1/* r128_drm.h -- Public header for the r128 driver -*- linux-c -*- 2 * Created: Wed Apr 5 19:24:19 2000 by kevin@precisioninsight.com 3 */ 4/* 5 * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. 6 * Copyright 2000 VA Linux Systems, Inc., Sunnyvale, California. 7 * All rights reserved. 8 * 9 * Permission is hereby granted, free of charge, to any person obtaining a 10 * copy of this software and associated documentation files (the "Software"), 11 * to deal in the Software without restriction, including without limitation 12 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 13 * and/or sell copies of the Software, and to permit persons to whom the 14 * Software is furnished to do so, subject to the following conditions: 15 * 16 * The above copyright notice and this permission notice (including the next 17 * paragraph) shall be included in all copies or substantial portions of the 18 * Software. 19 * 20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 21 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 23 * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 24 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 25 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 26 * DEALINGS IN THE SOFTWARE. 27 * 28 * Authors: 29 * Gareth Hughes <gareth@valinux.com> 30 * Kevin E. Martin <martin@valinux.com> 31 */ 32 33#ifndef __R128_DRM_H__ 34#define __R128_DRM_H__ 35 36/* WARNING: If you change any of these defines, make sure to change the 37 * defines in the X server file (r128_sarea.h) 38 */ 39#ifndef __R128_SAREA_DEFINES__ 40#define __R128_SAREA_DEFINES__ 41 42/* What needs to be changed for the current vertex buffer? 43 */ 44#define R128_UPLOAD_CONTEXT 0x001 45#define R128_UPLOAD_SETUP 0x002 46#define R128_UPLOAD_TEX0 0x004 47#define R128_UPLOAD_TEX1 0x008 48#define R128_UPLOAD_TEX0IMAGES 0x010 49#define R128_UPLOAD_TEX1IMAGES 0x020 50#define R128_UPLOAD_CORE 0x040 51#define R128_UPLOAD_MASKS 0x080 52#define R128_UPLOAD_WINDOW 0x100 53#define R128_UPLOAD_CLIPRECTS 0x200 /* handled client-side */ 54#define R128_REQUIRE_QUIESCENCE 0x400 55#define R128_UPLOAD_ALL 0x7ff 56 57#define R128_FRONT 0x1 58#define R128_BACK 0x2 59#define R128_DEPTH 0x4 60 61/* Primitive types 62 */ 63#define R128_POINTS 0x1 64#define R128_LINES 0x2 65#define R128_LINE_STRIP 0x3 66#define R128_TRIANGLES 0x4 67#define R128_TRIANGLE_FAN 0x5 68#define R128_TRIANGLE_STRIP 0x6 69 70/* Vertex/indirect buffer size 71 */ 72#define R128_BUFFER_SIZE 16384 73 74/* Byte offsets for indirect buffer data 75 */ 76#define R128_INDEX_PRIM_OFFSET 20 77#define R128_HOSTDATA_BLIT_OFFSET 32 78 79/* Keep these small for testing. 80 */ 81#define R128_NR_SAREA_CLIPRECTS 12 82 83/* There are 2 heaps (local/AGP). Each region within a heap is a 84 * minimum of 64k, and there are at most 64 of them per heap. 85 */ 86#define R128_LOCAL_TEX_HEAP 0 87#define R128_AGP_TEX_HEAP 1 88#define R128_NR_TEX_HEAPS 2 89#define R128_NR_TEX_REGIONS 64 90#define R128_LOG_TEX_GRANULARITY 16 91 92#define R128_NR_CONTEXT_REGS 12 93 94#define R128_MAX_TEXTURE_LEVELS 11 95#define R128_MAX_TEXTURE_UNITS 2 96 97#endif /* __R128_SAREA_DEFINES__ */ 98 99typedef struct { 100 /* Context state - can be written in one large chunk */ 101 unsigned int dst_pitch_offset_c; 102 unsigned int dp_gui_master_cntl_c; 103 unsigned int sc_top_left_c; 104 unsigned int sc_bottom_right_c; 105 unsigned int z_offset_c; 106 unsigned int z_pitch_c; 107 unsigned int z_sten_cntl_c; 108 unsigned int tex_cntl_c; 109 unsigned int misc_3d_state_cntl_reg; 