History log of /external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
4433b0302d0aa9dc61002e8bb4fd1b752b0be338 20-Apr-2012 Brian Paul <brianp@vmware.com> intel: use _mesa_is_winsys/user_fbo() helpers

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
43af02ac731dac7d80f7e47feb0c80e4da156769 27-Feb-2012 Yuanhan Liu <yuanhan.liu@linux.intel.com> i965: handle gl_PointCoord for Gen4 and Gen5 platforms

This patch add the support of gl_PointCoord gl builtin variable for
platform gen4 and gen5(ILK).

Unlike gen6+, we don't have a hardware support of gl_PointCoord, means
hardware will not calculate the interpolation coefficient for you.
Instead, you should handle it yourself in sf shader stage.

But badly, gl_PointCoord is a FS instead of VS builtin variable, thus
it's not included in c.vue_map generated in VS stage. Thus the current
code doesn't aware of this attribute. And to handle it correctly, we
need add it to c.vue_map manually to let SF shader generate the needed
interpolation coefficient for FS shader. SF stage has it's own copy of
vue_map, thus I think it's safe to do it manually.

Since handling gl_PointCoord for gen4 and gen5 platforms is somehow a
little special, I added a lot of comments and hope I didn't overdo it ;)

v2: add a /* _NEW_BUFFERS */ comment to note the state flag dependency
and also add the _NEW_BUFFERS dirty mask (Eric).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45975
Piglit: glsl-fs-pointcoord and fbo-gl_pointcoord

NOTE: This is a candidate for stable release branches.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
f0cecd43d6b6d3f5def3fd43b9c95baaf3be9b16 13-Feb-2012 Eric Anholt <eric@anholt.net> i965: Move VUE map computation to once at VS compile time.

With this and the previous patch, 640x480 nexuiz is running 0.169118%
+/- 0.0863696% faster (n=121). On a VS state change microbenchmark,
performance is increased 8.28645% +/- 0.460478% (n=52).

v2: Fix CACHE_NEW_VS comment.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
9f3d3216cf25d8ffed4d72fbce6feacbc2990e4b 13-Feb-2012 Eric Anholt <eric@anholt.net> i965: Make the userclip flag for the VUE map come from VS prog data.

This reduces recomputation of state based on non-clipping-related
transform changes, and is a step toward removing VUE map
recomputation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
dc9a753f6687133d2d057597e5af86abcdc56781 22-Oct-2011 Eric Anholt <eric@anholt.net> i965: Move program compile to emit() time.

Only 4 other prepare() functions are left, which don't rely on this.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
2e5a1a254ed81b1d3efa6064f48183eefac784d0 07-Oct-2011 Kenneth Graunke <kenneth@whitecape.org> intel: Convert from GLboolean to 'bool' from stdbool.h.

I initially produced the patch using this bash command:
for file in {intel,i915,i965}/*.{c,cpp,h}; do [ ! -h $file ] && sed -i
's/GLboolean/bool/g' $file && sed -i 's/GL_TRUE/true/g' $file && sed -i
's/GL_FALSE/false/g' $file; done

Then I manually added #include <stdbool.h> to fix compilation errors,
and converted a few functions back to GLboolean that were used in core
Mesa's function pointer table to avoid "incompatible pointer" warnings.

Finally, I cleaned up some whitespace issues introduced by the change.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Chad Versace <chad@chad-versace.us>
Acked-by: Paul Berry <stereotype441@gmail.com>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
18e2e19b07b312c978dfbb6d336f69fa84b3ffe2 27-Sep-2011 Paul Berry <stereotype441@gmail.com> i965: Make brw_compute_vue_map's userclip dependency a boolean.

Previously, brw_compute_vue_map required an argument indicating the
number of clip planes in use, but all it did with it was check if it
was nonzero.

This patch changes brw_compute_vue_map to take a boolean instead.
This allows us to avoid some unnecessary recompilation of the Gen4/5
GS and SF threads.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
c163072197b56e76b656cc472bbe6df650cf11ba 28-Sep-2011 Paul Berry <stereotype441@gmail.com> mesa: Create _mesa_bitcount_64() to replace i965's brw_count_bits()

The i965 driver already had a function to count bits in a 64-bit uint
(brw_count_bits()), but it was buggy (it only counted the bottom 32
bits) and it was clumsy (it had a strange and broken fallback for
non-GCC-like compilers, which fortunately was never used). Since Mesa
already has a _mesa_bitcount() function, it seems better to just
create a _mesa_bitcount_64() function rather than special-case this in
the i965 driver.

