1/* 2 * Mesa 3-D graphics library 3 * Version: 7.6 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27#ifndef __gl_h_ 28#define __gl_h_ 29 30#if defined(USE_MGL_NAMESPACE) 31#include "gl_mangle.h" 32#endif 33 34 35/********************************************************************** 36 * Begin system-specific stuff. Do not do any of this when building 37 * for SciTech SNAP, as this is all done before this header file is 38 * included. 39 */ 40#if !defined(__SCITECH_SNAP__) 41 42#if defined(__BEOS__) 43#include <stdlib.h> /* to get some BeOS-isms */ 44#endif 45 46#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) 47#define OPENSTEP 48#endif 49 50#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) 51#define __WIN32__ 52#endif 53 54#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) 55# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ 56# define GLAPI __declspec(dllexport) 57# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ 58# define GLAPI __declspec(dllimport) 59# else /* for use with static link lib build of Win32 edition only */ 60# define GLAPI extern 61# endif /* _STATIC_MESA support */ 62# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ 63# define GLAPIENTRY 64# else 65# define GLAPIENTRY __stdcall 66# endif 67#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ 68# define GLAPI extern 69# define GLAPIENTRY __stdcall 70#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) 71# define GLAPI __attribute__((visibility("default"))) 72# define GLAPIENTRY 73#endif /* WIN32 && !CYGWIN */ 74 75#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) 76# define PRAGMA_EXPORT_SUPPORTED 1 77#endif 78 79/* 80 * WINDOWS: Include windows.h here to define APIENTRY. 81 * It is also useful when applications include this file by 82 * including only glut.h, since glut.h depends on windows.h. 83 * Applications needing to include windows.h with parms other 84 * than "WIN32_LEAN_AND_MEAN" may include windows.h before 85 * glut.h or gl.h. 86 */ 87#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) 88#ifndef WIN32_LEAN_AND_MEAN 89#define WIN32_LEAN_AND_MEAN 1 90#endif 91#include <windows.h> 92#endif 93 94#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED 95#pragma import on 96#endif 97 98#ifndef GLAPI 99#define GLAPI extern 100#endif 101 102#ifndef GLAPIENTRY 103#define GLAPIENTRY 104#endif 105 106#ifndef APIENTRY 107#define APIENTRY GLAPIENTRY 108#endif 109 110/* "P" suffix to be used for a pointer to a function */ 111#ifndef APIENTRYP 112#define APIENTRYP APIENTRY * 113#endif 114 115#ifndef GLAPIENTRYP 116#define GLAPIENTRYP GLAPIENTRY * 117#endif 118 119#ifdef CENTERLINE_CLPP 120#define signed 121#endif 122 123#if defined(PRAGMA_EXPORT_SUPPORTED) 124#pragma export on 125#endif 126 127#endif /* !__SCITECH_SNAP__ */ 128/* 129 * End system-specific stuff. 130 **********************************************************************/ 131 132 133 134#ifdef __cplusplus 135extern "C" { 136#endif 137 138 139 140#define GL_VERSION_1_1 1 141#define GL_VERSION_1_2 1 142#define GL_VERSION_1_3 1 143#define GL_ARB_imaging 1 144 145 146/* 147 * Datatypes 148 */ 149typedef unsigned int GLenum; 150typedef unsigned char GLboolean; 151typedef unsigned int GLbitfield; 152typedef void GLvoid; 153typedef signed char GLbyte; /* 1-byte signed */ 154typedef short GLshort; /* 2-byte signed */ 155typedef int GLint; /* 4-byte signed */ 156typedef unsigned char GLubyte; /* 1-byte unsigned */ 157typedef unsigned short GLushort; /* 2-byte unsigned */ 158typedef unsigned int GLuint; /* 4-byte unsigned */ 159typedef int GLsizei; /* 4-byte signed */ 160typedef float GLfloat; /* single precision float */ 161typedef float GLclampf; /* single precision float in [0,1] */ 162typedef double GLdouble; /* double precision float */ 163typedef double GLclampd; /* double precision float in [0,1] */ 164 165 166 167/* 168 * Constants 169 */ 170 171/* Boolean values */ 172#define GL_FALSE 0x0 173#define GL_TRUE 0x1 174 175/* Data types */ 176#define GL_BYTE 0x1400 177#define GL_UNSIGNED_BYTE 0x1401 178#define GL_SHORT 0x1402 179#define GL_UNSIGNED_SHORT 0x1403 180#define GL_INT 0x1404 181#define GL_UNSIGNED_INT 0x1405 182#define GL_FLOAT 0x1406 183#define GL_2_BYTES 0x1407 184#define GL_3_BYTES 0x1408 185#define GL_4_BYTES 0x1409 186#define GL_DOUBLE 0x140A 187 188/* Primitives */ 189#define GL_POINTS 0x0000 190#define GL_LINES 0x0001 191#define GL_LINE_LOOP 0x0002 192#define GL_LINE_STRIP 0x0003 193#define GL_TRIANGLES 0x0004 194#define GL_TRIANGLE_STRIP 0x0005 195#define GL_TRIANGLE_FAN 0x0006 196#define GL_QUADS 0x0007 197#define GL_QUAD_STRIP 0x0008 198#define GL_POLYGON 0x0009 199 200/* Vertex Arrays */ 201#define GL_VERTEX_ARRAY 0x8074 202#define GL_NORMAL_ARRAY 0x8075 203#define GL_COLOR_ARRAY 0x8076 204#define GL_INDEX_ARRAY 0x8077 205#define GL_TEXTURE_COORD_ARRAY 0x8078 206#define GL_EDGE_FLAG_ARRAY 0x8079 207#define GL_VERTEX_ARRAY_SIZE 0x807A 208#define GL_VERTEX_ARRAY_TYPE 0x807B 209#define GL_VERTEX_ARRAY_STRIDE 0x807C 210#define GL_NORMAL_ARRAY_TYPE 0x807E 211#define GL_NORMAL_ARRAY_STRIDE 0x807F 212#define GL_COLOR_ARRAY_SIZE 0x8081 213#define GL_COLOR_ARRAY_TYPE 0x8082 214#define GL_COLOR_ARRAY_STRIDE 0x8083 215#define GL_INDEX_ARRAY_TYPE 0x8085 216#define GL_INDEX_ARRAY_STRIDE 0x8086 217#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 218#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 219#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 220#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 221#define GL_VERTEX_ARRAY_POINTER 0x808E 222#define GL_NORMAL_ARRAY_POINTER 0x808F 223#define GL_COLOR_ARRAY_POINTER 0x8090 224#define GL_INDEX_ARRAY_POINTER 0x8091 225#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 226#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 227#define GL_V2F 0x2A20 228#define GL_V3F 0x2A21 229#define GL_C4UB_V2F 0x2A22 230#define GL_C4UB_V3F 0x2A23 231#define GL_C3F_V3F 0x2A24 232#define GL_N3F_V3F 0x2A25 233#define GL_C4F_N3F_V3F 0x2A26 234#define GL_T2F_V3F 0x2A27 235#define GL_T4F_V4F 0x2A28 236#define GL_T2F_C4UB_V3F 0x2A29 237#define GL_T2F_C3F_V3F 0x2A2A 238#define GL_T2F_N3F_V3F 0x2A2B 239#define GL_T2F_C4F_N3F_V3F 0x2A2C 240#define GL_T4F_C4F_N3F_V4F 0x2A2D 241 242/* Matrix Mode */ 243#define GL_MATRIX_MODE 0x0BA0 244#define GL_MODELVIEW 0x1700 245#define