History log of /external/skia/src/opts/SkPMFloat_SSSE3.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
7792dbf7ea089b3bcb81792a3ecda8a6f8b421e7 03-Apr-2015 mtklein <mtklein@chromium.org> Code's more readable when SkPMFloat is an Sk4f.
#floats

BUG=skia:
BUG=skia:3592

Committed: https://skia.googlesource.com/skia/+/6b5dab889579f1cc9e1b5278f4ecdc4c63fe78c9

CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Arm64-Debug-Android-Trybot

Review URL: https://codereview.chromium.org/1061603002
/external/skia/src/opts/SkPMFloat_SSSE3.h
e758579d4f85f4615d62e87847dd3f8b38e3a6e2 03-Apr-2015 mtklein <mtklein@google.com> Revert of Code's more readable when SkPMFloat is an Sk4f. (patchset #3 id:40001 of https://codereview.chromium.org/1061603002/)

Reason for revert:
missed some neon code

Original issue's description:
> Code's more readable when SkPMFloat is an Sk4f.
> #floats
>
> BUG=skia:
> BUG=skia:3592
>
> Committed: https://skia.googlesource.com/skia/+/6b5dab889579f1cc9e1b5278f4ecdc4c63fe78c9

TBR=reed@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1056143004
/external/skia/src/opts/SkPMFloat_SSSE3.h
6b5dab889579f1cc9e1b5278f4ecdc4c63fe78c9 03-Apr-2015 mtklein <mtklein@chromium.org> Code's more readable when SkPMFloat is an Sk4f.
#floats

BUG=skia:
BUG=skia:3592

Review URL: https://codereview.chromium.org/1061603002
/external/skia/src/opts/SkPMFloat_SSSE3.h
3d626834b4b5ee2d6dda34da365dfe40520253aa 03-Apr-2015 mtklein <mtklein@chromium.org> New names for SkPMFloat methods.

BUG=skia:

Review URL: https://codereview.chromium.org/1055123002
/external/skia/src/opts/SkPMFloat_SSSE3.h
07342361a3cda94376230b37d9e863052449653c 02-Apr-2015 mtklein <mtklein@chromium.org> SkPMFloat: fewer internal this->isValid() assertions.

Each of these conversion functions now only asserts is output is valid.
For SkPMColor -> SkPMFloat, we assert isValid().
For SkPMFloat -> SkPMColor, we SkPMColorAssert.

#floats

BUG=skia:
BUG=skia:3592

Review URL: https://codereview.chromium.org/1055093002
/external/skia/src/opts/SkPMFloat_SSSE3.h
0340df5b3698aff1c9540fcdbc3dafd9d5ddb0b0 31-Mar-2015 mtklein <mtklein@chromium.org> back to Sk4f for SkPMColor
#floats

BUG=skia:
BUG=skia:3592

Review URL: https://codereview.chromium.org/1047823002
/external/skia/src/opts/SkPMFloat_SSSE3.h
c9adb05b64fa0bfadf9d1a782afcda470da68c9e 30-Mar-2015 mtklein <mtklein@chromium.org> Refactor Sk2x<T> + Sk4x<T> into SkNf<N,T> and SkNi<N,T>

The primary feature this delivers is SkNf and SkNd for arbitrary power-of-two N. Non-specialized types or types larger than 128 bits should now Just Work (and we can drop in a specialization to make them faster). Sk4s is now just a typedef for SkNf<4, SkScalar>; Sk4d is SkNf<4, double>, Sk2f SkNf<2, float>, etc.

This also makes implementing new specializations easier and more encapsulated. We're now using template specialization, which means the specialized versions don't have to leak out so much from SkNx_sse.h and SkNx_neon.h.

This design leaves us room to grow up, e.g to SkNf<8, SkScalar> == Sk8s, and to grown down too, to things like SkNi<8, uint16_t> == Sk8h.

To simplify things, I've stripped away most APIs (swizzles, casts, reinterpret_casts) that no one's using yet. I will happily add them back if they seem useful.

