1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "Test.h" 9 10// This test is specific to the GPU backend. 11#if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) 12 13#include "GrContextFactory.h" 14#include "SkGpuDevice.h" 15 16static const int X_SIZE = 12; 17static const int Y_SIZE = 12; 18 19DEF_GPUTEST(ReadWriteAlpha, reporter, factory) { 20 for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { 21 GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type); 22 if (!GrContextFactory::IsRenderingGLContext(glType)) { 23 continue; 24 } 25 GrContext* context = factory->get(glType); 26 if (NULL == context) { 27 continue; 28 } 29 30 unsigned char textureData[X_SIZE][Y_SIZE]; 31 32 memset(textureData, 0, X_SIZE * Y_SIZE); 33 34 GrSurfaceDesc desc; 35 36 // let Skia know we will be using this texture as a render target 37 desc.fFlags = kRenderTarget_GrSurfaceFlag; 38 // it is a single channel texture 39 desc.fConfig = kAlpha_8_GrPixelConfig; 40 desc.fWidth = X_SIZE; 41 desc.fHeight = Y_SIZE; 42 43 // We are initializing the texture with zeros here 44 GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0); 45 if (!texture) { 46 return; 47 } 48 49 SkAutoTUnref<GrTexture> au(texture); 50 51 // create a distinctive texture 52 for (int y = 0; y < Y_SIZE; ++y) { 53 for (int x = 0; x < X_SIZE; ++x) { 54 textureData[x][y] = x*Y_SIZE+y; 55 } 56 } 57 58 // upload the texture 59 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, 60 textureData, 0); 61 62 unsigned char readback[X_SIZE][Y_SIZE]; 63 64 // clear readback to something non-zero so we can detect readback failures 65 memset(readback, 0x1, X_SIZE * Y_SIZE); 66 67 // read the texture back 68 texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, 69 readback, 0); 70 71 // make sure the original & read back versions match 72 bool match = true; 73 74 for (int y = 0; y < Y_SIZE; ++y) { 75 for (int x = 0; x < X_SIZE; ++x) { 76 if (textureData[x][y] != readback[x][y]) { 77 match = false; 78 } 79 } 80 } 81 82 REPORTER_ASSERT(reporter, match); 83 84 // Now try writing on the single channel texture 85 SkSurfaceProps props(SkSurfaceProps::kLegacyFontHost_InitType); 86 SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(), &props)); 87 SkCanvas canvas(device); 88 89 SkPaint paint; 90 91 const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10); 92 93 paint.setColor(SK_ColorWHITE); 94 95 canvas.drawRect(rect, paint); 96 97 texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, 98 readback, 0); 99 100 match = true; 101 102 for (int y = 0; y < Y_SIZE; ++y) { 103 for (int x = 0; x < X_SIZE; ++x) { 104 if (0xFF != readback[x][y]) { 105 match = false; 106 } 107 } 108 } 109 110 REPORTER_ASSERT(reporter, match); 111 } 112} 113 114#endif 115