7274538da7118790c0c1cbbffee5e8a8cc4d7462 |
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09-Jan-2012 |
Brian Paul <brianp@vmware.com> |
mesa: add _mesa_unpack_ubyte_rgba_row() function Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/format_unpack.h
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301fba54452c01673bb9f105fbc3e68a704ad18a |
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09-Jan-2012 |
Brian Paul <brianp@vmware.com> |
mesa: rename _mesa_unpack_int_rgba_row() to _mesa_unpack_uint_rgba_row() Since it returns uint values, not int. Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/format_unpack.h
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291e374ea5528abd084bf0e9996a81b2f2e65e10 |
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07-Jan-2012 |
Brian Paul <brianp@vmware.com> |
mesa: remove unused _mesa_unpack_uint_rgba_row() prototype
/external/mesa3d/src/mesa/main/format_unpack.h
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e34c9edcda9167c634fe8381bd039f1a65925d0a |
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04-Nov-2011 |
Eric Anholt <eric@anholt.net> |
mesa: Add support for unpacking 32-bit integer formats to int spans. This is the inverse operation to _mesa_pack_rgba_span_int. The 16-bit code isn't done because of lack of testing and not being sure how sign extension/clamping should be handled between, say, 16-bit int and 32-bit int or uint. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/format_unpack.h
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b832ac974f2b5a0f07ff9b7bb9338e8d6942eb74 |
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12-Oct-2011 |
Eric Anholt <eric@anholt.net> |
swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer. This also makes it handle 24/8 vs 8/24, fixing piglit depthstencil-default_fb-readpixels-24_8 on i965. While here, avoid incorrectly fast-pathing if packing->SwapBytes is set. v2: Move the unpack code to format_unpack.c, fix BUFFER_DEPTH typo v3: Fix signed/unsigned comparison. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/format_unpack.h
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ff27e058bc93338ef0dbe322ab4e588ea4bbec0d |
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12-Oct-2011 |
Eric Anholt <eric@anholt.net> |
swrast: Directly map the stencil buffer in read_stencil_pixels. This avoids going through the wrapper that has to rewrite the data for packed depth/stencil. This isn't done in _swrast_read_stencil_span because we don't want to map/unmap for each span. v2: Move the unpack code to format_unpack.c. v3: Fix signed/unsigned comparison. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/format_unpack.h
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730952aa12c257af25af0873e0b284f742fb485e |
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09-Sep-2011 |
Brian Paul <brianp@vmware.com> |
mesa: add new pixel format unpacking code This will be used instead of the texel fetch code to unpack images in various formats.
/external/mesa3d/src/mesa/main/format_unpack.h
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