1/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30#include "main/glheader.h"
31#include "main/mtypes.h"
32#include "main/imports.h"
33#include "main/macros.h"
34#include "main/colormac.h"
35#include "main/renderbuffer.h"
36#include "main/framebuffer.h"
37
38#include "tnl/tnl.h"
39#include "tnl/t_context.h"
40#include "tnl/t_vertex.h"
41#include "swrast_setup/swrast_setup.h"
42
43#include "intel_batchbuffer.h"
44#include "intel_mipmap_tree.h"
45#include "intel_regions.h"
46#include "intel_tris.h"
47#include "intel_fbo.h"
48#include "intel_buffers.h"
49
50#include "i915_reg.h"
51#include "i915_context.h"
52
53static void
54i915_render_prevalidate(struct intel_context *intel)
55{
56   struct i915_context *i915 = i915_context(&intel->ctx);
57
58   i915ValidateFragmentProgram(i915);
59}
60
61static void
62i915_render_start(struct intel_context *intel)
63{
64   intel_prepare_render(intel);
65}
66
67
68static void
69i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
70{
71   struct i915_context *i915 = i915_context(&intel->ctx);
72   GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
73
74   st1 &= ~ST1_ENABLE;
75
76   switch (rprim) {
77   case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
78   case GL_TRIANGLES:
79      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
80         st1 |= ST1_ENABLE;
81      break;
82   case GL_LINES:
83   case GL_POINTS:
84   default:
85      break;
86   }
87
88   i915->intel.reduced_primitive = rprim;
89
90   if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
91      INTEL_FIREVERTICES(intel);
92
93      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
94      i915->state.Stipple[I915_STPREG_ST1] = st1;
95   }
96}
97
98
99/* Pull apart the vertex format registers and figure out how large a
100 * vertex is supposed to be.
101 */
102static bool
103i915_check_vertex_size(struct intel_context *intel, GLuint expected)
104{
105   struct i915_context *i915 = i915_context(&intel->ctx);
106   int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
107   int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
108   int i, sz = 0;
109
110   switch (lis4 & S4_VFMT_XYZW_MASK) {
111   case S4_VFMT_XY:
112      sz = 2;
113      break;
114   case S4_VFMT_XYZ:
115      sz = 3;
116      break;
117   case S4_VFMT_XYW:
118      sz = 3;
119      break;
120   case S4_VFMT_XYZW:
121      sz = 4;
122      break;
123   default:
124      fprintf(stderr, "no xyzw specified\n");
125      return 0;
126   }
127
128   if (lis4 & S4_VFMT_SPEC_FOG)
129      sz++;
130   if (lis4 & S4_VFMT_COLOR)
131      sz++;
132   if (lis4 & S4_VFMT_DEPTH_OFFSET)
133      sz++;
134   if (lis4 & S4_VFMT_POINT_WIDTH)
135      sz++;
136   if (lis4 & S4_VFMT_FOG_PARAM)
137      sz++;
138
139   for (i = 0; i < 8; i++) {
140      switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
141      case TEXCOORDFMT_2D:
142         sz += 2;
143         break;
144      case TEXCOORDFMT_3D:
145         sz += 3;
146         break;
147      case TEXCOORDFMT_4D:
148         sz += 4;
149         break;
150      case TEXCOORDFMT_1D:
151         sz += 1;
152         break;
153      case TEXCOORDFMT_2D_16:
154         sz += 1;
155         break;
156      case TEXCOORDFMT_4D_16:
157         sz += 2;
158         break;
159      case TEXCOORDFMT_NOT_PRESENT:
160         break;
161      default:
162         fprintf(stderr, "bad texcoord fmt %d\n", i);
163         return false;
164      }
165      lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
166   }
167
168   if (sz != expected)
169      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
170
171   return sz == expected;
172}
173
174
175static void
176i915_emit_invarient_state(struct intel_context *intel)
177{
178   BATCH_LOCALS;
179
180   BEGIN_BATCH(17);
181
182   OUT_BATCH(_3DSTATE_AA_CMD |
183             AA_LINE_ECAAR_WIDTH_ENABLE |
184             AA_LINE_ECAAR_WIDTH_1_0 |
185             AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
186
187   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
188   OUT_BATCH(0);
189
190   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
191   OUT_BATCH(0);
192
193   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
194   OUT_BATCH(0);
195
196   /* Don't support texture crossbar yet */
197   OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
198             CSB_TCB(0, 0) |
199             CSB_TCB(1, 1) |
200             CSB_TCB(2, 2) |
201             CSB_TCB(3, 3) |
202             CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
203
204   /* Need to initialize this to zero.