GL_PROJECTION 0x1701 246#define GL_TEXTURE 0x1702 247 248/* Points */ 249#define GL_POINT_SMOOTH 0x0B10 250#define GL_POINT_SIZE 0x0B11 251#define GL_POINT_SIZE_GRANULARITY 0x0B13 252#define GL_POINT_SIZE_RANGE 0x0B12 253 254/* Lines */ 255#define GL_LINE_SMOOTH 0x0B20 256#define GL_LINE_STIPPLE 0x0B24 257#define GL_LINE_STIPPLE_PATTERN 0x0B25 258#define GL_LINE_STIPPLE_REPEAT 0x0B26 259#define GL_LINE_WIDTH 0x0B21 260#define GL_LINE_WIDTH_GRANULARITY 0x0B23 261#define GL_LINE_WIDTH_RANGE 0x0B22 262 263/* Polygons */ 264#define GL_POINT 0x1B00 265#define GL_LINE 0x1B01 266#define GL_FILL 0x1B02 267#define GL_CW 0x0900 268#define GL_CCW 0x0901 269#define GL_FRONT 0x0404 270#define GL_BACK 0x0405 271#define GL_POLYGON_MODE 0x0B40 272#define GL_POLYGON_SMOOTH 0x0B41 273#define GL_POLYGON_STIPPLE 0x0B42 274#define GL_EDGE_FLAG 0x0B43 275#define GL_CULL_FACE 0x0B44 276#define GL_CULL_FACE_MODE 0x0B45 277#define GL_FRONT_FACE 0x0B46 278#define GL_POLYGON_OFFSET_FACTOR 0x8038 279#define GL_POLYGON_OFFSET_UNITS 0x2A00 280#define GL_POLYGON_OFFSET_POINT 0x2A01 281#define GL_POLYGON_OFFSET_LINE 0x2A02 282#define GL_POLYGON_OFFSET_FILL 0x8037 283 284/* Display Lists */ 285#define GL_COMPILE 0x1300 286#define GL_COMPILE_AND_EXECUTE 0x1301 287#define GL_LIST_BASE 0x0B32 288#define GL_LIST_INDEX 0x0B33 289#define GL_LIST_MODE 0x0B30 290 291/* Depth buffer */ 292#define GL_NEVER 0x0200 293#define GL_LESS 0x0201 294#define GL_EQUAL 0x0202 295#define GL_LEQUAL 0x0203 296#define GL_GREATER 0x0204 297#define GL_NOTEQUAL 0x0205 298#define GL_GEQUAL 0x0206 299#define GL_ALWAYS 0x0207 300#define GL_DEPTH_TEST 0x0B71 301#define GL_DEPTH_BITS 0x0D56 302#define GL_DEPTH_CLEAR_VALUE 0x0B73 303#define GL_DEPTH_FUNC 0x0B74 304#define GL_DEPTH_RANGE 0x0B70 305#define GL_DEPTH_WRITEMASK 0x0B72 306#define GL_DEPTH_COMPONENT 0x1902 307 308/* Lighting */ 309#define GL_LIGHTING 0x0B50 310#define GL_LIGHT0 0x4000 311#define GL_LIGHT1 0x4001 312#define GL_LIGHT2 0x4002 313#define GL_LIGHT3 0x4003 314#define GL_LIGHT4 0x4004 315#define GL_LIGHT5 0x4005 316#define GL_LIGHT6 0x4006 317#define GL_LIGHT7 0x4007 318#define GL_SPOT_EXPONENT 0x1205 319#define GL_SPOT_CUTOFF 0x1206 320#define GL_CONSTANT_ATTENUATION 0x1207 321#define GL_LINEAR_ATTENUATION 0x1208 322#define GL_QUADRATIC_ATTENUATION 0x1209 323#define GL_AMBIENT 0x1200 324#define GL_DIFFUSE 0x1201 325#define GL_SPECULAR 0x1202 326#define GL_SHININESS 0x1601 327#define GL_EMISSION 0x1600 328#define GL_POSITION 0x1203 329#define GL_SPOT_DIRECTION 0x1204 330#define GL_AMBIENT_AND_DIFFUSE 0x1602 331#define GL_COLOR_INDEXES 0x1603 332#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 333#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 334#define GL_LIGHT_MODEL_AMBIENT 0x0B53 335#define GL_FRONT_AND_BACK 0x0408 336#define GL_SHADE_MODEL 0x0B54 337#define GL_FLAT 0x1D00 338#define GL_SMOOTH 0x1D01 339#define GL_COLOR_MATERIAL 0x0B57 340#define GL_COLOR_MATERIAL_FACE 0x0B55 341#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 342#define GL_NORMALIZE 0x0BA1 343 344/* User clipping planes */ 345#define GL_CLIP_PLANE0 0x3000 346#define GL_CLIP_PLANE1 0x3001 347#define GL_CLIP_PLANE2 0x3002 348#define GL_CLIP_PLANE3 0x3003 349#define GL_CLIP_PLANE4 0x3004 350#define GL_CLIP_PLANE5 0x3005 351 352/* Accumulation buffer */ 353#define GL_ACCUM_RED_BITS 0x0D58 354#define GL_ACCUM_GREEN_BITS 0x0D59 355#define GL_ACCUM_BLUE_BITS 0x0D5A 356#define GL_ACCUM_ALPHA_BITS 0x0D5B 357#define GL_ACCUM_CLEAR_VALUE 0x0B80 358#define GL_ACCUM 0x0100 359#define GL_ADD 0x0104 360#define GL_LOAD 0x0101 361#define GL_MULT 0x0103 362#define GL_RETURN 0x0102 363 364/* Alpha testing */ 365#define GL_ALPHA_TEST 0x0BC0 366#define GL_ALPHA_TEST_REF 0x0BC2 367#define GL_ALPHA_TEST_FUNC 0x0BC1 368 369/* Blending */ 370#define GL_BLEND 0x0BE2 371#define GL_BLEND_SRC 0x0BE1 372#define GL_BLEND_DST 0x0BE0 373#define GL_ZERO 0x0 374#define GL_ONE 0x1 375#define GL_SRC_COLOR 0x0300 376#define GL_ONE_MINUS_SRC_COLOR 0x0301 377#define GL_SRC_ALPHA 0x0302 378#define GL_ONE_MINUS_SRC_ALPHA 0x0303 379#define GL_DST_ALPHA 0x0304 380#define GL_ONE_MINUS_DST_ALPHA 0x0305 381#define GL_DST_COLOR 0x0306 382#define GL_ONE_MINUS_DST_COLOR 0x0307 383#define GL_SRC_ALPHA_SATURATE 0x0308 384 385/* Render Mode */ 386#define GL_FEEDBACK 0x1C01 387#define GL_RENDER 0x1C00 388#define GL_SELECT 0x1C02 389 390/* Feedback */ 391#define GL_2D 0x0600 392#define GL_3D 0x0601 393#define GL_3D_COLOR 0x0602 394#define GL_3D_COLOR_TEXTURE 0x0603 395#define GL_4D_COLOR_TEXTURE 0x0604 396#define GL_POINT_TOKEN 0x0701 397#define GL_LINE_TOKEN 0x0702 398#define GL_LINE_RESET_TOKEN 0x0707 399#define GL_POLYGON_TOKEN 0x0703 400#define GL_BITMAP_TOKEN 0x0704 401#define GL_DRAW_PIXEL_TOKEN 0x0705 402#define GL_COPY_PIXEL_TOKEN 0x0706 403#define GL_PASS_THROUGH_TOKEN 0x0700 404#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 405#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 406#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 407 408/* Selection */ 409#define GL_SELECTION_BUFFER_POINTER 0x0DF3 410#define GL_SELECTION_BUFFER_SIZE 0x0DF4 411 412/* Fog */ 413#define GL_FOG 0x0B60 414#define GL_FOG_MODE 0x0B65 415#define GL_FOG_DENSITY 0x0B62 416#define GL_FOG_COLOR 0x0B66 417#define GL_FOG_INDEX 0x0B61 418#define GL_FOG_START 0x0B63 419#define GL_FOG_END 0x0B64 420#define GL_LINEAR 0x2601 421#define GL_EXP 0x0800 422#define GL_EXP2 0x0801 423 424/* Logic Ops */ 425#define GL_LOGIC_OP 0x0BF1 426#define GL_INDEX_LOGIC_OP 0x0BF1 427#define GL_COLOR_LOGIC_OP 0x0BF2 428#define GL_LOGIC_OP_MODE 0x0BF0 429#define GL_CLEAR 0x1500 430#define GL_SET 0x150F 431#define GL_COPY 0x1503 432#define GL_COPY_INVERTED 0x150C 433#define GL_NOOP 0x1505 434#define GL_INVERT 0x150A 435#define GL_AND 0x1501 436#define GL_NAND 0x150E 437#define GL_OR 0x1507 438#define GL_NOR 0x1508 439#define GL_XOR 0x1506 440#define GL_EQUIV 0x1509 441#define GL_AND_REVERSE 0x1502 442#define GL_AND_INVERTED 0x1504 443#define GL_OR_REVERSE 0x150B 444#define GL_OR_INVERTED 0x150D 445 446/* Stencil */ 447#define GL_STENCIL_BITS 0x0D57 448#define GL_STENCIL_TEST 0x0B90 449#define GL_STENCIL_CLEAR_VALUE 0x0B91 450#define GL_STENCIL_FUNC 0x0B92 451#define GL_STENCIL_VALUE_MASK 0x0B93 452#define GL_STENCIL_FAIL 0x0B94 453#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 