1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL (ES) Module
3 * -----------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture buffer test case
22 *//*--------------------------------------------------------------------*/
23
24#include "glsTextureBufferCase.hpp"
25
26#include "tcuFormatUtil.hpp"
27#include "tcuImageCompare.hpp"
28#include "tcuRenderTarget.hpp"
29#include "tcuStringTemplate.hpp"
30#include "tcuSurface.hpp"
31#include "tcuTestLog.hpp"
32#include "tcuTextureUtil.hpp"
33#include "tcuResultCollector.hpp"
34
35#include "rrRenderer.hpp"
36#include "rrShaders.hpp"
37
38#include "gluObjectWrapper.hpp"
39#include "gluPixelTransfer.hpp"
40#include "gluShaderProgram.hpp"
41#include "gluShaderUtil.hpp"
42#include "gluStrUtil.hpp"
43#include "gluTexture.hpp"
44
45#include "glwEnums.hpp"
46#include "glwFunctions.hpp"
47
48#include "deRandom.hpp"
49#include "deStringUtil.hpp"
50#include "deUniquePtr.hpp"
51
52#include "deMemory.h"
53#include "deString.h"
54#include "deMath.h"
55
56#include <sstream>
57#include <string>
58#include <vector>
59
60using tcu::TestLog;
61
62using std::map;
63using std::string;
64using std::vector;
65
66using namespace deqp::gls::TextureBufferCaseUtil;
67
68namespace deqp
69{
70namespace gls
71{
72namespace
73{
74
75enum
76{
77	MAX_VIEWPORT_WIDTH	= 256,
78	MAX_VIEWPORT_HEIGHT	= 256,
79	MIN_VIEWPORT_WIDTH	= 64,
80	MIN_VIEWPORT_HEIGHT	= 64,
81};
82
83deUint8 extend2BitsToByte (deUint8 bits)
84{
85	deUint8 x = 0;
86
87	DE_ASSERT((bits & (~0x03u)) == 0);
88
89	x |= bits << 6;
90	x |= bits << 4;
91	x |= bits << 2;
92	x |= bits;
93
94	return x;
95}
96
97void genRandomCoords (de::Random rng, vector<deUint8>& coords, size_t offset, size_t size)
98{
99	const deUint8 bits		= 2;
100	const deUint8 bitMask	= deUint8((0x1u << bits) - 1);
101
102	coords.resize(size);
103
104	for (int i = 0; i < (int)size; i++)
105	{
106		const deUint8 xBits = deUint8(rng.getUint32() & bitMask);
107		coords[i] = extend2BitsToByte(xBits);
108	}
109
110	// Fill indices with nice quad
111	{
112		const deUint8 indices[] =
113		{
114			extend2BitsToByte(0x0u),
115			extend2BitsToByte(0x1u),
116			extend2BitsToByte(0x2u),
117			extend2BitsToByte(0x3u)
118		};
119
120		for (int i = 0; i < DE_LENGTH_OF_ARRAY(indices); i++)
121		{
122			const deUint8	index	= indices[i];
123			const size_t	posX	= (size_t(index) * 2) + 0;
124			const size_t	posY	= (size_t(index) * 2) + 1;
125
126			if (posX >= offset && posX < offset+size)
127				coords[posX - offset] = ((i % 2) == 0 ? extend2BitsToByte(0x0u) : extend2BitsToByte(0x3u));
128
129			if (posY >= offset && posY < offset+size)
130				coords[posY - offset] = ((i / 2) == 1 ? extend2BitsToByte(0x3u) : extend2BitsToByte(0x0u));
131		}
132	}
133
134	// Fill beginning of buffer
135	{
136		const deUint8 indices[] =
137		{
138			extend2BitsToByte(0x0u),
139			extend2BitsToByte(0x3u),
140			extend2BitsToByte(0x1u),
141
142			extend2BitsToByte(0x1u),
143			extend2BitsToByte(0x2u),
144			extend2BitsToByte(0x0u),
145
146			extend2BitsToByte(0x0u),
147			extend2BitsToByte(0x2u),
148			extend2BitsToByte(0x1u),
149
150			extend2BitsToByte(0x1u),
151			extend2BitsToByte(0x3u),
152			extend2BitsToByte(0x0u)
153		};
154
155		for (int i = (int)offset; i < DE_LENGTH_OF_ARRAY(indices) && i < (int)(offset + size); i++)
156			coords[i-offset] = indices[i];
157	}
158}
159
160class CoordVertexShader : public rr::VertexShader
161{
162public:
163	CoordVertexShader (void)
164		: rr::VertexShader(1, 1)
165	{
166		m_inputs[0].type	= rr::GENERICVECTYPE_FLOAT;
167		m_outputs[0].type	= rr::GENERICVECTYPE_FLOAT;
168	}
169
170	void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
171	{
172		for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
173		{
174			rr::VertexPacket* const		packet		= packets[packetNdx];
175			tcu::Vec4					position;
176
177			readVertexAttrib(position, inputs[0], packet->instanceNdx, packet->vertexNdx);
178
179			packet->outputs[0]	= tcu::Vec4(1.0f);
180			packet->position	= tcu::Vec4(2.0f * (position.x() - 0.5f), 2.0f * (position.y() - 0.5f), 0.0f, 1.0f);
181		}
182	}
183};
184
185class TextureVertexShader : public rr::VertexShader
186{
187public:
188	TextureVertexShader (const tcu::ConstPixelBufferAccess& texture)
189		: rr::VertexShader	(1, 1)
190		, m_texture			(texture)
191	{
192		m_inputs[0].type	= rr::GENERICVECTYPE_FLOAT;