205    */
206   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
207   OUT_BATCH(0);
208
209   /* XXX: Use this */
210   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
211
212   OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
213   OUT_BATCH(0);
214   OUT_BATCH(0);
215
216   OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
217
218   OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
219   OUT_BATCH(0);
220
221   ADVANCE_BATCH();
222}
223
224
225#define emit(intel, state, size )		     \
226   intel_batchbuffer_data(intel, state, size, false)
227
228static GLuint
229get_dirty(struct i915_hw_state *state)
230{
231   GLuint dirty;
232
233   /* Workaround the multitex hang - if one texture unit state is
234    * modified, emit all texture units.
235    */
236   dirty = state->active & ~state->emitted;
237   if (dirty & I915_UPLOAD_TEX_ALL)
238      state->emitted &= ~I915_UPLOAD_TEX_ALL;
239   dirty = state->active & ~state->emitted;
240   return dirty;
241}
242
243
244static GLuint
245get_state_size(struct i915_hw_state *state)
246{
247   GLuint dirty = get_dirty(state);
248   GLuint i;
249   GLuint sz = 0;
250
251   if (dirty & I915_UPLOAD_INVARIENT)
252      sz += 30 * 4;
253
254   if (dirty & I915_UPLOAD_RASTER_RULES)
255      sz += sizeof(state->RasterRules);
256
257   if (dirty & I915_UPLOAD_CTX)
258      sz += sizeof(state->Ctx);
259
260   if (dirty & I915_UPLOAD_BLEND)
261      sz += sizeof(state->Blend);
262
263   if (dirty & I915_UPLOAD_BUFFERS)
264      sz += sizeof(state->Buffer);
265
266   if (dirty & I915_UPLOAD_STIPPLE)
267      sz += sizeof(state->Stipple);
268
269   if (dirty & I915_UPLOAD_TEX_ALL) {
270      int nr = 0;
271      for (i = 0; i < I915_TEX_UNITS; i++)
272         if (dirty & I915_UPLOAD_TEX(i))
273            nr++;
274
275      sz += (2 + nr * 3) * sizeof(GLuint) * 2;
276   }
277
278   if (dirty & I915_UPLOAD_CONSTANTS)
279      sz += state->ConstantSize * sizeof(GLuint);
280
281   if (dirty & I915_UPLOAD_PROGRAM)
282      sz += state->ProgramSize * sizeof(GLuint);
283
284   return sz;
285}
286
287/* Push the state into the sarea and/or texture memory.
288 */
289static void
290i915_emit_state(struct intel_context *intel)
291{
292   struct i915_context *i915 = i915_context(&intel->ctx);
293   struct i915_hw_state *state = &i915->state;
294   int i, count, aper_count;
295   GLuint dirty;
296   drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
297   GET_CURRENT_CONTEXT(ctx);
298   BATCH_LOCALS;
299
300   /* We don't hold the lock at this point, so want to make sure that
301    * there won't be a buffer wrap between the state emits and the primitive
302    * emit header.
303    *
304    * It might be better to talk about explicit places where
305    * scheduling is allowed, rather than assume that it is whenever a
306    * batchbuffer fills up.
307    */
308   intel_batchbuffer_require_space(intel,
309				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
310				   false);
311   count = 0;
312 again:
313   if (intel->batch.bo == NULL) {
314      _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
315      assert(0);
316   }
317   aper_count = 0;
318   dirty = get_dirty(state);
319
320   aper_array[aper_count++] = intel->batch.bo;
321   if (dirty & I915_UPLOAD_BUFFERS) {
322      if (state->draw_region)
323	 aper_array[aper_count++] = state->draw_region->bo;
324      if (state->depth_region)
325	 aper_array[aper_count++] = state->depth_region->bo;
326   }
327
328   if (dirty & I915_UPLOAD_TEX_ALL) {
329      for (i = 0; i < I915_TEX_UNITS; i++) {
330	 if (dirty & I915_UPLOAD_TEX(i)) {
331	    if (state->tex_buffer[i]) {
332	       aper_array[aper_count++] = state->tex_buffer[i];
333	    }
334	 }
335      }
336   }
337
338   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
339       if (count == 0) {
340	   count++;
341	   intel_batchbuffer_flush(intel);
342	   goto again;
343       } else {
344	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
345	   assert(0);
346       }
347   }
348
349   /* work out list of buffers to emit */
350
351   /* Do this here as we may have flushed the batchbuffer above,
352    * causing more state to be dirty!
