/external/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_state_fpc.c | 35 static void update_hw_constants(struct i915_context *i915) argument 37 i915->hardware_dirty |= I915_HW_CONSTANTS; 50 static void update_fs(struct i915_context *i915) argument 52 i915->hardware_dirty |= I915_HW_PROGRAM;
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H A D | i915_flush.c | 44 struct i915_context *i915 = i915_context(pipe); local 49 if (!fence && i915->batch && (i915->batch->map == i915->batch->ptr)) { 60 void i915_init_flush_functions( struct i915_context *i915 ) 62 i915->base.flush = i915_flush_pipe; 69 void i915_flush(struct i915_context *i915, struct pipe_fence_handle **fence) argument 71 struct i915_winsys_batchbuffer *batch = i915->batch; 74 i915->vbo_flushed = 1; 75 i915 [all...] |
H A D | i915_context.c | 54 struct i915_context *i915 = i915_context(pipe); local 55 struct draw_context *draw = i915->draw; 62 i915->dirty &= ~I915_NEW_VS_CONSTANTS; 64 if (i915->dirty) 65 i915_update_derived(i915); 71 mapped_indices = i915->index_buffer.user_buffer; 73 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data; 75 (ubyte *) mapped_indices + i915->index_buffer.offset, 76 i915->index_buffer.index_size); 79 if (i915 116 struct i915_context *i915 = i915_context(pipe); local 144 struct i915_context *i915; local [all...] |
H A D | i915_query.c | 78 i915_init_query_functions(struct i915_context *i915) argument 80 i915->base.create_query = i915_create_query; 81 i915->base.destroy_query = i915_destroy_query; 82 i915->base.begin_query = i915_begin_query; 83 i915->base.end_query = i915_end_query; 84 i915->base.get_query_result = i915_get_query_result;
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H A D | i915_state_derived.c | 57 static void calculate_vertex_layout(struct i915_context *i915) argument 59 const struct i915_fragment_shader *fs = i915->fs; 60 const enum interp_mode colorInterp = i915->rasterizer->color_interp; 108 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0); 125 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0); 132 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1); 139 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0); 149 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]); 166 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FACE, 0); 174 if (memcmp(&i915 208 i915_update_derived(struct i915_context *i915) argument [all...] |
H A D | i915_blit.c | 36 i915_fill_blit(struct i915_context *i915, argument 52 if(!i915_winsys_validate_buffers(i915->batch, &dst_buffer, 1)) { 54 assert(i915_winsys_validate_buffers(i915->batch, &dst_buffer, 1)); 85 i915_set_flush_dirty(i915, I915_FLUSH_CACHE); 89 i915_copy_blit(struct i915_context *i915, argument 113 if(!i915_winsys_validate_buffers(i915->batch, buffers, 2)) { 115 assert(i915_winsys_validate_buffers(i915->batch, buffers, 2)); 159 i915_set_flush_dirty(i915, I915_FLUSH_CACHE);
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H A D | i915_clear.c | 49 struct i915_context *i915 = i915_context(pipe); local 62 struct pipe_surface *cbuf = i915->framebuffer.cbufs[0]; 77 if (i915->current.target_fixup_format) 87 struct pipe_surface *zbuf = i915->framebuffer.zsbuf; 108 struct pipe_surface *zbuf = i915->framebuffer.zsbuf; 122 if (i915->hardware_dirty) 123 i915_emit_hardware_state(i915); 128 i915_emit_hardware_state(i915); 129 i915->vbo_flushed = 1; 173 if (i915 233 struct i915_context *i915 = i915_context(pipe); local [all...] |
H A D | i915_prim_emit.c | 48 struct i915_context *i915; member in struct:setup_stage 63 * Extract the needed fields from vertex_header and emit i915 dwords. 69 emit_hw_vertex( struct i915_context *i915, argument 72 const struct vertex_info *vinfo = &i915->current.vertex_info; 76 assert(!i915->dirty); 133 struct i915_context *i915 = setup_stage(stage)->i915; local 137 if (i915->dirty) 138 i915_update_derived( i915 ); 140 if (i915 [all...] |
H A D | i915_resource_buffer.c | 70 struct i915_context *i915 = i915_context(pipe); local 71 struct pipe_transfer *transfer = util_slab_alloc(&i915->transfer_pool); 91 struct i915_context *i915 = i915_context(pipe); local 92 util_slab_free(&i915->transfer_pool, transfer);
