5911d8731564e6bdadcb011b949dd6cde5b46f64 |
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07-Jan-2005 |
Keith Whitwell <keith@tungstengraphics.com> |
Use the 'to' vector to determine the loop count.
/external/mesa3d/src/mesa/math/m_copy_tmp.h
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9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
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05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_copy_tmp.h
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5e23af22f708a66695c0e44e599c26f02d8d4dcd |
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30-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Remove all traces of CULL_MASK_ACTIVE.
/external/mesa3d/src/mesa/math/m_copy_tmp.h
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79b2d13ae2280650070d5a0f157afecbfa02f9e6 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
- Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've been using it with the DRI for long enough without any issues and we need it to include the katmai functions. - Make katmai assembly work with the debug tests. - A few general cleanups.
/external/mesa3d/src/mesa/math/m_copy_tmp.h
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22144ab7552f0799bcfca506bf4ffa7f70a06649 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_copy_tmp.h
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08836341788a9f9d638d9dc8328510ccd18ddeb5 |
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03-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/math/m_copy_tmp.h
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cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 |
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26-Dec-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
/external/mesa3d/src/mesa/math/m_copy_tmp.h
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23caf20169ac38436ee9c13914f1d6aa7cf6bb5e |
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16-Nov-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_copy_tmp.h
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