193		m_outputs[0].type	= rr::GENERICVECTYPE_FLOAT;
194	}
195
196	void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
197	{
198		for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
199		{
200			rr::VertexPacket* const		packet		= packets[packetNdx];
201			tcu::Vec4					position;
202			tcu::Vec4					texelValue;
203
204			readVertexAttrib(position, inputs[0], packet->instanceNdx, packet->vertexNdx);
205
206			texelValue	= tcu::Vec4(m_texture.getPixel(de::clamp<int>((deRoundFloatToInt32(position.x() * 4) + 4) * (deRoundFloatToInt32(position.y() * 4) + 4), 0, m_texture.getWidth()-1), 0));
207
208			packet->outputs[0]	= texelValue;
209			packet->position	= tcu::Vec4(2.0f * (position.x() - 0.5f), 2.0f * (position.y() - 0.5f), 0.0f, 1.0f);
210		}
211	}
212
213private:
214	const tcu::ConstPixelBufferAccess& m_texture;
215};
216
217class CoordFragmentShader : public rr::FragmentShader
218{
219public:
220	CoordFragmentShader (void)
221		: rr::FragmentShader (1, 1)
222	{
223		m_inputs[0].type	= rr::GENERICVECTYPE_FLOAT;
224		m_outputs[0].type	= rr::GENERICVECTYPE_FLOAT;
225	}
226
227
228	void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
229	{
230		for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
231		{
232			rr::FragmentPacket&	packet		= packets[packetNdx];
233
234			const tcu::Vec4		vtxColor0	= rr::readVarying<float>(packet, context, 0, 0);
235			const tcu::Vec4		vtxColor1	= rr::readVarying<float>(packet, context, 0, 1);
236			const tcu::Vec4		vtxColor2	= rr::readVarying<float>(packet, context, 0, 2);
237			const tcu::Vec4		vtxColor3	= rr::readVarying<float>(packet, context, 0, 3);
238
239			const tcu::Vec4		color0		= vtxColor0;
240			const tcu::Vec4		color1		= vtxColor1;
241			const tcu::Vec4		color2		= vtxColor2;
242			const tcu::Vec4		color3		= vtxColor3;
243
244			rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0.z() * color0.w(), 1.0f));
245			rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f));
246			rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * color2.w(), color2.z() * color2.w(), 1.0f));
247			rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3.z() * color3.w(), 1.0f));
248		}
249	}
250};
251
252class TextureFragmentShader : public rr::FragmentShader
253{
254public:
255	TextureFragmentShader (const tcu::ConstPixelBufferAccess& texture)
256		: rr::FragmentShader	(1, 1)
257		, m_texture				(texture)
258	{
259		m_inputs[0].type	= rr::GENERICVECTYPE_FLOAT;
260		m_outputs[0].type	= rr::GENERICVECTYPE_FLOAT;
261	}
262
263	void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
264	{
265		for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
266		{
267			rr::FragmentPacket&	packet		= packets[packetNdx];
268
269			const tcu::IVec2	position0	= packet.position + tcu::IVec2(0, 0);
270			const tcu::IVec2	position1	= packet.position + tcu::IVec2(1, 0);
271			const tcu::IVec2	position2	= packet.position + tcu::IVec2(0, 1);
272			const tcu::IVec2	position3	= packet.position + tcu::IVec2(1, 1);
273
274			const tcu::Vec4		texColor0	= m_texture.getPixel(de::clamp((position0.x() * position0.y()), 0, m_texture.getWidth()-1), 0);
275			const tcu::Vec4		texColor1	= m_texture.getPixel(de::clamp((position1.x() * position1.y()), 0, m_texture.getWidth()-1), 0);
276			const tcu::Vec4		texColor2	= m_texture.getPixel(de::clamp((position2.x() * position2.y()), 0, m_texture.getWidth()-1), 0);
277			const tcu::Vec4		texColor3	= m_texture.getPixel(de::clamp((position3.x() * position3.y()), 0, m_texture.getWidth()-1), 0);
278
279			const tcu::Vec4		vtxColor0	= rr::readVarying<float>(packet, context, 0, 0);
280			const tcu::Vec4		vtxColor1	= rr::readVarying<float>(packet, context, 0, 1);
281			const tcu::Vec4		vtxColor2	= rr::readVarying<float>(packet, context, 0, 2);
282			const tcu::Vec4		vtxColor3	= rr::readVarying<float>(packet, context, 0, 3);
283
284			const tcu::Vec4		color0		= 0.5f * (vtxColor0 + texColor0);
285			const tcu::Vec4		color1		= 0.5f * (vtxColor1 + texColor1);
286			const tcu::Vec4		color2		= 0.5f * (vtxColor2 + texColor2);
287			const tcu::Vec4		color3		= 0.5f * (vtxColor3 + texColor3);
288
289			rr::writeFragmentOutput(context, packetNdx, 0, 0, tcu::Vec4(color0.x() * color0.w(), color0.y() * color0.w(), color0.z() * color0.w(), 1.0f));
290			rr::writeFragmentOutput(context, packetNdx, 1, 0, tcu::Vec4(color1.x() * color1.w(), color1.y() * color1.w(), color1.z() * color1.w(), 1.0f));
