History log of /external/mesa3d/src/mesa/main/format_unpack.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
7274538da7118790c0c1cbbffee5e8a8cc4d7462 09-Jan-2012 Brian Paul <brianp@vmware.com> mesa: add _mesa_unpack_ubyte_rgba_row() function

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/format_unpack.h
301fba54452c01673bb9f105fbc3e68a704ad18a 09-Jan-2012 Brian Paul <brianp@vmware.com> mesa: rename _mesa_unpack_int_rgba_row() to _mesa_unpack_uint_rgba_row()

Since it returns uint values, not int.

Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/main/format_unpack.h
291e374ea5528abd084bf0e9996a81b2f2e65e10 07-Jan-2012 Brian Paul <brianp@vmware.com> mesa: remove unused _mesa_unpack_uint_rgba_row() prototype
/external/mesa3d/src/mesa/main/format_unpack.h
e34c9edcda9167c634fe8381bd039f1a65925d0a 04-Nov-2011 Eric Anholt <eric@anholt.net> mesa: Add support for unpacking 32-bit integer formats to int spans.

This is the inverse operation to _mesa_pack_rgba_span_int. The 16-bit
code isn't done because of lack of testing and not being sure how sign
extension/clamping should be handled between, say, 16-bit int and
32-bit int or uint.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/main/format_unpack.h
b832ac974f2b5a0f07ff9b7bb9338e8d6942eb74 12-Oct-2011 Eric Anholt <eric@anholt.net> swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.

This also makes it handle 24/8 vs 8/24, fixing piglit
depthstencil-default_fb-readpixels-24_8 on i965. While here, avoid
incorrectly fast-pathing if packing->SwapBytes is set.

v2: Move the unpack code to format_unpack.c, fix BUFFER_DEPTH typo
v3: Fix signed/unsigned comparison.

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/format_unpack.h
ff27e058bc93338ef0dbe322ab4e588ea4bbec0d 12-Oct-2011 Eric Anholt <eric@anholt.net> swrast: Directly map the stencil buffer in read_stencil_pixels.

This avoids going through the wrapper that has to rewrite the data for
packed depth/stencil. This isn't done in _swrast_read_stencil_span
because we don't want to map/unmap for each span.

v2: Move the unpack code to format_unpack.c.
v3: Fix signed/unsigned comparison.

Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/main/format_unpack.h
730952aa12c257af25af0873e0b284f742fb485e 09-Sep-2011 Brian Paul <brianp@vmware.com> mesa: add new pixel format unpacking code

This will be used instead of the texel fetch code to unpack images
in various formats.
/external/mesa3d/src/mesa/main/format_unpack.h