Searched defs:i915 (Results 1 - 25 of 28) sorted by relevance

12

/external/mesa3d/src/gallium/drivers/i915/
H A Di915_state_fpc.c35 static void update_hw_constants(struct i915_context *i915) argument
37 i915->hardware_dirty |= I915_HW_CONSTANTS;
50 static void update_fs(struct i915_context *i915) argument
52 i915->hardware_dirty |= I915_HW_PROGRAM;
H A Di915_flush.c44 struct i915_context *i915 = i915_context(pipe); local
49 if (!fence && i915->batch && (i915->batch->map == i915->batch->ptr)) {
60 void i915_init_flush_functions( struct i915_context *i915 )
62 i915->base.flush = i915_flush_pipe;
69 void i915_flush(struct i915_context *i915, struct pipe_fence_handle **fence) argument
71 struct i915_winsys_batchbuffer *batch = i915->batch;
74 i915->vbo_flushed = 1;
75 i915
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H A Di915_context.c54 struct i915_context *i915 = i915_context(pipe); local
55 struct draw_context *draw = i915->draw;
62 i915->dirty &= ~I915_NEW_VS_CONSTANTS;
64 if (i915->dirty)
65 i915_update_derived(i915);
71 mapped_indices = i915->index_buffer.user_buffer;
73 mapped_indices = i915_buffer(i915->index_buffer.buffer)->data;
75 (ubyte *) mapped_indices + i915->index_buffer.offset,
76 i915->index_buffer.index_size);
79 if (i915
116 struct i915_context *i915 = i915_context(pipe); local
144 struct i915_context *i915; local
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H A Di915_query.c78 i915_init_query_functions(struct i915_context *i915) argument
80 i915->base.create_query = i915_create_query;
81 i915->base.destroy_query = i915_destroy_query;
82 i915->base.begin_query = i915_begin_query;
83 i915->base.end_query = i915_end_query;
84 i915->base.get_query_result = i915_get_query_result;
H A Di915_state_derived.c57 static void calculate_vertex_layout(struct i915_context *i915) argument
59 const struct i915_fragment_shader *fs = i915->fs;
60 const enum interp_mode colorInterp = i915->rasterizer->color_interp;
108 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
125 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
132 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
139 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FOG, 0);
149 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_GENERIC, fs->generic_mapping[i]);
166 src = draw_find_shader_output(i915->draw, TGSI_SEMANTIC_FACE, 0);
174 if (memcmp(&i915
208 i915_update_derived(struct i915_context *i915) argument
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H A Di915_blit.c36 i915_fill_blit(struct i915_context *i915, argument
52 if(!i915_winsys_validate_buffers(i915->batch, &dst_buffer, 1)) {
54 assert(i915_winsys_validate_buffers(i915->batch, &dst_buffer, 1));
85 i915_set_flush_dirty(i915, I915_FLUSH_CACHE);
89 i915_copy_blit(struct i915_context *i915, argument
113 if(!i915_winsys_validate_buffers(i915->batch, buffers, 2)) {
115 assert(i915_winsys_validate_buffers(i915->batch, buffers, 2));
159 i915_set_flush_dirty(i915, I915_FLUSH_CACHE);
H A Di915_clear.c49 struct i915_context *i915 = i915_context(pipe); local
62 struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
77 if (i915->current.target_fixup_format)
87 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
108 struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
122 if (i915->hardware_dirty)
123 i915_emit_hardware_state(i915);
128 i915_emit_hardware_state(i915);
129 i915->vbo_flushed = 1;
173 if (i915
233 struct i915_context *i915 = i915_context(pipe); local
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H A Di915_prim_emit.c48 struct i915_context *i915; member in struct:setup_stage
63 * Extract the needed fields from vertex_header and emit i915 dwords.