291			rr::writeFragmentOutput(context, packetNdx, 2, 0, tcu::Vec4(color2.x() * color2.w(), color2.y() * color2.w(), color2.z() * color2.w(), 1.0f));
292			rr::writeFragmentOutput(context, packetNdx, 3, 0, tcu::Vec4(color3.x() * color3.w(), color3.y() * color3.w(), color3.z() * color3.w(), 1.0f));
293		}
294	}
295
296private:
297	const tcu::ConstPixelBufferAccess& m_texture;
298};
299
300string generateVertexShaderTemplate (RenderBits renderBits)
301{
302	std::ostringstream stream;
303
304	stream <<
305		"${VERSION_HEADER}\n";
306
307	if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
308		stream << "${TEXTURE_BUFFER_EXT}";
309
310	stream <<
311		"${VTX_INPUT} layout(location = 0) ${HIGHP} vec2 i_coord;\n"
312		"${VTX_OUTPUT} ${HIGHP} vec4 v_color;\n";
313
314	if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
315	{
316		stream <<
317			"uniform ${HIGHP} samplerBuffer u_vtxSampler;\n";
318	}
319
320	stream <<
321		"\n"
322		"void main (void)\n"
323		"{\n";
324
325	if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
326		stream << "\tv_color = texelFetch(u_vtxSampler, clamp((int(round(i_coord.x * 4.0)) + 4) * (int(round(i_coord.y * 4.0)) + 4), 0, textureSize(u_vtxSampler)-1));\n";
327	else
328		stream << "\tv_color = vec4(1.0);\n";
329
330	stream <<
331		"\tgl_Position = vec4(2.0 * (i_coord - vec2(0.5)), 0.0, 1.0);\n"
332		"}\n";
333
334	return stream.str();
335}
336
337string generateFragmentShaderTemplate (RenderBits renderBits)
338{
339	std::ostringstream stream;
340
341	stream <<
342		"${VERSION_HEADER}\n";
343
344	if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
345		stream << "${TEXTURE_BUFFER_EXT}";
346
347	stream <<
348		"${FRAG_OUTPUT} layout(location = 0) ${HIGHP} vec4 dEQP_FragColor;\n"
349		"${FRAG_INPUT} ${HIGHP} vec4 v_color;\n";
350
351	if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
352		stream << "uniform ${HIGHP} samplerBuffer u_fragSampler;\n";
353
354	stream <<
355		"\n"
356		"void main (void)\n"
357		"{\n";
358
359	if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
360		stream << "\t${HIGHP} vec4 color = 0.5 * (v_color + texelFetch(u_fragSampler, clamp(int(gl_FragCoord.x) * int(gl_FragCoord.y), 0, textureSize(u_fragSampler)-1)));\n";
361	else
362		stream << "\t${HIGHP} vec4 color = v_color;\n";
363
364	stream <<
365		"\tdEQP_FragColor = vec4(color.xyz * color.w, 1.0);\n"
366		"}\n";
367
368	return stream.str();
369}
370
371string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion)
372{
373	const tcu::StringTemplate	shaderTemplate(shaderTemplateString);
374	map<string, string>			parameters;
375
376	parameters["VERSION_HEADER"]		= glu::getGLSLVersionDeclaration(glslVersion);
377	parameters["VTX_OUTPUT"]			= "out";
378	parameters["VTX_INPUT"]				= "in";
379	parameters["FRAG_INPUT"]			= "in";
380	parameters["FRAG_OUTPUT"]			= "out";
381	parameters["HIGHP"]					= (glslVersion == glu::GLSL_VERSION_330 ? "" : "highp");
382	parameters["TEXTURE_BUFFER_EXT"]	= (glslVersion == glu::GLSL_VERSION_330 ? "" : "#extension GL_EXT_texture_buffer : enable\n");
383
384	return shaderTemplate.specialize(parameters);
385}
386
387glu::ShaderProgram* createRenderProgram (glu::RenderContext&	renderContext,
388										 RenderBits				renderBits)
389{
390	const string				vertexShaderTemplate	= generateVertexShaderTemplate(renderBits);
391	const string				fragmentShaderTemplate	= generateFragmentShaderTemplate(renderBits);
392
393	const glu::GLSLVersion		glslVersion				= glu::getContextTypeGLSLVersion(renderContext.getType());
394
395	const string				vertexShaderSource		= specializeShader(vertexShaderTemplate, glslVersion);
396	const string				fragmentShaderSource	= specializeShader(fragmentShaderTemplate, glslVersion);
397
398	glu::ShaderProgram* const	program					= new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
399
400	return program;
401}
402
403void logModifications (TestLog& log, ModifyBits modifyBits)
404{
405	tcu::ScopedLogSection section(log, "Modify Operations", "Modify Operations");
406
407	const struct
408	{
409		ModifyBits	bit;
410		const char*	str;
411	} bitInfos[] =
412	{
413		{ MODIFYBITS_BUFFERDATA,			"Recreate buffer data with glBufferData()."			},
414		{ MODIFYBITS_BUFFERSUBDATA,			"Modify texture buffer with glBufferSubData()."		},
415		{ MODIFYBITS_MAPBUFFER_WRITE,		"Map buffer write-only and rewrite data."			},
