Searched defs:coords (Results 1 - 25 of 71) sorted by relevance

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/external/mesa3d/src/gallium/state_trackers/vega/
H A Dpath.h44 /* all coords are absolute, even if segment is relative */
45 const VGfloat *coords; member in struct:path_for_each_data
H A Dvgu.c44 const VGfloat *coords,
50 vg_float_to_datatype(path_datatype(p), common_data, coords, num_coords); local
59 VGfloat coords[4]; local
70 coords[0] = x0;
71 coords[1] = y0;
72 coords[2] = x1;
73 coords[3] = y1;
75 vgu_append_float_coords(path, cmds, 2, coords, 4);
86 VGfloat *coords; local
104 coords
41 vgu_append_float_coords(VGPath path, const VGubyte *cmds, VGint num_cmds, const VGfloat *coords, VGint num_coords) argument
138 VGfloat coords[5]; local
232 VGfloat coords[12]; local
267 VGfloat coords[40]; local
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/external/mesa3d/src/mesa/main/
H A Ddrawtex.c69 _mesa_DrawTexfv(const GLfloat *coords) argument
72 draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
86 _mesa_DrawTexiv(const GLint *coords) argument
89 draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
90 (GLfloat) coords[
104 _mesa_DrawTexsv(const GLshort *coords) argument
126 _mesa_DrawTexxv(const GLfixed *coords) argument
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/external/freetype/include/
H A Dftmm.h165 /* coords :: The design coordinates for this style. */
172 FT_Fixed* coords; member in struct:FT_Var_Named_Style_
288 /* coords :: An array of design coordinates. */
296 FT_Long* coords );
317 /* coords :: An array of design coordinates. */
325 FT_Fixed* coords );
346 /* coords :: The design coordinates array (each element must be */
355 FT_Fixed* coords );
369 FT_Fixed* coords );
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
H A DMidpointDisplacementHeightMap.java159 * Will fill the value at (coords[0]+stepSize/2, coords[1]+stepSize/2) with
160 * the average from the corners of the square with topleft corner at (coords[0],coords[1])
163 * @param coords an int array of lenght 2 with the x coord in position 0
169 protected int[] doSquareStep(float[][] tempBuffer, int[] coords, int stepSize, float offsetRange, Random random) { argument
171 int x = coords[0];
172 int y = coords[1];
178 float offset = getOffset(random, offsetRange, coords, cornerAverage);
195 * @param coords
201 doDiamondStep(float[][] tempBuffer, int[] coords, int stepSize, float offsetRange, Random random) argument
246 getOffset(Random random, float offsetRange, int[] coords, float average) argument
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/external/pdfium/third_party/freetype/include/
H A Dftmm.h165 /* coords :: The design coordinates for this style. */
172 FT_Fixed* coords; member in struct:FT_Var_Named_Style_
286 /* coords :: An array of design coordinates. */
294 FT_Long* coords );
313 /* coords :: An array of design coordinates. */
321 FT_Fixed* coords );
340 /* coords :: The design coordinates array (each element must be */
349 FT_Fixed* coords );
363 FT_Fixed* coords );
/external/deqp/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
59 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); }
60 inline void evalReturnDynamic (ShaderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,2) : c.coords.swizzle(3,2,1); }
145 const char* coords = isVertex ? "a_coords" : "v_coords"; local
151 params["COORDS"] = coords;
159 case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords
201 const char* coords = isVertex ? "a_coords" : "v_coords"; local
247 const char* coords = isVertex ? "a_coords" : "v_coords"; local
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H A Des3fReadPixelsTests.cpp154 const float coords[] = local
171 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_llvm_sample.c175 const LLVMValueRef *coords,
190 num_coords, coords,
170 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base, struct gallivm_state *gallivm, struct lp_type type, unsigned unit, unsigned num_coords, const LLVMValueRef *coords, const struct lp_derivatives *derivs, LLVMValueRef lod_bias, LLVMValueRef explicit_lod, LLVMValueRef *texel) argument
/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_tex_sample.c180 const LLVMValueRef *coords,
191 lp_build_sample_nop(gallivm, type, num_coords, coords, texel);
200 num_coords, coords,
