Searched defs:GL_ATTACHED_SHADERS (Results 1 - 25 of 415) sorted by relevance

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/prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/5/platforms/android-8/arch-arm/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/6/platforms/android-5/arch-x86/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/6/platforms/android-8/arch-arm/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/6/platforms/android-8/arch-x86/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/GLES2/
H A Dgl2.h271 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/7/platforms/android-5/arch-arm/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/7/platforms/android-5/arch-x86/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/7/platforms/android-8/arch-arm/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/7/platforms/android-8/arch-x86/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/8/platforms/android-10/arch-arm/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/8/platforms/android-10/arch-mips/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/8/platforms/android-10/arch-x86/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/prebuilts/ndk/8/platforms/android-11/arch-arm/usr/include/GLES2/
H A Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro

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