Searched refs:vertex_shader (Results 1 - 20 of 20) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; 146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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H A D | draw_pt_so_emit.c | 58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0); 91 &draw->vs.vertex_shader->state.stream_output;
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H A D | draw_vs.c | 159 draw->vs.vertex_shader = dvs; 169 draw->vs.vertex_shader = NULL;
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H A D | draw_cliptest_tmp.h | 99 int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance;
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H A D | draw_pipe_twoside.c | 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
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H A D | draw_pt_fetch_shade_pipeline.c | 61 struct draw_vertex_shader *vs = draw->vs.vertex_shader; 206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
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H A D | draw_pipe_flatshade.c | 186 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
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H A D | draw_pipe_wide_point.c | 264 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
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H A D | draw_private.h | 238 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon11960 239 uint num_vs_outputs; /**< convenience, from vertex_shader */
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H A D | draw_llvm.c | 384 llvm_vertex_shader(llvm->draw->vs.vertex_shader); 438 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; 459 &llvm->draw->vs.vertex_shader->info); 465 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info; 874 int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance; 1078 const struct tgsi_shader_info *vs_info = &draw->vs.vertex_shader->info; 1342 key->nr_samplers = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER] + 1;
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H A D | draw_pipe_clip.c | 241 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; 574 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
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H A D | draw_pt.c | 471 tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
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H A D | draw_pt_fetch_shade_pipeline_llvm.c | 69 llvm_vertex_shader(draw->vs.vertex_shader);
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H A D | draw_context.c | 510 return &draw->vs.vertex_shader->info;
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/external/drm_hwcomposer/ |
H A D | glworker.cpp | 214 AutoGLShader vertex_shader, fragment_shader; local 228 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources, 230 if (!vertex_shader.get()) { 252 glAttachShader(program.get(), vertex_shader.get()); 257 glDetachShader(program.get(), vertex_shader.get());
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/external/mesa3d/src/glsl/ |
H A D | glsl_parser_extras.h | 38 vertex_shader, enumerator in enum:_mesa_glsl_parser_targets
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H A D | builtin_variables.cpp | 657 vertex_shader); 696 vertex_shader); 783 vertex_shader); 893 if (target != vertex_shader) 1052 case vertex_shader:
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H A D | glsl_parser_extras.cpp | 45 case GL_VERTEX_SHADER: this->target = vertex_shader; break; 120 case vertex_shader: return "vertex"; 308 case vertex_shader:
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H A D | ast_to_hir.cpp | 1942 if (qual->flags.q.attribute && state->target != vertex_shader) { 1980 || (qual->flags.q.varying && (state->target == vertex_shader))) 1987 case vertex_shader: 2012 !(state->target == vertex_shader && var->mode == ir_var_out) && 2045 case vertex_shader: 2083 var->location = (state->target == vertex_shader) 2373 (state->target == vertex_shader) 2507 } else if ((state->target == vertex_shader) 2636 if ((state->target == vertex_shader) && !(var->mode == ir_var_out || 2685 if (state->target == vertex_shader) { [all...] |
/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 108 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context 591 if (ctx->vertex_shader != handle) { 592 ctx->vertex_shader = handle; 600 if (handle == ctx->vertex_shader) { 603 ctx->vertex_shader = NULL; 611 ctx->vertex_shader_saved = ctx->vertex_shader; 616 if (ctx->vertex_shader_saved != ctx->vertex_shader) { 618 ctx->vertex_shader = ctx->vertex_shader_saved;
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