175 lp_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base, struct gallivm_state *gallivm, struct lp_type type, unsigned unit, unsigned num_coords, const LLVMValueRef *coords, const struct lp_derivatives *derivs, LLVMValueRef lod_bias, LLVMValueRef explicit_lod, LLVMValueRef *texel) argument
/external/skia/src/gpu/gl/
H A DGrGLPath.cpp83 GrGLfloat coords[]) {
85 coords[i * 2] = SkScalarToFloat(points[first_point + i].fX);
86 coords[i * 2 + 1] = SkScalarToFloat(points[first_point + i].fY);
127 GrGLfloat coords[6]; local
131 points_to_coords(points, 0, 1, coords);
135 points_to_coords(points, 1, 1, coords);
139 points_to_coords(points, 1, 2, coords);
140 coords[4] = SkScalarToFloat(iter.conicWeight());
144 points_to_coords(points, 1, 2, coords);
148 points_to_coords(points, 1, 3, coords);
82 points_to_coords(const SkPoint points[], size_t first_point, size_t amount, GrGLfloat coords[]) argument
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/external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/ui/
H A DLayoutManager.java96 PointF coords = widget.getElementCoordinates(elementHeight,
99 //RectF widgetRect = new RectF(coords.x, coords.y, coords.x + elementWidth, coords.y + elementHeight);
131 Widget.getAnchorCoordinates(coords.x, coords.y, elementWidth,
160 protected void drawAnchor(Canvas canvas, PointF coords) { argument
162 canvas.drawRect(coords.x-anchorSize, coords
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/external/deqp/modules/gles2/functional/
H A Des2fReadPixelsTests.cpp101 const float coords[] = local
118 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));
H A Des2fShaderReturnTests.cpp63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
64 inline void evalReturnNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,2,1); }
65 inline void evalReturnDynamic (ShaderEvalContext& c) { c.color.xyz() = (c.coords.x()+c.coords.y() >= 0.0f) ? c.coords.swizzle(0,1,2) : c.coords.swizzle(3,2,1); }
171 const char* coords = isVertex ? "a_coords" : "v_coords"; local
178 params["COORDS"] = coords;
186 case RETURNMODE_DYNAMIC: params["RETURNCOND"] = string(coords) + ".x+" + coords
226 const char* coords = isVertex ? "a_coords" : "v_coords"; local
271 const char* coords = isVertex ? "a_coords" : "v_coords"; local
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/external/eigen/bench/
H A Dsparse_setter.cpp47 EIGEN_DONT_INLINE Scalar* setinnerrand_eigen(const Coordinates& coords, const Values& vals);
48 EIGEN_DONT_INLINE Scalar* setrand_eigen_dynamic(const Coordinates& coords, const Values& vals);
49 EIGEN_DONT_INLINE Scalar* setrand_eigen_compact(const Coordinates& coords, const Values& vals);
50 EIGEN_DONT_INLINE Scalar* setrand_eigen_sumeq(const Coordinates& coords, const Values& vals);
51 EIGEN_DONT_INLINE Scalar* setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals);
52 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_dense(const Coordinates& coords, const Values& vals);
53 EIGEN_DONT_INLINE Scalar* setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals);
54 EIGEN_DONT_INLINE Scalar* setrand_scipy(const Coordinates& coords, const Values& vals);
55 EIGEN_DONT_INLINE Scalar* setrand_ublas_mapped(const Coordinates& coords, const Values& vals);
56 EIGEN_DONT_INLINE Scalar* setrand_ublas_coord(const Coordinates& coords, cons
68 Coordinates coords; local
194 setinnerrand_eigen(const Coordinates& coords, const Values& vals) argument
208 setrand_eigen_dynamic(const Coordinates& coords, const Values& vals) argument
222 setrand_eigen_sumeq(const Coordinates& coords, const Values& vals) argument
241 setrand_eigen_compact(const Coordinates& coords, const Values& vals) argument
255 setrand_eigen_gnu_hash(const Coordinates& coords, const Values& vals) argument
271 setrand_eigen_google_dense(const Coordinates& coords, const Values& vals) argument
284 setrand_eigen_google_sparse(const Coordinates& coords, const Values& vals) argument
405 setrand_scipy(const Coordinates& coords, const Values& vals) argument
425 setrand_ublas_mapped(const Coordinates& coords, const Values& vals) argument
464 setrand_ublas_genvec(const Coordinates& coords, const Values& vals) argument
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/external/skia/gm/
H A Ddcshader.cpp72 const TransformedCoordsArray& coords,
75 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str());
68 emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) argument
/external/skia/src/gpu/
H A DGrRectBatch.cpp18 have explicit local coords and sometimes not. We *could* always provide explicit local coords
