Searched defs:texture (Results 1 - 25 of 232) sorted by relevance

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/external/skia/src/gpu/gl/debug/
H A DGrTextureUnitObj.cpp12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { argument
22 fTexture = texture;
/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/
H A DAndroidImageLoader.java1 package com.jme3.texture.plugins;
7 import com.jme3.texture.Image;
/external/jmonkeyengine/engine/src/test/jme3test/texture/
H A DTestSkyLoading.java33 package jme3test.texture;
37 import com.jme3.texture.Texture;
H A DTestTexture3D.java5 package jme3test.texture;
18 import com.jme3.texture.Image;
19 import com.jme3.texture.Image.Format;
20 import com.jme3.texture.Texture;
21 import com.jme3.texture.Texture3D;
57 //apply new texture coordinates
62 //create geometry, and apply material and our 3D texture
64 Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md");
66 Texture texture = this.getTexture();
67 material.setTexture("Texture", texture);
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H A DTestTexture3DLoading.java5 package jme3test.texture;
15 import com.jme3.texture.Texture;
33 Material material = new Material(assetManager, "jme3test/texture/tex3DThumb.j3md");
H A DTestTextureArray.java1 package jme3test.texture;
11 import com.jme3.texture.Image;
12 import com.jme3.texture.Texture;
13 import com.jme3.texture.TextureArray;
24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
H A DImageFlipper.java33 package com.jme3.texture.plugins;
35 import com.jme3.texture.Image;
H A DPFMLoader.java33 package com.jme3.texture.plugins;
38 import com.jme3.texture.Image;
39 import com.jme3.texture.Image.Format;
/external/mesa3d/src/gallium/auxiliary/util/
H A Du_sampler.c39 const struct pipe_resource *texture,
45 /* XXX: Check if format is compatible with texture->format.
50 view->u.tex.last_level = texture->last_level;
52 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ?
53 texture->depth0 - 1 : texture->array_size - 1;
89 const struct pipe_resource *texture,
94 texture,
101 const struct pipe_resource *texture,
106 texture,
38 default_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format, unsigned expand_green_blue) argument
88 u_sampler_view_default_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format) argument
100 u_sampler_view_default_dx9_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format) argument
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/external/skia/src/gpu/
H A DGrTextureAccess.cpp19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { argument
20 this->reset(texture, params);
23 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument
26 this->reset(texture, filterMode, tileXAndY);
29 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument
32 this->reset(texture, swizzle, params);
35 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument
39 this->reset(texture, swizzle, filterMode, tileXAndY);
42 void GrTextureAccess::reset(GrTexture* texture, argument
45 SkASSERT(texture);
53 reset(GrTexture* texture, const char* swizzle, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
65 reset(GrTexture* texture, const GrTextureParams& params) argument
74 reset(GrTexture* texture, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument
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H A DGrCoordTransform.cpp13 void GrCoordTransform::reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture, argument
15 SkASSERT(texture);
20 fReverseY = kBottomLeft_GrSurfaceOrigin == texture->origin();
29 if (texture->getContext()) {
30 const GrShaderCaps* caps = texture->getContext()->getGpu()->caps()->shaderCaps();
32 int maxD = SkTMax(texture->width(), texture->height());
38 // texture coords from 0.5 to 1.0.
H A DGrPaint.cpp26 void GrPaint::addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { argument
27 this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref();
30 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { argument
31 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref();
34 void GrPaint::addColorTextureProcessor(GrTexture* texture, argument
37 this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref();
40 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, argument
43 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref();
/external/skia/src/gpu/effects/
H A DGrSingleTextureEffect.cpp10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument
13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode)
14 , fTextureAccess(texture) {
19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument
23 : fCoordTransform(coordSet, m, texture, filterMode)
24 , fTextureAccess(texture, filterMode) {
29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument
33 : fCoordTransform(coordSet, m, texture, params.filterMode())
34 , fTextureAccess(texture, params) {
H A DGr1DKernelEffect.h16 * has a pixel radius. The kernel is specified in the src texture's space
31 Gr1DKernelEffect(GrTexture* texture, argument
34 : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
H A DGrSimpleTextureEffect.h16 * The output color of this effect is a modulation of the input color and a sample from a texture.
