/frameworks/base/libs/hwui/ |
H A D | UvMapper.h | 89 void map(Rect& texCoords) const { 91 texCoords.left = lerp(mMinU, mMaxU, texCoords.left); 92 texCoords.right = lerp(mMinU, mMaxU, texCoords.right); 93 texCoords.top = lerp(mMinV, mMaxV, texCoords.top); 94 texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom);
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H A D | Program.cpp | 51 texCoords = bindAttrib("texCoords", kBindingTexCoords); 53 texCoords = -1; 190 if (texCoords >= 0 && !mHasSampler) {
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H A D | Layer.h | 100 texCoords.set( 307 Rect texCoords; member in class:android::uirenderer::Layer
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H A D | LayerRenderer.cpp | 221 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 262 layer->texCoords.set(0.0f, height / float(layer->getHeight()), 278 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
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H A D | SkiaCanvasProxy.h | 90 const SkPoint texCoords[4], SkXfermode* xmode,
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H A D | DisplayListOp.h | 661 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, 671 Rect texCoords(0, 0, 1, 1); 672 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords); 674 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); 675 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 676 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 678 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 679 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 680 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); 715 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { argument [all...] |
H A D | SkiaCanvasProxy.cpp | 325 const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) { 337 if (SkPatchUtils::getVertexData(&data, cubics, colors, texCoords, lod.width(), lod.height())) { 324 onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) argument
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H A D | Program.h | 370 * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise. 372 int texCoords; member in class:android::uirenderer::Program
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H A D | OpenGLRenderer.cpp | 684 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 863 .setMeshTexturedUvQuad(nullptr, layer->texCoords) 884 .setMeshTexturedUvQuad(nullptr, layer->texCoords)
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 37 enum { position=0, texCoords=1 }; enumerator in enum:android::Program::__anon1518
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H A D | GLES20RenderEngine.cpp | 225 glEnableVertexAttribArray(Program::texCoords); 226 glVertexAttribPointer(Program::texCoords, 242 glDisableVertexAttribArray(Program::texCoords);
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H A D | Program.cpp | 36 glBindAttribLocation(programId, texCoords, "texCoords");
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/frameworks/native/opengl/tests/linetex/ |
H A D | linetex.cpp | 90 const GLfloat texCoords[4][2] = { local 105 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 103 const GLfloat texCoords[4][2] = { local 120 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/filter/ |
H A D | filter.cpp | 151 const GLfloat texCoords[4][2] = { 180 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 158 const GLfixed texCoords[] = { local 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 240 const GLfixed texCoords[] = {
local 255 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/gl_basic/ |
H A D | gl_basic.cpp | 349 const GLfixed texCoords[] = { 359 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 762 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>()); 763 texCoords[0] = vec2(left, 1.0f - top); 764 texCoords[1] = vec2(left, 1.0f - bottom); 765 texCoords[2] = vec2(right, 1.0f - bottom); 766 texCoords[3] = vec2(right, 1.0f - top);
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