353    */
354   dirty = get_dirty(state);
355   state->emitted |= dirty;
356   assert(get_dirty(state) == 0);
357
358   if (INTEL_DEBUG & DEBUG_STATE)
359      fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
360
361   if (dirty & I915_UPLOAD_INVARIENT) {
362      if (INTEL_DEBUG & DEBUG_STATE)
363         fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
364      i915_emit_invarient_state(intel);
365   }
366
367   if (dirty & I915_UPLOAD_RASTER_RULES) {
368      if (INTEL_DEBUG & DEBUG_STATE)
369         fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
370      emit(intel, state->RasterRules, sizeof(state->RasterRules));
371   }
372
373   if (dirty & I915_UPLOAD_CTX) {
374      if (INTEL_DEBUG & DEBUG_STATE)
375         fprintf(stderr, "I915_UPLOAD_CTX:\n");
376
377      emit(intel, state->Ctx, sizeof(state->Ctx));
378   }
379
380   if (dirty & I915_UPLOAD_BLEND) {
381      if (INTEL_DEBUG & DEBUG_STATE)
382         fprintf(stderr, "I915_UPLOAD_BLEND:\n");
383
384      emit(intel, state->Blend, sizeof(state->Blend));
385   }
386
387   if (dirty & I915_UPLOAD_BUFFERS) {
388      GLuint count;
389
390      if (INTEL_DEBUG & DEBUG_STATE)
391         fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
392
393      count = 17;
394      if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
395         count++;
396
397      BEGIN_BATCH(count);
398      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
399      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
400      if (state->draw_region) {
401	 OUT_RELOC(state->draw_region->bo,
402		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
403      } else {
404	 OUT_BATCH(0);
405      }
406
407      OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
408      OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
409      if (state->depth_region) {
410         OUT_RELOC(state->depth_region->bo,
411		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
412      } else {
413	 OUT_BATCH(0);
414      }
415
416      OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
417      OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
418      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
419      OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
420      OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
421      OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
422
423      if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
424         OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
425      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
426      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
427      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
428      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
429      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
430
431      ADVANCE_BATCH();
432   }
433
434   if (dirty & I915_UPLOAD_STIPPLE) {
435      if (INTEL_DEBUG & DEBUG_STATE)
436         fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
437      emit(intel, state->Stipple, sizeof(state->Stipple));
438   }
439
440   /* Combine all the dirty texture state into a single command to
441    * avoid lockups on I915 hardware.