69 emit_hw_vertex( struct i915_context *i915, argument
72 const struct vertex_info *vinfo = &i915->current.vertex_info;
76 assert(!i915->dirty);
133 struct i915_context *i915 = setup_stage(stage)->i915; local
137 if (i915->dirty)
138 i915_update_derived( i915 );
140 if (i915
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H A Di915_resource_buffer.c70 struct i915_context *i915 = i915_context(pipe); local
71 struct pipe_transfer *transfer = util_slab_alloc(&i915->transfer_pool);
91 struct i915_context *i915 = i915_context(pipe); local
92 util_slab_free(&i915->transfer_pool, transfer);
H A Di915_state_immediate.c42 static INLINE void set_immediate(struct i915_context *i915, argument
46 if (i915->current.immediate[offset] == state)
49 i915->current.immediate[offset] = state;
50 i915->immediate_dirty |= 1 << offset;
51 i915->hardware_dirty |= I915_HW_IMMEDIATE;
59 static void upload_S0S1(struct i915_context *i915) argument
65 LIS0 = i915->vbo_offset;
68 if (i915->dirty & I915_NEW_VBO) {
69 i915->immediate_dirty |= 1 << I915_IMMEDIATE_S0;
70 i915
97 upload_S2S4(struct i915_context *i915) argument
125 upload_S5(struct i915_context *i915) argument
160 upload_S6(struct i915_context *i915) argument
190 upload_S7(struct i915_context *i915) argument
221 update_immediate(struct i915_context *i915) argument
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H A Di915_state_sampler.c61 static void update_map(struct i915_context *i915,
75 * Compute i915 texture sampling state.
82 static void update_sampler(struct i915_context *i915, argument
123 if (i915->conformance_mode > 0) {
144 static void update_samplers(struct i915_context *i915) argument
148 i915->current.sampler_enable_nr = 0;
149 i915->current.sampler_enable_flags = 0x0;
151 for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers;
155 if (i915
294 update_map(struct i915_context *i915, uint unit, const struct i915_texture *tex, const struct i915_sampler_state *sampler, const struct pipe_sampler_view* view, uint state[2]) argument
344 update_maps(struct i915_context *i915) argument
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H A Di915_state_dynamic.c39 * i915 indirect state mechanism.
49 static INLINE void set_dynamic(struct i915_context *i915, argument
53 if (i915->current.dynamic[offset] == state)
56 i915->current.dynamic[offset] = state;
57 i915->dynamic_dirty |= 1 << offset;
58 i915->hardware_dirty |= I915_HW_DYNAMIC;
63 static INLINE void set_dynamic_array(struct i915_context *i915, argument
70 if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4))
74 i915->current.dynamic[offset + i] = src[i];
75 i915
86 upload_MODES4(struct i915_context *i915) argument
111 upload_BFO(struct i915_context *i915) argument
134 upload_BLENDCOLOR(struct i915_context *i915) argument
165 upload_IAB(struct i915_context *i915) argument
182 upload_DEPTHSCALE(struct i915_context *i915) argument
207 upload_STIPPLE(struct i915_context *i915) argument
267 upload_SCISSOR_RECT(struct i915_context *i915) argument
306 update_dynamic(struct i915_context *i915) argument
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H A Di915_state_static.c95 static void update_framebuffer(struct i915_context *i915) argument
97 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
98 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
107 i915->current.cbuf_bo = tex->buffer;
108 i915->current.cbuf_flags = BUF_3D_ID_COLOR_BACK |
117 i915->current.cbuf_bo = NULL;
120 i915->static_dirty |= I915_DST_BUF_COLOR;
132 i915->current.depth_bo = tex->buffer;
133 i915->current.depth_flags = BUF_3D_ID_DEPTH |
137 i915
198 update_dst_buf_vars(struct i915_context *i915) argument
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H A Di915_debug.c939 i915_dump_dirty(struct i915_context *i915, const char *func) argument
967 if (i915->dirty & l[i].dirty)
973 i915_dump_hardware_dirty(struct i915_context *i915, const char *func) argument
993 if (i915->hardware_dirty & l[i].dirty)
H A Di915_prim_vbuf.c58 * Primitive renderer for i915.
63 struct i915_context *i915; member in struct:i915_vbuf_render
109 * hw_offset to i915->vbo_offset and vbo to i915->vbo.
118 struct i915_context *i915 = i915_render->i915; local
120 if (i915->vbo != i915_render->vbo ||
121 i915->vbo_offset != i915_render->vbo_hw_offset) {
122 i915->vbo = i915_render->vbo;
123 i915
139 struct i915_context *i915 = i915_render->i915; local
158 struct i915_context *i915 = i915_render->i915; local
180 struct i915_context *i915 = i915_render->i915; local
266 struct i915_context *i915 = i915_render->i915; local
284 struct i915_context *i915 = i915_render->i915; local
388 struct i915_context *i915 = i915_render->i915; local
453 struct i915_context *i915 = i915_render->i915; local
500 struct i915_context *i915 = i915_render->i915; local
552 struct i915_context *i915 = i915_render->i915; local
619 struct i915_context *i915 = i915_render->i915; local
683 struct i915_context *i915 = i915_render->i915; local
699 i915_vbuf_render_create(struct i915_context *i915) argument
756 i915_draw_vbuf_stage(struct i915_context *i915) argument
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H A Di915_surface.c53 struct i915_context *i915 = i915_context(pipe); local
62 if (!util_blitter_is_copy_supported(i915->blitter, dst, src,
69 util_blitter_save_blend(i915->blitter, (void *)i915->blend);
70 util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
71 util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
72 util_blitter_save_rasterizer(i915->blitter, (void *)i915
100 struct i915_context *i915 = i915_context(pipe); local
132 struct i915_context *i915 = i915_context(pipe); local
317 i915_init_surface_functions(struct i915_context *i915) argument
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H A Di915_fpc_translate.c436 * \param opcode the i915 opcode
483 * Translate TGSI instruction to i915 instruction.