110 unsigned int texture_clr_cmp_clr_c; 111 unsigned int texture_clr_cmp_msk_c; 112 unsigned int fog_color_c; 113 114 /* Texture state */ 115 unsigned int tex_size_pitch_c; 116 unsigned int constant_color_c; 117 118 /* Setup state */ 119 unsigned int pm4_vc_fpu_setup; 120 unsigned int setup_cntl; 121 122 /* Mask state */ 123 unsigned int dp_write_mask; 124 unsigned int sten_ref_mask_c; 125 unsigned int plane_3d_mask_c; 126 127 /* Window state */ 128 unsigned int window_xy_offset; 129 130 /* Core state */ 131 unsigned int scale_3d_cntl; 132} drm_r128_context_regs_t; 133 134/* Setup registers for each texture unit 135 */ 136typedef struct { 137 unsigned int tex_cntl; 138 unsigned int tex_combine_cntl; 139 unsigned int tex_size_pitch; 140 unsigned int tex_offset[R128_MAX_TEXTURE_LEVELS]; 141 unsigned int tex_border_color; 142} drm_r128_texture_regs_t; 143 144typedef struct drm_r128_sarea { 145 /* The channel for communication of state information to the kernel 146 * on firing a vertex buffer. 147 */ 148 drm_r128_context_regs_t context_state; 149 drm_r128_texture_regs_t tex_state[R128_MAX_TEXTURE_UNITS]; 150 unsigned int dirty; 151 unsigned int vertsize; 152 unsigned int vc_format; 153 154 /* The current cliprects, or a subset thereof. 155 */ 156 struct drm_clip_rect boxes[R128_NR_SAREA_CLIPRECTS]; 157 unsigned int nbox; 158 159 /* Counters for client-side throttling of rendering clients. 160 */ 161 unsigned int last_frame; 162 unsigned int last_dispatch; 163 164 struct drm_tex_region tex_list[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS + 1]; 165 unsigned int tex_age[R128_NR_TEX_HEAPS]; 166 int ctx_owner; 167 int pfAllowPageFlip; /* number of 3d windows (0,1,2 or more) */ 168 int pfCurrentPage; /* which buffer is being displayed? */ 169} drm_r128_sarea_t; 170 171/* WARNING: If you change any of these defines, make sure to change the 172 * defines in the Xserver file (xf86drmR128.h) 173 */ 174 175/* Rage 128 specific ioctls 176 * The device specific ioctl range is 0x40 to 0x79. 177 */ 178#define DRM_R128_INIT 0x00 179#define DRM_R128_CCE_START 0x01 180#define DRM_R128_CCE_STOP 0x02 181#define DRM_R128_CCE_RESET 0x03 182#define DRM_R128_CCE_IDLE 0x04 183/* 0x05 not used */ 184#define DRM_R128_RESET 0x06 185#define DRM_R128_SWAP 0x07 186#define DRM_R128_CLEAR 0x08 187#define DRM_R128_VERTEX 0x09 188#define DRM_R128_INDICES 0x0a 189#define DRM_R128_BLIT 0x0b 190#define DRM_R128_DEPTH 0x0c 191#define DRM_R128_STIPPLE 0x0d 192/* 0x0e not used */ 193#define DRM_R128_INDIRECT 0x0f 194#define DRM_R128_FULLSCREEN 0x10 195#define DRM_R128_CLEAR2 0x11 196#define DRM_R128_GETPARAM 0x12 197#define DRM_R128_FLIP 0x13 198 199#define DRM_IOCTL_R128_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_R128_INIT, drm_r128_init_t) 200#define DRM_IOCTL_R128_CCE_START DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_START) 201#define DRM_IOCTL_R128_CCE_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CCE_STOP, drm_r128_cce_stop_t) 202#define DRM_IOCTL_R128_CCE_RESET DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_RESET) 203#define DRM_IOCTL_R128_CCE_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_R128_CCE_IDLE) 204/* 0x05 not used */ 205#define DRM_IOCTL_R128_RESET DRM_IO( DRM_COMMAND_BASE + DRM_R128_RESET) 206#define DRM_IOCTL_R128_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_R128_SWAP) 207#define DRM_IOCTL_R128_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CLEAR, drm_r128_clear_t) 208#define