/external/skia/src/gpu/gl/debug/ |
H A D | GrTextureUnitObj.cpp | 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { argument 22 fTexture = texture;
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/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
H A D | AndroidImageLoader.java | 1 package com.jme3.texture.plugins; 7 import com.jme3.texture.Image;
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
H A D | TestSkyLoading.java | 33 package jme3test.texture; 37 import com.jme3.texture.Texture;
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H A D | TestTexture3D.java | 5 package jme3test.texture; 18 import com.jme3.texture.Image; 19 import com.jme3.texture.Image.Format; 20 import com.jme3.texture.Texture; 21 import com.jme3.texture.Texture3D; 57 //apply new texture coordinates 62 //create geometry, and apply material and our 3D texture 64 Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md"); 66 Texture texture = this.getTexture(); 67 material.setTexture("Texture", texture); [all...] |
H A D | TestTexture3DLoading.java | 5 package jme3test.texture; 15 import com.jme3.texture.Texture; 33 Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md");
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H A D | TestTextureArray.java | 1 package jme3test.texture; 11 import com.jme3.texture.Image; 12 import com.jme3.texture.Texture; 13 import com.jme3.texture.TextureArray; 24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
H A D | ImageFlipper.java | 33 package com.jme3.texture.plugins; 35 import com.jme3.texture.Image;
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H A D | PFMLoader.java | 33 package com.jme3.texture.plugins; 38 import com.jme3.texture.Image; 39 import com.jme3.texture.Image.Format;
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/external/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_sampler.c | 39 const struct pipe_resource *texture, 45 /* XXX: Check if format is compatible with texture->format. 50 view->u.tex.last_level = texture->last_level; 52 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ? 53 texture->depth0 - 1 : texture->array_size - 1; 89 const struct pipe_resource *texture, 94 texture, 101 const struct pipe_resource *texture, 106 texture, 38 default_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format, unsigned expand_green_blue) argument 88 u_sampler_view_default_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format) argument 100 u_sampler_view_default_dx9_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format) argument [all...] |
/external/skia/src/gpu/ |
H A D | GrTextureAccess.cpp | 19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { argument 20 this->reset(texture, params); 23 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument 26 this->reset(texture, filterMode, tileXAndY); 29 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument 32 this->reset(texture, swizzle, params); 35 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument 39 this->reset(texture, swizzle, filterMode, tileXAndY); 42 void GrTextureAccess::reset(GrTexture* texture, argument 45 SkASSERT(texture); 53 reset(GrTexture* texture, const char* swizzle, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument 65 reset(GrTexture* texture, const GrTextureParams& params) argument 74 reset(GrTexture* texture, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument [all...] |
H A D | GrCoordTransform.cpp | 13 void GrCoordTransform::reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture, argument 15 SkASSERT(texture); 20 fReverseY = kBottomLeft_GrSurfaceOrigin == texture->origin(); 29 if (texture->getContext()) { 30 const GrShaderCaps* caps = texture->getContext()->getGpu()->caps()->shaderCaps(); 32 int maxD = SkTMax(texture->width(), texture->height()); 38 // texture coords from 0.5 to 1.0.
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H A D | GrPaint.cpp | 26 void GrPaint::addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { argument 27 this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); 30 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { argument 31 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); 34 void GrPaint::addColorTextureProcessor(GrTexture* texture, argument 37 this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref(); 40 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, argument 43 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref();
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/external/skia/src/gpu/effects/ |
H A D | GrSingleTextureEffect.cpp | 10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument 13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode) 14 , fTextureAccess(texture) { 19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument 23 : fCoordTransform(coordSet, m, texture, filterMode) 24 , fTextureAccess(texture, filterMode) { 29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument 33 : fCoordTransform(coordSet, m, texture, params.filterMode()) 34 , fTextureAccess(texture, params) {
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H A D | Gr1DKernelEffect.h | 16 * has a pixel radius. The kernel is specified in the src texture's space 31 Gr1DKernelEffect(GrTexture* texture, argument 34 : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
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H A D | GrSimpleTextureEffect.h | 16 * The output color of this effect is a modulation of the input color and a sample from a texture. 18 * local coords, positions, or a custom vertex attribute as input texture coords. The input coords 20 * attribute coords at this time. It will add a varying to input interpolate texture coords to the 57 GrSimpleTextureEffect(GrTexture* texture, argument 61 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) { 65 GrSimpleTextureEffect(GrTexture* texture, argument 69 : GrSingleTextureEffect(texture, matrix, params, coordSet) {
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/external/deqp/framework/randomshaders/ |
H A D | rsgSamplers.hpp | 43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler) argument 44 : m_texture (texture) 68 SamplerCube (const tcu::TextureCube* texture, const tcu::Sampler& sampler) argument 69 : m_texture (texture)
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
H A D | TextureArray.java | 1 package com.jme3.texture;
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
H A D | RenderImageJme.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Texture.MagFilter; 38 import com.jme3.texture.Texture.MinFilter; 39 import com.jme3.texture.Texture2D; 44 private Texture2D texture; field in class:RenderImageJme 56 texture = (Texture2D) display.getAssetManager().loadTexture(key); 57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); 58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps); 59 image = texture.getImage(); 65 public RenderImageJme(Texture2D texture){ argument [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_sampler_view.h | 43 * A sampler's view into a texture 46 * the texture and in there by holding a reference 47 * from the texture to the sampler view. 50 * texture from the sampler view. So the user 52 * texture has a reference take for as long as 56 * texture is enough. 62 struct pipe_resource *texture; member in struct:svga_sampler_view
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/external/mesa3d/src/gallium/drivers/trace/ |
H A D | tr_texture.c | 40 struct pipe_resource *texture) 44 if(!texture) 47 assert(texture->screen == tr_scr->screen); 53 memcpy(&tr_res->base, texture, sizeof(struct pipe_resource)); 57 tr_res->resource = texture; 62 pipe_resource_reference(&texture, NULL); 85 assert(surface->texture == tr_res->resource); 94 tr_surf->base.texture = NULL; 95 pipe_resource_reference(&tr_surf->base.texture, &tr_res->base); 109 pipe_resource_reference(&tr_surf->base.texture, NUL 39 trace_resource_create(struct trace_screen *tr_scr, struct pipe_resource *texture) argument [all...] |
H A D | tr_texture.h | 81 trace_resource(struct pipe_resource *texture) argument 83 if(!texture) 85 (void)trace_screen(texture->screen); 86 return (struct trace_resource *)texture; 95 (void)trace_resource(surface->texture); 121 struct pipe_resource *texture);
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_fbo.h | 49 struct pipe_resource *texture; member in struct:st_renderbuffer 50 struct pipe_surface *surface; /* temporary view into texture */ 61 struct st_texture_object *rtt; /**< GL render to texture's texture */
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 35 texture = textureObject; 43 texture = textureObject;
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H A D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { argument 54 if (sLastBoundTexture != texture) { 55 sGL.glBindTexture(target, texture); 56 sLastBoundTexture = texture;
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/external/skia/tests/ |
H A D | ReadWriteAlphaTest.cpp | 36 // let Skia know we will be using this texture as a render target 38 // it is a single channel texture 43 // We are initializing the texture with zeros here 44 GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0); local 45 if (!texture) { 49 SkAutoTUnref<GrTexture> au(texture); 51 // create a distinctive texture 58 // upload the texture 59 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, 67 // read the texture bac [all...] |