454#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 455#define GL_STENCIL_REF 0x0B97 456#define GL_STENCIL_WRITEMASK 0x0B98 457#define GL_STENCIL_INDEX 0x1901 458#define GL_KEEP 0x1E00 459#define GL_REPLACE 0x1E01 460#define GL_INCR 0x1E02 461#define GL_DECR 0x1E03 462 463/* Buffers, Pixel Drawing/Reading */ 464#define GL_NONE 0x0 465#define GL_LEFT 0x0406 466#define GL_RIGHT 0x0407 467/*GL_FRONT 0x0404 */ 468/*GL_BACK 0x0405 */ 469/*GL_FRONT_AND_BACK 0x0408 */ 470#define GL_FRONT_LEFT 0x0400 471#define GL_FRONT_RIGHT 0x0401 472#define GL_BACK_LEFT 0x0402 473#define GL_BACK_RIGHT 0x0403 474#define GL_AUX0 0x0409 475#define GL_AUX1 0x040A 476#define GL_AUX2 0x040B 477#define GL_AUX3 0x040C 478#define GL_COLOR_INDEX 0x1900 479#define GL_RED 0x1903 480#define GL_GREEN 0x1904 481#define GL_BLUE 0x1905 482#define GL_ALPHA 0x1906 483#define GL_LUMINANCE 0x1909 484#define GL_LUMINANCE_ALPHA 0x190A 485#define GL_ALPHA_BITS 0x0D55 486#define GL_RED_BITS 0x0D52 487#define GL_GREEN_BITS 0x0D53 488#define GL_BLUE_BITS 0x0D54 489#define GL_INDEX_BITS 0x0D51 490#define GL_SUBPIXEL_BITS 0x0D50 491#define GL_AUX_BUFFERS 0x0C00 492#define GL_READ_BUFFER 0x0C02 493#define GL_DRAW_BUFFER 0x0C01 494#define GL_DOUBLEBUFFER 0x0C32 495#define GL_STEREO 0x0C33 496#define GL_BITMAP 0x1A00 497#define GL_COLOR 0x1800 498#define GL_DEPTH 0x1801 499#define GL_STENCIL 0x1802 500#define GL_DITHER 0x0BD0 501#define GL_RGB 0x1907 502#define GL_RGBA 0x1908 503 504/* Implementation limits */ 505#define GL_MAX_LIST_NESTING 0x0B31 506#define GL_MAX_EVAL_ORDER 0x0D30 507#define GL_MAX_LIGHTS 0x0D31 508#define GL_MAX_CLIP_PLANES 0x0D32 509#define GL_MAX_TEXTURE_SIZE 0x0D33 510#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 511#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 512#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 513#define GL_MAX_NAME_STACK_DEPTH 0x0D37 514#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 515#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 516#define GL_MAX_VIEWPORT_DIMS 0x0D3A 517#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 518 519/* Gets */ 520#define GL_ATTRIB_STACK_DEPTH 0x0BB0 521#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 522#define GL_COLOR_CLEAR_VALUE 0x0C22 523#define GL_COLOR_WRITEMASK 0x0C23 524#define GL_CURRENT_INDEX 0x0B01 525#define GL_CURRENT_COLOR 0x0B00 526#define GL_CURRENT_NORMAL 0x0B02 527#define GL_CURRENT_RASTER_COLOR 0x0B04 528#define GL_CURRENT_RASTER_DISTANCE 0x0B09 529#define GL_CURRENT_RASTER_INDEX 0x0B05 530#define GL_CURRENT_RASTER_POSITION 0x0B07 531#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 532#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 533#define GL_CURRENT_TEXTURE_COORDS 0x0B03 534#define GL_INDEX_CLEAR_VALUE 0x0C20 535#define GL_INDEX_MODE 0x0C30 536#define GL_INDEX_WRITEMASK 0x0C21 537#define GL_MODELVIEW_MATRIX 0x0BA6 538#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 539#define GL_NAME_STACK_DEPTH 0x0D70 540#define GL_PROJECTION_MATRIX 0x0BA7 541#define GL_PROJECTION_STACK_DEPTH 0x0BA4 542#define GL_RENDER_MODE 0x0C40 543#define GL_RGBA_MODE 0x0C31 544#define GL_TEXTURE_MATRIX 0x0BA8 545#define GL_TEXTURE_STACK_DEPTH 0x0BA5 546#define GL_VIEWPORT 0x0BA2 547 548/* Evaluators */ 549#define GL_AUTO_NORMAL 0x0D80 550#define GL_MAP1_COLOR_4 0x0D90 551#define GL_MAP1_INDEX 0x0D91 552#define GL_MAP1_NORMAL 0x0D92 553#define GL_MAP1_TEXTURE_COORD_1 0x0D93 554#define GL_MAP1_TEXTURE_COORD_2 0x0D94 555#define GL_MAP1_TEXTURE_COORD_3 0x0D95 556#define GL_MAP1_TEXTURE_COORD_4 0x0D96 557#define GL_MAP1_VERTEX_3 0x0D97 558#define GL_MAP1_VERTEX_4 0x0D98 559#define GL_MAP2_COLOR_4 0x0DB0 560#define GL_MAP2_INDEX 0x0DB1 561#define GL_MAP2_NORMAL 0x0DB2 562#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 563#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 564#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 565#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 566#define GL_MAP2_VERTEX_3 0x0DB7 567#define GL_MAP2_VERTEX_4 0x0DB8 568#define GL_MAP1_GRID_DOMAIN 0x0DD0 569#define GL_MAP1_GRID_SEGMENTS 0x0DD1 570#define GL_MAP2_GRID_DOMAIN 0x0DD2 571#define GL_MAP2_GRID_SEGMENTS 0x0DD3 572#define GL_COEFF 0x0A00 573#define GL_ORDER 0x0A01 574#define GL_DOMAIN 0x0A02 575 576/* Hints */ 577#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 578#define GL_POINT_SMOOTH_HINT 0x0C51 579#define GL_LINE_SMOOTH_HINT 0x0C52 580#define GL_POLYGON_SMOOTH_HINT 0x0C53 581#define GL_FOG_HINT 0x0C54 582#define GL_DONT_CARE 0x1100 583#define GL_FASTEST 0x1101 584#define GL_NICEST 0x1102 585 586/* Scissor box */ 587#define GL_SCISSOR_BOX 0x0C10 588#define GL_SCISSOR_TEST 0x0C11 589 590/* Pixel Mode / Transfer */ 591#define GL_MAP_COLOR 0x0D10 592#define GL_MAP_STENCIL 0x0D11 593#define GL_INDEX_SHIFT 0x0D12 594#define GL_INDEX_OFFSET 0x0D13 595#define GL_RED_SCALE 0x0D14 596#define GL_RED_BIAS 0x0D15 597#define GL_GREEN_SCALE 0x0D18 598#define GL_GREEN_BIAS 0x0D19 599#define GL_BLUE_SCALE 0x0D1A 600#define GL_BLUE_BIAS 0x0D1B 601#define GL_ALPHA_SCALE 0x0D1C 602#define GL_ALPHA_BIAS 0x0D1D 603#define GL_DEPTH_SCALE 0x0D1E 604#define GL_DEPTH_BIAS 0x0D1F 605#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 606#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 607#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 608#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 609#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 610#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 611#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 612#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 613#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 614#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 615#define GL_PIXEL_MAP_S_TO_S 0x0C71 616#define GL_PIXEL_MAP_I_TO_I 0x0C70 617#define GL_PIXEL_MAP_I_TO_R 0x0C72 618#define GL_PIXEL_MAP_I_TO_G 0x0C73 619#define GL_PIXEL_MAP_I_TO_B 0x0C74 620#define GL_PIXEL_MAP_I_TO_A 0x0C75 621#define GL_PIXEL_MAP_R_TO_R 0x0C76 622#define GL_PIXEL_MAP_G_TO_G 0x0C77 623#define GL_PIXEL_MAP_B_TO_B 0x0C78 624#define GL_PIXEL_MAP_A_TO_A 0x0C79 625#define GL_PACK_ALIGNMENT 0x0D05 626#define GL_PACK_LSB_FIRST 0x0D01 627#define GL_PACK_ROW_LENGTH 0x0D02 628#define GL_PACK_SKIP_PIXELS 0x0D04 629#define GL_PACK_SKIP_ROWS 0x0D03 630#define GL_PACK_SWAP_BYTES 0x0D00 631#define GL_UNPACK_ALIGNMENT 