object mipmap can maintain same sampling state for all subsequent generation requests. Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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204bfb904bd5d4dd9ce90fe4d3e8e48b0d01fdae |
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12-Jun-2012 |
Pauli Nieminen <pauli.nieminen@linux.intel.com> |
meta: Use sampler object in framebuffer blit Framebuffer blit needs to setup texture sampling with no reference to the user's texturing state, and a sampler object lets us avoid a bunch of changes to the user's state setup. We don't bother caching the sampler object since we're changing parameters in it based on the filtering option to glBlitFramebuffer(). Fixes piglit GL_ARB_sampler_objects/framebufferblit and rendering in l4d2 (our setting of srgb decode wasn't being respected due to the user's sampler object being active). Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
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676a563d5bdcd9c75e1e33d75e2fa16bedcf5e83 |
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12-Jun-2012 |
Pauli Nieminen <pauli.nieminen@linux.intel.com> |
meta: Add sampler object to texture decompression Sampler objects can be used to shadow texture object state without modifying original application state. Decompression path feels a bit like path where caching shouldn't happen. But as everything else is cached already I decided to cache sampler state too. Signed-off-by: Pauli Nieminen <pauli.nieminen@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
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0f099df5672a68cf165f550278831356c903515f |
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24-Jul-2012 |
Jordan Justen <jordan.l.justen@intel.com> |
meta: add support for using API_OPENGL_CORE Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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906febaf8bd37fffa4fc14c56eda1dd6e4b4dcda |
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27-Jul-2012 |
Brian Paul <brianp@vmware.com> |
meta: fix glDrawPixels fallback test, stencil drawing Remove the check for pixel transfer ops. If any RGB/depth scale/bias is in effect, it'll be applied in the glTexImage step. If drawing stencil pixels we need to disable pixel transfer so that alpha scale/bias are not applied to the stencil data. These issues were spotted by Roland. Fixes Blender performance issues reported in http://bugs.freedesktop.org/show_bug.cgi?id=47375 NOTE: This is a candidate for the 8.0 branch. Tested-by: Barto <mister.freeman@laposte.net> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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8b762ebd72c1bb1a9827a667ad55ba9516505adf |
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22-Jul-2012 |
Brian Paul <brianp@vmware.com> |
mesa: move some format helper functions to glformats.c
/external/mesa3d/src/mesa/drivers/common/meta.c
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f34764ea5308221dc35479bd118142a0e249049c |
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28-Jun-2012 |
Paul Berry <stereotype441@gmail.com> |
msaa: Make meta-ops save and restore state of GL_MULTISAMPLE. The meta-ops _mesa_meta_Clear() and _mesa_meta_glsl_Clear() need to ignore the state of GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_VALUE, and GL_SAMPLE_COVERAGE_INVERT when clearing multisampled buffers. The easiest way to accomplish this is to disable GL_MULTISAMPLE during the clear meta-ops. Note: this patch also causes GL_MULTISAMPLE to be disabled during _mesa_meta_GenerateMipmap() and _mesa_meta_GetTexImage() (since those two meta-ops use MESA_META_ALL). Arguably this isn't strictly necessary, since those meta-ops use their own non-MSAA fbo's, but it shouldn't do any harm. Fixes Piglit tests "EXT_framebuffer_multisample/clear {2,4} {color,stencil}" on i965. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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d73f6375f50be6a76991e240222a8e25906bfe4b |
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09-Jun-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
meta: Don't alter fragment color clamp in DrawPixels(). DrawPixels uses the MESA_META_CLAMP_FRAGMENT_COLOR flag to save/restore the fragment color clamp mode. This is unnecessary since it never alters it. It's also harmful: when the clamp mode is GL_FIXED_ONLY, setting this flag causes _mesa_meta_begin to force it to GL_FALSE, breaking clamping on SNORM formats. DrawPixels should use the user-specified clamp mode and not change it. Fixes Piglit's spec/ARB_color_buffer_float/GL_RGBA8_SNORM-drawpixels test on i965/Sandybridge (with SNORM render targets re-enabled). Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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53feb8ecdc74502c940a749b9ce89e68625c69a5 |
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25-May-2012 |
Antoine Labour <piman@chromium.org> |
meta: Cleanup the resources we allocate. When we have multiple shared contexts, and one of them is long-running, this will lead to never freeing those resources since they are shared. Instead, free them right away on context destruction since we know the other context isn't using them. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> NOTE: This is a candidate for the 8.0 branch.
/external/mesa3d/src/mesa/drivers/common/meta.c
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cd9ab2584f5e2a5eb0e96a948e6aedc9a33c886d |
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06-Jun-2012 |
Brian Paul <brianp@vmware.com> |
mesa: consolidate internal glCopyTexSubImage1/2/3D code Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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e42d00b3f4503a0840575c8e5f4517a66c8af613 |
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06-Jun-2012 |
Brian Paul <brianp@vmware.com> |
mesa: consolidate internal glTexSubImage1/2/3D code Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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7fde071f04afff86d4f8d7895073e22e60970b4e |
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04-Jun-2012 |
Kenneth Graunke <kenneth@whitecape.org> |
meta: Fix GL_RENDERBUFFER binding in decompress_texture_image(). This isn't saved/restored by _mesa_meta_begin, so we need to do it manually (like we do for the read/draw framebuffers). Additionally, we neglected to re-bind before the glRenderbufferStorage call. +13 oglconforms. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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ff3eef1affd0d3b56d4ce689947947be97c5d0f6 |
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26-May-2012 |
Oliver McFadden <oliver.mcfadden@linux.intel.com> |
mesa: don't compile integer clear shaders for unsupported APIs Discovered while running the Khronos conformance test suite and receiving "implementation error: meta program compile failed." This bug was recently introduced by the i965 clear patch set and would only be detected while using the ES2 API and only on gen6+ hardware. Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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3ff04ea236d3ef53fe765ecee92a805357b7373e |
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29-Feb-2012 |
Benjamin Franzke <benjaminfranzke@googlemail.com> |
meta: Fix compilation without FEATURE_EXT_transform_feedback That is when building with --disable-opengl. Fix for commit cb045880b113b0042d8dfb7e4cdf76e6cc76c1d1. CC: Paul Berry <stereotype441@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
84f107d287e5ed5ca83263f1edbad532a067fc29 |
|
29-Feb-2012 |
Benjamin Franzke <benjaminfranzke@googlemail.com> |