You shouldn't feel bad about using any of the typedef Sk4s, Sk4f, Sk4d, Sk2s, Sk2f, Sk2d, Sk4i, etc. Here's how you should feel:
- Sk4f, Sk4s, Sk2d: feel awesome
- Sk2f, Sk2s, Sk4d: feel pretty good

No public API changes.
TBR=reed@google.com

BUG=skia:3592

Review URL: https://codereview.chromium.org/1048593002
/external/skia/src/opts/SkPMFloat_SSSE3.h
3d4c4a5a9feff961c6ba70443fa40ea1ca0a503e 26-Mar-2015 mtklein <mtklein@chromium.org> SkPMFloat::trunc()

Add and test trunc(), which is what get() used to be before rounding.
Using trunc() is a ~40% speedup on our linear gradient bench.

#neon #floats
BUG=skia:3592
#n5
#n9
CQ_INCLUDE_TRYBOTS=client.skia.android:Test-Android-Nexus5-Adreno330-Arm7-Debug-Trybot;client.skia.android:Test-Android-Nexus9-TegraK1-Arm64-Release-Trybot

Review URL: https://codereview.chromium.org/1032243002
/external/skia/src/opts/SkPMFloat_SSSE3.h
15391ee4acaa092f52742f64968ad8046b74ca81 25-Mar-2015 mtklein <mtklein@chromium.org> Update 4-at-a-time APIs.

There is no reason to require the 4 SkPMFloats (registers) to be adjacent.
The only potential win in loads and stores comes from the SkPMColors being adjacent.

Makes no difference to existing bench.

BUG=skia:

Review URL: https://codereview.chromium.org/1035583002
/external/skia/src/opts/SkPMFloat_SSSE3.h
92d04da38f03dfabd8cd9a7244588a49be9a2f41 23-Mar-2015 mtklein <mtklein@chromium.org> Replace _mm_cvtps_epi32(x) with _mm_cvttps_epi32(_mm_add_ps(0.5f), x).

We don't have control over which way _mm_cvtps_epi32 rounds.

- This makes the SSE SkPMFloat rounding consistent with _neon and _none.
- Sk4f::cast<Sk4i>() is closer to (int)float's behavior. (Correct when >=0).

Add tests that would fail at head.

BUG=skia:

Review URL: https://codereview.chromium.org/1029163002
/external/skia/src/opts/SkPMFloat_SSSE3.h
f94fa7112f67af6fc5db19f86d8397307ba17105 18-Mar-2015 mtklein <mtklein@chromium.org> SkPMFloat: avoid loads and stores where possible.

A store/load pair like this is a redundant no-op:
store simd_register_a, memory_address
load memory_address, simd_register_a

Everyone seems to be good at removing those when using SSE, but GCC and Clang
are pretty terrible at this for NEON. We end up issuing both redundant
commands, usually to and from the stack. That's slow. Let's not do that.

This CL unions in the native SIMD register type into SkPMFloat, so that we can
assign to and from it directly, which is generating a lot better NEON code. On
my Nexus 5, the benchmarks improve from 36ns to 23ns.

SSE is just as fast either way, but I paralleled the NEON code for consistency.
It's a little terser. And because it needed the platform headers anyway, I
moved all includes into SkPMFloat.h, again only for consistency.

I'd union in Sk4f too to make its conversion methods a little clearer,
but MSVC won't let me (it has a copy constructor... they're apparently not up
to speed with C++11 unrestricted unions).

BUG=skia:

Review URL: https://codereview.chromium.org/1015083004
/external/skia/src/opts/SkPMFloat_SSSE3.h
91fd7371ec80724ec53aae8f2d5a6753499d8963 06-Mar-2015 mtklein <mtklein@chromium.org> SKPMFloat: we can beat the naive loops when clamping

Clamping 4 at a time is now about 15% faster than 1 at a time with SSSE3.
Clamping 4 at a time is now about 20% faster with SSE2,
and this applies to non-clamping too (we still just clamp there).

In all cases, 4 at a time is never worse than 1 at a time,
and not clamping is never slower than clamping.

