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9
10<H1>Compiling and Installing</H1>
11
12<ol>
13<li><a href="#unix-x11">Unix / X11</a>
14  <ul>
15  <li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
16  <li><a href="#autoconf">Building with autoconf</a>
17  <li><a href="#traditional">Building with traditional Makefiles</a>
18  <li><a href="#libs">The Libraries</a>
19  <li><a href="#demos">Running the demos
20  <li><a href="#install">Installing the header and library files
21  <li><a href="#pkg-config">Building OpenGL programs with pkg-config
22  </ul>
23<li><a href="#windows">Windows</a>
24<li><a href="#scons">SCons</a>
25<li><a href="#other">Other</a>
26</ol>
27<br>
28
29
30<a name="unix-x11">
31<H2>1. Unix/X11 Compilation and Installation</H1>
32
33
34<a name="prereq">
35<h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
36
37<p>
38The following are required for DRI-based hardware acceleration with Mesa:
39</p>
40
41<ul>
42<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
43<li>Linux 2.6.28
44<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
45version 2.4.15 or later
46<li>Xorg server version 1.5 or later
47</ul>
48</p>
49
50
51<a name="autoconf">
52<h3>1.2 Building with Autoconf</h3>
53
54<p>
55Mesa may be <a href="autoconf.html">built using autoconf</a>.
56This should work well on most GNU-based systems.
57If that fails the traditional Mesa build system is available.
58
59
60
61<a name="traditional">
62<h3>1.3 Building with traditional Makefiles</h3>
63
64<p>
65The traditional Mesa build system is based on a collection of pre-defined
66system configurations.
67</p>
68<p>
69To see the list of configurations, just type <code>make</code>.
70Then choose a configuration from the list and type <code>make</code>
71<em>configname</em>.
72</p>
73
74<p>
75Mesa may be built in several different ways using the predefined configurations:
76</p>
77<ul>
78<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
79a software renderer using Xlib to do all rendering.
80The libGL.so library will be a self-contained rendering library that will
81allow you to run OpenGL/GLX applications on any X server (regardless of
82whether it supports the GLX X server extension).
83You will <em>not</em> be able to use hardware 3D acceleration.
84<p>
85To compile stand-alone Mesa type <code>make</code> in the top-level directory.
86You'll see a list of supported system configurations.
87Choose one from the list (such as linux-x86), and type:
88</p>
89<pre>
90    make linux-x86
91</pre>
92<p>This will produce libGL.so and several other libraries</p>
93</li>
94
95<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
96accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
97The libGL.so library will support the GLX extension and will load/use
98the DRI hardware drivers.
99
100
101<p>
102Build Mesa and the DRI hardware drivers by running
103</p>
104<pre>
105   make linux-dri
106</pre>
107<p>
108There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, 
109and <code>linux-ppc</code> configurations which are optimized for those
110architectures.
111</p>
112<p>
113Make sure you have the prerequisite versions of DRM and Xserver mentioned
114above.
115</p>
116
117</li>
118
119</ul>
120
121
122<p>
123Later, if you want to rebuild for a different configuration run
124<code>make realclean</code> before rebuilding.
125</p>
126
127
128<a name="libs">
129<h3>1.4 The libraries</h3>
130
131<p>
132When compilation has finished, look in the top-level <code>lib/</code>
133(or <code>lib64/</code>) directory.
134You'll see a set of library files similar to this:
135</p>
136<pre>
137lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
138lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
139-rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
140lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
141lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
142-rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100*
143lrwxrwxrwx    1 brian    users          12 Mar 26 07:53 libglut.so -> libglut.so.3*
144lrwxrwxrwx    1 brian    users          16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
145-rwxr-xr-x    1 brian    users      597754 Mar 26 07:53 libglut.so.3.7.1*
146lrwxrwxrwx    1 brian    users          11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
147lrwxrwxrwx    1 brian    users          15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
148-rwxr-xr-x    1 brian    users       20750 Mar 26 08:04 libGLw.so.1.0.0*
149lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
150lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
151-rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
152</pre>
153
154<p>
155<b>libGL</b> is the main OpenGL library (i.e. Mesa).
156<br>
157<b>libGLU</b> is the OpenGL Utility library.
158<br>
159<b>libglut</b> is the GLUT library.
160<br>
161<b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
162<br>
163<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
164</p>
165
166<p>
167If you built the DRI hardware drivers, you'll also see the DRI drivers:
168</p>
169<pre>
170-rwxr-xr-x   1 brian users 15607851 Jul 21 12:11 ffb_dri.so
171-rwxr-xr-x   1 brian users 15148747 Jul 21 12:11 i810_dri.so
172-rwxr-xr-x   1 brian users 14497814 Jul 21 12:11 i830_dri.so
173-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
174-rwxr-xr-x   1 brian users 11320803 Jul 21 12:11 mach64_dri.so
175-rwxr-xr-x   1 brian users 11418014 Jul 21 12:12 mga_dri.so
176-rwxr-xr-x   1 brian users 11064426 Jul 21 12:12 r128_dri.so
177-rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
178-rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so
179-rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
180-rwxr-xr-x   1 brian users 11232304 Jul 21 12:13 s3v_dri.so
181-rwxr-xr-x   1 brian users 11062970 Jul 21 12:13 savage_dri.so
182-rwxr-xr-x   1 brian users 11214212 Jul 21 12:13 sis_dri.so
183-rwxr-xr-x   1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
184-rwxr-xr-x   1 brian users 10598868 Jul 21 12:13 trident_dri.so
185-rwxr-xr-x   1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
186</pre>
187
188
189<a name="demos">
190<h3>1.5 Running the demos</h3>
191
192<p>
193If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
194obtained Mesa from CVS, the <b>progs/</b> directory will contain a
195bunch of demonstration programs.