0x0CF5 632#define GL_UNPACK_LSB_FIRST 0x0CF1 633#define GL_UNPACK_ROW_LENGTH 0x0CF2 634#define GL_UNPACK_SKIP_PIXELS 0x0CF4 635#define GL_UNPACK_SKIP_ROWS 0x0CF3 636#define GL_UNPACK_SWAP_BYTES 0x0CF0 637#define GL_ZOOM_X 0x0D16 638#define GL_ZOOM_Y 0x0D17 639 640/* Texture mapping */ 641#define GL_TEXTURE_ENV 0x2300 642#define GL_TEXTURE_ENV_MODE 0x2200 643#define GL_TEXTURE_1D 0x0DE0 644#define GL_TEXTURE_2D 0x0DE1 645#define GL_TEXTURE_WRAP_S 0x2802 646#define GL_TEXTURE_WRAP_T 0x2803 647#define GL_TEXTURE_MAG_FILTER 0x2800 648#define GL_TEXTURE_MIN_FILTER 0x2801 649#define GL_TEXTURE_ENV_COLOR 0x2201 650#define GL_TEXTURE_GEN_S 0x0C60 651#define GL_TEXTURE_GEN_T 0x0C61 652#define GL_TEXTURE_GEN_R 0x0C62 653#define GL_TEXTURE_GEN_Q 0x0C63 654#define GL_TEXTURE_GEN_MODE 0x2500 655#define GL_TEXTURE_BORDER_COLOR 0x1004 656#define GL_TEXTURE_WIDTH 0x1000 657#define GL_TEXTURE_HEIGHT 0x1001 658#define GL_TEXTURE_BORDER 0x1005 659#define GL_TEXTURE_COMPONENTS 0x1003 660#define GL_TEXTURE_RED_SIZE 0x805C 661#define GL_TEXTURE_GREEN_SIZE 0x805D 662#define GL_TEXTURE_BLUE_SIZE 0x805E 663#define GL_TEXTURE_ALPHA_SIZE 0x805F 664#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 665#define GL_TEXTURE_INTENSITY_SIZE 0x8061 666#define GL_NEAREST_MIPMAP_NEAREST 0x2700 667#define GL_NEAREST_MIPMAP_LINEAR 0x2702 668#define GL_LINEAR_MIPMAP_NEAREST 0x2701 669#define GL_LINEAR_MIPMAP_LINEAR 0x2703 670#define GL_OBJECT_LINEAR 0x2401 671#define GL_OBJECT_PLANE 0x2501 672#define GL_EYE_LINEAR 0x2400 673#define GL_EYE_PLANE 0x2502 674#define GL_SPHERE_MAP 0x2402 675#define GL_DECAL 0x2101 676#define GL_MODULATE 0x2100 677#define GL_NEAREST 0x2600 678#define GL_REPEAT 0x2901 679#define GL_CLAMP 0x2900 680#define GL_S 0x2000 681#define GL_T 0x2001 682#define GL_R 0x2002 683#define GL_Q 0x2003 684 685/* Utility */ 686#define GL_VENDOR 0x1F00 687#define GL_RENDERER 0x1F01 688#define GL_VERSION 0x1F02 689#define GL_EXTENSIONS 0x1F03 690 691/* Errors */ 692#define GL_NO_ERROR 0x0 693#define GL_INVALID_ENUM 0x0500 694#define GL_INVALID_VALUE 0x0501 695#define GL_INVALID_OPERATION 0x0502 696#define GL_STACK_OVERFLOW 0x0503 697#define GL_STACK_UNDERFLOW 0x0504 698#define GL_OUT_OF_MEMORY 0x0505 699 700/* glPush/PopAttrib bits */ 701#define GL_CURRENT_BIT 0x00000001 702#define GL_POINT_BIT 0x00000002 703#define GL_LINE_BIT 0x00000004 704#define GL_POLYGON_BIT 0x00000008 705#define GL_POLYGON_STIPPLE_BIT 0x00000010 706#define GL_PIXEL_MODE_BIT 0x00000020 707#define GL_LIGHTING_BIT 0x00000040 708#define GL_FOG_BIT 0x00000080 709#define GL_DEPTH_BUFFER_BIT 0x00000100 710#define GL_ACCUM_BUFFER_BIT 0x00000200 711#define GL_STENCIL_BUFFER_BIT 0x00000400 712#define GL_VIEWPORT_BIT 0x00000800 713#define GL_TRANSFORM_BIT 0x00001000 714#define GL_ENABLE_BIT 0x00002000 715#define GL_COLOR_BUFFER_BIT 0x00004000 716#define GL_HINT_BIT 0x00008000 717#define GL_EVAL_BIT 0x00010000 718#define GL_LIST_BIT 0x00020000 719#define GL_TEXTURE_BIT 0x00040000 720#define GL_SCISSOR_BIT 0x00080000 721#define GL_ALL_ATTRIB_BITS 0x000FFFFF 722 723 724/* OpenGL 1.1 */ 725#define GL_PROXY_TEXTURE_1D 0x8063 726#define GL_PROXY_TEXTURE_2D 0x8064 727#define GL_TEXTURE_PRIORITY 0x8066 728#define GL_TEXTURE_RESIDENT 0x8067 729#define GL_TEXTURE_BINDING_1D 0x8068 730#define GL_TEXTURE_BINDING_2D 0x8069 731#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 732#define GL_ALPHA4 0x803B 733#define GL_ALPHA8 0x803C 734#define GL_ALPHA12 0x803D 735#define GL_ALPHA16 0x803E 736#define GL_LUMINANCE4 0x803F 737#define GL_LUMINANCE8 0x8040 738#define GL_LUMINANCE12 0x8041 739#define GL_LUMINANCE16 0x8042 740#define GL_LUMINANCE4_ALPHA4 0x8043 741#define GL_LUMINANCE6_ALPHA2 0x8044 742#define GL_LUMINANCE8_ALPHA8 0x8045 743#define GL_LUMINANCE12_ALPHA4 0x8046 744#define GL_LUMINANCE12_ALPHA12 0x8047 745#define GL_LUMINANCE16_ALPHA16 0x8048 746#define GL_INTENSITY 0x8049 747#define GL_INTENSITY4 0x804A 748#define GL_INTENSITY8 0x804B 749#define GL_INTENSITY12 0x804C 750#define GL_INTENSITY16 0x804D 751#define GL_R3_G3_B2 0x2A10 752#define GL_RGB4 0x804F 753#define GL_RGB5 0x8050 754#define GL_RGB8 0x8051 755#define GL_RGB10 0x8052 756#define GL_RGB12 0x8053 757#define GL_RGB16 0x8054 758#define GL_RGBA2 0x8055 759#define GL_RGBA4 0x8056 760#define GL_RGB5_A1 0x8057 761#define GL_RGBA8 0x8058 762#define GL_RGB10_A2 0x8059 763#define GL_RGBA12 0x805A 764#define GL_RGBA16 0x805B 765#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 766#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 767#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 768#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 769 770 771 772/* 773 * Miscellaneous 774 */ 775 776GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); 777 778GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); 779 780GLAPI void GLAPIENTRY glClear( GLbitfield mask ); 781 782GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); 783 784GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); 785 786GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); 787 788GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); 789 790GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); 791 792GLAPI void GLAPIENTRY glCullFace( GLenum mode ); 793 794GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); 795 796GLAPI void GLAPIENTRY glPointSize( GLfloat size ); 797 798GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); 799 800GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); 801 802GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); 803 804GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); 805 806GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); 807 808GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); 809 810GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); 811 812GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); 813 814GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); 815 816GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); 817 818GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); 819 820GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); 821 822GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); 823 824GLAPI void GLAPIENTRY glEnable( GLenum cap ); 825 826GLAPI void GLAPIENTRY glDisable( GLenum cap ); 827 828GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); 829 830 831GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ 832 833GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ 834 835 836GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); 837 838GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); 839 840GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); 841 842GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); 843 844 845GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); 846 847GLAPI void GLAPIENTRY glPopAttrib( void ); 848 849 850GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ 851 852GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ 853 854 855GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); 856 857GLAPI GLenum GLAPIENTRY glGetError( void ); 858 859GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); 860 861GLAPI void GLAPIENTRY glFinish( void ); 862 863GLAPI void GLAPIENTRY glFlush( void ); 864 865GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); 866 867 868/* 869 * Depth Buffer 870 */ 871 872GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); 873 874GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); 875 876GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); 877 878GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); 879 880 881/* 882 * Accumulation Buffer 883 */ 884 885GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); 886 887GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); 888 889 890/* 891 * Transformation 892 */ 893 894GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); 895 896GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, 897 GLdouble bottom, GLdouble top, 898 GLdouble near_val, GLdouble far_val ); 899 900GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, 901 GLdouble bottom, GLdouble top, 902 GLdouble near_val, GLdouble far_val ); 903 904GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, 905 GLsizei width, GLsizei height ); 906 907GLAPI void GLAPIENTRY glPushMatrix( void ); 908 909GLAPI void GLAPIENTRY glPopMatrix( void ); 910 911GLAPI void GLAPIENTRY glLoadIdentity( void ); 912 913GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); 914GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); 915 916GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); 917GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); 918 919GLAPI void GLAPIENTRY glRotated( GLdouble angle, 920 GLdouble x, GLdouble y, GLdouble z ); 921GLAPI void GLAPIENTRY glRotatef( GLfloat angle, 922 GLfloat x, GLfloat y, GLfloat z ); 923 924GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); 925GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); 926 927GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); 928GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); 929 930 931/* 932 * Display Lists 933 */ 934 935GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); 936 937GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); 938 939GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); 940 941GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); 942 943GLAPI void GLAPIENTRY glEndList( void ); 944 945GLAPI void GLAPIENTRY glCallList( GLuint list ); 946 947GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, 948 const GLvoid *lists ); 949 950GLAPI void GLAPIENTRY glListBase( GLuint base ); 951 952 953/* 954 * Drawing Functions 955 */ 956 957GLAPI void GLAPIENTRY glBegin( GLenum mode ); 958 959GLAPI void GLAPIENTRY glEnd( void ); 960 961 962GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); 963GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); 964GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); 965GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); 966 967GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); 968GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); 969GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); 970GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); 971 972GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 973GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 974GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); 975GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); 976 977GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); 978GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); 979GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); 980GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); 981 982GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); 983GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); 984GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); 985GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); 986 987GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); 988GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); 989GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); 990GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); 991 992 993GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); 994GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); 995GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); 996GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); 997GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); 998 999GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); 1000GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); 1001GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); 1002GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); 1003GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); 1004 1005 1006GLAPI void GLAPIENTRY glIndexd( GLdouble c ); 1007GLAPI void GLAPIENTRY glIndexf( GLfloat c ); 1008GLAPI void GLAPIENTRY glIndexi( GLint c ); 1009GLAPI void GLAPIENTRY glIndexs( GLshort c ); 1010GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ 1011 1012GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); 1013GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); 1014GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); 1015GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); 1016GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ 1017 1018GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); 1019GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); 1020GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); 