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H A D | i915_state_immediate.c | 42 static INLINE void set_immediate(struct i915_context *i915, argument 46 if (i915->current.immediate[offset] == state) 49 i915->current.immediate[offset] = state; 50 i915->immediate_dirty |= 1 << offset; 51 i915->hardware_dirty |= I915_HW_IMMEDIATE; 59 static void upload_S0S1(struct i915_context *i915) argument 65 LIS0 = i915->vbo_offset; 68 if (i915->dirty & I915_NEW_VBO) { 69 i915->immediate_dirty |= 1 << I915_IMMEDIATE_S0; 70 i915 97 upload_S2S4(struct i915_context *i915) argument 125 upload_S5(struct i915_context *i915) argument 160 upload_S6(struct i915_context *i915) argument 190 upload_S7(struct i915_context *i915) argument 221 update_immediate(struct i915_context *i915) argument [all...] |
H A D | i915_state_sampler.c | 61 static void update_map(struct i915_context *i915, 75 * Compute i915 texture sampling state. 82 static void update_sampler(struct i915_context *i915, argument 123 if (i915->conformance_mode > 0) { 144 static void update_samplers(struct i915_context *i915) argument 148 i915->current.sampler_enable_nr = 0; 149 i915->current.sampler_enable_flags = 0x0; 151 for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers; 155 if (i915 294 update_map(struct i915_context *i915, uint unit, const struct i915_texture *tex, const struct i915_sampler_state *sampler, const struct pipe_sampler_view* view, uint state[2]) argument 344 update_maps(struct i915_context *i915) argument [all...] |
H A D | i915_state_dynamic.c | 39 * i915 indirect state mechanism. 49 static INLINE void set_dynamic(struct i915_context *i915, argument 53 if (i915->current.dynamic[offset] == state) 56 i915->current.dynamic[offset] = state; 57 i915->dynamic_dirty |= 1 << offset; 58 i915->hardware_dirty |= I915_HW_DYNAMIC; 63 static INLINE void set_dynamic_array(struct i915_context *i915, argument 70 if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4)) 74 i915->current.dynamic[offset + i] = src[i]; 75 i915 86 upload_MODES4(struct i915_context *i915) argument 111 upload_BFO(struct i915_context *i915) argument 134 upload_BLENDCOLOR(struct i915_context *i915) argument 165 upload_IAB(struct i915_context *i915) argument 182 upload_DEPTHSCALE(struct i915_context *i915) argument 207 upload_STIPPLE(struct i915_context *i915) argument 267 upload_SCISSOR_RECT(struct i915_context *i915) argument 306 update_dynamic(struct i915_context *i915) argument [all...] |
H A D | i915_state_static.c | 95 static void update_framebuffer(struct i915_context *i915) argument 97 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0]; 98 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; 107 i915->current.cbuf_bo = tex->buffer; 108 i915->current.cbuf_flags = BUF_3D_ID_COLOR_BACK | 117 i915->current.cbuf_bo = NULL; 120 i915->static_dirty |= I915_DST_BUF_COLOR; 132 i915->current.depth_bo = tex->buffer; 133 i915->current.depth_flags = BUF_3D_ID_DEPTH | 137 i915 198 update_dst_buf_vars(struct i915_context *i915) argument [all...] |
H A D | i915_debug.c | 939 i915_dump_dirty(struct i915_context *i915, const char *func) argument 967 if (i915->dirty & l[i].dirty) 973 i915_dump_hardware_dirty(struct i915_context *i915, const char *func) argument 993 if (i915->hardware_dirty & l[i].dirty)
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H A D | i915_prim_vbuf.c | 58 * Primitive renderer for i915. 63 struct i915_context *i915; member in struct:i915_vbuf_render 109 * hw_offset to i915->vbo_offset and vbo to i915->vbo. 118 struct i915_context *i915 = i915_render->i915; local 120 if (i915->vbo != i915_render->vbo || 121 i915->vbo_offset != i915_render->vbo_hw_offset) { 122 i915->vbo = i915_render->vbo; 123 i915 139 struct i915_context *i915 = i915_render->i915; local 158 struct i915_context *i915 = i915_render->i915; local 180 struct i915_context *i915 = i915_render->i915; local 266 struct i915_context *i915 = i915_render->i915; local 284 struct i915_context *i915 = i915_render->i915; local 388 struct i915_context *i915 = i915_render->i915; local 453 struct i915_context *i915 = i915_render->i915; local 500 struct i915_context *i915 = i915_render->i915; local 552 struct i915_context *i915 = i915_render->i915; local 619 struct i915_context *i915 = i915_render->i915; local 683 struct i915_context *i915 = i915_render->i915; local 699 i915_vbuf_render_create(struct i915_context *i915) argument 756 i915_draw_vbuf_stage(struct i915_context *i915) argument [all...] |