416		{ MODIFYBITS_MAPBUFFER_READWRITE,	"Map buffer readw-write check and rewrite data."	}
417	};
418
419	DE_ASSERT(modifyBits != 0);
420
421	for (int infoNdx = 0; infoNdx < DE_LENGTH_OF_ARRAY(bitInfos); infoNdx++)
422	{
423		if (modifyBits & bitInfos[infoNdx].bit)
424			log << TestLog::Message << bitInfos[infoNdx].str << TestLog::EndMessage;
425	}
426}
427
428void modifyBufferData (TestLog&				log,
429					   de::Random&			rng,
430					   glu::TextureBuffer&	texture)
431{
432	vector<deUint8> data;
433
434	genRandomCoords(rng, data, 0, texture.getBufferSize());
435
436	log << TestLog::Message << "BufferData, Size: " << data.size() << TestLog::EndMessage;
437
438	texture.bufferData(&(data[0]), data.size());
439	texture.upload();
440}
441
442void modifyBufferSubData (TestLog&				log,
443						  de::Random&			rng,
444						  const glw::Functions&	gl,
445						  glu::TextureBuffer&	texture)
446{
447	const size_t				minSize		= 4*16;
448	const size_t				size		= de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
449	const size_t				minOffset	= texture.getOffset();
450	const size_t				offset		= minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
451	vector<deUint8>				data;
452
453	genRandomCoords(rng, data, offset, size);
454
455	log << TestLog::Message << "BufferSubData, Offset: " << offset << ", Size: " << size << TestLog::EndMessage;
456
457	gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
458	gl.bufferSubData(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)data.size(), &(data[0]));
459	gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
460	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glBufferSubData()");
461
462	deMemcpy(texture.getRefBuffer() + offset, &(data[0]), int(data.size()));
463}
464
465void modifyMapWrite (TestLog&				log,
466					 de::Random&			rng,
467					 const glw::Functions&	gl,
468					 glu::TextureBuffer&	texture)
469{
470	const size_t				minSize		= 4*16;
471	const size_t				size		= de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
472	const size_t				minOffset	= texture.getOffset();
473	const size_t				offset		= minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
474	vector<deUint8>				data;
475
476	genRandomCoords(rng, data, offset, size);
477
478	log << TestLog::Message << "glMapBufferRange, Write Only, Offset: " << offset << ", Size: " << size << TestLog::EndMessage;
479
480	gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
481	{
482		deUint8* ptr = (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT);
483
484		GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()");
485		TCU_CHECK(ptr);
486
487		for (int i = 0; i < (int)data.size(); i++)
488			ptr[i] = data[i];
489
490		TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER));
491	}
492	gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
493	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glMapBufferRange()");
494
495	deMemcpy(texture.getRefBuffer()+offset, &(data[0]), int(data.size()));
496}
497
498void modifyMapReadWrite (TestLog&				log,
499						 tcu::ResultCollector&	resultCollector,
500						 de::Random&			rng,
501						 const glw::Functions&	gl,
502						 glu::TextureBuffer&	texture)
503{
504	const size_t				minSize		= 4*16;
505	const size_t				size		= de::max<size_t>(minSize, size_t((texture.getSize() != 0 ? texture.getSize() : texture.getBufferSize()) * (0.7 + 0.3 * rng.getFloat())));
506	const size_t				minOffset	= texture.getOffset();
507	const size_t				offset		= minOffset + (rng.getUint32() % (texture.getBufferSize() - (size + minOffset)));
508	vector<deUint8>				data;
509
510	genRandomCoords(rng, data, offset, size);
511
512	log << TestLog::Message << "glMapBufferRange, Read Write, Offset: " << offset << ", Size: " << size << TestLog::EndMessage;
513
514	gl.bindBuffer(GL_TEXTURE_BUFFER, texture.getGLBuffer());
515	{
516		size_t			invalidBytes	= 0;
517		deUint8* const	ptr				= (deUint8*)gl.mapBufferRange(GL_TEXTURE_BUFFER, (glw::GLsizei)offset, (glw::GLsizei)size, GL_MAP_WRITE_BIT|GL_MAP_READ_BIT);
518
519		GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()");
520		TCU_CHECK(ptr);
521
522		for (int i = 0; i < (int)data.size(); i++)
523		{
524			if (ptr[i] != texture.getRefBuffer()[offset+i])
525			{
526				if (invalidBytes < 24)