meta: Fix compilation without FEATURE_feedback That is when building with --disable-opengl. Fix for commit c5f4024a793f1209b1693aed9a46be9374ba4741. CC: Chad Versace <chad@chad-versace.us> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
66bf25f1a2cc8343640cdfc4242d882bc00b9e3b |
|
13-Feb-2012 |
Anuj Phogat <anuj.phogat@gmail.com> |
meta: Avoid FBO resizing/reallocating in decompress_texture_image Reallocate/resize decompress FBO only if texture image width/height is greater than existing decompress FBO width/height. This is a candidate for stable branches. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
40427025916e003cfd380c2e30df78ad2bc8fe10 |
|
11-Feb-2012 |
Anuj Phogat <anuj.phogat@gmail.com> |
meta: Add pixel store/pack operations in decompress_texture_image This patch adds the pixel store operations in decompress_texture_image(). decompress_texture_image() is used in glGetTexImage() for compressed textures with unsigned, normalized values. It also fixes the failures in intel oglconform pxstore-gettex due to following sub test cases: - Test all mipmaps with byte swapping enabled - Test all small mipmaps with all allowable alignment values - Test subimage packing for all mipmap levels Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40864 Note: This is a candidate for stable branches Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
4dacf793c8bf5c18f66efeb04e9d8a7e037e7378 |
|
09-Feb-2012 |
Brian Paul <brianp@vmware.com> |
meta: replace abort() with _mesa_problem() Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
6bf0f6ae86dae14ed0348e5fccf75c43302ad502 |
|
20-Jan-2012 |
Eric Anholt <eric@anholt.net> |
meta: Detect currently-unsupported integer CopyTexSubImage and complain. This code is unprepared for handling integer (particularly, the baseFormat of the TexFormat comes out as GL_RGBA, not GL_RGBA_INTEGER, so the direct call of Driver.ReadPixels crashes due to the int vs non-int error checking not having happened). I'm frankly tempted to convert this code to MapRenderbuffer/MapTexImage rather than doing it as meta ops, now that we have that support. Improves the remaining crash in Intel oglconform for int-textures to just a rendering failure. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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b48d4b64e97f48dcf0aef1b6f7bc333c309cc183 |
|
21-Jan-2012 |
Ian Romanick <ian.d.romanick@intel.com> |
meta: Fallback for glBlitFramebuffer from a multisample surface NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44818
/external/mesa3d/src/mesa/drivers/common/meta.c
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f83756f80f509fc51030853f8aa0fef3309fe886 |
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10-Jan-2012 |
Eric Anholt <eric@anholt.net> |
meta: Add GL_RED/GL_RG support to meta CopyTexImage. Fixes some _mesa_problem()s in oglconform. Reviewed-by: Brian Paul <brianp@vmware.com> NOTE: This is a candidate for the 8.0 branch.
/external/mesa3d/src/mesa/drivers/common/meta.c
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2f0fa456e31a7030c911a563b62c84d448b09800 |
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12-Jan-2012 |
Brian Paul <brianp@vmware.com> |
meta: fix incorrect argument order in setup_texture_coords() call And pass integer width, height values. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <jfonseca@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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56b57aa360a8bad0c4b68fbdf7c64ac33f9e7661 |
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29-Dec-2011 |
Brian Paul <brianp@vmware.com> |
mesa: rework ctx->Driver.CopyTexSubImage() parameters Replace target, level parameters with gl_texture_image. Add gl_renderbuffer parameter to indicate source buffer for the copy. This removes some redundant code in the drivers to find the source renderbuffer and the destination texture image (which we already had in _mesa_CopyTexSubImage). Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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5fc6db6708048166743a2d9aa62083c040effa8a |
|
07-Jan-2012 |
Brian Paul <brianp@vmware.com> |
meta: add some 'f' suffixes to silence MSVC warnings
/external/mesa3d/src/mesa/drivers/common/meta.c
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da0cc82a093eb97212e989648da638a262ed3e84 |
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30-Dec-2011 |
Brian Paul <brianp@vmware.com> |
mesa: simplify Driver.TexSubImage() parameters There's no need to pass the target, level and texObj parameters since they can be easily obtained from the texImage pointer. Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
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7e5ffd9be2da66c076e84ae4bc854cca5665620c |
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22-Dec-2011 |
Chad Versace <chad.versace@linux.intel.com> |
meta: Disable GL_TEXTURE_EXTERNAL_OES in meta_begin() If the meta flag MESA_META_TEXTURE is present, then disable the texture target GL_TEXTURE_EXTERNAL_OES. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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cb045880b113b0042d8dfb7e4cdf76e6cc76c1d1 |
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21-Dec-2011 |
Paul Berry <stereotype441@gmail.com> |
mesa: Pause transform feedback during meta ops. Fixes piglit tests "EXT_transform_feedback/generatemipmap buffer" and "EXT_transform_feedback/generatemipmap prims_written" on i965 Gen6. Reviewed-by: Brian Paul <brianp@vmare.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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a3a4d01e415404e1bab76d440466952f4ab6171b |
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21-Dec-2011 |
Paul Berry <stereotype441@gmail.com> |
mesa: Save and restore GL_RASTERIZER_DISCARD state during meta ops. During meta-operations (such as _mesa_meta_GenerateMipmap()), we need to be able to draw even if GL_RASTERIZER_DISCARD is enabled. This patch causes _mesa_meta_begin() to save the state of GL_RASTERIZER_DISCARD and disable it (so that drawing can be done during the meta-op), and causes _mesa_meta_end() to restore it. Fixes piglit test "EXT_transform_feedback/generatemipmap discard" on i965 Gen6. Reviewed-by: Brian Paul <brianp@vmare.com> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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163611d7b21670de6074c09d37bdf93bad494036 |
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19-Dec-2011 |
Paul Berry <stereotype441@gmail.com> |
mesa: Add a function to query whether a meta-op is in progress. This is needed by i965 to ensure that transform feedback counters are not incremented during meta-ops. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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cf79e2250927eb82559079a4a5d2bb7eab0fa5c5 |
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15-Dec-2011 |
Brian Paul <brianp@vmware.com> |
meta: use _mesa_prepare_mipmap_level() in the mipmap generation code See previous commit for more information. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
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196c6d4adfd6cee13782dc558b855c27a15e567c |
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10-Nov-2011 |
Eric Anholt <eric@anholt.net> |
meta: Fix restoring of fixed function texture enables. If they were disabled on entry, and we enabled one (like for BlitFramebuffer), we wouldn't disable it on the way out. Retain the attempted optimization here (don't keep calling to set each bit for changes that won't matter) by just setting the bits directly with appropriate flushing. Fixes misrendering on the second draw of piglit fbo-blit. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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95a826bed385efe6f53d3e1c0305b05ef355d786 |
