/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 123 struct TextureSpec struct in namespace:deqp::gles2::Functional::__anon3202 133 TextureSpec (void) function in struct:deqp::gles2::Functional::__anon3202::TextureSpec 143 TextureSpec (TextureType type_, function in struct:deqp::gles2::Functional::__anon3202::TextureSpec 228 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase); 242 TextureSpec m_textureSpec; 251 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) 558 TextureSpec texSpec; 584 static const TextureSpec tex2D (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLinearNoMipmap); 585 static const TextureSpec tex2DMipmap (TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 9, samplerLinearMipmap); 587 static const TextureSpec texCub [all...] |
/external/deqp/modules/glshared/ |
H A D | glsLongStressCase.hpp | 132 struct TextureSpec struct in namespace:deqp::gls 149 TextureSpec (const gls::TextureTestUtil::TextureType texType, function in struct:deqp::gls::TextureSpec 199 std::vector<TextureSpec> textureSpecs; //!< \note If multiple textures have same unit, one of them is picked randomly.
|
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 177 struct TextureSpec struct in namespace:deqp::gles3::Functional::__anon3375 187 TextureSpec (void) function in struct:deqp::gles3::Functional::__anon3375::TextureSpec 197 TextureSpec (TextureType type_, function in struct:deqp::gles3::Functional::__anon3375::TextureSpec 507 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase); 521 TextureSpec m_textureSpec; 532 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) 1020 TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase); 1043 const TextureSpec m_textureSpec; 1050 TextureSizeCase::TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase) 1416 TextureSpec texSpe [all...] |