527					log << TestLog::Message << "Invalid byte in mapped buffer. " << tcu::Format::Hex<2>(data[i]).toString() << " at " << i << ", expected " << tcu::Format::Hex<2>(texture.getRefBuffer()[i]).toString() << TestLog::EndMessage;
528
529				invalidBytes++;
530			}
531
532			ptr[i] = data[i];
533		}
534
535		TCU_CHECK(gl.unmapBuffer(GL_TEXTURE_BUFFER));
536
537		if (invalidBytes > 0)
538		{
539			log << TestLog::Message << "Total of " << invalidBytes << " invalid bytes." << TestLog::EndMessage;
540			resultCollector.fail("Invalid data in mapped buffer");
541		}
542	}
543
544	gl.bindBuffer(GL_TEXTURE_BUFFER, 0);
545	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update data with glMapBufferRange()");
546
547	for (int i = 0; i < (int)data.size(); i++)
548		texture.getRefBuffer()[offset+i] = data[i];
549}
550
551void modify (TestLog&						log,
552			 tcu::ResultCollector&			resultCollector,
553			 glu::RenderContext&			renderContext,
554			 ModifyBits						modifyBits,
555			 de::Random&					rng,
556			 glu::TextureBuffer&			texture)
557{
558	const tcu::ScopedLogSection modifySection(log, "Modifying Texture buffer", "Modifying Texture Buffer");
559
560	logModifications(log, modifyBits);
561
562	if (modifyBits & MODIFYBITS_BUFFERDATA)
563		modifyBufferData(log, rng, texture);
564
565	if (modifyBits & MODIFYBITS_BUFFERSUBDATA)
566		modifyBufferSubData(log, rng, renderContext.getFunctions(), texture);
567
568	if (modifyBits & MODIFYBITS_MAPBUFFER_WRITE)
569		modifyMapWrite(log, rng, renderContext.getFunctions(), texture);
570
571	if (modifyBits & MODIFYBITS_MAPBUFFER_READWRITE)
572		modifyMapReadWrite(log, resultCollector, rng, renderContext.getFunctions(), texture);
573}
574
575void renderGL (glu::RenderContext&		renderContext,
576			   RenderBits				renderBits,
577			   deUint32					coordSeed,
578			   int						triangleCount,
579			   glu::ShaderProgram&		program,
580			   glu::TextureBuffer&		texture)
581{
582	const glw::Functions&	gl			= renderContext.getFunctions();
583	const glu::VertexArray	vao			(renderContext);
584	const glu::Buffer		coordBuffer	(renderContext);
585
586	gl.useProgram(program.getProgram());
587	gl.bindVertexArray(*vao);
588
589	gl.enableVertexAttribArray(0);
590
591	if (renderBits & RENDERBITS_AS_VERTEX_ARRAY)
592	{
593		gl.bindBuffer(GL_ARRAY_BUFFER, texture.getGLBuffer());
594		gl.vertexAttribPointer(0, 2, GL_UNSIGNED_BYTE, true, 0, DE_NULL);
595	}
596	else
597	{
598		de::Random		rng(coordSeed);
599		vector<deUint8> coords;
600
601		genRandomCoords(rng, coords, 0, 256*2);
602
603		gl.bindBuffer(GL_ARRAY_BUFFER, *coordBuffer);
604		gl.bufferData(GL_ARRAY_BUFFER, (glw::GLsizei)coords.size(), &(coords[0]), GL_STREAM_DRAW);
605		gl.vertexAttribPointer(0, 2, GL_UNSIGNED_BYTE, true, 0, DE_NULL);
606	}
607
608	if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
609	{
610		const deInt32 location = gl.getUniformLocation(program.getProgram(), "u_vtxSampler");
611
612		gl.activeTexture(GL_TEXTURE0);
613		gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture());
614		gl.uniform1i(location, 0);
615	}
616
617	if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
618	{
619		const deInt32 location = gl.getUniformLocation(program.getProgram(), "u_fragSampler");
620
621		gl.activeTexture(GL_TEXTURE1);
622		gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture());
623		gl.uniform1i(location, 1);
624		gl.activeTexture(GL_TEXTURE0);
625	}
626
627	if (renderBits & RENDERBITS_AS_INDEX_ARRAY)
628	{
629		gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, texture.getGLBuffer());
630		gl.drawElements(GL_TRIANGLES, triangleCount * 3, GL_UNSIGNED_BYTE, DE_NULL);
631		gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
632	}
633	else
634		gl.drawArrays(GL_TRIANGLES, 0, triangleCount * 3);
635
636	if (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE)
637	{
638		gl.activeTexture(GL_TEXTURE1);
639		gl.bindTexture(GL_TEXTURE_BUFFER, 0);
640	}
641
642	if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE)
643	{
644		gl.activeTexture(GL_TEXTURE0);
645		gl.bindTexture(GL_TEXTURE_BUFFER, 0);
646	}
647
648	gl.bindBuffer(GL_ARRAY_BUFFER, 0);
649	gl.disableVertexAttribArray(0);
650
651	gl.bindVertexArray(0);
652	gl.useProgram(0);
653	GLU_EXPECT_NO_ERROR(gl.getError(), "Rendering failed");
654}
655
656void renderReference (RenderBits					renderBits,
657					  deUint32						coordSeed,
658					  int							triangleCount,
