1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32package com.jme3.scene.plugins.blender;
33
34import com.jme3.asset.AssetInfo;
35import com.jme3.asset.BlenderKey;
36import com.jme3.light.Light;
37import com.jme3.scene.Node;
38import com.jme3.scene.Spatial;
39import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
40import com.jme3.scene.plugins.blender.file.FileBlockHeader;
41import java.io.IOException;
42import java.util.logging.Level;
43import java.util.logging.Logger;
44
45/**
46 * This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
47 * @author Marcin Roguski
48 */
49public class BlenderModelLoader extends BlenderLoader {
50
51    private static final Logger LOGGER = Logger.getLogger(BlenderModelLoader.class.getName());
52
53    @Override
54    public Spatial load(AssetInfo assetInfo) throws IOException {
55        try {
56            this.setup(assetInfo);
57
58            BlenderKey blenderKey = blenderContext.getBlenderKey();
59            Node modelRoot = new Node(blenderKey.getName());
60
61            for (FileBlockHeader block : blocks) {
62                if (block.getCode() == FileBlockHeader.BLOCK_OB00) {
63                    Object object = this.toObject(block.getStructure(blenderContext));
64                    if (object instanceof Node) {
65                        LOGGER.log(Level.INFO, "{0}: {1}--> {2}", new Object[]{((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName()});
66                        if (((Node) object).getParent() == null) {
67                            modelRoot.attachChild( (Node) object );
68                        }
69                    }else if (object instanceof Light){
70                        modelRoot.addLight( (Light) object );
71                    }
72                }
73            }
74            blenderContext.dispose();
75            return modelRoot;
76        } catch (BlenderFileException e) {
77            LOGGER.log(Level.SEVERE, e.getMessage(), e);
78        }
79        return null;
80    }
81}
82