DRM_IOCTL_R128_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_R128_VERTEX, drm_r128_vertex_t) 209#define DRM_IOCTL_R128_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_R128_INDICES, drm_r128_indices_t) 210#define DRM_IOCTL_R128_BLIT DRM_IOW( DRM_COMMAND_BASE + DRM_R128_BLIT, drm_r128_blit_t) 211#define DRM_IOCTL_R128_DEPTH DRM_IOW( DRM_COMMAND_BASE + DRM_R128_DEPTH, drm_r128_depth_t) 212#define DRM_IOCTL_R128_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_R128_STIPPLE, drm_r128_stipple_t) 213/* 0x0e not used */ 214#define DRM_IOCTL_R128_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_R128_INDIRECT, drm_r128_indirect_t) 215#define DRM_IOCTL_R128_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_R128_FULLSCREEN, drm_r128_fullscreen_t) 216#define DRM_IOCTL_R128_CLEAR2 DRM_IOW( DRM_COMMAND_BASE + DRM_R128_CLEAR2, drm_r128_clear2_t) 217#define DRM_IOCTL_R128_GETPARAM DRM_IOWR( DRM_COMMAND_BASE + DRM_R128_GETPARAM, drm_r128_getparam_t) 218#define DRM_IOCTL_R128_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_R128_FLIP) 219 220typedef struct drm_r128_init { 221 enum { 222 R128_INIT_CCE = 0x01, 223 R128_CLEANUP_CCE = 0x02 224 } func; 225 unsigned long sarea_priv_offset; 226 int is_pci; 227 int cce_mode; 228 int cce_secure; 229 int ring_size; 230 int usec_timeout; 231 232 unsigned int fb_bpp; 233 unsigned int front_offset, front_pitch; 234 unsigned int back_offset, back_pitch; 235 unsigned int depth_bpp; 236 unsigned int depth_offset, depth_pitch; 237 unsigned int span_offset; 238 239 unsigned long fb_offset; 240 unsigned long mmio_offset; 241 unsigned long ring_offset; 242 unsigned long ring_rptr_offset; 243 unsigned long buffers_offset; 244 unsigned long agp_textures_offset; 245} drm_r128_init_t; 246 247typedef struct drm_r128_cce_stop { 248 int flush; 249 int idle; 250} drm_r128_cce_stop_t; 251 252typedef struct drm_r128_clear { 253 unsigned int flags; 254 unsigned int clear_color; 255 unsigned int clear_depth; 256 unsigned int color_mask; 257 unsigned int depth_mask; 258} drm_r128_clear_t; 259 260typedef struct drm_r128_vertex { 261 int prim; 262 int idx; /* Index of vertex buffer */ 263 int count; /* Number of vertices in buffer */ 264 int discard; /* Client finished with buffer? */ 265} drm_r128_vertex_t; 266 267typedef struct drm_r128_indices { 268 int prim; 269 int idx; 270 int start; 271 int end; 272 int discard; /* Client finished with buffer? */ 273} drm_r128_indices_t; 274 275typedef struct drm_r128_blit { 276 int idx; 277 int pitch; 278 int offset; 279 int format; 280 unsigned short x, y; 281 unsigned short width, height; 282} drm_r128_blit_t; 283 284typedef struct drm_r128_depth { 285 enum { 286 R128_WRITE_SPAN = 0x01, 287 R128_WRITE_PIXELS = 0x02, 288 R128_READ_SPAN = 0x03, 289 R128_READ_PIXELS = 0x04 290 } func; 291 int n; 292 int *x; 293 int *y; 294 unsigned int *buffer; 295 unsigned char *mask; 296} drm_r128_depth_t; 297 298typedef struct drm_r128_stipple { 299 unsigned int *mask; 300} drm_r128_stipple_t; 301 302typedef struct drm_r128_indirect { 303 int idx; 304 int start; 305 int end; 306 int discard; 307} drm_r128_indirect_t; 308 309typedef struct drm_r128_fullscreen { 310 enum { 311 R128_INIT_FULLSCREEN = 0x01, 312 R128_CLEANUP_FULLSCREEN = 0x02 313 } func; 314} drm_r128_fullscreen_t; 315 316/* 2.3: An ioctl to get parameters that aren't available to the 3d 317 * client any other way. 318 */ 319#define R128_PARAM_IRQ_NR 1 320 321typedef struct drm_r128_getparam { 322 int param; 323 void *value; 324} drm_r128_getparam_t; 325 326#endif 327