442    */
443   if (dirty & I915_UPLOAD_TEX_ALL) {
444      int nr = 0;
445      GLuint unwind;
446
447      for (i = 0; i < I915_TEX_UNITS; i++)
448         if (dirty & I915_UPLOAD_TEX(i))
449            nr++;
450
451      BEGIN_BATCH(2 + nr * 3);
452      OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
453      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
454      for (i = 0; i < I915_TEX_UNITS; i++)
455         if (dirty & I915_UPLOAD_TEX(i)) {
456	    OUT_RELOC(state->tex_buffer[i],
457		      I915_GEM_DOMAIN_SAMPLER, 0,
458		      state->tex_offset[i]);
459
460            OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
461            OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
462         }
463      ADVANCE_BATCH();
464
465      unwind = intel->batch.used;
466      BEGIN_BATCH(2 + nr * 3);
467      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
468      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
469      for (i = 0; i < I915_TEX_UNITS; i++)
470         if (dirty & I915_UPLOAD_TEX(i)) {
471            OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
472            OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
473            OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
474         }
475      ADVANCE_BATCH();
476      if (i915->last_sampler &&
477	  memcmp(intel->batch.map + i915->last_sampler,
478		 intel->batch.map + unwind,
479		 (2 + nr*3)*sizeof(int)) == 0)
480	  intel->batch.used = unwind;
481      else
482	  i915->last_sampler = unwind;
483   }
484
485   if (dirty & I915_UPLOAD_CONSTANTS) {
486      if (INTEL_DEBUG & DEBUG_STATE)
487         fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
488      emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
489   }
490
491   if (dirty & I915_UPLOAD_PROGRAM) {
492      if (state->ProgramSize) {
493         if (INTEL_DEBUG & DEBUG_STATE)
494            fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
495
496         assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
497
498         emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
499         if (INTEL_DEBUG & DEBUG_STATE)
500            i915_disassemble_program(state->Program, state->ProgramSize);
501      }
502   }
503
504   assert(get_dirty(state) == 0);
505}
506
507static void
508i915_destroy_context(struct intel_context *intel)
509{
510   GLuint i;
511   struct i915_context *i915 = i915_context(&intel->ctx);
512
513   intel_region_release(&i915->state.draw_region);
514   intel_region_release(&i915->state.depth_region);
515
516   for (i = 0; i < I915_TEX_UNITS; i++) {
517      if (i915->state.tex_buffer[i] != NULL) {
518	 drm_intel_bo_unreference(i915->state.tex_buffer[i]);
519	 i915->state.tex_buffer[i] = NULL;
520      }
521   }
522
523   _tnl_free_vertices(&intel->ctx);
524}
525
526void
527i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
528			     uint32_t buffer_id)
529{
530   state[0] = _3DSTATE_BUF_INFO_CMD;
531   state[1] = buffer_id;
532
533   if (region != NULL) {
534      state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
535
536      if (region->tiling != I915_TILING_NONE) {
537	 state[1] |= BUF_3D_TILED_SURFACE;
538	 if (region->tiling == I915_TILING_Y)
539	    state[1] |= BUF_3D_TILE_WALK_Y;
540      }
541   } else {
542      /* Fill in a default pitch, since 0 is invalid.  We'll be
543       * setting the buffer offset to 0 and not referencing the
544       * buffer, so the pitch could really be any valid value.
545       */
546      state[1] |= BUF_3D_PITCH(4096);
547   }
548}
549
550static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
551{
552   [MESA_FORMAT_ARGB8888] = DV_PF_8888,
553   [MESA_FORMAT_XRGB8888] = DV_PF_8888,
554   [MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS,
555   [MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS,
556   [MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS,
557};
558
559static bool
560i915_render_target_supported(struct intel_context *intel,
561			     struct gl_renderbuffer *rb)
562{
563   gl_format format = rb->Format;
564
565   if (format == MESA_FORMAT_S8_Z24 ||
566       format == MESA_FORMAT_X8_Z24 ||
567       format == MESA_FORMAT_Z16) {
568      return true;
569   }
570
571   return i915_render_target_format_for_mesa_format[format] != 0;
572}
573
574static void
575i915_set_draw_region(struct intel_context *intel,
576                     struct intel_region *color_regions[],
577                     struct intel_region *depth_region,
578		     GLuint num_regions)
579{
580   struct i915_context *i915 = i915_context(&intel->ctx);
581   struct gl_context *ctx = &intel->ctx;
582   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
583   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
584   struct gl_renderbuffer *drb;
585   struct intel_renderbuffer *idrb = NULL;
586   GLuint value;
587   struct i915_hw_state *state = &i915->state;
588   uint32_t draw_x, draw_y, draw_offset;
589
590   if (state->draw_region != color_regions[0]) {
591      intel_region_reference(&state->draw_region, color_regions[0]);
592   }
593   if (state->depth_region != depth_region) {
594      intel_region_reference(&state->depth_region, depth_region);
595   }
596
597   /*
598    * Set stride/cpp values
599    */
600   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
601				color_regions[0], BUF_3D_ID_COLOR_BACK);
602
603   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
604				depth_region, BUF_3D_ID_DEPTH);
605
606   /*
607    * Compute/set I915_DESTREG_DV1 value
608    */
609   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
610            DSTORG_VERT_BIAS(0x8) |     /* .5 */
611            LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
612   if (irb != NULL) {
613      value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)];
614   } else {
615      value |= DV_PF_8888;
616   }
617
618   /* This isn't quite safe, thus being hidden behind an option.  When changing
619    * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
620    * can only be set when a depth buffer is already defined.