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10-Nov-2011 |
Eric Anholt <eric@anholt.net> |
meta: Don't forget to flag state when restoring texobjects. It's unlikely that we changed the object but no other texture parameter, but be correct anyway. Noticed by inspection. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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84277cb7d325cdeade8ce75eb4154adb744626dc |
|
02-Nov-2011 |
Eric Anholt <eric@anholt.net> |
meta: Add support for glClear() to integer color buffers. This requires using a new fragment shader to get the integer color output, and a new vertex shader because #version has to match between the two. v2: Clarify that there's no need for BindFragDataLocation. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
/external/mesa3d/src/mesa/drivers/common/meta.c
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b4dc35d9bc879c104faac043b640ae2673763b93 |
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21-Aug-2011 |
Chia-I Wu <olv@lunarg.com> |
meta: add _mesa_meta_DrawTex() It is set to dd->DrawTex. Reviewed-by: Brian Paul <brianp@vmware.com> [olv: set dd->DrawTex in _mesa_init_driver_functions]
/external/mesa3d/src/mesa/drivers/common/meta.c
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aa97ababfcd5ae4d4433bd5f672836f40f6595f2 |
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28-Sep-2011 |
Chad Versace <chad@chad-versace.us> |
meta: Bump MAX_META_OPS_DEPTH from 2 to 8 When i965 uses (in the near future) meta-ops to perform buffer resolves, the meta-op stack exceeds depth 2. I bumped it to 8 because... 8 is bigger than 2, but not too big. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/common/meta.c
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c5f4024a793f1209b1693aed9a46be9374ba4741 |
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08-Oct-2011 |
Chad Versace <chad@chad-versace.us> |
meta: Add flag MESA_META_SELECT_FEEDBACK If this flag is set, then _mesa_meta_begin/end will save/restore the state of GL_SELECT and GL_FEEDBACK render modes. Intel's future buffer resolve meta-ops will require this, since buffer resolves may occur when the GL_RENDER_MODE is GL_SELECT. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/common/meta.c
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5625f78cd7e69aa90495d34088a47aa71d076fd2 |
|
18-Oct-2011 |
Neil Roberts <neil@linux.intel.com> |
meta: Fix saving the active program When saving the active program in _mesa_meta_begin, it was actually saving the fragment program instead. This means that if the application binds a program that only has a vertex shader then when the meta saved state is restored it will forget the bound program. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41969 Reviewed-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/common/meta.c
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6fc6d5a09e36c56f4debd17bbbed15f732403619 |
|
14-Oct-2011 |
Brian Paul <brianp@vmware.com> |
meta: fix redBits size test in get_temp_image_type() Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41768
/external/mesa3d/src/mesa/drivers/common/meta.c
|
300a4cd9f2fc99af8039d31d19d44582cd82c2e7 |
|
03-Oct-2011 |
Kenneth Graunke <kenneth@whitecape.org> |
meta: Don't enable TEXTURE_RECTANGLE when it's unsupported. In particular, drivers don't enable this in ES 1.1 contexts. Prior to this, none of the OpenGL ES 1.1 conformance tests passed. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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a8ca786ba69f6af0120a24f473b2ae7e6a41495d |
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30-Sep-2011 |
Brian Paul <brianp@vmware.com> |
meta: fix GetTexImage() for luminance, l/a, intensity formats The GL spec says that luminance values are returned as (l, 0, 0, 1), L/A values as (l, 0, 0, a) and intensity values as (i, 0, 0, 1). Use the pixel transfer scale controls to implement that. This fixes a few failures in the new piglit getteximage-formats test when getting a compressed L or L/A image.
/external/mesa3d/src/mesa/drivers/common/meta.c
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4368a657670f1f3f13d8497f749cb5439f91529e |
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30-Sep-2011 |
Brian Paul <brianp@vmware.com> |
mesa: simplify parameters to GetTexImage() driver hook The target, level and texObj can be obtained through the texImage parameter. We could make similar changes for the TexImage() hooks too. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
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a140c3e7837725bfa610c9f842a95201b661c773 |
|
21-Sep-2011 |
Eric Anholt <eric@anholt.net> |
meta: Don't hang on to program refcounts after metaops are done. Fixes piglit ARB_shader_objects/clear-with-deleted. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39577 Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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de740d7b0aa39419c625cb3640e272c85b58a8a2 |
|
20-Sep-2011 |
Brian Paul <brianp@vmware.com> |
meta: use _mesa_set_enable() in more places Avoids an extra context lookup. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
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9e414865a6716f688c7bce904d841f9ba16cd967 |
|
20-Sep-2011 |
Brian Paul <brianp@vmware.com> |
meta: use _mesa_set_enable(), fix decompress_texture_image() Use _mesa_set_enable() to avoid a redudant context lookup. Need to disable the texture target in decompress_texture_image() so the unit isn't still enabled after glGetTexImage() returns. Arguably, the meta restore code should do this, but it doesn't. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
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1e939f53749781312b1b3b729e2d73493ae6b304 |
|
17-Sep-2011 |
Brian Paul <brianp@vmware.com> |
meta: fix broken sRGB mipmap generation If we're generating a mipmap for an sRGB texture we need to bypass sRGB->linear conversion. Otherwise the destination mipmap level (drawn with a textured quad) will have the wrong colors. If we can't turn of sRGB->linear conversion (GL_EXT_texture_sRGB_decode) we need to use the software fallback for mipmap generation. Note: This is a candidate for the 7.11 branch.
/external/mesa3d/src/mesa/drivers/common/meta.c
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6e423253e74b462950445a7c10a913f5ab2a11c1 |
|
17-Sep-2011 |
Brian Paul <brianp@vmware.com> |
meta: fix/add checks for GL_EXT_framebuffer_sRGB This fixes spurious GL errors when the GL_EXT_framebuffer_sRGB extension is not supported. Note: This is a candidate for the 7.11 branch
/external/mesa3d/src/mesa/drivers/common/meta.c
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093dc9e548537e6c77e33064a584f849ad90dfa5 |
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12-Sep-2011 |
Dave Airlie <airlied@redhat.com> |
mesa: introduce a clear color union to be used for int/unsigned buffers This introduces a new gl_color_union union and moves the current ClearColorUnclamped to use it, it removes current ClearColor completely and renames CCU to CC, then all drivers are modified to expected unclamped floats instead. also fixes st to use translated color in one place it wasn't. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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e3dc78e57a7effbd30dc9539b3ea05ad85ac34e5 |
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09-Sep-2011 |
Brian Paul <brianp@vmware.com> |
meta: added _mesa_meta_GetTexImage() If the texture is compressed, call the meta decompress_texture_image() function. Otherwise, call the core _mesa_get_teximage() function.