659					  glu::TextureBuffer&			texture,
660					  const tcu::PixelBufferAccess&	target)
661{
662	const CoordVertexShader			coordVertexShader;
663	const TextureVertexShader		textureVertexShader		(texture.getRefTexture());
664	const rr::VertexShader* const	vertexShader			= (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? static_cast<const rr::VertexShader*>(&textureVertexShader) : &coordVertexShader);
665
666	const CoordFragmentShader		coordFragmmentShader;
667	const TextureFragmentShader		textureFragmentShader	(texture.getRefTexture());
668	const rr::FragmentShader* const	fragmentShader			= (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader);
669
670	const rr::Renderer				renderer;
671	const rr::RenderState			renderState(rr::ViewportState(rr::WindowRectangle(0, 0, target.getWidth(), target.getHeight())));
672	const rr::RenderTarget			renderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(target));
673
674	const rr::Program				program(vertexShader, fragmentShader);
675
676	rr::VertexAttrib				vertexAttribs[1];
677	vector<deUint8>					coords;
678
679	if (renderBits & RENDERBITS_AS_VERTEX_ARRAY)
680	{
681		vertexAttribs[0].type			= rr::VERTEXATTRIBTYPE_NONPURE_UNORM8;
682		vertexAttribs[0].size			= 2;
683		vertexAttribs[0].pointer		= texture.getRefBuffer();
684	}
685	else
686	{
687		de::Random rng(coordSeed);
688
689		genRandomCoords(rng, coords, 0, 256*2);
690
691		vertexAttribs[0].type			= rr::VERTEXATTRIBTYPE_NONPURE_UNORM8;
692		vertexAttribs[0].size			= 2;
693		vertexAttribs[0].pointer		= &(coords[0]);
694	}
695
696	if (renderBits & RENDERBITS_AS_INDEX_ARRAY)
697	{
698		const rr::PrimitiveList	primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, rr::DrawIndices((const void*)texture.getRefBuffer(), rr::INDEXTYPE_UINT8));
699		const rr::DrawCommand	cmd(renderState, renderTarget, program, 1, vertexAttribs, primitives);
700
701		renderer.draw(cmd);
702	}
703	else
704	{
705		const rr::PrimitiveList	primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, 0);
706		const rr::DrawCommand	cmd(renderState, renderTarget, program, 1, vertexAttribs, primitives);
707
708		renderer.draw(cmd);
709	}
710}
711
712void logRendering (TestLog& log, RenderBits renderBits)
713{
714	const struct
715	{
716		RenderBits	bit;
717		const char*	str;
718	} bitInfos[] =
719	{
720		{ RENDERBITS_AS_VERTEX_ARRAY,		"vertex array"		},
721		{ RENDERBITS_AS_INDEX_ARRAY,		"index array"		},
722		{ RENDERBITS_AS_VERTEX_TEXTURE,		"vertex texture"	},
723		{ RENDERBITS_AS_FRAGMENT_TEXTURE,	"fragment texture"	}
724	};
725
726	std::ostringstream	stream;
727	vector<const char*> usedAs;
728
729	DE_ASSERT(renderBits != 0);
730
731	for (int infoNdx = 0; infoNdx < DE_LENGTH_OF_ARRAY(bitInfos); infoNdx++)
732	{
733		if (renderBits & bitInfos[infoNdx].bit)
734			usedAs.push_back(bitInfos[infoNdx].str);
735	}
736
737	stream << "Render using texture buffer as ";
738
739	for (int asNdx = 0; asNdx < (int)usedAs.size(); asNdx++)
740	{
741		if (asNdx+1 == (int)usedAs.size() && (int)usedAs.size() > 1)
742			stream << " and ";
743		else if (asNdx > 0)
744			stream << ", ";
745
746		stream << usedAs[asNdx];
747	}
748
749	stream << ".";
750
751	log << TestLog::Message << stream.str() << TestLog::EndMessage;
752}
753
754void render (TestLog&						log,
755			 glu::RenderContext&			renderContext,
756			 RenderBits						renderBits,
757			 de::Random&					rng,
758			 glu::ShaderProgram&			program,
759			 glu::TextureBuffer&			texture,
760			 const tcu::PixelBufferAccess&	target)
761{
762	const tcu::ScopedLogSection	renderSection	(log, "Render Texture buffer", "Render Texture Buffer");
763	const int					triangleCount	= 8;
764	const deUint32				coordSeed		= rng.getUint32();
765
766	logRendering(log, renderBits);
767
768	renderGL(renderContext, renderBits, coordSeed, triangleCount, program, texture);
769	renderReference(renderBits, coordSeed, triangleCount, texture, target);
770}
771
772void verifyScreen (TestLog&								log,
773				   tcu::ResultCollector&				resultCollector,
774				   glu::RenderContext&					renderContext,
775				   const tcu::ConstPixelBufferAccess&	referenceTarget)
776{
777	const tcu::ScopedLogSection	verifySection	(log, "Verify screen contents", "Verify screen contents");
778	tcu::Surface				screen			(referenceTarget.getWidth(), referenceTarget.getHeight());
779
780	glu::readPixels(renderContext, 0, 0, screen.getAccess());
