Searched defs:color (Results 26 - 50 of 540) sorted by relevance

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/external/deqp/modules/egl/
H A DteglGLES1RenderUtil.cpp41 void clear (int x, int y, int width, int height, const tcu::Vec4& color) argument
45 glClearColor(color.x(), color.y(), color.z(), color.w());
63 void clear (int x, int y, int width, int height, const tcu::Vec4& color)
66 DE_UNREF(color);
H A DteglGLES2RenderUtil.cpp35 void clear (const glw::Functions& gl, int x, int y, int width, int height, const tcu::Vec4& color) argument
39 gl.clearColor(color.x(), color.y(), color.z(), color.w());
H A DteglVGRenderUtil.cpp41 void clear (int x, int y, int width, int height, const tcu::Vec4& color) argument
43 vgSetfv(VG_CLEAR_COLOR, 4, color.getPtr());
61 void clear (int x, int y, int width, int height, const tcu::Vec4& color)
64 DE_UNREF(color);
/external/javassist/sample/duplicate/
H A DBall.java8 private Color color; field in class:Ball
31 g.setColor(color);
41 public void changeColor(Color color) { argument
42 this.color = color;
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
H A DParticle.java56 * Particle color
58 public final ColorRGBA color = new ColorRGBA(0,0,0,0); field in class:Particle
/external/jmonkeyengine/engine/src/core/com/jme3/font/
H A DColorTags.java9 * Contains the color information tagged in a text string
29 * @return text without color tags
67 ColorRGBA color; field in class:ColorTags.Range
70 this.color = new ColorRGBA();
72 color.set(Integer.parseInt(colorStr.subSequence(0,2).toString(), 16) / 255f,
77 color.a = Integer.parseInt(colorStr.subSequence(6,8).toString(), 16) / 255f;
80 color.set(Integer.parseInt(Character.toString(colorStr.charAt(0)), 16) / 15f,
85 color.a = Integer.parseInt(Character.toString(colorStr.charAt(3)), 16) / 15f;
/external/linux-tools-perf/src/tools/perf/util/
H A Ddebug.c10 #include "color.h"
53 const char *color = PERF_COLOR_BLUE; local
60 color_fprintf(stdout, color, "\n. ... raw event: size %d bytes\n",
66 color_fprintf(stdout, color, " %04x: ", i);
69 color_fprintf(stdout, color, " %02x", raw_event[i]);
72 color_fprintf(stdout, color, " ");
74 color_fprintf(stdout, color, " ");
76 color_fprintf(stdout, color, "%c",
80 color_fprintf(stdout, color, "\n");
/external/mesa3d/src/gallium/drivers/r300/
H A Dr300_shader_semantics.h39 int color[ATTR_COLOR_COUNT]; member in struct:r300_shader_semantics
59 info->color[i] = ATTR_UNUSED;
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_clear.c49 const union pipe_color_union *color,
68 sp_tile_cache_clear(softpipe->cbuf_cache[i], color, 0);
48 softpipe_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) argument
/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_pipe_clear.c40 const union pipe_color_union *color,
64 util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
108 const union pipe_color_union *color,
121 ret = try_clear( svga, buffers, color, depth, stencil );
128 ret = try_clear( svga, buffers, color, depth, stencil );
38 try_clear(struct svga_context *svga, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) argument
107 svga_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) argument
/external/mesa3d/src/mesa/swrast/
H A Dswrast.h102 GLchan color[4]; /** integer color */ member in struct:__anon12831
/external/pdfium/core/src/fxge/skia/
H A Dfx_skia_device.h45 virtual FX_BOOL SetPixel(int x, int y, FX_DWORD color,
52 virtual FX_BOOL DrawCosmeticLine(FX_FIXFLOAT x1, FX_FIXFLOAT y1, FX_FIXFLOAT x2, FX_FIXFLOAT y2, FX_DWORD color, argument
62 virtual FX_BOOL SetDIBits(const CFX_DIBSource* pBitmap, FX_DWORD color, const FX_RECT* pSrcRect,
65 virtual FX_BOOL StretchDIBits(const CFX_DIBSource* pBitmap, FX_DWORD color, int dest_left, int dest_top,
69 virtual FX_BOOL StartDIBits(const CFX_DIBSource* pBitmap, int bitmap_alpha, FX_DWORD color,
76 CFX_FontCache* pCache, const CFX_AffineMatrix* pObject2Device, FX_FIXFLOAT font_size, FX_DWORD color,
79 virtual FX_BOOL RenderRasterizer(rasterizer_scanline_aa& rasterizer, FX_DWORD color, FX_BOOL bFullCover, FX_BOOL bGroupKnockout,
81 virtual FX_BOOL RenderRasterizerSkia(SkPath& skPath, const SkPaint& origPaint, SkIRect& rect, FX_DWORD color, FX_BOOL bFullCover, FX_BOOL bGroupKnockout,
/external/proguard/src/proguard/gui/splash/
H A DRectangleSprite.java33 private final VariableColor color; field in class:RectangleSprite
45 * @param color the variable color of the rectangle.