/external/mesa3d/src/mesa/drivers/common/meta.c
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8e9485870bfac93d5c26a094390a37aad2e264eb |
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09-Sep-2011 |
Brian Paul <brianp@vmware.com> |
meta: move texcoord setup into setup_texture_coords()
/external/mesa3d/src/mesa/drivers/common/meta.c
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eb805a518216ae61317e7eef78a0b2c692c10eae |
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29-Aug-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
mesa: Remove dd_function_table::CopyColorTable, ::CopyColorSubTable, and ::UpdateTexturePalette There's nothing left that can call any of these functions. This also removes the meta-ops code that implemented the first two. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/common/meta.c
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0f8c43c34f74b2ebc40ade2944f3b56b7dc606b0 |
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18-Aug-2011 |
Brian Paul <brianp@vmware.com> |
meta: use fallback mipmap generation for 1D/2D texture arrays We could do 1D/2D arrays with textured quad rendering, but it'll take some work (as with 3D textures). Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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f23c3ebeccc5c591b79c10cbdb693270ef27a2f5 |
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13-Aug-2011 |
Chad Versace <chad@chad-versace.us> |
mesa: Declare _mesa_meta_begin()/end() as public Declare _mesa_meta_begin()/end() in meta.h so that drivers can write custom meta-ops (such as HiZ resolves for i965). This necessitates moving the the META_* macros into meta.h. To prevent naming collisions, this commit renames each macro to be MESA_META_*. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/common/meta.c
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e4fdc95277bd323d8945e20635d3a1702a2e695d |
|
28-Jul-2011 |
Brian Paul <brianp@vmware.com> |
mesa: fix format selection for meta CopyTexSubImage() When we do a glReadPixels into the temporary buffer, we don't want to use GL_LUMINANCE, GL_LUMINANCE_ALPHA or GL_INTENSITY since they will compute L=R+G+B which is not what we want. This bug has existed all along but was only exposed by the elimination of the driver hook for glCopyTexImage() in 5874890c26f434f54e9218b83fae4eb8175c24e9. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39604 Tested-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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808024689247561d3de225856fb6ef17430fd39e |
|
21-Jul-2011 |
Eric Anholt <eric@anholt.net> |
meta: Also save/restore clip planes for GLSL. Fixes user-clip on 965 with 3D clears enabled. I created a separate flag because I wanted to avoid the overhead of the matrix operations in this path. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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ecc6a26a3d602e8b649c441077e005dfeb77aff2 |
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21-Jul-2011 |
Brian Paul <brianp@vmware.com> |
Merge branch 'remove-copyteximage-hook'
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eee570290aebc8a339acd063033e3daefcef2bc6 |
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17-Jul-2011 |
Eric Anholt <eric@anholt.net> |
meta: Add a GLSL-based _mesa_meta_Clear() variant. This cuts out a large portion of the overhead of glClear() from resetting the texenv state and recomputing the fixed function programs. It also means less use of fixed function internally in our GLES2 drivers, which is rather bogus. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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774311fb5403e3da7ff0197199ffad8f34089e6a |
|
20-Jul-2011 |
Brian Paul <brianp@vmware.com> |
meta: remove _mesa_meta_CopyTexImage1D/2D()
/external/mesa3d/src/mesa/drivers/common/meta.c
|
296e6b9038131cd246226881208ffebe3c2683c3 |
|
08-Jun-2011 |
Eric Anholt <eric@anholt.net> |
meta: Fix glCopyTexImage(GL_LUMINANCE) from non-GL_LUMINANCE source. glReadPixels() was performing RGB -> L conversion differently from the glTexImage() style conversion appropriate for glCopyTexImage(). Fixes gles2conform copy_texture.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
e8ea8793e3c65f7feef063c6edc7b86bf0e66997 |
|
01-Jun-2011 |
Eric Anholt <eric@anholt.net> |
meta: Don't do sRGB encode for framebuffer blits on sRGB-enabled framebuffers. Fixes fbo-srgb-blit. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=35373 Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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a513bee2f247d7cf9cd8e9c3d50f2bd48f136776 |
|
01-Jun-2011 |
Eric Anholt <eric@anholt.net> |
meta: Don't do srgb to linear decode when blitting srgb textures. Fixes the GL_SRGB8_ALPHA8 -> GL_RGBA8 blits in fbo-srgb-blit.c Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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8c1637a4c233fd02a57dee1e38ac87012a04c4c5 |
|
26-Apr-2011 |
Eric Anholt <eric@anholt.net> |
meta: Don't ask for floating point textures if not ARB_texture_float. I was promoting to float for ARB_color_buffer_float unclamped, which failed when ARB_texture_float wasn't present. Since the metaops don't need results outside of [0,1] when not drawing to a floating point destination, they can just use a fixed point texture when floating point destinations are impossible. Fixes regression in fdo23670-depth_test when --enable-texture-float is not present. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36473
/external/mesa3d/src/mesa/drivers/common/meta.c
|
fb60040b691c174c1bfffb46cb6c39bbae6f27c5 |
|
20-Apr-2011 |
Eric Anholt <eric@anholt.net> |
meta: Don't do conditional rendering on GenerateMipmaps and BlitFramebuffer. The NV_conditional_render spec calls out specific operations that conditional rendering applies to, which doesn't include these. Fixes NV_conditional_render/generatemipmap on swrast. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
99fa449bb9cf93a8dd2b840804c5bc44e51483dc |
|
15-Apr-2011 |
Eric Anholt <eric@anholt.net> |
meta: Add support for ARB_color_buffer_float to _mesa_meta_Clear(). Tested with piglit arb_color_buffer_float-clear. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
b2491972591788fea0e55805cea3e9be8760969b |
|
16-Apr-2011 |
Eric Anholt <eric@anholt.net> |
meta: Add support for ARB_color_buffer_float to _mesa_meta_DrawPixels. Tested with piglit arb_color_buffer_float-drawpixels. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
ecfaab88b2577bd0395bc05d75a036126806a9c4 |
|
10-Apr-2011 |
Brian Paul <brianp@vmware.com> |
mesa: move sampler state into new gl_sampler_object type gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
/external/mesa3d/src/mesa/drivers/common/meta.c
|
b70610b9823fc7dc3672735c11be1a75fbb1a2a4 |
|
01-Mar-2011 |
Brian Paul <brianp@vmware.com> |
mesa: move PBO-related functions into a new file
/external/mesa3d/src/mesa/drivers/common/meta.c
|
e1fb511570e9b2a4d015332b7d80f469bf334b2a |
|
12-Jan-2011 |
Eric Anholt <eric@anholt.net> |
meta: Actually use mipmapping when generating mipmaps. With the change to not reset baselevel, this GL_LINEAR filtering was resulting in generating mipmaps off of the base level instead of the next higher detail level. Fixes fbo-generatemipmap-filtering. Reported by: Neil Roberts <neil@linux.intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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bd4a2e9209e13878d052dfb8e981fd798c6e4e40 |
|
10-Jan-2011 |
Eric Anholt <eric@anholt.net> |
meta: Don't tweak BaseLevel when doing glGenerateMipmap(). We don't need to worry about levels other than MaxLevel because we're minifying -- the lower levels (higher detail) won't contribute to the result. By changing BaseLevel, we forced hardware that doesn't support BaseLevel != 0 to relayout the texture object.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
2a4df8933eaeb0bd0d6e63fee3d23a47c4b3adb7 |
|
10-Dec-2010 |
Brian Paul <brianp@vmware.com> |
mesa/meta: fix broken assertion, rename stack depth var assert(current_save_state < MAX_META_OPS_DEPTH) did not compile. Rename current_save_state to SaveStackDepth to be more consistent with the style of the other fields.
