/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
H A D | RenderImageJme.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Texture.MagFilter; 38 import com.jme3.texture.Texture.MinFilter; 39 import com.jme3.texture.Texture2D; 44 private Texture2D texture; field in class:RenderImageJme 56 texture = (Texture2D) display.getAssetManager().loadTexture(key); 57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest); 58 texture.setMinFilter(linear ? MinFilter.BilinearNoMipMaps : MinFilter.NearestNoMipMaps); 59 image = texture.getImage(); 65 public RenderImageJme(Texture2D texture){ argument [all...] |
/external/skia/src/gpu/effects/ |
H A D | GrSingleTextureEffect.cpp | 10 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument 13 : fCoordTransform(coordSet, m, texture, GrTextureParams::kNone_FilterMode) 14 , fTextureAccess(texture) { 19 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument 23 : fCoordTransform(coordSet, m, texture, filterMode) 24 , fTextureAccess(texture, filterMode) { 29 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, argument 33 : fCoordTransform(coordSet, m, texture, params.filterMode()) 34 , fTextureAccess(texture, params) {
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H A D | Gr1DKernelEffect.h | 16 * has a pixel radius. The kernel is specified in the src texture's space 31 Gr1DKernelEffect(GrTexture* texture, argument 34 : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
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/external/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_sampler.h | 44 const struct pipe_resource *texture, 49 const struct pipe_resource *texture,
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H A D | u_sampler.c | 39 const struct pipe_resource *texture, 45 /* XXX: Check if format is compatible with texture->format. 50 view->u.tex.last_level = texture->last_level; 52 view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ? 53 texture->depth0 - 1 : texture->array_size - 1; 89 const struct pipe_resource *texture, 94 texture, 101 const struct pipe_resource *texture, 106 texture, 38 default_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format, unsigned expand_green_blue) argument 88 u_sampler_view_default_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format) argument 100 u_sampler_view_default_dx9_template(struct pipe_sampler_view *view, const struct pipe_resource *texture, enum pipe_format format) argument [all...] |
/external/deqp/modules/internal/ |
H A D | ditImageIOTests.cpp | 54 tcu::TextureLevel texture; local 55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str()); 57 m_testCtx.getLog() << TestLog::Message << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with format " << texture.getFormat() << TestLog::EndMessage; 60 TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize()); 61 TCU_CHECK(texture [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
H A D | ImageHeightmap.java | 7 import com.jme3.texture.Image;
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/external/skia/src/gpu/ |
H A D | GrTextureAccess.cpp | 19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& params) { argument 20 this->reset(texture, params); 23 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument 26 this->reset(texture, filterMode, tileXAndY); 29 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument 32 this->reset(texture, swizzle, params); 35 GrTextureAccess::GrTextureAccess(GrTexture* texture, argument 39 this->reset(texture, swizzle, filterMode, tileXAndY); 42 void GrTextureAccess::reset(GrTexture* texture, argument 45 SkASSERT(texture); 53 reset(GrTexture* texture, const char* swizzle, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument 65 reset(GrTexture* texture, const GrTextureParams& params) argument 74 reset(GrTexture* texture, GrTextureParams::FilterMode filterMode, SkShader::TileMode tileXAndY) argument [all...] |
H A D | GrPaint.cpp | 26 void GrPaint::addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { argument 27 this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); 30 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { argument 31 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); 34 void GrPaint::addColorTextureProcessor(GrTexture* texture, argument 37 this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref(); 40 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, argument 43 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix, params))->unref();
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H A D | GrCoordTransform.cpp | 13 void GrCoordTransform::reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture, argument 15 SkASSERT(texture); 20 fReverseY = kBottomLeft_GrSurfaceOrigin == texture->origin(); 29 if (texture->getContext()) { 30 const GrShaderCaps* caps = texture->getContext()->getGpu()->caps()->shaderCaps(); 32 int maxD = SkTMax(texture->width(), texture->height()); 38 // texture coords from 0.5 to 1.0.