52 VariableColor color,
58 this(filled, color, x, y, width, height, new ConstantInt(0), new ConstantInt(0));
65 * @param color the variable color of the rectangle.
74 VariableColor color,
83 this.color = color;
51 RectangleSprite(boolean filled, VariableColor color, VariableInt x, VariableInt y, VariableInt width, VariableInt height) argument
73 RectangleSprite(boolean filled, VariableColor color, VariableInt x, VariableInt y, VariableInt width, VariableInt height, VariableInt arcWidth, VariableInt arcHeight) argument
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowColorDrawable.java15 public void __constructor__(int color) { argument
16 colorResourceId = color;
/external/robolectric/src/test/java/com/xtremelabs/robolectric/util/
H A DTestR.java15 public static class color { class in class:TestR
/external/skia/gm/
H A Dselftest.cpp19 SelfTestGM(const char name[], SkColor color) : argument
20 fName(name), fColor(color) {}
/external/skia/include/effects/
H A DSkModeColorFilter.h18 SkModeColorFilter(SkColor color, SkXfermode::Mode mode) { argument
19 fColor = color;
34 str->append("SkModeColorFilter: color: 0x");
/external/skia/src/gpu/
H A DGrDashLinePathRenderer.cpp35 GrColor color,
42 return GrDashingEffect::DrawDashLine(target, pipelineBuilder, color,
33 onDrawPath(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& stroke, bool useAA) argument
H A DGrGeometryProcessor.h16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and
17 * coverage into the fragment shader. Where this color and coverage come from is completely the
48 * use to provide color. If we are given an override color(ie the given overridecolor is NOT
49 * GrColor_ILLEGAL) then we must always emit that color(currently overrides are only supported
50 * via uniform, but with deferred Geometry we could use attributes). Otherwise, if our color is
51 * ignored then we should not emit a color. Lastly, if we don't have vertex colors then we must
52 * emit a color via uniform
54 * can upload a new color via attribute if needed.
56 static GrGPInput GetColorInputType(GrColor* color, GrColo argument
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/external/skia/tests/
H A DColorPrivTest.cpp8 const SkPMColor color = 0xA1B2C3D4; local
11 SkSplay(color, &ag, &rb);
14 ASSERT(SkUnsplay(ag << 8, rb << 8) == color);
16 const uint64_t agrb = SkSplay(color);
18 ASSERT(SkUnsplay(agrb<<8) == color);
/external/skia/tools/
H A Dskpmaker.cpp20 DEFINE_int32(blue, 128, "Value of blue color channel in image, 0-255.");
22 DEFINE_int32(green, 128, "Value of green color channel in image, 0-255.");
24 DEFINE_int32(red, 128, "Value of red color channel in image, 0-255.");
29 // a 'color' rectangle.
30 static void make_skp(SkScalar width, SkScalar height, SkScalar border, SkColor color, argument
39 paint.setColor(color);
78 SkColor color = SkColorSetRGB(FLAGS_red, FLAGS_green, FLAGS_blue); local
82 color, FLAGS_writePath[0]); local
/external/pdfium/fpdfsdk/src/javascript/
H A Dcolor.cpp12 #include "../../include/javascript/color.h"
27 /* -------------------------- color -------------------------- */
52 IMPLEMENT_JS_CLASS(CJS_Color,color)
54 color::color(CJS_Object* pJSObject): CJS_EmbedObj(pJSObject) function in class:color
70 color::~color(void)
74 void color::ConvertPWLColorToArray(const CPWL_Color& color, CJS_Array& array) argument
76 switch (color
101 ConvertArrayToPWLColor(CJS_Array& array, CPWL_Color& color) argument
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/external/clang/test/FixIt/
H A Dtypo.c20 enum Color color; member in struct:Window
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
H A DTextureBlenderAWT.java42 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) { argument
43 float[] pixelColor = new float[] { color[0], color[1], color[2], 1.0f };
76 * This method alters the material color in a way dependent on the type of
77 * the image. For example the color remains untouched if the texture is of
79 * material color and color defined for texture blending. If the type has 3
80 * or more color channels then the material color i
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H A DTextureBlenderDDS.java32 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) { argument

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