18 * local coords, positions, or a custom vertex attribute as input texture coords. The input coords
20 * attribute coords at this time. It will add a varying to input interpolate texture coords to the
57 GrSimpleTextureEffect(GrTexture* texture, argument
61 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) {
65 GrSimpleTextureEffect(GrTexture* texture, argument
69 : GrSingleTextureEffect(texture, matrix, params, coordSet) {
/external/deqp/framework/randomshaders/
H A DrsgSamplers.hpp43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler) argument
44 : m_texture (texture)
68 SamplerCube (const tcu::TextureCube* texture, const tcu::Sampler& sampler) argument
69 : m_texture (texture)
/external/jmonkeyengine/engine/src/core/com/jme3/texture/
H A DTextureArray.java1 package com.jme3.texture;
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
H A DRenderImageJme.java36 import com.jme3.texture.Image;
37 import com.jme3.texture.Texture.MagFilter;
38 import com.jme3.texture.Texture.MinFilter;
39 import com.jme3.texture.Texture2D;
44 private Texture2D texture; field in class:RenderImageJme
56 texture = (Texture2D) display.getAssetManager().loadTexture(key);
57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest);
58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps);
59 image = texture.getImage();
65 public RenderImageJme(Texture2D texture){ argument
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/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_sampler_view.h43 * A sampler's view into a texture
46 * the texture and in there by holding a reference
47 * from the texture to the sampler view.
50 * texture from the sampler view. So the user
52 * texture has a reference take for as long as
56 * texture is enough.
62 struct pipe_resource *texture; member in struct:svga_sampler_view
/external/mesa3d/src/gallium/drivers/trace/
H A Dtr_texture.c40 struct pipe_resource *texture)
44 if(!texture)
47 assert(texture->screen == tr_scr->screen);
53 memcpy(&tr_res->base, texture, sizeof(struct pipe_resource));
57 tr_res->resource = texture;
62 pipe_resource_reference(&texture, NULL);
85 assert(surface->texture == tr_res->resource);
94 tr_surf->base.texture = NULL;
95 pipe_resource_reference(&tr_surf->base.texture, &tr_res->base);
109 pipe_resource_reference(&tr_surf->base.texture, NUL
39 trace_resource_create(struct trace_screen *tr_scr, struct pipe_resource *texture) argument
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H A Dtr_texture.h81 trace_resource(struct pipe_resource *texture) argument
83 if(!texture)
85 (void)trace_screen(texture->screen);
86 return (struct trace_resource *)texture;
95 (void)trace_resource(surface->texture);
121 struct pipe_resource *texture);
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_fbo.h49 struct pipe_resource *texture; member in struct:st_renderbuffer
50 struct pipe_surface *surface; /* temporary view into texture */
61 struct st_texture_object *rtt; /**< GL render to texture's texture */
/external/replicaisland/src/com/replica/replicaisland/
H A DAnimationFrame.java20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to
23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null
24 * collision volumes will exclude that frame from collision detection and a null texture will
28 public Texture texture; field in class:AnimationFrame
35 texture = textureObject;
43 texture = textureObject;
H A DOpenGLSystem.java53 public static final void bindTexture(int target, int texture) { argument
54 if (sLastBoundTexture != texture) {
55 sGL.glBindTexture(target, texture);
56 sLastBoundTexture = texture;
/external/skia/tests/
H A DReadWriteAlphaTest.cpp36 // let Skia know we will be using this texture as a render target
38 // it is a single channel texture
43 // We are initializing the texture with zeros here
44 GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0); local
45 if (!texture) {
49 SkAutoTUnref<GrTexture> au(texture);
51 // create a distinctive texture
58 // upload the texture
59 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
67 // read the texture bac
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