This patch creates the new _mesa_bitcount_64() function and rewrites
all of the old brw_count_bits() calls to refer to it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
becd54eedb26ec9076e6f5f98f485861b3e13a90 03-Sep-2011 Paul Berry <stereotype441@gmail.com> i965: Remove two_side_color from brw_compute_vue_map().

Since we now lay out the VUE the same way regardless of whether
two-sided color is enabled, brw_compute_vue_map() no longer needs to
know whether two-sided color is enabled. This allows the two-sided
color flag to be removed from the clip, GS, and VS keys, so that fewer
GPU programs need to be recompiled when turning two-sided color on and
off.

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
bbc53d6285efc664b9b9f326cdcd82a9414507c1 25-Aug-2011 Paul Berry <stereotype441@gmail.com> i965: SF: Remove unnecessary variables.

This patch removes the variables nr_attrs and nr_setup_attrs, whose
purpose is now being served by the VUE map. nr_attr_regs and
nr_setup_regs are still needed, however they are now computed using
the VUE map rather than by counting the number of vertex shader
outputs (which caused subtle bugs when gl_PointSize was written).

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
08f030baec3d13805c5800183550d8ad88ed8881 25-Aug-2011 Paul Berry <stereotype441@gmail.com> i965: SF: Remove attr_to_idx and idx_to_attr.

These data structures were serving the same purpose as the VUE map,
but were buggy. Now that the code has been transitioned to use the
VUE map, they are not needed.

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
4a1fb81902a7863d5dfe304e5e4ca2c631159be1 24-Aug-2011 Paul Berry <stereotype441@gmail.com> i965: SF: Modify calculate_point_sprite_mask to use the VUE map.

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
2f0edc60f4bd2ae5999a6afa656e3bb3f181bf0f 26-Aug-2011 Chad Versace <chad@chad-versace.us> i965: Fix Android build by removing relative includes

Replace each occurence of
#include "../glsl/*.h"
with
#include "glsl/*.h"

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
c173541d9769d41a85cc899bc49699a3587df4bf 27-Apr-2011 Eric Anholt <eric@anholt.net> i965: Use state streaming on programs, and state base address on gen5+.

There will be a little bit of thrashing of the program cache BO as the
cache warms up, but once the application is in steady state, this
reduces relocations on gen5 and later.

On my T420 laptop, cairogl firefox-talos-gfx performance improves 2.6%
+/- 1.3% (n=6). No statistically significant performance difference
on nexuiz (n=5).
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
f147599ef4b0d14c25a7e0d3f9f1c9b0229bb6fc 19-May-2011 Eric Anholt <eric@anholt.net> i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT.

From the GL 2.1 spec:

"Required perspective-correct interpolation for all fragment
attributes except depth in sections 3.4.1 and 3.5.1, effectively
making GL PERSPECTIVE CORRECT HINT a no-op."

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
774fb90db3e83d5e7326b7a72e05ce805c306b24 16-May-2011 Kenneth Graunke <kenneth@whitecape.org> i965: Get a ralloc context into brw_compile.

This would be so much easier if we were using C++; we could simply use
constructors and destructors. Instead, we have to update all the
callers.

While we're at it, ralloc various brw_wm_compile fields rather than
explicitly calloc/free'ing them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
3032582d032a28381dd4c2f4093d82c79e73129e 25-Apr-2011 Eric Anholt <eric@anholt.net> i965: Remove dead entrypoints to state cache, rename the one that's left.

As we expanded the usage of the state cache, it grew extra
functionality. However, with the recent state streaming rework, we're
back to the state cache being used only for shader kernels, which is
the piece of GPU state that's actually expensive to compute again from
scratch, since it involves compiling.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
bb1540835056cdea5db6f55b19c0c87358f14cd1 03-Nov-2010 Eric Anholt <eric@anholt.net> intel: Annotate debug printout checks with unlikely().

This provides the optimizer with hints about code hotness, which we're
quite certain about for debug printouts (or, rather, while we
developers often hit the checks for debug printouts, we don't care
about performance while doing so).
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
34474fa4119378ef9fbb9fb557cc19c0a1ca1f7e 07-Jun-2010 Eric Anholt <eric@anholt.net> intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.

The slightly less mechanical change of converting the emit_reloc calls
will follow.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
64f5e9059b975e34885e63bc404b30b1b2c28de8 18-May-2010 Eric Anholt <eric@anholt.net> i965: Fix point coordinate replacement after airlied's ffvertex changes.

