4d53fb525db56d0695eaa5b91bd8f0cefbc25866 |
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18-Sep-2011 |
Brian Paul <brianp@vmware.com> |
mesa: move last bits of GLchan stuff into swrast This removes the last remnants of the GLchan datatype and associated macros out of core Mesa and into swrast.
/external/mesa3d/src/mesa/math/m_translate.h
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19f7db9c9cfa75f05bb92114bbca15cb3c668dc8 |
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03-Aug-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Reduce header file inclusion in m_translate.h. m_translate.h does not use any additional symbols added by config.h.
/external/mesa3d/src/mesa/math/m_translate.h
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c223c6b663cd5db39ba19c2be74b88cc3b8f53f3 |
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04-Jul-2007 |
Brian <brian.paul@tungstengraphics.com> |
Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
/external/mesa3d/src/mesa/math/m_translate.h
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7dfdf3a5b74d3498a98f71d18eb2e706f2fedd04 |
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13-Jun-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
Rename some functions/macros to better reflect their behaviour: 3F -> 3FN because integer types are normalized 4FC -> 3FN because we can normalize non-color attributes
/external/mesa3d/src/mesa/math/m_translate.h
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c87809c9ed3579cdbd145479a3e55e4058489bf7 |
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05-Apr-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
just some comments/docs
/external/mesa3d/src/mesa/math/m_translate.h
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12c037dbff3d5a812e31624645d577413cd54122 |
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20-Aug-2003 |
Keith Whitwell <keith@tungstengraphics.com> |
Use correct conversions when translating array colors.
/external/mesa3d/src/mesa/math/m_translate.h
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9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
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05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/math/m_translate.h
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22144ab7552f0799bcfca506bf4ffa7f70a06649 |
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12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/math/m_translate.h
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4eebc90a174722422daea6352d4e980bc81b4bb2 |
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20-Feb-2001 |
Keith Whitwell <keith@tungstengraphics.com> |
Added GLvector4chan type, removed lots of CHAN_TYPE ifdefs.
/external/mesa3d/src/mesa/math/m_translate.h
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74b493a5e61237de081a438e774e5d8139d4c6b7 |
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24-Jan-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
Lots of GLchan datatype changes. Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
/external/mesa3d/src/mesa/math/m_translate.h
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cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 |
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26-Dec-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
/external/mesa3d/src/mesa/math/m_translate.h
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5a9026c65d260dc185e072163999f5d810015108 |
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17-Nov-2000 |
Brian Paul <brian.paul@tungstengraphics.com> |
Minor header file changes to silence warnings. Added _mesa_enable_sw_extensions(), called by software-only drivers to enable all s/w-supported GL extensions.
/external/mesa3d/src/mesa/math/m_translate.h
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23caf20169ac38436ee9c13914f1d6aa7cf6bb5e |
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16-Nov-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Move the transform and lighting code to two new directories math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
/external/mesa3d/src/mesa/math/m_translate.h
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