1200 * Translate TGSI fragment shader into i915 hardware instructions.
1217 i915_init_compile(struct i915_context *i915, argument
1264 i915_fini_compile(struct i915_context *i915, struct i915_fp_compile *p) argument
1360 i915_translate_fragment_program( struct i915_context *i915, argument
1379 p = i915_init_compile(i915, fs);
1385 i915_fini_compile(i915, p);
H A Di915_state_emit.c53 validate_flush(struct i915_context *i915, unsigned *batch_space) argument
55 *batch_space = i915->flush_dirty ? 1 : 0;
59 emit_flush(struct i915_context *i915) argument
67 if (i915->flush_dirty & I915_FLUSH_CACHE)
69 else if (i915->flush_dirty & I915_PIPELINE_FLUSH)
110 emit_invariant(struct i915_context *i915) argument
112 i915_winsys_batchbuffer_write(i915->batch, invariant_state,
117 validate_immediate(struct i915_context *i915, unsigned *batch_space) argument
123 i915->immediate_dirty;
125 if (i915
132 emit_immediate(struct i915_context *i915) argument
178 validate_dynamic(struct i915_context *i915, unsigned *batch_space) argument
184 emit_dynamic(struct i915_context *i915) argument
194 validate_static(struct i915_context *i915, unsigned *batch_space) argument
218 emit_static(struct i915_context *i915) argument
245 validate_map(struct i915_context *i915, unsigned *batch_space) argument
263 emit_map(struct i915_context *i915) argument
290 validate_sampler(struct i915_context *i915, unsigned *batch_space) argument
297 emit_sampler(struct i915_context *i915) argument
330 additional_constants(struct i915_context *i915) argument
346 validate_constants(struct i915_context *i915, unsigned *batch_space) argument
356 emit_constants(struct i915_context *i915) argument
406 validate_program(struct i915_context *i915, unsigned *batch_space) argument
422 emit_instruction(struct i915_context *i915, int op, int dst_mask, int dst_reg, int src0_reg, int src1_reg, int src2_reg) argument
441 emit_srgb_fixup(struct i915_context *i915, uint *program) argument
467 emit_program(struct i915_context *i915) argument
518 emit_draw_rect(struct i915_context *i915) argument
530 i915_validate_state(struct i915_context *i915, unsigned *batch_space) argument
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H A Di915_resource_texture.c292 * Cube layout used on i915 and for non-compressed textures on i945.
327 * i915 layout functions
398 * remarkable how wasteful of memory the i915 texture layouts
721 struct i915_context *i915 = i915_context(pipe); local
723 struct i915_transfer *transfer = util_slab_alloc(&i915->texture_transfer_pool);
741 if (i915->blitter &&
742 util_blitter_is_copy_supported(i915->blitter, resource, resource,
765 struct i915_context *i915 = i915_context(pipe); local
781 util_slab_free(&i915->texture_transfer_pool, itransfer);
H A Di915_state.c45 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
179 struct i915_context *i915 = i915_context(pipe); local
181 if (i915->blend == blend)
184 i915->blend = (struct i915_blend_state*)blend;
186 i915->dirty |= I915_NEW_BLEND;
198 struct i915_context *i915 = i915_context(pipe); local
203 i915->blend_color = *blend_color;
205 i915->dirty |= I915_NEW_BLEND;
211 struct i915_context *i915 = i915_context(pipe); local
213 i915
297 struct i915_context *i915 = i915_context(pipe); local
310 struct i915_context *i915 = i915_context(pipe); local
338 struct i915_context *i915 = i915_context(pipe); local
367 i915_prepare_vertex_sampling(struct i915_context *i915) argument
420 i915_cleanup_vertex_sampling(struct i915_context *i915) argument
530 struct i915_context *i915 = i915_context(pipe); local
550 struct i915_context *i915 = i915_context(pipe); local
568 struct i915_context *i915 = i915_context(pipe); local
587 struct i915_context *i915 = i915_context(pipe); local
600 struct i915_context *i915 = i915_context(pipe); local
639 struct i915_context *i915 = i915_context(pipe); local
647 struct i915_context *i915 = i915_context(pipe); local
662 struct i915_context *i915 = i915_context(pipe); local
672 struct i915_context *i915 = i915_context(pipe); local