This basically restores the previous state, where a vertex result slot
is set up for the texcoord to be replaced with point coord. Fixes
piglit point-sprite test.

Bug #27625
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
b8b2670fef4790d650939fece8c7e6c7b76c3171 18-May-2010 Eric Anholt <eric@anholt.net> i965: Add SF program disasm under INTEL_DEBUG=sf.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
bc632d04370566c1156cbd0345fe303834f0b910 08-Mar-2010 Eric Anholt <eric@anholt.net> i965: Fix up the handling of point sprite coordinate replacement.

The code was walking over the regs of pairs of attributes and checking
whether the attribute with a given reg index had point sprite enabled.
So the point sprite setup code was rarely even getting executed.
Instead, we need to determine which channels of a reg need point
sprite coordinate replacement. In addition, it was multiplying the
attribute by 1/w, when it's supposed to cover (0, 1) in each direction
regardless of w, and it wasn't filling in the Z and W components of
the texcoord as specified.

Fixes piglit point-sprite and the spriteblast demo. Bug #24431, #22245.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
62a96f74c9a1fd07301d349e4181a7212fc7d45c 18-Jan-2010 Eric Anholt <eric@anholt.net> i965: Allow for variable-sized auxdata in the state cache.

Everything has been constant-sized until now, but constant buffer
handling changes will make us want some additional variable sized
array.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
5606dfb572bf4b89b4882265924705bacc8c182b 18-Nov-2009 Ian Romanick <ian.d.romanick@intel.com> Merge branch 'outputswritten64'

Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.

No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.

At this point, only the i965 driver has been modified to support this
eventuality.

I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.

Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
26d22b094bb7b2f37d4bc8edfeb1b2a9a1c96d88 29-Oct-2009 Brian Paul <brianp@vmware.com> i965: make brw_sf_prog_key::sprite_origin_lower_left one bit

Shrinks size of key to 8 bytes from 12.
Note that progs/demos/spriteblast.c is still broken.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
18af7c384cf663533f210d95d074c244d4214f29 13-Jun-2009 Brian Paul <brianp@vmware.com> i965: interpolate colors with perspective correction by default

...rather than with linear interpolation. Modern hardware should use
perspective-corrected interpolation for colors (as for texcoords).
glHint(GL_PERSPECTIVE_CORRECTION_HINT, mode) can be used to get
linear interpolation if mode = GL_FASTEST.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
6dceeb2eb804d708639d68a13a924d65f366458a 11-Mar-2009 Robert Ellison <papillo@vmware.com> i965: fix polygon face orientation when rendering to FBO

In the i965, the FBO coordinate system is inverted from the standard
OpenGL/Mesa coordinate system; that means that the viewport and the
polygon face orientation have to be inverted if rendering to a FBO.

The viewport was already being handled correctly; but polygon face
was not. This caused a conform failure when rendering to texture with
two-sided lighting enabled.

This fixes the problem in the i965 driver, and adds to the comment about
the gl_framebuffer "Name" field so that this isn't a surprise to other
driver writers.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
052c1d66a1ab1f2665870dc77dab28d20416cdf1 30-Jan-2009 Eric Anholt <eric@anholt.net> i965: Remove brw->attribs now that we can just always look in the GLcontext.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
d911e3e24fbfb5cd28cabb92f952775b7eb1d1d9 13-Jan-2009 Brian Paul <brianp@vmware.com> i965: fix indentation
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
ecadb51bbcb972a79f3ed79e65a7986b9396e757 18-Sep-2008 Brian Paul <brian.paul@tungstengraphics.com> mesa: added "main/" prefix to includes, remove some -I paths from Makefile.template
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
f75843a517bd188639e6866db2a7b04de3524e16 24-Aug-2008 Dave Airlie <airlied@linux.ie> Revert "Revert "Merge branch 'drm-gem'""

This reverts commit 7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a 24-Aug-2008 Dave Airlie <airlied@linux.ie> Revert "Merge branch 'drm-gem'"

This reverts commit 53675e5c05c0598b7ea206d5c27dbcae786a2c03.

Conflicts:

src/mesa/drivers/dri/i965/brw_wm_surface_state.c
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
d2796939f18815935c8fe1effb01fa9765d6c7d8 08-Aug-2008 Eric Anholt <eric@anholt.net> intel-gem: Update to new check_aperture API for classic mode.

