1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Compiling and Installing</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<h1>Compiling and Installing</h1> 11 12<ol> 13<li><a href="#prereq-general">Prerequisites for building</a> 14 <ul> 15 <li><a href="#prereq-general">General prerequisites</a> 16 <li><a href="#prereq-dri">For DRI and hardware acceleration</a> 17 </ul> 18<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a> 19<li><a href="#scons">Building with SCons (Windows/Linux)</a> 20<li><a href="#other">Building for other systems</a> 21<li><a href="#libs">Library Information</a> 22<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a> 23</ol> 24 25 26<h1 id="prereq-general">1. Prerequisites for building</h1> 27 28<h2>1.1 General</h2> 29<ul> 30<li>lex / yacc - for building the GLSL compiler. 31On Linux systems, flex and bison are used. 32Versions 2.5.35 and 2.4.1, respectively, (or later) should work. 33<br> 34<br> 35On Windows with MinGW, install flex and bison with: 36<pre>mingw-get install msys-flex msys-bison</pre> 37</li> 38<li>python - Python is needed for building the Gallium components. 39Version 2.6.4 or later should work. 40<br> 41<br> 42To build OpenGL ES 1.1 and 2.0 you'll also need 43<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>. 44</li> 45</ul> 46 47 48<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3> 49 50<p> 51The following are required for DRI-based hardware acceleration with Mesa: 52</p> 53 54<ul> 55<li><a href="http://xorg.freedesktop.org/releases/individual/proto/" 56target="_parent">dri2proto</a> version 2.6 or later 57<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> 58version 2.4.33 or later 59<li>Xorg server version 1.5 or later 60<li>Linux 2.6.28 or later 61</ul> 62<p> 63If you're using a fedora distro the following command should install all 64the needed dependencies: 65</p> 66<pre> 67 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \ 68 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \ 69 expat-devel llvm-devel 70</pre> 71 72 73 74<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1> 75 76<p> 77The primary method to build Mesa on Unix systems is with autoconf. 78</p> 79 80<p> 81The general approach is the standard: 82</p> 83<pre> 84 /configure 85 make 86 sudo make install 87</pre> 88<p> 89But please read the <a href="autoconf.html">detailed autoconf instructions</a> 90for more details. 91</p> 92 93 94 95<h1 id="scons">3. Building with SCons (Windows/Linux)</h1> 96 97<p> 98To build Mesa with SCons on Linux or Windows do 99</p> 100<pre> 101 scons 102</pre> 103<p> 104The build output will be placed in 105build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for 106example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed 107by -debug for debug builds. 108</p> 109 110<p> 111To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do 112</p> 113<pre> 114 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi 115</pre> 116<p> 117This will create: 118</p> 119<ul> 120<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll 121<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll 122</ul> 123<p> 124Put them all in the same directory to test them. 125</p> 126 127 128 129<h1 id="other">4. Building for other systems</h1> 130 131<p> 132Documentation for other environments (some may be very out of date): 133</p> 134 135<ul> 136<li><a href="README.VMS">README.VMS</a> - VMS 137<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin 138<li><a href="README.WIN32">README.WIN32</a> - Win32 139</ul> 140 141 142 143<h1 id="libs">5. Library Information</h1> 144 145<p> 146When compilation has finished, look in the top-level <code>lib/</code> 147(or <code>lib64/</code>) directory. 148You'll see a set of library files similar to this: 149</p> 150<pre> 151lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* 152lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* 153-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* 154lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* 155lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* 156-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* 157</pre> 158 159<p> 160<b>libGL</b> is the main OpenGL library (i.e. Mesa). 161<br> 162<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. 163</p> 164 165<p> 166If you built the DRI hardware drivers, you'll also see the DRI drivers: 167</p> 168<pre> 169-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so 170-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so 171-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so 172-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so 173-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so 174</pre> 175 176<p> 177If you built with Gallium support, look in lib/gallium/ for Gallium-based 178versions of libGL and device drivers. 179</p> 180 181 182<h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1> 183 184<p> 185Running <code>make install</code> will install package configuration files 186for the pkg-config utility. 187</p> 188 189<p> 190When compiling your OpenGL application you can use pkg-config to determine 191the proper compiler and linker flags. 192</p> 193 194<p> 195For example, compiling and linking a GLUT application can be done with: 196</p> 197<pre> 198 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo 199</pre> 200 201<br> 202 203 204</body> 205</html> 206