Searched refs:CurrentVertexProgram (Results 1 - 19 of 19) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_clip.c55 if (ctx->Shader.CurrentVertexProgram)
H A Dst_draw.c134 ctx->Shader.CurrentVertexProgram,
H A Dst_program.c1104 ctx->Shader.CurrentVertexProgram,
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dgen6_sol.c44 ctx->Shader.CurrentVertexProgram;
89 ctx->Shader.CurrentVertexProgram;
162 ctx->Shader.CurrentVertexProgram;
H A Dgen7_vs_state.c83 if (intel->ctx.Shader.CurrentVertexProgram == NULL)
H A Dgen7_sol_state.c44 ctx->Shader.CurrentVertexProgram;
115 ctx->Shader.CurrentVertexProgram;
H A Dbrw_gs.c195 ctx->Shader.CurrentVertexProgram;
H A Dbrw_vs_surface_state.c119 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
H A Dgen6_vs_state.c173 if (intel->ctx.Shader.CurrentVertexProgram == NULL)
H A Dbrw_vs.c170 if (ctx->Shader.CurrentVertexProgram) {
434 bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram,
/external/mesa3d/src/mesa/main/
H A Dstate.c106 const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram;
357 if (ctx->Shader.CurrentVertexProgram ||
H A Dcontext.c1760 if (ctx->Shader.CurrentVertexProgram) {
1763 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
1772 ctx->Shader.CurrentVertexProgram,
1775 ctx->Shader.CurrentVertexProgram->Name, errMsg);
1870 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
H A Dtransformfeedback.c322 if (ctx->Shader.CurrentVertexProgram == NULL) {
328 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback;
H A Dff_fragment_shader.cpp322 (ctx->Shader.CurrentVertexProgram &&
323 ctx->Shader.CurrentVertexProgram->LinkStatus &&
324 ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]);
388 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
H A Dtexstate.c500 if (ctx->Shader.CurrentVertexProgram &&
501 ctx->Shader.CurrentVertexProgram->LinkStatus) {
502 vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
H A Dshaderapi.c126 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentVertexProgram, NULL);
758 && (shProg == ctx->Shader.CurrentVertexProgram
862 target = &ctx->Shader.CurrentVertexProgram;
H A Dapi_validate.c136 ctx->Shader.CurrentVertexProgram;
H A Dmtypes.h2436 struct gl_shader_program *CurrentVertexProgram; member in struct:gl_shader_state
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c637 ctx->Shader.CurrentVertexProgram);

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