1021GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); 1022GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); 1023GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); 1024GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); 1025GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); 1026 1027GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, 1028 GLbyte blue, GLbyte alpha ); 1029GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, 1030 GLdouble blue, GLdouble alpha ); 1031GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, 1032 GLfloat blue, GLfloat alpha ); 1033GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, 1034 GLint blue, GLint alpha ); 1035GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, 1036 GLshort blue, GLshort alpha ); 1037GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, 1038 GLubyte blue, GLubyte alpha ); 1039GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, 1040 GLuint blue, GLuint alpha ); 1041GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, 1042 GLushort blue, GLushort alpha ); 1043 1044 1045GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); 1046GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); 1047GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); 1048GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); 1049GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); 1050GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); 1051GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); 1052GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); 1053 1054GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); 1055GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); 1056GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); 1057GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); 1058GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); 1059GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); 1060GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); 1061GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); 1062 1063 1064GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); 1065GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); 1066GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); 1067GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); 1068 1069GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); 1070GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); 1071GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); 1072GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); 1073 1074GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); 1075GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); 1076GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); 1077GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); 1078 1079GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1080GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1081GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); 1082GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); 1083 1084GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); 1085GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); 1086GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); 1087GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); 1088 1089GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); 1090GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); 1091GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); 1092GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); 1093 1094GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); 1095GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); 1096GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); 1097GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); 1098 1099GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); 1100GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); 1101GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); 1102GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); 1103 1104 1105GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); 1106GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); 1107GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); 1108GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); 1109 1110GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); 1111GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); 1112GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); 1113GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); 1114 1115GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 1116GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1117GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); 1118GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); 1119 1120GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); 1121GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); 1122GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); 1123GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); 1124 1125GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); 1126GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); 1127GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); 1128GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); 1129 1130GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); 1131GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); 1132GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); 1133GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); 1134 1135 1136GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); 1137GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); 1138GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); 1139GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); 1140 1141 1142GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); 1143GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); 1144GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); 1145GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); 1146 1147 1148/* 1149 * Vertex Arrays (1.1) 1150 */ 1151 1152GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, 1153 GLsizei stride, const GLvoid *ptr ); 1154 1155GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, 1156 const GLvoid *ptr ); 1157 