H A D | i915_surface.c | 53 struct i915_context *i915 = i915_context(pipe); local 62 if (!util_blitter_is_copy_supported(i915->blitter, dst, src, 69 util_blitter_save_blend(i915->blitter, (void *)i915->blend); 70 util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil); 71 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref); 72 util_blitter_save_rasterizer(i915->blitter, (void *)i915 100 struct i915_context *i915 = i915_context(pipe); local 132 struct i915_context *i915 = i915_context(pipe); local 317 i915_init_surface_functions(struct i915_context *i915) argument [all...] |
H A D | i915_fpc_translate.c | 436 * \param opcode the i915 opcode 483 * Translate TGSI instruction to i915 instruction. 1200 * Translate TGSI fragment shader into i915 hardware instructions. 1217 i915_init_compile(struct i915_context *i915, argument 1264 i915_fini_compile(struct i915_context *i915, struct i915_fp_compile *p) argument 1360 i915_translate_fragment_program( struct i915_context *i915, argument 1379 p = i915_init_compile(i915, fs); 1385 i915_fini_compile(i915, p);
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H A D | i915_state_emit.c | 53 validate_flush(struct i915_context *i915, unsigned *batch_space) argument 55 *batch_space = i915->flush_dirty ? 1 : 0; 59 emit_flush(struct i915_context *i915) argument 67 if (i915->flush_dirty & I915_FLUSH_CACHE) 69 else if (i915->flush_dirty & I915_PIPELINE_FLUSH) 110 emit_invariant(struct i915_context *i915) argument 112 i915_winsys_batchbuffer_write(i915->batch, invariant_state, 117 validate_immediate(struct i915_context *i915, unsigned *batch_space) argument 123 i915->immediate_dirty; 125 if (i915 132 emit_immediate(struct i915_context *i915) argument 178 validate_dynamic(struct i915_context *i915, unsigned *batch_space) argument 184 emit_dynamic(struct i915_context *i915) argument 194 validate_static(struct i915_context *i915, unsigned *batch_space) argument 218 emit_static(struct i915_context *i915) argument 245 validate_map(struct i915_context *i915, unsigned *batch_space) argument 263 emit_map(struct i915_context *i915) argument 290 validate_sampler(struct i915_context *i915, unsigned *batch_space) argument 297 emit_sampler(struct i915_context *i915) argument 330 additional_constants(struct i915_context *i915) argument 346 validate_constants(struct i915_context *i915, unsigned *batch_space) argument 356 emit_constants(struct i915_context *i915) argument 406 validate_program(struct i915_context *i915, unsigned *batch_space) argument 422 emit_instruction(struct i915_context *i915, int op, int dst_mask, int dst_reg, int src0_reg, int src1_reg, int src2_reg) argument 441 emit_srgb_fixup(struct i915_context *i915, uint *program) argument 467 emit_program(struct i915_context *i915) argument 518 emit_draw_rect(struct i915_context *i915) argument 530 i915_validate_state(struct i915_context *i915, unsigned *batch_space) argument [all...] |
H A D | i915_resource_texture.c | 292 * Cube layout used on i915 and for non-compressed textures on i945. 327 * i915 layout functions 398 * remarkable how wasteful of memory the i915 texture layouts 721 struct i915_context *i915 = i915_context(pipe); local 723 struct i915_transfer *transfer = util_slab_alloc(&i915->texture_transfer_pool); 741 if (i915->blitter && 742 util_blitter_is_copy_supported(i915->blitter, resource, resource, 765 struct i915_context *i915 = i915_context(pipe); local 781 util_slab_free(&i915->texture_transfer_pool, itransfer);
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H A D | i915_state.c | 45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The 179 struct i915_context *i915 = i915_context(pipe); local 181 if (i915->blend == blend) 184 i915->blend = (struct i915_blend_state*)blend; 186 i915->dirty |= I915_NEW_BLEND; 198 struct i915_context *i915 = i915_context(pipe); local 203 i915->blend_color = *blend_color; 205 i915->dirty |= I915_NEW_BLEND; 211 struct i915_context *i915 = i915_context(pipe); local 213 i915 297 struct i915_context *i915 = i915_context(pipe); local 310 struct i915_context *i915 = i915_context(pipe); local 338 struct i915_context *i915 = i915_context(pipe); local 367 i915_prepare_vertex_sampling(struct i915_context *i915) argument 420 i915_cleanup_vertex_sampling(struct i915_context *i915) argument 530 struct i915_context *i915 = i915_context(pipe); local 550 struct i915_context *i915 = i915_context(pipe); local 568 