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 35 texture = textureObject; 43 texture = textureObject;
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H A D | TextureLibrary.java | 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately 37 * various game systems and while the texture data itself is streamed in or loaded as necessary. 67 * Creates a Texture object that is mapped to the passed resource id. If a texture has already 73 Texture texture = getTextureByResource(resourceID); 74 if (texture == null) { 75 texture = addTexture(resourceID, -1, 0, 0); 78 return texture; 81 /** Loads a single texture into memory. Does nothing if the texture is already loaded. */ 83 Texture texture 127 loadBitmap(Context context, GL10 gl, Texture texture) argument [all...] |
H A D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { argument 54 if (sLastBoundTexture != texture) { 55 sGL.glBindTexture(target, texture); 56 sLastBoundTexture = texture;
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H A D | ScrollableBitmap.java | 27 public ScrollableBitmap(Texture texture, int width, int height) { argument 28 super(texture, width, height);
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/external/skia/src/gpu/gl/debug/ |
H A D | GrTextureUnitObj.cpp | 12 void GrTextureUnitObj::setTexture(GrTextureObj *texture) { argument 22 fTexture = texture;
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/external/skia/include/gpu/ |
H A D | GrCoordTransform.h | 48 * Create a transformation that maps [0, 1] to a texture's boundaries. The precision is inferred 49 * from the texture size and filter. The texture origin also implies whether a y-reversal should 53 const GrTexture* texture, 55 SkASSERT(texture); 57 this->reset(sourceCoords, texture, filter); 61 * Create a transformation from a matrix. The precision is inferred from the texture size and 62 * filter. The texture origin also implies whether a y-reversal should be performed. 65 const GrTexture* texture, GrTextureParams::FilterMode filter) { 67 SkASSERT(texture); 52 GrCoordTransform(GrCoordSet sourceCoords, const GrTexture* texture, GrTextureParams::FilterMode filter) argument 64 GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture, GrTextureParams::FilterMode filter) argument 80 reset(GrCoordSet sourceCoords, const GrTexture* texture, GrTextureParams::FilterMode filter) argument 125 MakeDivByTextureWHMatrix(const GrTexture* texture) argument [all...] |
H A D | GrTexture.h | 25 * Return the native ID or handle to the texture, depending on the 26 * platform. e.g. on OpenGL, return the texture ID. 31 * This function indicates that the texture parameters (wrap mode, filtering, ...) have been 64 // for this texture if the texture is power of two sized. 74 * Represents a texture that is intended to be accessed in device coords with an offset. 84 GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset) argument 85 : fTexture(SkSafeRef(texture)) 100 GrTexture* texture() const { return fTexture.get(); } function in class:GrDeviceCoordTexture 102 GrTexture* setTexture(GrTexture* texture) { argument [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
H A D | MatParamTexture.java | 9 import com.jme3.texture.Texture; 14 private Texture texture; field in class:MatParamTexture 17 public MatParamTexture(VarType type, String name, Texture texture, int unit) { argument 18 super(type, name, texture, null); 19 this.texture = texture; 27 return texture; 32 this.texture = value; 57 oc.write(texture, "texture", nul [all...] |
/external/deqp/framework/common/ |
H A D | tcuTexCompareVerifier.hpp | 55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result); 56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result); 59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result); 62 bool isGatherCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReference, const Vec4& result);
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/external/mesa3d/src/gallium/drivers/trace/ |
H A D | tr_texture.h | 81 trace_resource(struct pipe_resource *texture) argument 83 if(!texture) 85 (void)trace_screen(texture->screen); 86 return (struct trace_resource *)texture; 95 (void)trace_resource(surface->texture); 121 struct pipe_resource *texture);
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H A D | tr_texture.c | 40 struct pipe_resource *texture) 44 if(!texture) 47 assert(texture->screen == tr_scr->screen); 53 memcpy(&tr_res->base, texture, sizeof(struct pipe_resource)); 57 tr_res->resource = texture; 62 pipe_resource_reference(&texture, NULL); 85 assert(surface->texture == tr_res->resource); 94 tr_surf->base.texture = NULL; 95 pipe_resource_reference(&tr_surf->base.texture, &tr_res->base); 109 pipe_resource_reference(&tr_surf->base.texture, NUL 39 trace_resource_create(struct trace_screen *tr_scr, struct pipe_resource *texture) argument [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
H A D | TextureBlenderDDS.java | 12 import com.jme3.texture.Image;
13 import com.jme3.texture.Image.Format;
14 import com.jme3.texture.Texture;
15 import com.jme3.texture.Texture2D;
16 import com.jme3.texture.Texture3D;
20 * The class that is responsible for blending the following texture types:
32 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {
argument 33 Format format = texture.getImage().getFormat();
34 ByteBuffer data = texture.getImage().getData(0);
37 int width = texture [all...] |
H A D | TextureBlender.java | 4 import com.jme3.texture.Texture;
7 * An interface for texture blending classes (the classes that mix the texture
31 * This method blends the given texture with material color and the defined
32 * color in 'map to' panel. As a result of this method a new texture is
33 * created. The input texture is NOT.
37 * @param texture
38 * the texture we use in blending
40 * the color defined for the texture
42 * the factor that the color affects the texture (valu 50 blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) argument [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | texstorage.h | 46 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, 51 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, 56 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
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/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
H A D | AndroidImageLoader.java | 1 package com.jme3.texture.plugins; 7 import com.jme3.texture.Image;
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