1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 2.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Implementation-defined limit tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es2fImplementationLimitTests.hpp" 25#include "tcuTestLog.hpp" 26#include "gluDefs.hpp" 27#include "gluStrUtil.hpp" 28#include "gluRenderContext.hpp" 29 30#include "glwEnums.hpp" 31#include "glwFunctions.hpp" 32 33namespace deqp 34{ 35namespace gles2 36{ 37namespace Functional 38{ 39 40using namespace glw; // GL types 41 42namespace LimitQuery 43{ 44 45// Query function template. 46template<typename T> 47T query (const glw::Functions& gl, deUint32 param); 48 49// Compare template. 50template<typename T> 51inline bool compare (const T& min, const T& reported) { return min <= reported; } 52 53// Types for queries 54 55struct NegInt 56{ 57 GLint value; 58 NegInt (GLint value_) : value(value_) {} 59}; 60 61std::ostream& operator<< (std::ostream& str, const NegInt& v) { return str << v.value; } 62 63struct FloatRange 64{ 65 float min; 66 float max; 67 FloatRange (float min_, float max_) : min(min_), max(max_) {} 68}; 69 70std::ostream& operator<< (std::ostream& str, const FloatRange& range) { return str << range.min << ", " << range.max; } 71 72// For custom formatting 73struct Boolean 74{ 75 GLboolean value; 76 Boolean (GLboolean value_) : value(value_) {} 77}; 78 79std::ostream& operator<< (std::ostream& str, const Boolean& boolean) { return str << (boolean.value ? "GL_TRUE" : "GL_FALSE"); } 80 81// Query function implementations. 82template<> 83GLint query<GLint> (const glw::Functions& gl, deUint32 param) 84{ 85 GLint val = -1; 86 gl.getIntegerv(param, &val); 87 return val; 88} 89 90template<> 91GLfloat query<GLfloat> (const glw::Functions& gl, deUint32 param) 92{ 93 GLfloat val = -1000.f; 94 gl.getFloatv(param, &val); 95 return val; 96} 97 98template<> 99NegInt query<NegInt> (const glw::Functions& gl, deUint32 param) 100{ 101 return NegInt(query<GLint>(gl, param)); 102} 103 104template<> 105Boolean query<Boolean> (const glw::Functions& gl, deUint32 param) 106{ 107 GLboolean val = GL_FALSE; 108 gl.getBooleanv(param, &val); 109 return Boolean(val); 110} 111 112template<> 113FloatRange query<FloatRange> (const glw::Functions& gl, deUint32 param) 114{ 115 float v[2] = { -1.0f, -1.0f }; 116 gl.getFloatv(param, &v[0]); 117 return FloatRange(v[0], v[1]); 118} 119 120// Special comparison operators 121template<> 122bool compare<Boolean> (const Boolean& min, const Boolean& reported) 123{ 124 return !min.value || (min.value && reported.value); 125} 126 127template<> 128bool compare<NegInt> (const NegInt& min, const NegInt& reported) 129{ 130 // Reverse comparison. 131 return reported.value <= min.value; 132} 133 134template<> 135bool compare<FloatRange> (const FloatRange& min, const FloatRange& reported) 136{ 137 return reported.min <= min.min && min.max <= reported.max; 138} 139 140} // LimitQuery 141 142using namespace LimitQuery; 143using tcu::TestLog; 144 145template<typename T> 146class LimitQueryCase : public TestCase 147{ 148public: 149 LimitQueryCase (Context& context, const char* name, const char* description, deUint32 limit, const T& minRequiredValue) 150 : TestCase (context, name, description) 151 , m_limit (limit) 152 , m_minRequiredValue (minRequiredValue) 153 { 154 } 155 156 IterateResult iterate (void) 157 { 158 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); 159 const T value = query<T>(m_context.getRenderContext().getFunctions(), m_limit); 160 GLU_EXPECT_NO_ERROR(gl.getError(), "Query failed"); 161 162 const bool isOk = compare<T>(m_minRequiredValue, value); 163 164 m_testCtx.getLog() << TestLog::Message << "Reported: " << value << TestLog::EndMessage; 165 m_testCtx.getLog() << TestLog::Message << "Minimum required: " << m_minRequiredValue << TestLog::EndMessage; 166 167 if (!isOk) 168 m_testCtx.getLog() << TestLog::Message << "FAIL: reported value is less than minimum required value!" << TestLog::EndMessage; 169 170 m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, 171 isOk ? "Pass" : "Requirement not satisfied"); 172 return STOP; 173 } 174 175private: 176 deUint32 m_limit; 177 T m_minRequiredValue; 178}; 179 180ImplementationLimitTests::ImplementationLimitTests (Context& context) 181 : TestCaseGroup(context, "implementation_limits", "Implementation-defined limits") 182{ 183} 184 185ImplementationLimitTests::~ImplementationLimitTests (void) 186{ 187} 188 189void ImplementationLimitTests::init (void) 190{ 191#define LIMIT_CASE(NAME, PARAM, TYPE, MIN_VAL) \ 192 addChild(new LimitQueryCase<TYPE>(m_context, #NAME, #PARAM, PARAM, MIN_VAL)) 193 194 LIMIT_CASE(subpixel_bits, GL_SUBPIXEL_BITS, GLint, 4); 195 LIMIT_CASE(max_texture_size, GL_MAX_TEXTURE_SIZE, GLint, 64); 196 LIMIT_CASE(max_cube_map_texture_size, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GLint, 16); 197 // GL_MAX_VIEWPORT_DIMS 198 LIMIT_CASE(aliased_point_size_range, GL_ALIASED_POINT_SIZE_RANGE, FloatRange, FloatRange(1,1)); 199 LIMIT_CASE(aliased_line_width_range, GL_ALIASED_LINE_WIDTH_RANGE, FloatRange, FloatRange(1,1)); 200// LIMIT_CASE(sample_buffers, GL_SAMPLE_BUFFERS, GLint, 0); 201// LIMIT_CASE(samples, GL_SAMPLES, GLint, 0); 202 LIMIT_CASE(num_compressed_texture_formats, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GLint, 0); 203 LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0); 204 LIMIT_CASE(shader_compiler, GL_SHADER_COMPILER, Boolean, GL_FALSE); 205 // Shader precision format 206 LIMIT_CASE(max_vertex_attribs, GL_MAX_VERTEX_ATTRIBS, GLint, 8); 207 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, 128); 208 LIMIT_CASE(max_varying_vectors, GL_MAX_VARYING_VECTORS, GLint, 8); 209 LIMIT_CASE(max_combined_texture_image_units, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GLint, 8); 210 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 0); 211 LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 8); 212 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16); 213 LIMIT_CASE(max_renderbuffer_size, GL_MAX_RENDERBUFFER_SIZE, GLint, 1); 214} 215 216} // Functional 217} // gles2 218} // deqp 219