Here's all the bench results, with the numbers for portable code as a fun point
of reference:

SSSE3:
maxrss loops min median mean max stddev samples config bench
10M 2291 4.66ns 4.66ns 4.66ns 4.68ns 0% ▆█▁▁▁▇▁▇▁▃ nonrendering SkPMFloat_get_1x
10M 2040 5.29ns 5.3ns 5.3ns 5.32ns 0% ▃▆▃▃▁▁▆▃▃█ nonrendering SkPMFloat_clamp_1x
10M 7175 4.62ns 4.62ns 4.62ns 4.63ns 0% ▁▄▃████▃▄▇ nonrendering SkPMFloat_get_4x
10M 5801 4.89ns 4.89ns 4.89ns 4.91ns 0% █▂▄▃▁▃▄█▁▁ nonrendering SkPMFloat_clamp_4x

SSE2:
maxrss loops min median mean max stddev samples config bench
10M 1601 6.02ns 6.05ns 6.04ns 6.08ns 0% █▅▄▅▄▂▁▂▂▂ nonrendering SkPMFloat_get_1x
10M 2918 6.05ns 6.06ns 6.05ns 6.06ns 0% ▂▇▁▇▇▁▇█▇▂ nonrendering SkPMFloat_clamp_1x
10M 3569 5.43ns 5.45ns 5.44ns 5.45ns 0% ▄█▂██▇▁▁▇▇ nonrendering SkPMFloat_get_4x
10M 4168 5.43ns 5.43ns 5.43ns 5.44ns 0% █▄▇▁▇▄▁▁▁▁ nonrendering SkPMFloat_clamp_4x

Portable:
maxrss loops min median mean max stddev samples config bench
10M 500 27.8ns 28.1ns 28ns 28.2ns 0% ▃█▆▃▇▃▆▁▇▂ nonrendering SkPMFloat_get_1x
10M 770 40.1ns 40.2ns 40.2ns 40.3ns 0% ▅▁▃▂▆▄█▂▅▂ nonrendering SkPMFloat_clamp_1x
10M 1269 28.4ns 28.8ns 29.1ns 32.7ns 4% ▂▂▂█▂▁▁▂▁▁ nonrendering SkPMFloat_get_4x
10M 1439 40.2ns 40.4ns 40.4ns 40.5ns 0% ▆▆▆█▁▆▅█▅▆ nonrendering SkPMFloat_clamp_4x

SkPMFloat_neon.h is still one big TODO as far as 4-at-a-time APIs go.

BUG=skia:

Review URL: https://codereview.chromium.org/982123002
/external/skia/src/opts/SkPMFloat_SSSE3.h
4e644f5d5020a6ec904734a3f521bfad173cb450 04-Mar-2015 mtklein <mtklein@chromium.org> Update SkPMFloat API a bit.

Instead of set(SkPMColor), add a constructor SkPMFloat(SkPMColor).
Replace setA(), setR(), etc. with a 4 float constructor.

And, promise to stick to SkPMColor order.

BUG=skia:

Review URL: https://codereview.chromium.org/977773002
/external/skia/src/opts/SkPMFloat_SSSE3.h
8c7ba092a68836c5db95c2a80b74d4f9cb475cc2 04-Mar-2015 mtklein <mtklein@chromium.org> Add SSSE3 implementation for SkPMFloat, with faster get() and set().

With SSSE3, we can use the Swiss Army Knife byte shuffler pshufb,
a.k.a. _mm_shuffle_epi8(), to jump directly between 32 and 128 bits.

In microbench isolation, this looks like an additional 10-15% speedup:

SkPMFloat_get: 2.35ns -> 1.98ns
SkPMFloat_clamp: 2.35ns -> 2.18ns

Before this CL, get() and clamp() were identical code. The _get benchmark improves because both set() and get() become faster; the _clamp benchmark shows the improvement from set() getting faster with clamp() staying the same.

BUG=skia:

Review URL: https://codereview.chromium.org/976493002
/external/skia/src/opts/SkPMFloat_SSSE3.h