621    */
622   if (intel->is_945 && intel->use_early_z &&
623       depth_region->tiling != I915_TILING_NONE)
624      value |= CLASSIC_EARLY_DEPTH;
625
626   if (depth_region && depth_region->cpp == 4) {
627      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
628   }
629   else {
630      value |= DEPTH_FRMT_16_FIXED;
631   }
632   state->Buffer[I915_DESTREG_DV1] = value;
633
634   drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
635   if (!drb)
636      drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
637
638   if (drb)
639      idrb = intel_renderbuffer(drb);
640
641   /* We set up the drawing rectangle to be offset into the color
642    * region's location in the miptree.  If it doesn't match with
643    * depth's offsets, we can't render to it.
644    *
645    * (Well, not actually true -- the hw grew a bit to let depth's
646    * offset get forced to 0,0.  We may want to use that if people are
647    * hitting that case.  Also, some configurations may be supportable
648    * by tweaking the start offset of the buffers around, which we
649    * can't do in general due to tiling)
650    */
651   FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
652	    idrb && irb && (idrb->draw_x != irb->draw_x ||
653			    idrb->draw_y != irb->draw_y));
654
655   if (irb) {
656      draw_x = irb->draw_x;
657      draw_y = irb->draw_y;
658   } else if (idrb) {
659      draw_x = idrb->draw_x;
660      draw_y = idrb->draw_y;
661   } else {
662      draw_x = 0;
663      draw_y = 0;
664   }
665
666   draw_offset = (draw_y << 16) | draw_x;
667
668   FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
669            (ctx->DrawBuffer->Width + draw_x > 2048) ||
670            (ctx->DrawBuffer->Height + draw_y > 2048));
671   /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
672   if (draw_offset != i915->last_draw_offset) {
673      state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
674      i915->last_draw_offset = draw_offset;
675   } else
676      state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
677
678   state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
679   state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
680   state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
681   state->Buffer[I915_DESTREG_DRAWRECT4] =
682      ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
683      ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
684   state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;
685
686   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
687}
688
689static void
690i915_update_color_write_enable(struct i915_context *i915, bool enable)
691{
692   uint32_t dw = i915->state.Ctx[I915_CTXREG_LIS6];
693   if (enable)
694      dw |= S6_COLOR_WRITE_ENABLE;
695   else
696      dw &= ~S6_COLOR_WRITE_ENABLE;
697   if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
698      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
699      i915->state.Ctx[I915_CTXREG_LIS6] = dw;
700   }
701}
702
703/**
704 * Update the hardware state for drawing into a window or framebuffer object.
705 *
706 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
707 * places within the driver.
708 *
709 * Basically, this needs to be called any time the current framebuffer
710 * changes, the renderbuffers change, or we need to draw into different
711 * color buffers.
712 */
713static void
714i915_update_draw_buffer(struct intel_context *intel)
715{
716   struct i915_context *i915 = (struct i915_context *)intel;
717   struct gl_context *ctx = &intel->ctx;
718   struct gl_framebuffer *fb = ctx->DrawBuffer;
719   struct intel_region *colorRegion = NULL, *depthRegion = NULL;
720   struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
721
722   if (!fb) {
723      /* this can happen during the initial context initialization */
724      return;
725   }
726
727   irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
728   irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
729
730   /* Do this here, not core Mesa, since this function is called from
731    * many places within the driver.
732    */
733   if (ctx->NewState & _NEW_BUFFERS) {
734      /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
735      _mesa_update_framebuffer(ctx);
736      /* this updates the DrawBuffer's Width/Height if it's a FBO */
737      _mesa_update_draw_buffer_bounds(ctx);
738   }
739
740   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
741      /* this may occur when we're called by glBindFrameBuffer() during
742       * the process of someone setting up renderbuffers, etc.
743       */
744      /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
745      return;
746   }
747
748   /* How many color buffers are we drawing into?
749    *
750    * If there is more than one drawbuffer (GL_FRONT_AND_BACK), or the
751    * drawbuffers are too big, we have to fallback to software.
