Searched refs:vertex_shader (Results 1 - 20 of 20) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_pt_fetch_shade_emit.c76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
175 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
H A Ddraw_pt_so_emit.c58 emit->has_so = (draw->vs.vertex_shader->state.stream_output.num_outputs > 0);
91 &draw->vs.vertex_shader->state.stream_output;
H A Ddraw_vs.c159 draw->vs.vertex_shader = dvs;
169 draw->vs.vertex_shader = NULL;
H A Ddraw_cliptest_tmp.h99 int num_written_clipdistance = pvs->draw->vs.vertex_shader->info.num_written_clipdistance;
H A Ddraw_pipe_twoside.c106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
H A Ddraw_pt_fetch_shade_pipeline.c61 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
H A Ddraw_pipe_flatshade.c186 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
H A Ddraw_pipe_wide_point.c264 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
H A Ddraw_private.h238 struct draw_vertex_shader *vertex_shader; member in struct:draw_context::__anon11960
239 uint num_vs_outputs; /**< convenience, from vertex_shader */
H A Ddraw_llvm.c384 llvm_vertex_shader(llvm->draw->vs.vertex_shader);
438 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens;
459 &llvm->draw->vs.vertex_shader->info);
465 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info;
874 int num_written_clipdistance = llvm->draw->vs.vertex_shader->info.num_written_clipdistance;
1078 const struct tgsi_shader_info *vs_info = &draw->vs.vertex_shader->info;
1342 key->nr_samplers = llvm->draw->vs.vertex_shader->info.file_max[TGSI_FILE_SAMPLER] + 1;
H A Ddraw_pipe_clip.c241 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
574 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
H A Ddraw_pt.c471 tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
H A Ddraw_pt_fetch_shade_pipeline_llvm.c69 llvm_vertex_shader(draw->vs.vertex_shader);
H A Ddraw_context.c510 return &draw->vs.vertex_shader->info;
/external/drm_hwcomposer/
H A Dglworker.cpp214 AutoGLShader vertex_shader, fragment_shader; local
228 vertex_shader = CompileAndCheckShader(GL_VERTEX_SHADER, 3, shader_sources,
230 if (!vertex_shader.get()) {
252 glAttachShader(program.get(), vertex_shader.get());
257 glDetachShader(program.get(), vertex_shader.get());
/external/mesa3d/src/glsl/
H A Dglsl_parser_extras.h38 vertex_shader, enumerator in enum:_mesa_glsl_parser_targets
H A Dbuiltin_variables.cpp657 vertex_shader);
696 vertex_shader);
783 vertex_shader);
893 if (target != vertex_shader)
1052 case vertex_shader:
H A Dglsl_parser_extras.cpp45 case GL_VERTEX_SHADER: this->target = vertex_shader; break;
120 case vertex_shader: return "vertex";
308 case vertex_shader:
H A Dast_to_hir.cpp1942 if (qual->flags.q.attribute && state->target != vertex_shader) {
1980 || (qual->flags.q.varying && (state->target == vertex_shader)))
1987 case vertex_shader:
2012 !(state->target == vertex_shader && var->mode == ir_var_out) &&
2045 case vertex_shader:
2083 var->location = (state->target == vertex_shader)
2373 (state->target == vertex_shader)
2507 } else if ((state->target == vertex_shader)
2636 if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
2685 if (state->target == vertex_shader) {
[all...]
/external/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c108 void *vertex_shader, *vertex_shader_saved; member in struct:cso_context
591 if (ctx->vertex_shader != handle) {
592 ctx->vertex_shader = handle;
600 if (handle == ctx->vertex_shader) {
603 ctx->vertex_shader = NULL;
611 ctx->vertex_shader_saved = ctx->vertex_shader;
616 if (ctx->vertex_shader_saved != ctx->vertex_shader) {
618 ctx->vertex_shader = ctx->vertex_shader_saved;

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