1/*
2 * To change this template, choose Tools | Templates
3 * and open the template in the editor.
4 */
5
6package jme3test.bullet;
7
8/*
9 * Copyright (c) 2009-2010 jMonkeyEngine
10 * All rights reserved.
11 *
12 * Redistribution and use in source and binary forms, with or without
13 * modification, are permitted provided that the following conditions are
14 * met:
15 *
16 * * Redistributions of source code must retain the above copyright
17 *   notice, this list of conditions and the following disclaimer.
18 *
19 * * Redistributions in binary form must reproduce the above copyright
20 *   notice, this list of conditions and the following disclaimer in the
21 *   documentation and/or other materials provided with the distribution.
22 *
23 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
24 *   may be used to endorse or promote products derived from this software
25 *   without specific prior written permission.
26 *
27 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
29 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
30 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
31 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
32 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
33 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
34 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
35 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
36 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
37 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 */
39
40import com.jme3.app.SimpleApplication;
41import com.jme3.asset.TextureKey;
42import com.jme3.bullet.BulletAppState;
43import com.jme3.bullet.PhysicsSpace;
44import com.jme3.bullet.collision.shapes.SphereCollisionShape;
45import com.jme3.bullet.control.RigidBodyControl;
46import com.jme3.font.BitmapText;
47import com.jme3.input.MouseInput;
48import com.jme3.input.controls.ActionListener;
49import com.jme3.input.controls.MouseButtonTrigger;
50import com.jme3.material.Material;
51import com.jme3.math.Vector2f;
52import com.jme3.math.Vector3f;
53import com.jme3.renderer.queue.RenderQueue.ShadowMode;
54import com.jme3.scene.Geometry;
55import com.jme3.scene.shape.Box;
56import com.jme3.scene.shape.Sphere;
57import com.jme3.scene.shape.Sphere.TextureMode;
58import com.jme3.shadow.PssmShadowRenderer;
59import com.jme3.shadow.PssmShadowRenderer.CompareMode;
60import com.jme3.shadow.PssmShadowRenderer.FilterMode;
61import com.jme3.texture.Texture;
62import com.jme3.texture.Texture.WrapMode;
63
64/**
65 *
66 * @author double1984 (tower mod by atom)
67 */
68public class TestBrickTower extends SimpleApplication {
69
70    int bricksPerLayer = 8;
71    int brickLayers = 30;
72
73    static float brickWidth = .75f, brickHeight = .25f, brickDepth = .25f;
74    float radius = 3f;
75    float angle = 0;
76
77
78    Material mat;
79    Material mat2;
80    Material mat3;
81    PssmShadowRenderer bsr;
82    private Sphere bullet;
83    private Box brick;
84    private SphereCollisionShape bulletCollisionShape;
85
86    private BulletAppState bulletAppState;
87
88    public static void main(String args[]) {
89        TestBrickTower f = new TestBrickTower();
90        f.start();
91    }
92
93    @Override
94    public void simpleInitApp() {
95        bulletAppState = new BulletAppState();
96        bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
97     //   bulletAppState.setEnabled(false);
98        stateManager.attach(bulletAppState);
99        bullet = new Sphere(32, 32, 0.4f, true, false);
100        bullet.setTextureMode(TextureMode.Projected);
101        bulletCollisionShape = new SphereCollisionShape(0.4f);
102
103        brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
104        brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
105        //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
106        initMaterial();
107        initTower();
108        initFloor();
109        initCrossHairs();
110        this.cam.setLocation(new Vector3f(0, 25f, 8f));
111        cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
112        cam.setFrustumFar(80);
113        inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
114        inputManager.addListener(actionListener, "shoot");
115        rootNode.setShadowMode(ShadowMode.Off);
116        bsr = new PssmShadowRenderer(assetManager, 1024, 2);
117        bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
118        bsr.setLambda(0.55f);
119        bsr.setShadowIntensity(0.6f);
120        bsr.setCompareMode(CompareMode.Hardware);
121        bsr.setFilterMode(FilterMode.PCF4);
122        viewPort.addProcessor(bsr);
123    }
124