/external/mesa3d/src/mesa/drivers/common/meta.c
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d1196bbc191c4f1b355d432dcb2eeff9790fda34 |
|
10-Dec-2010 |
Xiang, Haihao <haihao.xiang@intel.com> |
meta: allow nested meta operations _mesa_meta_CopyPixels results in nested meta operations on Sandybridge. Previoulsy the second meta operation overrides all states saved by the first meta function.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
ee88727df8b133e99608e5d30cbd50fb6e11628a |
|
24-Nov-2010 |
Peter Clifton <pcjc2@cam.ac.uk> |
meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear This fixes incorrect behaviour when the stencil clear value exceeds the size of the stencil buffer, for example, when set with: glClearStencil (~1); /* Set a bit pattern of 111...11111110 */ glClear (GL_STENCIL_BUFFER_BIT); The clear value needs to be masked by the value 2^m - 1, where m is the number of bits in the stencil buffer. Previously, we passed the value masked with 0x7fffffff to _mesa_StencilFuncSeparate which then clamps, NOT masks the value to the range 0 to 2^m - 1. The result would be clearing the stencil buffer to 0xff, rather than 0xfe. Signed-off-by: Peter Clifton <pcjc2@cam.ac.uk> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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83e93b6008213ad86607027e8434ecaccc8b1a2c |
|
19-Nov-2010 |
Brian Paul <brianp@vmware.com> |
mesa: pass gl_format to _mesa_init_teximage_fields() This should prevent the field going unset in the future. See bug http://bugs.freedesktop.org/show_bug.cgi?id=31544 for background. Also remove unneeded calls to clear_teximage_fields(). Finally, call _mesa_set_fetch_functions() from the _mesa_init_teximage_fields() function so callers have one less thing to worry about.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
47c471f2818bb0d82bc670a4cb0a7e0616231a6d |
|
02-Nov-2010 |
Francisco Jerez <currojerez@riseup.net> |
meta: Handle bitmaps with alpha test enabled. Acked-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
8eaa97592a4330d1a253f6fa32df7a3fd04f53ae |
|
30-Oct-2010 |
Francisco Jerez <currojerez@riseup.net> |
meta: Don't try to disable cube maps if the driver doesn't expose the extension. Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
7831994868d039da726cc0c1a86b1f94137ad412 |
|
02-Nov-2010 |
Francisco Jerez <currojerez@riseup.net> |
meta: Fix incorrect rendering of the bitmap alpha component. Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
d8463623893b189dae5ab7288395ffb54849c572 |
|
02-Nov-2010 |
Francisco Jerez <currojerez@riseup.net> |
meta: Don't leak alpha function/reference value changes. Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
a974949f3b586eee2bc8d6d97d3adb71796fe167 |
|
29-Oct-2010 |
Eric Anholt <eric@anholt.net> |
mesa: Make metaops use program refcounts instead of names. Fixes failure on restoring state when the program was active but deleted, and the name no longer exists. Bug #31194
/external/mesa3d/src/mesa/drivers/common/meta.c
|
84eba3ef71dfa822e5ff0463032cdd2e3515b888 |
|
13-Oct-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
Track separate programs for each stage The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
f9995b30756140724f41daf963fa06167912be7f |
|
12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/drivers/common/meta.c
|
a62efdf82c20747feb11dfd7756f0579aa914b57 |
|
10-Sep-2010 |
Eric Anholt <eric@anholt.net> |
mesa: Remove EXT_convolution. More optional code.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
50ac56bf98d6fd16fd1b7534268ee362e45b691d |
|
16-Sep-2010 |
Francisco Jerez <currojerez@riseup.net> |
meta: Don't bind the created texture object in init_temp_texture(). This function is executed outside _mesa_meta_begin/end(), that means that e.g. _mesa_meta_Bitmap() clobbers the texturing state because it changes the currently active texture object. There's no need to bind the new texture when it's created, it's done again later anyway (from setup_drawpix/copypix_texture()). Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
9476efe77ff196993937c3aa2e5bca725ceb0b41 |
|
13-Sep-2010 |
Chia-I Wu <olv@lunarg.com> |
mesa: Remove unnecessary FEATURE tests. Remove all FEATURE tests in mesa/drivers/common/. They are not needed and the code looks better without them.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
bab484a59b21fff84579a492d079d46e27d486dd |
|
20-Jul-2010 |
Brian Paul <brianp@vmware.com> |
mesa: call ctx->Driver.ChooseTextureFormat() only when necessary. When defining mipmap level 'L' and level L-1 exists and the new level's internalFormat matches level L-1's internalFormat, then use the same hw format. Otherwise, do the regular ctx->Driver.ChooseTextureFormat() call. This avoids a problem where we end up choosing different hw formats for different mipmap levels depending on how the levels are defined (glTexImage vs. glCopyTexImage vs. glGenerateMipmap, etc). The root problem is the ChooseTextureFormat() implementation in some drivers uses the user's glTexImage format/type parameters in the choosing heuristic. Later mipmap levels might be generated with different calls (ex: glCopyTexImage()) so we don't always have format/type info and the driver may choose a different format. For more background info see the July 2010 mesa-dev thread "Bug in _mesa_meta_GenerateMipmap"
/external/mesa3d/src/mesa/drivers/common/meta.c
|
ca12aefdacd22fb42e3f1d3852db4c12de886554 |
|
24-Jun-2010 |
Brian Paul <brianp@vmware.com> |
Merge branch 'shader-file-reorg' 1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
|
c674a7eb7fb2fd170df7ff5e3cefdddabda1a03f |
|
19-Jun-2010 |
Will Dyson <will.dyson@gmail.com> |
Revert "Fix image_matches_texture_obj() MaxLevel check" This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92. It was based on a failure to understand how ther driver allocates memory, and causes a regression with Celestia. Set MaxLevel to dstLevel before allocating new mipmap level. The radeon driver will fail to allocate space for a new level that is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating. Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
ec2b92f98c2e7f161521b447cc1d9a36bce3707c |
|
11-Jun-2010 |
Brian Paul <brianp@vmware.com> |
mesa: rename src/mesa/shader/ to src/mesa/program/
/external/mesa3d/src/mesa/drivers/common/meta.c
|
412cddf954d35282f913d01d83d3cdb45cf0e2d0 |
|
11-Jun-2010 |
Brian Paul <brianp@vmware.com> |
mesa: move arbprogram.[ch] to main/
/external/mesa3d/src/mesa/drivers/common/meta.c
|
a37b2219d6e3f299379c6434d65f300660d12c3e |
|
11-Jun-2010 |
Brian Paul <brianp@vmware.com> |