781
782	if (!tcu::fuzzyCompare(log, "Result of rendering", "Result of rendering", referenceTarget, screen.getAccess(), 0.05f, tcu::COMPARE_LOG_RESULT))
783		resultCollector.fail("Rendering failed");
784}
785
786void logImplementationInfo (TestLog& log, glu::RenderContext& renderContext)
787{
788	const tcu::ScopedLogSection		section	(log, "Implementation Values", "Implementation Values");
789	de::UniquePtr<glu::ContextInfo>	info	(glu::ContextInfo::create(renderContext));
790	const glw::Functions&			gl		= renderContext.getFunctions();
791
792	if (glu::contextSupports(renderContext.getType(), glu::ApiType(3, 3, glu::PROFILE_CORE)))
793	{
794		deInt32 maxTextureSize = 0;
795
796		gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize);
797		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE)");
798
799		log << TestLog::Message << "GL_MAX_TEXTURE_BUFFER_SIZE : " <<  maxTextureSize << TestLog::EndMessage;
800	}
801	else if (glu::contextSupports(renderContext.getType(), glu::ApiType(3, 1, glu::PROFILE_ES)) && info->isExtensionSupported("GL_EXT_texture_buffer"))
802	{
803		{
804			deInt32 maxTextureSize = 0;
805
806			gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize);
807			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE_EXT)");
808
809			log << TestLog::Message << "GL_MAX_TEXTURE_BUFFER_SIZE_EXT : " <<  maxTextureSize << TestLog::EndMessage;
810		}
811
812		{
813			deInt32 textureBufferAlignment = 0;
814
815			gl.getIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &textureBufferAlignment);
816			GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT)");
817
818			log << TestLog::Message << "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT : " <<  textureBufferAlignment << TestLog::EndMessage;
819		}
820	}
821	else
822		DE_ASSERT(DE_FALSE);
823}
824
825void logTextureInfo (TestLog&	log,
826					 deUint32	format,
827					 size_t		bufferSize,
828					 size_t		offset,
829					 size_t		size)
830{
831	const tcu::ScopedLogSection	section(log, "Texture Info", "Texture Info");
832
833	log << TestLog::Message << "Texture format : " << glu::getPixelFormatStr(format) << TestLog::EndMessage;
834	log << TestLog::Message << "Buffer size : " << bufferSize << TestLog::EndMessage;
835
836	if (offset != 0 || size != 0)
837	{
838		log << TestLog::Message << "Buffer range offset: " << offset << TestLog::EndMessage;
839		log << TestLog::Message << "Buffer range size: " << size << TestLog::EndMessage;
840	}
841}
842
843void runTests (tcu::TestContext&	testCtx,
844			   glu::RenderContext&	renderContext,
845			   de::Random&			rng,
846			   deUint32				format,
847			   size_t				bufferSize,
848			   size_t				offset,
849			   size_t				size,
850			   RenderBits			preRender,
851			   glu::ShaderProgram*	preRenderProgram,
852			   ModifyBits			modifyType,
853			   RenderBits			postRender,
854			   glu::ShaderProgram*	postRenderProgram)
855{
856	const tcu::RenderTarget	renderTarget	(renderContext.getRenderTarget());
857	const glw::Functions&	gl				= renderContext.getFunctions();
858
859	const int				width			= de::min<int>(renderTarget.getWidth(), MAX_VIEWPORT_WIDTH);
860	const int				height			= de::min<int>(renderTarget.getHeight(), MAX_VIEWPORT_HEIGHT);
861	const tcu::Vec4			clearColor		(0.25f, 0.5f, 0.75f, 1.0f);
862
863	TestLog&				log				= testCtx.getLog();
864	tcu::ResultCollector	resultCollector	(log);
865
866	logImplementationInfo(log, renderContext);
867	logTextureInfo(log, format, bufferSize, offset, size);
868
869	{
870		tcu::Surface			referenceTarget	(width, height);
871		vector<deUint8>			bufferData;
872
873		genRandomCoords(rng, bufferData, 0, bufferSize);
874
875		for (deUint8 i = 0; i < 4; i++)
876		{
877			const deUint8 val = extend2BitsToByte(i);
878
879			if (val >= offset && val < offset + size)
880			{
881				bufferData[val*2 + 0] = (i / 2 == 0 ? extend2BitsToByte(0x2u) : extend2BitsToByte(0x01u));
882				bufferData[val*2 + 1] = (i % 2 == 0 ? extend2BitsToByte(0x2u) : extend2BitsToByte(0x01u));
883			}
884		}
885
886		{
887			glu::TextureBuffer texture (renderContext, format, bufferSize, offset, size, &(bufferData[0]));
888
889			TCU_CHECK_MSG(width >= MIN_VIEWPORT_WIDTH || height >= MIN_VIEWPORT_HEIGHT, "Too small viewport");
890
891			DE_ASSERT(preRender == 0 || preRenderProgram);
892			DE_ASSERT(postRender == 0 || postRenderProgram);
