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5  <title>Compiling and Installing</title>
6  <link rel="stylesheet" type="text/css" href="mesa.css">
7</head>
8<body>
9
10<h1>Compiling and Installing</h1>
11
12<ol>
13<li><a href="#prereq-general">Prerequisites for building</a>
14  <ul>
15  <li><a href="#prereq-general">General prerequisites</a>
16  <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
17  </ul>
18<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
19<li><a href="#scons">Building with SCons (Windows/Linux)</a>
20<li><a href="#other">Building for other systems</a>
21<li><a href="#libs">Library Information</a>
22<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
23</ol>
24
25
26<a name="prereq-general">
27<h1>1. Prerequisites for building</h1>
28
29<h2>1.1 General</h2>
30<ul>
31<li>lex / yacc - for building the GLSL compiler.
32On Linux systems, flex and bison are used.
33Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
34<br>
35<br>
36On Windows with MinGW, install flex and bison with:
37<pre>mingw-get install msys-flex msys-bison</pre>
38</li>
39<li>python - Python is needed for building the Gallium components.
40Version 2.6.4 or later should work.
41<br>
42<br>
43To build OpenGL ES 1.1 and 2.0 you'll also need
44<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
45</li>
46</ul>
47
48
49<a name="prereq-dri">
50<h3>1.2 For DRI and hardware acceleration</h3>
51
52<p>
53The following are required for DRI-based hardware acceleration with Mesa:
54</p>
55
56<ul>
57<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
58target="_parent">dri2proto</a> version 2.6 or later
59<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
60version 2.4.33 or later
61<li>Xorg server version 1.5 or later
62<li>Linux 2.6.28 or later
63</ul>
64<p>
65If you're using a fedora distro the following command should install all
66the needed dependencies:
67</p>
68<pre>
69  sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
70  gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
71  expat-devel llvm-devel
72</pre>
73
74
75
76<a name="autoconf">
77<H1>2. Building with autoconf (Linux/Unix/X11)</H1>
78
79<p>
80The primary method to build Mesa on Unix systems is with autoconf.
81</p>
82
83<p>
84The general approach is the standard:
85</p>
86<pre>
87  /configure
88  make
89  sudo make install
90</pre>
91<p>
92But please read the <a href="autoconf.html">detailed autoconf instructions</a>
93for more details.
94</p>
95
96
97
98<a name="scons">
99<H1>3. Building with SCons (Windows/Linux)</H1>
100
101<p>
102To build Mesa with SCons on Linux or Windows do
103</p>
104<pre>
105    scons
106</pre>
107<p>
108The build output will be placed in
109build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
110example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
111by -debug for debug builds.
112</p>
113
114<p>
115To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
116</p>
117<pre>
118    scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
119</pre>
120<p>
121This will create:
122</p>
123<ul>
124<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll 
125<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll 
126</ul>
127<p>
128Put them all in the same directory to test them.
129</p>
130
131
132
133<a name="other">
134<H1>4. Building for other systems</H1>
135
136<p>
137Documentation for other environments (some may be very out of date):
138</p>
139
140<UL>
141<li><A HREF="README.VMS">README.VMS</A> - VMS
142<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
143<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
144</UL>
145
146
147
148<a name="libs">
149<H1>5. Library Information</H1>
150
151<p>
152When compilation has finished, look in the top-level <code>lib/</code>
153(or <code>lib64/</code>) directory.
154You'll see a set of library files similar to this:
155</p>
156<pre>
157lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
158lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
159-rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
160lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
161lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
162-rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100*
163lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
164lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
165-rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
166</pre>
167
168<p>
169<b>libGL</b> is the main OpenGL library (i.e. Mesa).
170<br>
171<b>libGLU</b> is the OpenGL Utility library.
172<br>
173<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
174</p>
175
176<p>
177If you built the DRI hardware drivers, you'll also see the DRI drivers:
178</p>
179<pre>
180-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
181-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so
182-rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
183-rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so
184-rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
185</pre>
186
187<p>
188If you built with Gallium support, look in lib/gallium/ for Gallium-based
189versions of libGL and device drivers.
190</p>
191
192
193<a name="pkg-config">
194<H1>6. Building OpenGL programs with pkg-config</H1>
195
196<p>
197Running <code>make install</code> will install package configuration files
198for the pkg-config utility.
199</p>
200
201<p>
202When compiling your OpenGL application you can use pkg-config to determine
203the proper compiler and linker flags.
204</p>
205
206<p>
207For example, compiling and linking a GLUT application can be done with:
208</p>
209<pre>
210   gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
211</pre>
212
213<br>
214
215
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