25 The vertex attrib order is always pos, color, [local coords].
83 // Go to device coords to allow batching across matrix changes
87 // generate vertex local coords
141 SkPoint* coords = GrTCast<SkPoint*>(offset + kLocalOffset); variable
142 coords->setRectFan(geom.fLocalRect.fLeft, geom.fLocalRect.fTop,
146 geom.fLocalMatrix.mapPointsWithStride(coords, vertexStride, kVerticesPerQuad);
/external/skia/src/gpu/effects/
H A DGrBicubicEffect.cpp58 const TransformedCoordsArray& coords,
83 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
95 // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
54 emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& effect, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) argument
H A DGrConvolutionEffect.cpp58 const TransformedCoordsArray& coords,
73 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
54 emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) argument
H A DGrTextureDomain.cpp195 const TransformedCoordsArray& coords,
201 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
304 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoordSet; local
310 coords);
191 emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& fp, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) argument
/external/skia/src/gpu/gl/builders/
H A DGrGLFragmentShaderBuilder.cpp140 const GrGLProcessor::TransformedCoordsArray& coords, int index) {
141 if (kVec3f_GrSLType != coords[index].getType()) {
142 SkASSERT(kVec2f_GrSLType == coords[index].getType());
143 return coords[index].getName();
151 coords2D.c_str(), coords[index].c_str(), coords[index].c_str());
139 ensureFSCoords2D( const GrGLProcessor::TransformedCoordsArray& coords, int index) argument
/external/deqp/modules/gles2/accuracy/
H A Des2aVaryingInterpolationTests.cpp63 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) argument
68 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) };
69 Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[
213 float coords[] = local
263 renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wCoord, scale, bias); local
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/external/deqp/modules/gles3/accuracy/
H A Des3aVaryingInterpolationTests.cpp66 static void renderReference (const SurfaceAccess& dst, const float coords[4*3], const Vec4& wCoord, const Vec3& scale, const Vec3& bias) argument
71 Vec3 triR[2] = { Vec3(coords[0*3+0], coords[1*3+0], coords[2*3+0]), Vec3(coords[3*3+0], coords[2*3+0], coords[1*3+0]) };
72 Vec3 triG[2] = { Vec3(coords[0*3+1], coords[1*3+1], coords[
220 float coords[] = local
270 renderReference(SurfaceAccess(reference, m_context.getRenderTarget().getPixelFormat()), coords, wCoord, scale, bias); local
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/external/deqp/modules/glshared/
H A DglsShaderRenderCase.hpp154 tcu::Vec4 coords; member in class:deqp::gls::ShaderEvalContext
167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
177 inline void evalCoordsPassthroughX (ShaderEvalContext& c) { c.color.x() = c.coords.x(); }
178 inline void evalCoordsPassthroughXY (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1); }
179 inline void evalCoordsPassthroughXYZ (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
180 inline void evalCoordsPassthrough (ShaderEvalContext& c) { c.color = c.coords; }
181 inline void evalCoordsSwizzleWZYX (ShaderEvalContext& c) { c.color = c.coords.swizzle(3,2,1,0); }
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_tgsi_aos.c364 LLVMValueRef coords; local
376 coords = lp_build_emit_fetch( &bld->bld_base, inst, 0 , LP_CHAN_ALL);
384 ddx = lp_build_ddx( &bld->bld_base.base, coords );
385 ddy = lp_build_ddy( &bld->bld_base.base, coords );
397 coords, derivs,

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