1158GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, 1159 GLsizei stride, const GLvoid *ptr ); 1160 1161GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, 1162 const GLvoid *ptr ); 1163 1164GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, 1165 GLsizei stride, const GLvoid *ptr ); 1166 1167GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); 1168 1169GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); 1170 1171GLAPI void GLAPIENTRY glArrayElement( GLint i ); 1172 1173GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); 1174 1175GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, 1176 GLenum type, const GLvoid *indices ); 1177 1178GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, 1179 const GLvoid *pointer ); 1180 1181/* 1182 * Lighting 1183 */ 1184 1185GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); 1186 1187GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); 1188GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); 1189GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, 1190 const GLfloat *params ); 1191GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, 1192 const GLint *params ); 1193 1194GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, 1195 GLfloat *params ); 1196GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, 1197 GLint *params ); 1198 1199GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); 1200GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); 1201GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); 1202GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); 1203 1204GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); 1205GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); 1206GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); 1207GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); 1208 1209GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); 1210GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); 1211 1212GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); 1213 1214 1215/* 1216 * Raster functions 1217 */ 1218 1219GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); 1220 1221GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); 1222GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); 1223 1224GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); 1225GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); 1226 1227GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, 1228 const GLfloat *values ); 1229GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, 1230 const GLuint *values ); 1231GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, 1232 const GLushort *values ); 1233 1234GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); 1235GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); 1236GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); 1237 1238GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, 1239 GLfloat xorig, GLfloat yorig, 1240 GLfloat xmove, GLfloat ymove, 1241 const GLubyte *bitmap ); 1242 1243GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, 1244 GLsizei width, GLsizei height, 1245 GLenum format, GLenum type, 1246 GLvoid *pixels ); 1247 1248GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, 1249 GLenum format, GLenum type, 1250 const GLvoid *pixels ); 1251 1252GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, 1253 GLsizei width, GLsizei height, 1254 GLenum type ); 1255 1256/* 1257 * Stenciling 1258 */ 1259 1260GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); 1261 1262GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); 1263 1264GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); 1265 1266GLAPI void GLAPIENTRY glClearStencil( GLint s ); 1267 1268 1269 1270/* 1271 * Texture mapping 1272 */ 1273 1274GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); 1275GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); 1276GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); 1277 1278GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); 1279GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); 1280GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); 1281 1282GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); 1283GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); 1284GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); 1285 1286 1287GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); 1288GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); 1289 1290GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); 1291GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); 1292 1293GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); 1294GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); 1295 1296 1297GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); 1298GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); 1299 1300GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, 1301 const GLfloat *params ); 1302GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, 1303 const GLint *params ); 1304 1305GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, 1306 GLenum pname, GLfloat *params); 1307GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, 1308 GLenum pname, GLint *params ); 1309 1310GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, 1311 GLenum pname, GLfloat *params ); 1312GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, 1313 GLenum pname, GLint *params ); 1314 1315 1316GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, 1317 GLint internalFormat, 1318 GLsizei width, GLint border, 1319 GLenum format, GLenum type, 1320 const GLvoid *pixels ); 1321 1322GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, 1323 GLint internalFormat, 1324 GLsizei width, GLsizei height, 1325 GLint border, GLenum format, GLenum type, 1326 const GLvoid *pixels ); 1327 1328GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, 1329 GLenum format, GLenum type, 1330 GLvoid *pixels ); 1331 1332 1333/* 1.1 functions */ 1334 1335GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); 1336 1337GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); 1338 1339GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); 1340 1341GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, 1342 const GLuint *textures, 1343 const GLclampf *priorities ); 1344 