struct i915_context *i915 = i915_context(pipe); local 587 struct i915_context *i915 = i915_context(pipe); local 600 struct i915_context *i915 = i915_context(pipe); local 639 struct i915_context *i915 = i915_context(pipe); local 647 struct i915_context *i915 = i915_context(pipe); local 662 struct i915_context *i915 = i915_context(pipe); local 672 struct i915_context *i915 = i915_context(pipe); local 729 struct i915_context *i915 = i915_context(pipe); local 749 struct i915_context *i915 = i915_context(pipe); local 777 struct i915_context *i915 = i915_context(pipe); local 834 struct i915_context *i915 = i915_context(pipe); local 854 struct i915_context *i915 = i915_context(pipe); local 871 struct i915_context *i915 = i915_context(pipe); local 953 struct i915_context *i915 = i915_context(pipe); local 978 struct i915_context *i915 = i915_context(pipe); local 1024 struct i915_context *i915 = i915_context(pipe); local 1048 struct i915_context *i915 = i915_context(pipe); local [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | i915_context.c | 155 struct i915_context *i915 = rzalloc(NULL, struct i915_context); local 156 struct intel_context *intel = &i915->intel; 159 if (!i915) { 164 i915InitVtbl(i915); 251 /* i915 stores all values in single-precision floats. Values aren't set 290 i915InitState(i915);
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H A D | i915_texstate.c | 105 /* The i915 (and related graphics cores) do not support GL_CLAMP. The 138 struct i915_context *i915 = i915_context(ctx); local 144 GLuint *state = i915->state.Tex[unit], format, pitch; 153 if (i915->state.tex_buffer[unit] != NULL) { 154 drm_intel_bo_unreference(i915->state.tex_buffer[unit]); 155 i915->state.tex_buffer[unit] = NULL; 167 i915->state.tex_buffer[unit] = intelObj->mt->region->bo; 168 i915->state.tex_offset[unit] = intelObj->mt->offset; 381 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), true); 385 I915_STATECHANGE(i915, I915_UPLOAD_TE 421 struct i915_context *i915 = i915_context(&intel->ctx); local [all...] |
H A D | i915_vtbl.c | 56 struct i915_context *i915 = i915_context(&intel->ctx); local 58 i915ValidateFragmentProgram(i915); 71 struct i915_context *i915 = i915_context(&intel->ctx); local 72 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1]; 88 i915->intel.reduced_primitive = rprim; 90 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) { 93 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); 94 i915->state.Stipple[I915_STPREG_ST1] = st1; 105 struct i915_context *i915 = i915_context(&intel->ctx); local 106 int lis2 = i915 292 struct i915_context *i915 = i915_context(&intel->ctx); local 511 struct i915_context *i915 = i915_context(&intel->ctx); local 580 struct i915_context *i915 = i915_context(&intel->ctx); local 690 i915_update_color_write_enable(struct i915_context *i915, bool enable) argument 716 struct i915_context *i915 = (struct i915_context *)intel; local 827 struct i915_context *i915 = i915_context(&intel->ctx); local 844 struct i915_context *i915 = i915_context(&intel->ctx); local 869 i915InitVtbl(struct i915_context *i915) argument [all...] |
H A D | i915_fragprog.c | 1174 struct i915_context *i915 = I915_CONTEXT(p->ctx); local 1182 i915_init_program(i915, p); 1214 struct i915_context *i915 = I915_CONTEXT(ctx); local 1217 if (i915->current_program == p) 1220 if (i915->current_program) { 1221 i915->current_program->on_hardware = 0; 1222 i915->current_program->params_uptodate = 0; 1225 i915->current_program = p; 1265 struct i915_context *i915 = I915_CONTEXT(ctx); local 1268 if (i915 1317 struct i915_context *i915 = i915_context(&intel->ctx); local 1337 i915ValidateFragmentProgram(struct i915_context *i915) argument [all...] |
H A D | i915_program.c | 460 i915_init_program(struct i915_context *i915, struct i915_fragment_program *p) argument 462 struct gl_context *ctx = &i915->intel.ctx; 538 i915_upload_program(struct i915_context *i915, argument 549 if (i915->state.ProgramSize != (program_size + decl_size) || 550 memcmp(i915->state.Program + decl_size, p->program, 552 I915_STATECHANGE(i915, I915_UPLOAD_PROGRAM); 553 memcpy(i915->state.Program, p->declarations, decl_size * sizeof(int)); 554 memcpy(i915->state.Program + decl_size, p->program, 556 i915->state.ProgramSize = decl_size + program_size; 565 I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANT [all...] |