893
894			gl.viewport(0, 0, width, height);
895			gl.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w());
896			gl.clear(GL_COLOR_BUFFER_BIT);
897			GLU_EXPECT_NO_ERROR(gl.getError(), "Screen setup failed");
898
899			tcu::clear(referenceTarget.getAccess(), clearColor);
900
901			texture.upload();
902
903			if (preRender != 0)
904				render(log, renderContext, preRender, rng, *preRenderProgram, texture, referenceTarget.getAccess());
905
906			if (modifyType != 0)
907				modify(log, resultCollector, renderContext, modifyType, rng, texture);
908
909			if (postRender != 0)
910				render(log, renderContext, postRender, rng, *postRenderProgram, texture, referenceTarget.getAccess());
911		}
912
913		verifyScreen(log, resultCollector, renderContext, referenceTarget.getAccess());
914
915		resultCollector.setTestContextResult(testCtx);
916	}
917}
918
919} // anonymous
920
921TextureBufferCase::TextureBufferCase (tcu::TestContext&		testCtx,
922									  glu::RenderContext&	renderCtx,
923									  deUint32				format,
924									  size_t				bufferSize,
925									  size_t				offset,
926									  size_t				size,
927									  RenderBits			preRender,
928									  ModifyBits			modify,
929									  RenderBits			postRender,
930									  const char*			name,
931									  const char*			description)
932	: tcu::TestCase				(testCtx, name, description)
933	, m_renderCtx				(renderCtx)
934	, m_format					(format)
935	, m_bufferSize				(bufferSize)
936	, m_offset					(offset)
937	, m_size					(size)
938
939	, m_preRender				(preRender)
940	, m_modify					(modify)
941	, m_postRender				(postRender)
942
943	, m_preRenderProgram		(DE_NULL)
944	, m_postRenderProgram		(DE_NULL)
945{
946}
947
948TextureBufferCase::~TextureBufferCase (void)
949{
950	TextureBufferCase::deinit();
951}
952
953void TextureBufferCase::init (void)
954{
955	de::UniquePtr<glu::ContextInfo> info (glu::ContextInfo::create(m_renderCtx));
956
957	if (!glu::contextSupports(m_renderCtx.getType(), glu::ApiType(3, 3, glu::PROFILE_CORE))
958		&& !(glu::contextSupports(m_renderCtx.getType(), glu::ApiType(3, 1, glu::PROFILE_ES)) && info->isExtensionSupported("GL_EXT_texture_buffer")))
959		throw tcu::NotSupportedError("Texture buffers not supported", "", __FILE__, __LINE__);
960
961	if (m_preRender != 0)
962	{
963		TestLog&					log			= m_testCtx.getLog();
964		const char* const			sectionName	= (m_postRender != 0 ? "Primary render program" : "Render program");
965		const tcu::ScopedLogSection	section		(log, sectionName, sectionName);
966
967		m_preRenderProgram = createRenderProgram(m_renderCtx, m_preRender);
968		m_testCtx.getLog() << (*m_preRenderProgram);
969
970		TCU_CHECK(m_preRenderProgram->isOk());
971	}
972
973	if (m_postRender != 0)
974	{
975		// Reusing program
976		if (m_preRender == m_postRender)
977		{
978			m_postRenderProgram = m_preRenderProgram;
979		}
980		else
981		{
982			TestLog&					log			= m_testCtx.getLog();
983			const char* const			sectionName	= (m_preRender!= 0 ? "Secondary render program" : "Render program");
984			const tcu::ScopedLogSection	section		(log, sectionName, sectionName);
985
986			m_postRenderProgram = createRenderProgram(m_renderCtx, m_postRender);
987			m_testCtx.getLog() << (*m_postRenderProgram);
988
989			TCU_CHECK(m_postRenderProgram->isOk());
990		}
991	}
992}
993
994void TextureBufferCase::deinit (void)
995{
996	if (m_preRenderProgram == m_postRenderProgram)
997		m_postRenderProgram = DE_NULL;
998
999	delete m_preRenderProgram;
1000	m_preRenderProgram = DE_NULL;
1001
1002	delete m_postRenderProgram;
1003	m_postRenderProgram = DE_NULL;
1004}
1005
1006tcu::TestCase::IterateResult TextureBufferCase::iterate (void)
1007{
1008	de::Random	rng		(deInt32Hash(deStringHash(getName())));
1009	size_t		offset;
1010
1011	if (m_offset != 0)
1012	{
1013		const glw::Functions&	gl			= m_renderCtx.getFunctions();
1014		deInt32					alignment	= 0;
1015
1016		gl.getIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &alignment);
1017		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT)");
1018
1019		offset = m_offset * alignment;
1020	}
1021	else
1022		offset = 0;
1023
1024	runTests(m_testCtx, m_renderCtx, rng, m_format, m_bufferSize, offset, m_size, m_preRender, m_preRenderProgram, m_modify, m_postRender, m_postRenderProgram);
1025
1026	return STOP;
1027}
1028
1029} // gls
1030} // deqp
1031