729 struct i915_context *i915 = i915_context(pipe); local
749 struct i915_context *i915 = i915_context(pipe); local
777 struct i915_context *i915 = i915_context(pipe); local
834 struct i915_context *i915 = i915_context(pipe); local
854 struct i915_context *i915 = i915_context(pipe); local
871 struct i915_context *i915 = i915_context(pipe); local
953 struct i915_context *i915 = i915_context(pipe); local
978 struct i915_context *i915 = i915_context(pipe); local
1024 struct i915_context *i915 = i915_context(pipe); local
1048 struct i915_context *i915 = i915_context(pipe); local
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/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di915_context.c155 struct i915_context *i915 = rzalloc(NULL, struct i915_context); local
156 struct intel_context *intel = &i915->intel;
159 if (!i915) {
164 i915InitVtbl(i915);
251 /* i915 stores all values in single-precision floats. Values aren't set
290 i915InitState(i915);
H A Di915_texstate.c105 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
138 struct i915_context *i915 = i915_context(ctx); local
144 GLuint *state = i915->state.Tex[unit], format, pitch;
153 if (i915->state.tex_buffer[unit] != NULL) {
154 drm_intel_bo_unreference(i915->state.tex_buffer[unit]);
155 i915->state.tex_buffer[unit] = NULL;
167 i915->state.tex_buffer[unit] = intelObj->mt->region->bo;
168 i915->state.tex_offset[unit] = intelObj->mt->offset;
381 I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), true);
385 I915_STATECHANGE(i915, I915_UPLOAD_TE
421 struct i915_context *i915 = i915_context(&intel->ctx); local
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H A Di915_vtbl.c56 struct i915_context *i915 = i915_context(&intel->ctx); local
58 i915ValidateFragmentProgram(i915);
71 struct i915_context *i915 = i915_context(&intel->ctx); local
72 GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
88 i915->intel.reduced_primitive = rprim;
90 if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
93 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
94 i915->state.Stipple[I915_STPREG_ST1] = st1;
105 struct i915_context *i915 = i915_context(&intel->ctx); local
106 int lis2 = i915
292 struct i915_context *i915 = i915_context(&intel->ctx); local
511 struct i915_context *i915 = i915_context(&intel->ctx); local
580 struct i915_context *i915 = i915_context(&intel->ctx); local
690 i915_update_color_write_enable(struct i915_context *i915, bool enable) argument
716 struct i915_context *i915 = (struct i915_context *)intel; local
827 struct i915_context *i915 = i915_context(&intel->ctx); local
844 struct i915_context *i915 = i915_context(&intel->ctx); local
869 i915InitVtbl(struct i915_context *i915) argument
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H A Di915_fragprog.c1174 struct i915_context *i915 = I915_CONTEXT(p->ctx); local
1182 i915_init_program(i915, p);
1214 struct i915_context *i915 = I915_CONTEXT(ctx); local
1217 if (i915->current_program == p)
1220 if (i915->current_program) {
1221 i915->current_program->on_hardware = 0;
1222 i915->current_program->params_uptodate = 0;
1225 i915->current_program = p;
1265 struct i915_context *i915 = I915_CONTEXT(ctx); local
1268 if (i915
1317 struct i915_context *i915 = i915_context(&intel->ctx); local
1337 i915ValidateFragmentProgram(struct i915_context *i915) argument
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H A Di915_program.c460 i915_init_program(struct i915_context *i915, struct i915_fragment_program *p) argument
462 struct gl_context *ctx = &i915->intel.ctx;
538 i915_upload_program(struct i915_context *i915, argument
549 if (i915->state.ProgramSize != (program_size + decl_size) ||
550 memcmp(i915->state.Program + decl_size, p->program,
552 I915_STATECHANGE(i915, I915_UPLOAD_PROGRAM);
553 memcpy(i915->state.Program, p->declarations, decl_size * sizeof(int));
554 memcpy(i915->state.Program + decl_size, p->program,
556 i915->state.ProgramSize = decl_size + program_size;
565 I915_ACTIVESTATE(i915, I915_UPLOAD_CONSTANT
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