752    */
753   if ((fb->Width > ctx->Const.MaxRenderbufferSize)
754       || (fb->Height > ctx->Const.MaxRenderbufferSize)) {
755      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
756   } else if (fb->_NumColorDrawBuffers > 1) {
757      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
758   } else {
759      struct intel_renderbuffer *irb;
760      irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
761      colorRegion = (irb && irb->mt) ? irb->mt->region : NULL;
762      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
763   }
764
765   /* Check for depth fallback. */
766   if (irbDepth && irbDepth->mt) {
767      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
768      depthRegion = irbDepth->mt->region;
769   } else if (irbDepth && !irbDepth->mt) {
770      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
771      depthRegion = NULL;
772   } else { /* !irbDepth */
773      /* No fallback is needed because there is no depth buffer. */
774      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
775      depthRegion = NULL;
776   }
777
778   /* Check for stencil fallback. */
779   if (irbStencil && irbStencil->mt) {
780      assert(intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24);
781      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
782   } else if (irbStencil && !irbStencil->mt) {
783      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
784   } else { /* !irbStencil */
785      /* No fallback is needed because there is no stencil buffer. */
786      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
787   }
788
789   /* If we have a (packed) stencil buffer attached but no depth buffer,
790    * we still need to set up the shared depth/stencil state so we can use it.
791    */
792   if (depthRegion == NULL && irbStencil && irbStencil->mt
793       && intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24) {
794      depthRegion = irbStencil->mt->region;
795   }
796
797   /*
798    * Update depth and stencil test state
799    */
800   ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
801   ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
802
803   i915_update_color_write_enable(i915, colorRegion != NULL);
804
805   intel->vtbl.set_draw_region(intel, &colorRegion, depthRegion,
806                               fb->_NumColorDrawBuffers);
807   intel->NewGLState |= _NEW_BUFFERS;
808
809   /* update viewport since it depends on window size */
810   intelCalcViewport(ctx);
811
812   /* Set state we know depends on drawable parameters:
813    */
814   ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
815		       ctx->Scissor.Width, ctx->Scissor.Height);
816   ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
817
818   /* Update culling direction which changes depending on the
819    * orientation of the buffer:
820    */
821   ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
822}
823
824static void
825i915_new_batch(struct intel_context *intel)
826{
827   struct i915_context *i915 = i915_context(&intel->ctx);
828
829   /* Mark all state as needing to be emitted when starting a new batchbuffer.
830    * Using hardware contexts would be an alternative, but they have some
831    * difficulties associated with them (physical address requirements).
832    */
833   i915->state.emitted = 0;
834   i915->last_draw_offset = 0;
835   i915->last_sampler = 0;
836
837   i915->current_vb_bo = NULL;
838   i915->current_vertex_size = 0;
839}
840
841static void
842i915_assert_not_dirty( struct intel_context *intel )
843{
844   struct i915_context *i915 = i915_context(&intel->ctx);
845   GLuint dirty = get_dirty(&i915->state);
846   assert(!dirty);
847   (void) dirty;
848}
849
850/** Return false; i915 does not support HiZ. */
851static bool
852i915_is_hiz_depth_format(struct intel_context *intel,
853                         gl_format format)
854{
855   return false;
856}
857
858static void
859i915_invalidate_state(struct intel_context *intel, GLuint new_state)
860{
861   struct gl_context *ctx = &intel->ctx;
862
863   _swsetup_InvalidateState(ctx, new_state);
864   _tnl_InvalidateState(ctx, new_state);
865   _tnl_invalidate_vertex_state(ctx, new_state);
866}
867
868void
869i915InitVtbl(struct i915_context *i915)
870{
871   i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
872   i915->intel.vtbl.destroy = i915_destroy_context;
873   i915->intel.vtbl.emit_state = i915_emit_state;
874   i915->intel.vtbl.new_batch = i915_new_batch;
875   i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
876   i915->intel.vtbl.render_start = i915_render_start;
877   i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
878   i915->intel.vtbl.set_draw_region = i915_set_draw_region;
879   i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer;
880   i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
881   i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
882   i915->intel.vtbl.finish_batch = intel_finish_vb;
883   i915->intel.vtbl.invalidate_state = i915_invalidate_state;
884   i915->intel.vtbl.render_target_supported = i915_render_target_supported;
885   i915->intel.vtbl.is_hiz_depth_format = i915_is_hiz_depth_format;
886}
887