36352bf5e38f45a70ee4f4fc132a38048d38206d |
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26-Mar-2015 |
mtklein <mtklein@chromium.org> |
C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
/external/skia/bench/ImageFilterCollapse.cpp
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24e06d5244ae96e440410e1d76e039983b2efac9 |
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18-Mar-2015 |
senorblanco <senorblanco@chromium.org> |
Remove uniqueID from all filter serialization. (This is essentially a revert of https://codereview.chromium.org/503833002/.) This was necessary back when SkPaint was flattened even for in-process use. Now that we only flatten SkPaint for cross-process use, there's no need to serialize UniqueIDs. Note: SkDropShadowImageFilter is being constructed with a croprect and UniqueID (of 0) in Blink. I've made the uniqueID param default to 0 temporarily, until this rolls in and Blink can be changed. (Blink can't be changed first, since unlike the other filters, there's no constructor that takes a cropRect but not a uniqueID.) BUG=skia: Review URL: https://codereview.chromium.org/1019493002
/external/skia/bench/ImageFilterCollapse.cpp
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c12b74dc413ef024b13e0ed478491c4b1bafe6b1 |
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26-Jan-2015 |
cwallez <cwallez@google.com> |
Collapse consecutive SkTableColorFilters BUG=skia:1366 For the added bench, the collapsing makes the bench take: - 70% of the time for CPU rendering of 3 consecutive matrix filters - almost no change in the GPU rendering of the matrix filters - 50% of the time for CPU and GPU rendering of 3 consecutive table filters Review URL: https://codereview.chromium.org/776673002
/external/skia/bench/ImageFilterCollapse.cpp
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