1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32package jme3test.bullet;
33
34import com.jme3.app.SimpleApplication;
35import com.jme3.asset.TextureKey;
36import com.jme3.bullet.BulletAppState;
37import com.jme3.bullet.PhysicsSpace;
38import com.jme3.bullet.collision.shapes.BoxCollisionShape;
39import com.jme3.bullet.collision.shapes.SphereCollisionShape;
40import com.jme3.bullet.control.RigidBodyControl;
41import com.jme3.font.BitmapText;
42import com.jme3.input.KeyInput;
43import com.jme3.input.MouseInput;
44import com.jme3.input.controls.ActionListener;
45import com.jme3.input.controls.KeyTrigger;
46import com.jme3.input.controls.MouseButtonTrigger;
47import com.jme3.material.Material;
48import com.jme3.math.Vector2f;
49import com.jme3.math.Vector3f;
50import com.jme3.renderer.queue.RenderQueue.ShadowMode;
51import com.jme3.scene.Geometry;
52import com.jme3.scene.shape.Box;
53import com.jme3.scene.shape.Sphere;
54import com.jme3.scene.shape.Sphere.TextureMode;
55import com.jme3.shadow.BasicShadowRenderer;
56import com.jme3.texture.Texture;
57import com.jme3.texture.Texture.WrapMode;
58
59/**
60 *
61 * @author double1984
62 */
63public class TestBrickWall extends SimpleApplication {
64
65    static float bLength = 0.48f;
66    static float bWidth = 0.24f;
67    static float bHeight = 0.12f;
68    Material mat;
69    Material mat2;
70    Material mat3;
71    BasicShadowRenderer bsr;
72    private static Sphere bullet;
73    private static Box brick;
74    private static SphereCollisionShape bulletCollisionShape;
75
76    private BulletAppState bulletAppState;
77
78    public static void main(String args[]) {
79        TestBrickWall f = new TestBrickWall();
80        f.start();
81    }
82
83    @Override
84    public void simpleInitApp() {
85
86        bulletAppState = new BulletAppState();
87        bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
88        stateManager.attach(bulletAppState);
89
90        bullet = new Sphere(32, 32, 0.4f, true, false);
91        bullet.setTextureMode(TextureMode.Projected);
92        bulletCollisionShape = new SphereCollisionShape(0.4f);
93        brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
94        brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
95
96        initMaterial();
97        initWall();
98        initFloor();
99        initCrossHairs();
100        this.cam.setLocation(new Vector3f(0, 6f, 6f));
101        cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0));
102        cam.setFrustumFar(15);
103        inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
104        inputManager.addListener(actionListener, "shoot");
105        inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X));
106        inputManager.addListener(actionListener, "gc");
107
108        rootNode.setShadowMode(ShadowMode.Off);
109        bsr = new BasicShadowRenderer(assetManager, 256);
110        bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
111        viewPort.addProcessor(bsr);
112    }
113
114    private PhysicsSpace getPhysicsSpace() {
115        return bulletAppState.getPhysicsSpace();
116    }
117    private ActionListener actionListener = new ActionListener() {
118
119        public void onAction(String name, boolean keyPressed, float tpf) {
120            if (name.equals("shoot") && !keyPressed) {
121                Geometry bulletg = new Geometry("bullet", bullet);
122                bulletg.setMaterial(mat2);
123                bulletg.setShadowMode(ShadowMode.CastAndReceive);
124                bulletg.setLocalTranslation(cam.getLocation());
125
126                SphereCollisionShape bulletCollisionShape = new SphereCollisionShape(0.4f);
127                RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
128//                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, 1);
129                bulletNode.setLinearVelocity(cam.getDirection().mult(25));
130                bulletg.addControl(bulletNode);
131                rootNode.attachChild(bulletg);
132                getPhysicsSpace().add(bulletNode);
133            }
134            if (name.equals("gc") && !keyPressed) {
135                System.gc();
136            }
137        }
138    };
139
140    public void initWall() {
141        float startpt = bLength / 4;
142        float height = 0;
143        for (int j = 0; j < 15; j++) {
144            for (int i = 0; i < 4; i++) {
145                Vector3f vt = new Vector3f(i * bLength * 2 + startpt, bHeight + height, 0);
146                addBrick(vt);
147            }
148            startpt = -startpt;
149            height += 2 * bHeight;
150        }
151    }
152
153    public void initFloor() {
154        Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
155        floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
156
157        Geometry floor = new Geometry("floor", floorBox);
158        floor.setMaterial(mat3);
159        floor.setShadowMode(ShadowMode.Receive);
160        floor.setLocalTranslation(0, -0.1f, 0);
161        floor.addControl(new RigidBodyControl(new BoxCollisionShape(new Vector3f(10f, 0.1f, 5f)), 0));
162        this.rootNode.attachChild(floor);
163        this.getPhysicsSpace().add(floor);
164    }
165
166    public void initMaterial() {
167        mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
168        TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
169        key.setGenerateMips(true);
170        Texture tex = assetManager.loadTexture(key);
171        mat.setTexture("ColorMap", tex);
172
173        mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
174        TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
175        key2.setGenerateMips(true);
176        Texture tex2 = assetManager.loadTexture(key2);
177        mat2.setTexture("ColorMap", tex2);
178
179        mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
180        TextureKey key3 = new TextureKey("Textures/Terrain/Pond/Pond.jpg");
181        key3.setGenerateMips(true);
182        Texture tex3 = assetManager.loadTexture(key3);
183        tex3.setWrap(WrapMode.Repeat);
184        mat3.setTexture("ColorMap", tex3);
185    }
186
187    public void addBrick(Vector3f ori) {
188
189        Geometry reBoxg = new Geometry("brick", brick);
190        reBoxg.setMaterial(mat);
191        reBoxg.setLocalTranslation(ori);
192        //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
193        reBoxg.addControl(new RigidBodyControl(1.5f));
194        reBoxg.setShadowMode(ShadowMode.CastAndReceive);
195        reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
196        this.rootNode.attachChild(reBoxg);
197        this.getPhysicsSpace().add(reBoxg);
198    }
199
200    protected void initCrossHairs() {
201        guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
202        BitmapText ch = new BitmapText(guiFont, false);
203        ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
204        ch.setText("+"); // crosshairs
205        ch.setLocalTranslation( // center
206                settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
207                settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
208        guiNode.attachChild(ch);
209    }
210}
211