Searched defs:draw (Results 1 - 25 of 97) sorted by path

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/packages/apps/Browser/src/com/android/browser/
H A DNavTabScroller.java407 public void draw(Canvas canvas) { method in class:NavTabScroller
411 super.draw(canvas);
/packages/apps/Browser/src/com/android/browser/view/
H A DBasePieView.java108 * this will be called before the first draw call
121 public abstract void draw(Canvas canvas); method in class:BasePieView
126 view.draw(canvas);
H A DPieListView.java39 * this will be called before the first draw call
68 public void draw(Canvas canvas) { method in class:PieListView
H A DPieMenu.java74 public void draw(Canvas c); method in interface:PieMenu.PieView
306 mBackground.draw(canvas);
309 // draw base menu
323 mPieView.draw(canvas);
342 // draw the item view
346 view.draw(canvas);
H A DPieStackView.java57 * this will be called before the first draw call
85 public void draw(Canvas canvas) { method in class:PieStackView
/packages/apps/Calendar/src/com/android/calendar/
H A DDayOfMonthDrawable.java29 * A custom view to draw the day of the month in the today button in the options menu
50 public void draw(Canvas canvas) { method in class:DayOfMonthDrawable
/packages/apps/Camera/src/com/android/camera/
H A DCameraScreenNail.java84 CameraScreenNail.super.draw(canvas, x, y, width, height);
254 // started. We do not want to draw black frames.
314 DrawClient draw;
316 draw = mDraw;
318 draw.onDraw(canvas, x, y, width, height);
321 public void setDraw(DrawClient draw) { argument
323 if (draw == null) {
326 mDraw = draw;
333 public void draw(GLCanvas canvas, int x, int y, int width, int height) { method in class:CameraScreenNail
351 // The texture is ready. Fall through to draw darkene
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H A DMosaicPreviewRenderer.java107 draw();
119 draw();
225 private void draw() { method in class:MosaicPreviewRenderer
H A DPanoramaModule.java881 public void draw(Canvas canvas) { method in class:PanoramaModule.FlipBitmapDrawable
887 super.draw(canvas);
/packages/apps/Camera/src/com/android/camera/drawable/
H A DTextDrawable.java53 public void draw(Canvas canvas) { method in class:TextDrawable
/packages/apps/Camera/src/com/android/camera/ui/
H A DOverlayRenderer.java54 public void draw(Canvas canvas) { method in class:OverlayRenderer
H A DPieItem.java192 public void draw(Canvas canvas) { method in class:PieItem
193 mDrawable.draw(canvas);
H A DRenderOverlay.java39 public void draw(Canvas canvas); method in interface:RenderOverlay.Renderer
151 public void draw(Canvas canvas) { method in class:RenderOverlay.RenderView
152 super.draw(canvas);
156 renderer.draw(canvas);
/packages/apps/Camera2/src/com/android/camera/
H A DSurfaceTextureRenderer.java96 public void draw(boolean sync) { method in class:SurfaceTextureRenderer
/packages/apps/Camera2/src/com/android/camera/ui/
H A DAnimatedCircleDrawable.java117 public void draw(Canvas canvas) { method in class:AnimatedCircleDrawable
H A DMarginDrawable.java57 public void draw(Canvas canvas) { method in class:MarginDrawable
H A DModeIconView.java76 public void draw(Canvas canvas) { method in class:ModeIconView
77 super.draw(canvas);
78 mBackground.draw(canvas);
80 mIconDrawable.draw(canvas);
H A DModeListView.java1412 public void draw(Canvas canvas) { method in class:ModeListView
1418 super.draw(canvas);
1422 super.draw(canvas);
2098 * Sets the bitmap to be drawn in the background and the drawArea to draw
2102 * @param drawArea area to draw the background image
2124 mCircleDrawable.draw(canvas);
2131 // No need to draw super when mBackgroundOverlay is being drawn, as
H A DModeSelectorItem.java41 * and <code>FLY_OUT</code>. They define how we draw the view when
161 * to draw itself based on the visible width and whether it's being swiped in
198 public void draw(Canvas canvas) { method in class:ModeSelectorItem
206 super.draw(canvas);
H A DPreviewOverlay.java209 mZoomProcessor.draw(canvas);
281 * of any change in scale, and draw the zoom UI on screen.
335 public void draw(Canvas canvas) { method in class:PreviewOverlay.ZoomProcessor
H A DTouchCircleDrawable.java126 public void draw(Canvas canvas) { method in class:TouchCircleDrawable
139 mIconDrawable.draw(canvas);
/packages/apps/Camera2/src/com/android/camera/ui/focus/
H A DAutoFocusRing.java37 * @param ringPaint the paint to draw the ring with.
47 public void draw(long t, long dt, Canvas canvas) { method in class:AutoFocusRing
H A DManualFocusRing.java34 * @param ringPaint the paint to draw the ring with.
43 public void draw(long t, long dt, Canvas canvas) { method in class:ManualFocusRing
/packages/apps/Camera2/src/com/android/camera/ui/motion/
H A DDynamicAnimation.java34 * Update and draw the animation onto the given canvas.
38 * @param canvas the canvas to draw the animation onto.
40 void draw(long t, long dt, Canvas canvas); method in interface:DynamicAnimation
H A DDynamicAnimator.java47 public void draw(Canvas canvas) { method in class:DynamicAnimator
54 mLastDrawTimeMillis = mDrawTimeMillis; // On the initial draw, dt is zero.
63 renderer.draw(mDrawTimeMillis, dt, canvas);
67 // If either the update or the draw methods requested new frames, then
99 * draw began, and if an update is currently requested it will return the

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