mesa: refactor shader api / object code Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
a94955843059af787ca5d289a87e2f35a869437a |
|
24-May-2010 |
Brian Paul <brianp@vmware.com> |
meta: Convert Z value from normalized to object-space in meta code Convert Z from a normalized value in the range [0, 1] to an object-space Z coordinate in [-1, +1] so that drawing at the new Z position with the default/identity ortho projection results in the original Z value. Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z value comes from the clear value or raster position. Fixes piglit tests fdo23670-depth_test, quad-invariance and glsl-orangebook-ch06-bump as well as oglc zbfunc.c. https://bugs.freedesktop.org/show_bug.cgi?id=23670
/external/mesa3d/src/mesa/drivers/common/meta.c
|
2787a2e731d7628e150d607939509a05500fd29f |
|
27-Apr-2010 |
Pierre Willenbrock <pierre@pirsoft.de> |
Disable scissor when begining meta operations Signed-off-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
6ef6cdec2ebc91cfbe2b26ad88d702847c750cd0 |
|
27-Apr-2010 |
Pierre Willenbrock <pierre@pirsoft.de> |
Don't set srcLevel on GL_TEXTURE_RECTANGLE_ARB targets Signed-off-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
7cbb7051f42c0220b35ce1e834853dac8706a69a |
|
13-Mar-2010 |
Eric Anholt <eric@anholt.net> |
meta: Fix up restoration of state if _mesa_map_pbo_source() fails.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
541c9c08e575ea93768c2e2cb889d9b236caf40f |
|
13-Mar-2010 |
Eric Anholt <eric@anholt.net> |
meta: Properly refcount our saved programs and texobjs. Found while debugging bug #24119.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
77fc3ef9116fae6b8b53cda78d97c4ff1ec5c171 |
|
04-Mar-2010 |
Ian Romanick <ian.d.romanick@intel.com> |
meta: Use the DrawBuffer's stencil size Previously the code was erroneously using the stencil size of the context instead of the stencil size of the DrawBuffer. With FBOs these may be different. As a result, clearing the stencil buffer of an FBO bound to a context that doesn't have stencil would fail. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
78f72d73ee37c1a269f010e492631503a7fc35b2 |
|
24-Feb-2010 |
Brian Paul <brianp@vmware.com> |
mesa: disable unreachable meta mipmap gen code More work is needed to support 3D mipmap generation. Disable unreachable code until then. See bug 26722.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
78a0c353d0f87c85feaa6dcb3042fc25d424f21b |
|
19-Feb-2010 |
Brian Paul <brianp@vmware.com> |
mesa: restore _mesa_snprintf() - it's needed for Windows This reverts part of commit 298be2b028263b2c343a707662c6fbfa18293cb2
/external/mesa3d/src/mesa/drivers/common/meta.c
|
298be2b028263b2c343a707662c6fbfa18293cb2 |
|
19-Feb-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Replace the _mesa_*printf() wrappers with the plain libc versions
/external/mesa3d/src/mesa/drivers/common/meta.c
|
32f2fd1c5d6088692551c80352b7d6fa35b0cd09 |
|
19-Feb-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
/external/mesa3d/src/mesa/drivers/common/meta.c
|
c7ac486261ad30ef654f6d0b1608da4e8483cd40 |
|
19-Feb-2010 |
Kenneth Graunke <kenneth@whitecape.org> |
Remove _mesa_memcpy in favor of plain memcpy. This may break the SUNOS4 build, but it's no longer relevant.
/external/mesa3d/src/mesa/drivers/common/meta.c
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e7a53c78aebdc8ed3032379314dcd507e2db5262 |
|
13-Feb-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Remove unnecessary headers.
/external/mesa3d/src/mesa/drivers/common/meta.c
|
fd70841121475d7aad98812d6bf9c9c67567b89a |
|
08-Jan-2010 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_7_branch' Conflicts: src/mesa/drivers/dri/i965/brw_wm_emit.c
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ef7eb62423077becf2f896f771d6d76e9671f114 |
|
07-Jan-2010 |
Brian Paul <brianp@vmware.com> |
meta: remove F suffix from _mesa_Ortho() params _mesa_Ortho() takes GLdoubles.
/external/mesa3d/src/mesa/drivers/common/meta.c
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cb3cb96fbd3279bf3dd50439444c4c064ed6f748 |
|
07-Jan-2010 |
Brian Paul <brianp@vmware.com> |
meta: move destination vertex/projection setup out of _mesa_meta_GenerateMipmap Based on a patch submitted by Pierre Willenbrock <pierre@pirsoft.de>
/external/mesa3d/src/mesa/drivers/common/meta.c
|
06970b2ccb6add0696710f01a07ebf9ec3922c80 |
|
07-Jan-2010 |
Brian Paul <brianp@vmware.com> |
meta: set viewport and projection matrix in _mesa_meta_GenerateMipmap This fixes mipmap levels being clipped to the last viewport. Based on a patch submitted by Pierre Willenbrock <pierre@pirsoft.de>
/external/mesa3d/src/mesa/drivers/common/meta.c
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a60084088baca0981e5b0f1512831683cd4f25bc |
|
03-Jan-2010 |
Francis Galiegue <fgaliegue@gmail.com> |
mesa: fix blend enable/disable calls in meta.c code Fixes regression in some DRI drivers since the GL_EXT_draw_buffers2 changes. Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/common/meta.c
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fd5511d27fc44096117c47ab503fb5b47f993061 |
|
30-Dec-2009 |
Brian Paul <brianp@vmware.com> |
mesa: implement per-buffer color masking This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
/external/mesa3d/src/mesa/drivers/common/meta.c
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3728673bd1b974e54858fbab6ff62d3607b0d3f0 |
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29-Dec-2009 |
Brian Paul <brianp@vmware.com> |
mesa: per-buffer blend enabled flags ctx->Color.BlendEnabled is now a GLbitfield instead of a GLboolean to indicate blend on/off status for each color/draw buffer. This is infrastructure for GL_EXT_draw_buffers2 and OpenGL 3.x New functions include _mesa_EnableIndexed(), _mesa_DisableIndexed(), and _mesa_IsEnabledIndexed(). The enable function corresponds to glEnableIndexedEXT() for GL_EXT_draw_buffers2 or glEnablei() for GL3. Note that there's quite a few tests for ctx->Color.BlendEnabled != 0 in drivers, etc. Those tests can remain as-is since the mask will be 0 or ~0 unless GL_EXT_draw_buffers2 is enabled.
/external/mesa3d/src/mesa/drivers/common/meta.c
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69346c56a17ba9a74b7f2226c0b4d5ce0bbb1f15 |
|
14-Dec-2009 |
Brian Paul <brianp@vmware.com> |
mesa/meta: move BindTexture() call in _mesa_meta_GenerateMipmap() This is a follow-up to commit e3fa700c178e11e6735430119232919176ab7b42. The call to _mesa_BindTexture() must be before we set any other texture object state, namely the _mesa_TexParameteri() calls. This fixes bug 25601 (piglit gen-nonzero-unit failure).