125    private PhysicsSpace getPhysicsSpace() {
126        return bulletAppState.getPhysicsSpace();
127    }
128    private ActionListener actionListener = new ActionListener() {
129
130        public void onAction(String name, boolean keyPressed, float tpf) {
131            if (name.equals("shoot") && !keyPressed) {
132                Geometry bulletg = new Geometry("bullet", bullet);
133                bulletg.setMaterial(mat2);
134                bulletg.setShadowMode(ShadowMode.CastAndReceive);
135                bulletg.setLocalTranslation(cam.getLocation());
136                RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
137//                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
138                bulletNode.setLinearVelocity(cam.getDirection().mult(25));
139                bulletg.addControl(bulletNode);
140                rootNode.attachChild(bulletg);
141                getPhysicsSpace().add(bulletNode);
142            }
143        }
144    };
145
146    public void initTower() {
147        double tempX = 0;
148        double tempY = 0;
149        double tempZ = 0;
150        angle = 0f;
151        for (int i = 0; i < brickLayers; i++){
152            // Increment rows
153            if(i!=0)
154                tempY+=brickHeight*2;
155            else
156                tempY=brickHeight;
157            // Alternate brick seams
158            angle = 360.0f / bricksPerLayer * i/2f;
159            for (int j = 0; j < bricksPerLayer; j++){
160              tempZ = Math.cos(Math.toRadians(angle))*radius;
161              tempX = Math.sin(Math.toRadians(angle))*radius;
162              System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ));
163              Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ));
164              // Add crenelation
165              if (i==brickLayers-1){
166                if (j%2 == 0){
167                    addBrick(vt);
168                }
169              }
170              // Create main tower
171              else {
172                addBrick(vt);
173              }
174              angle += 360.0/bricksPerLayer;
175            }
176          }
177
178    }
179
180    public void initFloor() {
181        Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
182        floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
183
184        Geometry floor = new Geometry("floor", floorBox);
185        floor.setMaterial(mat3);
186        floor.setShadowMode(ShadowMode.Receive);
187        floor.setLocalTranslation(0, 0, 0);
188        floor.addControl(new RigidBodyControl(0));
189        this.rootNode.attachChild(floor);
190        this.getPhysicsSpace().add(floor);
191    }
192
193    public void initMaterial() {
194        mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
195        TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
196        key.setGenerateMips(true);
197        Texture tex = assetManager.loadTexture(key);
198        mat.setTexture("ColorMap", tex);
199
200        mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
201        TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
202        key2.setGenerateMips(true);
203        Texture tex2 = assetManager.loadTexture(key2);
204        mat2.setTexture("ColorMap", tex2);
205
206        mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
207        TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
208        key3.setGenerateMips(true);
209        Texture tex3 = assetManager.loadTexture(key3);
210        tex3.setWrap(WrapMode.Repeat);
211        mat3.setTexture("ColorMap", tex3);
212    }
213
214    public void addBrick(Vector3f ori) {
215        Geometry reBoxg = new Geometry("brick", brick);
216        reBoxg.setMaterial(mat);
217        reBoxg.setLocalTranslation(ori);
218        reBoxg.rotate(0f, (float)Math.toRadians(angle) , 0f );
219        reBoxg.addControl(new RigidBodyControl(1.5f));
220        reBoxg.setShadowMode(ShadowMode.CastAndReceive);
221        reBoxg.getControl(RigidBodyControl.class).setFriction(1.6f);
222        this.rootNode.attachChild(reBoxg);
223        this.getPhysicsSpace().add(reBoxg);
224    }
225
226    protected void initCrossHairs() {
227        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
228        BitmapText ch = new BitmapText(guiFont, false);
229        ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
230        ch.setText("+"); // crosshairs
231        ch.setLocalTranslation( // center
232                settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
233                settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
234        guiNode.attachChild(ch);
235    }
236}