To do this, I had to clean up some of 965 state upload stuff. We may end
up over-emitting state in the aperture overflow case, but that should be rare,
and I'd rather have the simplification of state management.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
008653ac55776d6b1c6d1627ad20937aa1c4dbda 17-Apr-2008 Dave Airlie <airlied@redhat.com> i965: initial attempt at fixing the aperture overflow

Makes state emission into a 2 phase, prepare sets things up and accounts
the size of all referenced buffer objects. The emit stage then actually
does the batchbuffer touching for emitting the objects.

There is an assert in dri_emit_reloc if a reloc occurs for a buffer
that hasn't been accounted yet.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
4813946d366a0d61e0be1dacec6d3077bc939b48 14-Feb-2008 Xiang, Haihao <haihao.xiang@intel.com> i965: use setup attributes as inputs when allocating registers
for WM payload. fix #10767
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
8e444fb9e2685e3eac42beb848b08e91dc20c88a 29-Jan-2008 Xiang, Haihao <haihao.xiang@intel.com> i965: new integrated graphics chipset support
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
4cca760a9b7fe120ed92257a6a6c4a3a6e929ba8 19-Dec-2007 Xiang, Haihao <haihao.xiang@intel.com> i965: allocate GRF registers before building subroutines,
it ensures there are sufficient registers for all subroutines.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
38bad7677e57d629eeffd4ef39a7fc254db12735 14-Dec-2007 Eric Anholt <eric@anholt.net> [965] Replace the state cache suballocator with direct dri_bufmgr use.

The user-space suballocator that was used avoided relocation computations by
using the general and surface state base registers and allocating those types
of buffers out of pools built on top of single buffer objects. It also
avoided calls into the buffer manager for these small state allocations, since
only one buffer object was being used.

However, the buffer allocation cost appears to be low, and with relocation
caching, computing relocations for buffers is essentially free. Additionally,
implementing the suballocator required a don't-fence-subdata flag to disable
waiting on buffer maps so that writing new data didn't block on rendering using
old data, and careful handling when mapping to update old data (which we need
to do for unavoidable relocations with FBOs). More importantly, when the
suballocator filled, it had no replacement algorithm and just threw out all
of the contents and forced them to be recomputed, which is a significant cost.

This is the first step, which just changes the buffer type, but doesn't yet
improve the hash table to not result in full recompute on overflow. Because
the buffers are all allocated out of the general buffer allocator, we can
no longer use the general/surface state bases to avoid relocations, and they
are set to 0 instead.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
125bd4cae51c6deaacd2e90f14931c2052f146ab 06-Dec-2007 Eric Anholt <eric@anholt.net> Revert "[965] Add missing flagging of new stage programs for updating stage state."

I had forgotten part of brw_state_cache.c that made this fix not relevant for
master (last_addr comparison and flagging based on cache id).

This reverts commit a4642f3d18bdaebaba31e5dee72fe5de9d890ffb.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
a4642f3d18bdaebaba31e5dee72fe5de9d890ffb 06-Dec-2007 Eric Anholt <eric@anholt.net> [965] Add missing flagging of new stage programs for updating stage state.

Otherwise, choosing a new program wouldn't necessarily update the state, and
and an old program could be executed, leading to various sorts of pretty
pictures or hangs.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
ae078e1a0abae58e325ed3ebcb1884867847826b 12-Sep-2007 Xiang, Haihao <haihao.xiang@intel.com> i965: revert commit 1a15b2169ba6cb100627eb525a20a00537cfb6f0,
and keep the instruction state unchanged after calling
brw_emit_tri_setup/brw_emit_line_setup when building setup
thread for SF_UNFILLED_TRIS.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
1a15b2169ba6cb100627eb525a20a00537cfb6f0 05-Sep-2007 Xiang, Haihao <haihao.xiang@intel.com> i965: only take non-varying attribute into account when
compiling sf_prog. fix bug#11378 (which is introduced by
commit d619cceea47dc3070ebb7f7ea4f8b6b31a672d38)
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
60179434d15989b81e2d4757f34033009184a678 30-Jul-2007 Zou Nan hai <nanhai.zou@intel.com> ARB sprite point support on i965
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c
9f344b3e7d6e23674dd4747faec253f103563b36 09-Aug-2006 Eric Anholt <anholt@FreeBSD.org> Add Intel i965G/Q DRI driver.

This driver comes from Tungsten Graphics, with a few further modifications by
Intel.
/external/mesa3d/src/mesa/drivers/dri/i965/brw_sf.c