/external/mesa3d/src/mesa/drivers/common/meta.c
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e3fa700c178e11e6735430119232919176ab7b42 |
|
09-Dec-2009 |
Ian Romanick <ian.d.romanick@intel.com> |
meta: Bind texture to unit 0 for mipmap generation If the active texture unit on entry to mipmap generation is not zero, bind the texture to unit zero. Fixes bug #24219.
/external/mesa3d/src/mesa/drivers/common/meta.c
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7157479b253b3051f1ec454a39b2aff825bab047 |
|
31-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: use _mesa_get_current_tex_object()
/external/mesa3d/src/mesa/drivers/common/meta.c
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1f196b786d6bd0c6a5dbdc638574ff716cc3d4de |
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29-Oct-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'texformat-rework' Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
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05ec586851290698730990cd810e1fe4d74d2749 |
|
27-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: s/Bilt/Blit
/external/mesa3d/src/mesa/drivers/common/meta.c
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cbd20e18a0f82a653513d165694ed7bbb336e765 |
|
20-Oct-2009 |
Eric Anholt <eric@anholt.net> |
meta: Fix the BufferSubData in meta clear to be BufferData. Fixes a 3.4% +/- 1.3% performance regression in my GL demo (n=3). The other meta code could probably also use the same treatment.
/external/mesa3d/src/mesa/drivers/common/meta.c
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98eb7a14a44f8e5c3c2d2f1418d7d4e4ed0fe5e8 |
|
14-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: remove left-over debug printf
/external/mesa3d/src/mesa/drivers/common/meta.c
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eefecf5d2a5bf9fc0f0f7919faf1747b0add8d6f |
|
13-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: whitespace fixes
/external/mesa3d/src/mesa/drivers/common/meta.c
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c8413351c33d5758da057b56a140c9ee622a5e4a |
|
13-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: do RTT check in _mesa_meta_check_generate_mipmap_fallback() We need to check that we can actually render to the texture's format before doing mipmap generation. This may fix bug 24219.
/external/mesa3d/src/mesa/drivers/common/meta.c
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3f928b355275c0e76ead6febe471a552ece8b0a8 |
|
13-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: save/set/restore texture base/wrap state in blitframebuffer_texture()
/external/mesa3d/src/mesa/drivers/common/meta.c
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f67bc2e87255298ac22e8ccd98f482cc62d0ec26 |
|
08-Oct-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_6_branch' Conflicts: src/mesa/drivers/common/meta.c
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7dd2c0afd68a90bb6b1f5f030c8d60bf6a562071 |
|
07-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: don't need to free textures, VBOs, etc. in _mesa_meta_free() They're freed by the normal context deallocation code. Fixes Blender crash, bug 24185.
/external/mesa3d/src/mesa/drivers/common/meta.c
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4a6759b7789dc703a8ee9f1cf08af22c6e8101fb |
|
03-Oct-2009 |
Michel Dänzer <daenzer@vmware.com> |
meta: Make sure texImage->TexFormat is valid for CopyTex(Sub)Image.
/external/mesa3d/src/mesa/drivers/common/meta.c
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be16acaafa2f28bb7d4551ed93d2e290c928006c |
|
02-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: optimized _mesa_meta_BlitFramebuffer() for src=texture case If the src renderbuffer is actually a texture, we can directly use that texture as the src and avoid a copy.
/external/mesa3d/src/mesa/drivers/common/meta.c
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f1cab802b8e78906413f219ad354f5d5500b4d3f |
|
02-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: added _mesa_meta_check_generate_mipmap_fallback()
/external/mesa3d/src/mesa/drivers/common/meta.c
|
1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa |
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01-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: replace gl_texture_format with gl_format Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
/external/mesa3d/src/mesa/drivers/common/meta.c
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d492e7b017178c03b4979cf4ff266162d83c4f37 |
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28-Sep-2009 |
Eric Anholt <eric@anholt.net> |
meta: Fix invalid PBO access from DrawPixels when trying to just alloc. This whole reuse of buffers (TexSubImage instead of TexImage, SubData instead of Data) is bad for hardware drivers, but it's even worse when we accidentally try to access the 2x2 PBO to fill the new 16x16 texture we're creating, producing GL errors. Fixes piglit pbo-drawpixels. Bug #14163.
/external/mesa3d/src/mesa/drivers/common/meta.c
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2de768328067fa42501bdd4b753490e7a00167a4 |
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28-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: use _mesa_get_format_base_format()
/external/mesa3d/src/mesa/drivers/common/meta.c
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0876618a8d118b39b80963cc0d5e7a118961aa83 |
|
25-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: _mesa_meta_GenerateMipmap() now working Handles GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP. But GL_TEXTURE_3D and texture borders not supported yet.
/external/mesa3d/src/mesa/drivers/common/meta.c
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02f2bcdf1d28f2bd6382fb6048c497ef76ba86b2 |
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23-Sep-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_6_branch'
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926b965ed53efc06a9d7cc6e07eff853b263960a |
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22-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: don't re-use the meta glDrawPixels VBO; create a new one each time This should help to work around bugs 24083 and 23670.
/external/mesa3d/src/mesa/drivers/common/meta.c
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ebf2710b2fd21ae9a6604c015ca7a948589f5a8c |
|
20-Sep-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_6_branch' Conflicts: src/mesa/drivers/dri/intel/intel_clear.c
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ed4076b5b8c5d3c024e291f42a8730b4f71226c9 |
|
20-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: remove redundant readbuffer check
/external/mesa3d/src/mesa/drivers/common/meta.c
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4de8e2123ebeb50db252b2bb57fb167058fa4683 |
|
20-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: rename functions to be more consistant with rest of mesa
/external/mesa3d/src/mesa/drivers/common/meta.c
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3e5a35269b201d25e2a63743d8d4b1b4311b6fb0 |
|
20-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: meta functions for glCopyColorTable, glCopyConvolutionFilter, etc
/external/mesa3d/src/mesa/drivers/common/meta.c
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b0e9ea60840b5161634767e391c601ad0cc935b2 |
|
19-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: fix some glCopyTex[Sub]Image regressions related to convolution
/external/mesa3d/src/mesa/drivers/common/meta.c
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fac38e8c8f1814ae54703b872db8c6dd21c34a3b |
|
17-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: fix clip plane, fog issues
/external/mesa3d/src/mesa/drivers/common/meta.c
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1d8fbef4f2b1bccb49b40375891b66caf5395b15 |
|
17-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: meta driver functions for glCopyTex[Sub]Image() Implement in terms of glReadPixels + glTex[Sub]Image(). This will allow us to get rid of some swrast texture code.
