54359294a7c9dc54802d512a5d891a35c1663392 |
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26-Mar-2015 |
caryclark <caryclark@google.com> |
cumulative pathops patch Replace the implicit curve intersection with a geometric curve intersection. The implicit intersection proved mathematically unstable and took a long time to zero in on an answer. Use pointers instead of indices to refer to parts of curves. Indices required awkward renumbering. Unify t and point values so that small intervals can be eliminated in one pass. Break cubics up front to eliminate loops and cusps. Make the Simplify and Op code more regular and eliminate arbitrary differences. Add a builder that takes an array of paths and operators. Delete unused code. BUG=skia:3588 R=reed@google.com Review URL: https://codereview.chromium.org/1037573004
/external/skia/tests/PathOpsTightBoundsTest.cpp
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0dc4dd6dda9a7912f696b46d9c02155ec1d1ba5f |
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24-Mar-2015 |
reed <reed@google.com> |
Revert of pathops version two (patchset #16 id:150001 of https://codereview.chromium.org/1002693002/) Reason for revert: ASAN investigation Original issue's description: > pathops version two > > R=reed@google.com > > marked 'no commit' to attempt to get trybots to run > > TBR=reed@google.com > > Committed: https://skia.googlesource.com/skia/+/ccec0f958ffc71a9986d236bc2eb335cb2111119 TBR=caryclark@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1029993002
/external/skia/tests/PathOpsTightBoundsTest.cpp
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ccec0f958ffc71a9986d236bc2eb335cb2111119 |
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24-Mar-2015 |
caryclark <caryclark@google.com> |
pathops version two R=reed@google.com marked 'no commit' to attempt to get trybots to run TBR=reed@google.com Review URL: https://codereview.chromium.org/1002693002
/external/skia/tests/PathOpsTightBoundsTest.cpp
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406654be7a930b484159f5bca107d3b11d8a9ede |
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04-Sep-2014 |
mtklein <mtklein@chromium.org> |
SkThreadPool ~~> SkTaskGroup SkTaskGroup is like SkThreadPool except the threads stay in one global pool. Each SkTaskGroup itself is tiny (4 bytes) and its wait() method applies only to tasks add()ed to that instance, not the whole thread pool. This means we don't need to bring up new thread pools when tests themselves want to use multithreading (e.g. pathops, quilt). We just create a new SkTaskGroup and wait for that to complete. This should be more efficient, and allow us to expand where we use threads to really latency sensitive places. E.g. we can probably now use these in nanobench for CPU .skp rendering. Now that all threads are sharing the same pool, I think we can remove most of the custom mechanism pathops tests use to control threading. They'll just ride on the global pool with all other tests now. This (temporarily?) removes the GPU multithreading feature from DM, which we don't use. On my desktop, DM runs a little faster (57s -> 55s) in Debug, and a lot faster in Release (36s -> 24s). The bots show speedups of similar proportions, cutting more than a minute off the N4/Release and Win7/Debug runtimes. BUG=skia: Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/531653002
/external/skia/tests/PathOpsTightBoundsTest.cpp
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2460bbdfbb1d55ef307c3189c661e65de1a7affb |
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03-Sep-2014 |
mtklein <mtklein@google.com> |
Revert of SkThreadPool ~~> SkTaskGroup (patchset #4 id:60001 of https://codereview.chromium.org/531653002/) Reason for revert: Leaks, leaks, leaks. Original issue's description: > SkThreadPool ~~> SkTaskGroup > > SkTaskGroup is like SkThreadPool except the threads stay in > one global pool. Each SkTaskGroup itself is tiny (4 bytes) > and its wait() method applies only to tasks add()ed to that > instance, not the whole thread pool. > > This means we don't need to bring up new thread pools when > tests themselves want to use multithreading (e.g. pathops, > quilt). We just create a new SkTaskGroup and wait for that > to complete. This should be more efficient, and allow us > to expand where we use threads to really latency sensitive > places. E.g. we can probably now use these in nanobench > for CPU .skp rendering. > > Now that all threads are sharing the same pool, I think we > can remove most of the custom mechanism pathops tests use > to control threading. They'll just ride on the global pool > with all other tests now. > > This (temporarily?) removes the GPU multithreading feature > from DM, which we don't use. > > On my desktop, DM runs a little faster (57s -> 55s) in > Debug, and a lot faster in Release (36s -> 24s). The bots > show speedups of similar proportions, cutting more than a > minute off the N4/Release and Win7/Debug runtimes. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/9c7207b5dc71dc5a96a2eb107d401133333d5b6f R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, reed@google.com, mtklein@chromium.org TBR=bsalomon@google.com, bungeman@google.com, caryclark@google.com, mtklein@chromium.org, reed@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: mtklein@google.com Review URL: https://codereview.chromium.org/533393002
/external/skia/tests/PathOpsTightBoundsTest.cpp
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9c7207b5dc71dc5a96a2eb107d401133333d5b6f |
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03-Sep-2014 |
mtklein <mtklein@chromium.org> |
SkThreadPool ~~> SkTaskGroup SkTaskGroup is like SkThreadPool except the threads stay in one global pool. Each SkTaskGroup itself is tiny (4 bytes) and its wait() method applies only to tasks add()ed to that instance, not the whole thread pool. This means we don't need to bring up new thread pools when tests themselves want to use multithreading (e.g. pathops, quilt). We just create a new SkTaskGroup and wait for that to complete. This should be more efficient, and allow us to expand where we use threads to really latency sensitive places. E.g. we can probably now use these in nanobench for CPU .skp rendering. Now that all threads are sharing the same pool, I think we can remove most of the custom mechanism pathops tests use to control threading. They'll just ride on the global pool with all other tests now. This (temporarily?) removes the GPU multithreading feature from DM, which we don't use. On my desktop, DM runs a little faster (57s -> 55s) in Debug, and a lot faster in Release (36s -> 24s). The bots show speedups of similar proportions, cutting more than a minute off the N4/Release and Win7/Debug runtimes. BUG=skia: R=caryclark@google.com, bsalomon@google.com, bungeman@google.com, mtklein@google.com, reed@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/531653002
/external/skia/tests/PathOpsTightBoundsTest.cpp
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a8d2ffb1c2e245ae06bdd1c20f34995ab8311cf6 |
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24-Jun-2014 |
caryclark <caryclark@google.com> |
add pathops tight bounds; conform path ops' gyp to unit tests Implement path tight bounds using path ops machinery. This is not as efficient as it could be; for instance, internally, it creates a path ops structure more suited to intersection. If this shows up as a performance bottleneck, it could be improved. Fix path ops gyp files, which have fallen out of sync with other tests. R=mtklein@google.com, bsalomon@google.com TBR=mtklein BUG=skia:1712 Author: caryclark@google.com Review URL: https://codereview.chromium.org/348343002
/external/skia/tests/PathOpsTightBoundsTest.cpp
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