1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package com.jme3.shader;
34
35public enum VarType {
36
37    Float,
38    Vector2,
39    Vector3,
40    Vector4,
41
42    FloatArray(true,false),
43    Vector2Array(true,false),
44    Vector3Array(true,false),
45    Vector4Array(true,false),
46
47    Boolean,
48
49    Matrix3(true,false),
50    Matrix4(true,false),
51
52    Matrix3Array(true,false),
53    Matrix4Array(true,false),
54
55    TextureBuffer(false,true),
56    Texture2D(false,true),
57    Texture3D(false,true),
58    TextureArray(false,true),
59    TextureCubeMap(false,true),
60    Int;
61
62    private boolean usesMultiData = false;
63    private boolean textureType = false;
64
65    VarType(){
66    }
67
68    VarType(boolean multiData, boolean textureType){
69        usesMultiData = multiData;
70        this.textureType = textureType;
71    }
72
73    public boolean isTextureType() {
74        return textureType;
75    }
76
77    public boolean usesMultiData() {
78        return usesMultiData;
79    }
80
81}
82