/external/mesa3d/src/mesa/drivers/common/meta.c
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b0c52e491d4f1ad4d16352d1aae77bc879b8da0a |
|
15-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: remove incorrect texture state check Fixes incorrectly textured bitmap text in engine demo. It's incorrect to test the texture enable bits here since they may have been changed by disabling the shader above. Optimization is still possible but will have to be reexamined.
/external/mesa3d/src/mesa/drivers/common/meta.c
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0ef5b627871eb893309fe784bc47d0d8d69f4c57 |
|
11-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: nicer vertex setup
/external/mesa3d/src/mesa/drivers/common/meta.c
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d9dc4cb0e4f578da9e50c9d1ba6fd9c22ea2fca6 |
|
10-Sep-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_6_branch'
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c5f8594aebac4b8ba972d09ab18dabd9cc47c8e9 |
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10-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: need to set all stencil bits to 0 before setting the 1 bits Plus, check for pixel transfer stencil index/offset.
/external/mesa3d/src/mesa/drivers/common/meta.c
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f89751e71928770472d61e3b7069a5d0e2125f0e |
|
10-Sep-2009 |
Mathias Frohlich <M.Froehlich@science-computing.de> |
mesa: fix cut&paste typos
/external/mesa3d/src/mesa/drivers/common/meta.c
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7bf63473623e01933adc0e8f4464eda8f2860564 |
|
09-Sep-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_6_branch'
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89a765e92b4847f80848c8be89efbce2d021434b |
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09-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: disable GL_LUMINANCE case in _mesa_meta_draw_pixels() Works around a bug found on i965. See bug 23670.
/external/mesa3d/src/mesa/drivers/common/meta.c
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23663ae9148b9a976b8a95e48af8404cbda046fe |
|
06-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: initial version of _mesa_meta_generate_mipmap() Incomplete and totally untested. Based on intel_generate_mipmap().
/external/mesa3d/src/mesa/drivers/common/meta.c
|
886e7b318dc2add8cd51abb7ba4fdc33af741586 |
|
04-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: use separate temp texture for bitmaps
/external/mesa3d/src/mesa/drivers/common/meta.c
|
b2951ffe962f56cb88cc2e4eabe4aa4eb7232170 |
|
04-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: temp_texture changes
/external/mesa3d/src/mesa/drivers/common/meta.c
|
f477fa7a85b76256aea910bd03ee83a26fedae4f |
|
04-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: free meta bitmap buffers
/external/mesa3d/src/mesa/drivers/common/meta.c
|
0e5293a24019a777c46734f9b5f6e8d764c11672 |
|
04-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: use _mesa_set_enable()
/external/mesa3d/src/mesa/drivers/common/meta.c
|
bcb62ae78a9d2f4d08001e9f207b6f1291443968 |
|
04-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: _mesa_meta_bitmap() function
/external/mesa3d/src/mesa/drivers/common/meta.c
|
92d63931e2c42ececaec33f68e1bc388764dd62e |
|
01-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: obey stencil write mask in _mesa_meta_draw_pixels()
/external/mesa3d/src/mesa/drivers/common/meta.c
|
056612241ae8f8bc836ab78705a154a6d6477e0f |
|
01-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: implement GL_DEPTH_BUFFER_BIT for _mesa_meta_blit_framebuffer()
/external/mesa3d/src/mesa/drivers/common/meta.c
|
7a78e6e8af50f1254a6d9d1d8746a7b10add9668 |
|
01-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: disable another debug test
/external/mesa3d/src/mesa/drivers/common/meta.c
|
5b0f7c6c3bbef1354725b0231c80509d880a40fe |
|
01-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: make verts[] arrays local vars
/external/mesa3d/src/mesa/drivers/common/meta.c
|
1fc713a1e78278e7b62bd5d8e11ac5c0093677bf |
|
01-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: implement depth/stencil formats for meta glDrawPixels
/external/mesa3d/src/mesa/drivers/common/meta.c
|
9c41931c0fbfc108eeba0af18db29a24b394d091 |
|
01-Sep-2009 |
Brian Paul <brianp@vmware.com> |
mesa: remove accidentally commited debug/disabled code
/external/mesa3d/src/mesa/drivers/common/meta.c
|
04f8193aadaf3f70b2ab37a26546b9cef1047887 |
|
30-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: consolidate texture-related code in meta.c Also, allow using texture rectangles, NPOT textures or regular POT textures (preferred in that order).
/external/mesa3d/src/mesa/drivers/common/meta.c
|
0243f79eac707cb2209346b0be2f7b67ce6efdf8 |
|
27-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: avoid redundant viewport changes in meta code
/external/mesa3d/src/mesa/drivers/common/meta.c
|
73b150c816c46a88e3e5d97f9b73ab0095f2bc60 |
|
13-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.c
/external/mesa3d/src/mesa/drivers/common/meta.c
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fd90d8000c163498646857b19ef715de3a585f9c |
|
12-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: handle glDrawPixels images which are larger than max rect texture size
/external/mesa3d/src/mesa/drivers/common/meta.c
|
dba6d52ba060246fbe04e4aa0875eb1efc53b1ab |
|
12-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: added _mesa_meta_draw_pixels()
/external/mesa3d/src/mesa/drivers/common/meta.c
|
f8218663609f857f7ec5d43285dc918622e16392 |
|
12-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: added META_FOG and optimize some meta_begin/end() code
/external/mesa3d/src/mesa/drivers/common/meta.c
|
edb991b7bcb1ed6c3ad352750c6613672039a901 |
|
10-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: save/restore texture matrix in meta code Also, save/restore viewport and texture state in _mesa_meta_copy_pixels()
/external/mesa3d/src/mesa/drivers/common/meta.c
|
2ad10c966c87b2efc956bcc58aaedc60f0a5c6a4 |
|
10-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: for meta blit, check max texture size, use glCopyTexSubImage2D() when possible
/external/mesa3d/src/mesa/drivers/common/meta.c
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c16fa388d3f1b941fbee2909a92b6fea10ef4bfe |
|
10-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: initial meta implementation of glCopyPixels()
/external/mesa3d/src/mesa/drivers/common/meta.c
|
36a222cf04da18c96d2335fcae2f22f14ab013f4 |
|
10-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: remove debug flush call
/external/mesa3d/src/mesa/drivers/common/meta.c
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33a838beb913c011b5ee8158c2717b7c8c351b17 |
|
10-Aug-2009 |
Brian Paul <brianp@vmware.com> |
mesa: new driver meta-ops module Implement glClear() in terms of quad rendering, implement glBlitFramebuffer() in terms of glCopyTexImage2D + textured quad, etc. There have been several places in the drivers where we've implemented meta rendering similar to this. This is an effort to do it in a more portable and more efficient form. The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default values (texturing off, identity vertex transform, etc) so the meta drawing functions don't have to worry about it. For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are implemented. glDrawPixels() and glCopyPixels() would be the next candidates.
/external/mesa3d/src/mesa/drivers/common/meta.c
|