1#ifndef _GLUFBORENDERCONTEXT_HPP
2#define _GLUFBORENDERCONTEXT_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES Utilities
5 * ------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "gluRenderContext.hpp"
28#include "tcuRenderTarget.hpp"
29
30namespace tcu
31{
32class CommandLine;
33}
34
35namespace glu
36{
37
38class ContextFactory;
39struct RenderConfig;
40
41/*--------------------------------------------------------------------*//*!
42 * \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
43 *//*--------------------------------------------------------------------*/
44class FboRenderContext : public RenderContext
45{
46public:
47										FboRenderContext		(RenderContext* context, const RenderConfig& config);
48										FboRenderContext		(const ContextFactory& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine);
49	virtual								~FboRenderContext		(void);
50
51	virtual ContextType					getType					(void) const { return m_context->getType();			}
52	virtual const  glw::Functions&		getFunctions			(void) const { return m_context->getFunctions();	}
53	virtual const tcu::RenderTarget&	getRenderTarget			(void) const { return m_renderTarget;				}
54	virtual void						postIterate				(void);
55
56	virtual deUint32					getDefaultFramebuffer	(void) const { return m_framebuffer; }
57
58private:
59	void								createFramebuffer		(const RenderConfig& config);
60	void								destroyFramebuffer		(void);
61
62	RenderContext*						m_context;
63	deUint32							m_framebuffer;
64	deUint32							m_colorBuffer;
65	deUint32							m_depthStencilBuffer;
66	tcu::RenderTarget					m_renderTarget;
67};
68
69// RenderConfig to format mapping utilities, useful for platforms like iOS.
70deUint32	chooseColorFormat			(const RenderConfig& config);
71deUint32	chooseDepthStencilFormat	(const RenderConfig& config);
72
73} // glu
74
75#endif // _GLUFBORENDERCONTEXT_HPP
76