196</p>
197
198<p>
199Before running a demo, you'll probably have to set two environment variables
200to indicate where the libraries are located.  For example:
201<p>
202<blockquote>
203<b>cd lib/</b>
204<br>
205<b>export LD_LIBRARY_PATH=${PWD}</b>
206<br>
207<b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
208</blockquote>
209
210<p>
211Next, change to the Mesa/demos/ directory:
212</p>
213<blockquote>
214<b>cd /progs/demos</b>
215</blockquote>
216
217<p>
218Run a demo such as gears:
219</p>
220<blockquote>
221<b>/gears</b>
222</blockquote>
223
224<p>
225If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
226and see that it prints the expected Mesa version number.
227</p>
228
229<p>
230If you're using Linux or a similar OS, verify that the demo program is
231being linked with the proper library files:
232</p>
233<blockquote>
234<b>ldd gears</b>
235</blockquote>
236
237<p>
238You should see something like this:
239</p>
240<pre>
241        libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
242        libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
243        libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
244        libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
245        libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
246        libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
247        libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
248        libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
249        libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
250        libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
251        libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
252        libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
253        libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
254        /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
255        libdl.so.2 => /lib/libdl.so.2 (0x40644000)
256        libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
257        libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
258</pre>
259
260<p>
261Retrace your steps if this doesn't look right.
262</p>
263
264
265<a name="install">
266<H3>1.6 Installing the header and library files</H3>
267
268<p>
269The standard location for the OpenGL header files on Unix-type systems is
270in <code>/usr/include/GL/</code>.
271The standard location for the libraries is <code>/usr/lib/</code>.
272For more information see, the
273<a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
274Linux/OpenGL ABI specification</a>.
275</p>
276
277<p>
278If you'd like Mesa to co-exist with another implementation of OpenGL that's
279already installed, you'll have to choose different directories, like
280<code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
281</p>
282
283<p>
284To install Mesa's headers and libraries, run <code>make install</code>.
285But first, check the Mesa/configs/default file and examine the values
286of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
287Change them if needed, then run <code>make install</code>.
288</p>
289
290<p>
291The variable
292<b>DESTDIR</b> may also be used to install the contents to a temporary
293staging directory.
294This can be useful for package management.
295For example: <code>make install DESTDIR=/somepath/</code>
296</p>
297
298<p>
299Note: at runtime you can use the LD_LIBRARY_PATH environment variable
300(on Linux at least) to switch
301between the Mesa libraries and other vendor's libraries whenever you want.
302This is a handy way to compare multiple OpenGL implementations.
303</p>
304
305
306<a name="pkg-config">
307<H3>1.7 Building OpenGL programs with pkg-config</H3>
308
309<p>
310Running <code>make install</code> will install package configuration files
311for the pkg-config utility.
312</p>
313
314<p>
315When compiling your OpenGL application you can use pkg-config to determine
316the proper compiler and linker flags.
317</p>
318
319<p>
320For example, compiling and linking a GLUT application can be done with:
321</p>
322<pre>
323   gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
324</pre>
325
326<br>
327
328<a name="windows">
329<H2>2. Windows Compilation and Installation</H1>
330
331<p>
332Please see the <a href="#scons">instructions on building with SCons</a>.
333Alternatively see <a href="README.WIN32">README.WIN32</a> file.
334</p>
335
336
337
338<a name="scons">
339<H2>3. Building with SCons</H1>
340
341<p>
342To build Mesa with SCons on Linux or Windows do
343</p>
344<pre>
345    scons
346</pre>
347<p>
348The build output will be placed in
349build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
350example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
351by -debug for debug builds.
352</p>
353
354<p>
355To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
356</p>
357<pre>
358    scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi
359</pre>
360<p>
361This will create:
362</p>
363<ul>
364<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll 
365<li>build/windows-x86-debug/glut/glx/glut32.dll
366<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
367<li>progs/build/windows-x86-debug/trivial/tri.exe
368<li>and many other samples in progs/build/windows-x86-debug/...
369</ul>
370<p>
371Put them all in the same directory to test them.
372</p>
373
374
375<a name="other">
376<H2>4. Other systems</H1>
377
378<p>
379Documentation for other environments (some may be very out of date):
380</p>
381
382<UL>
383<li><A HREF="README.VMS">README.VMS</A> - VMS
384<LI><A HREF="README.GGI">README.GGI</A> - GGI
385<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
386<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
387<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
388<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
389<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
390<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
391<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
392<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
393<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
394<LI><A HREF="README.OS2">README.OS2</A> - OS/2
395<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
396</UL>
397
398
399
400
401</body>
402</html>
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