1345GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, 1346 const GLuint *textures, 1347 GLboolean *residences ); 1348 1349GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); 1350 1351 1352GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, 1353 GLint xoffset, 1354 GLsizei width, GLenum format, 1355 GLenum type, const GLvoid *pixels ); 1356 1357 1358GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, 1359 GLint xoffset, GLint yoffset, 1360 GLsizei width, GLsizei height, 1361 GLenum format, GLenum type, 1362 const GLvoid *pixels ); 1363 1364 1365GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, 1366 GLenum internalformat, 1367 GLint x, GLint y, 1368 GLsizei width, GLint border ); 1369 1370 1371GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, 1372 GLenum internalformat, 1373 GLint x, GLint y, 1374 GLsizei width, GLsizei height, 1375 GLint border ); 1376 1377 1378GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, 1379 GLint xoffset, GLint x, GLint y, 1380 GLsizei width ); 1381 1382 1383GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, 1384 GLint xoffset, GLint yoffset, 1385 GLint x, GLint y, 1386 GLsizei width, GLsizei height ); 1387 1388 1389/* 1390 * Evaluators 1391 */ 1392 1393GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, 1394 GLint stride, 1395 GLint order, const GLdouble *points ); 1396GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, 1397 GLint stride, 1398 GLint order, const GLfloat *points ); 1399 1400GLAPI void GLAPIENTRY glMap2d( GLenum target, 1401 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, 1402 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, 1403 const GLdouble *points ); 1404GLAPI void GLAPIENTRY glMap2f( GLenum target, 1405 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, 1406 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, 1407 const GLfloat *points ); 1408 1409GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); 1410GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); 1411GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); 1412 1413GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); 1414GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); 1415 1416GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); 1417GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); 1418 1419GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); 1420GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); 1421 1422GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); 1423GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); 1424 1425GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); 1426GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); 1427 1428GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, 1429 GLint vn, GLdouble v1, GLdouble v2 ); 1430GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, 1431 GLint vn, GLfloat v1, GLfloat v2 ); 1432 1433GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); 1434 1435GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); 1436 1437GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); 1438 1439GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1440 1441 1442/* 1443 * Fog 1444 */ 1445 1446GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); 1447 1448GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); 1449 1450GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); 1451 1452GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); 1453 1454 1455/* 1456 * Selection and Feedback 1457 */ 1458 1459GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); 1460 1461GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); 1462 1463GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); 1464 1465GLAPI void GLAPIENTRY glInitNames( void ); 1466 1467GLAPI void GLAPIENTRY glLoadName( GLuint name ); 1468 1469GLAPI void GLAPIENTRY glPushName( GLuint name ); 1470 1471GLAPI void GLAPIENTRY glPopName( void ); 1472 1473 1474 1475/* 1476 * OpenGL 1.2 1477 */ 1478 1479#define GL_RESCALE_NORMAL 0x803A 1480#define GL_CLAMP_TO_EDGE 0x812F 1481#define GL_MAX_ELEMENTS_VERTICES 0x80E8 1482#define GL_MAX_ELEMENTS_INDICES 0x80E9 1483#define GL_BGR 0x80E0 1484#define GL_BGRA 0x80E1 1485#define GL_UNSIGNED_BYTE_3_3_2 0x8032 1486#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1487#define GL_UNSIGNED_SHORT_5_6_5 0x8363 1488#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1489#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1490#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1491#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1492#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1493#define GL_UNSIGNED_INT_8_8_8_8 0x8035 1494#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1495#define GL_UNSIGNED_INT_10_10_10_2 0x8036 1496#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1497#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1498#define GL_SINGLE_COLOR 0x81F9 1499#define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1500#define GL_TEXTURE_MIN_LOD 0x813A 1501#define GL_TEXTURE_MAX_LOD 0x813B 1502#define GL_TEXTURE_BASE_LEVEL 0x813C 1503#define GL_TEXTURE_MAX_LEVEL 0x813D 1504#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1505#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1506#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1507#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1508#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1509#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1510#define GL_PACK_SKIP_IMAGES 0x806B 1511#define GL_PACK_IMAGE_HEIGHT 0x806C 1512#define GL_UNPACK_SKIP_IMAGES 0x806D 1513#define GL_UNPACK_IMAGE_HEIGHT 0x806E 1514#define GL_TEXTURE_3D 0x806F 1515#define GL_PROXY_TEXTURE_3D 0x8070 1516#define GL_TEXTURE_DEPTH 0x8071 1517#define GL_TEXTURE_WRAP_R 0x8072 1518#define GL_MAX_3D_TEXTURE_SIZE 0x8073 1519#define GL_TEXTURE_BINDING_3D 0x806A 1520 1521GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, 1522 GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); 1523 1524GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, 1525 GLint internalFormat, 1526 GLsizei width, GLsizei height, 1527 GLsizei depth, GLint border, 1528 GLenum format, GLenum type, 1529 const GLvoid *pixels ); 1530 1531GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, 1532 GLint xoffset, GLint yoffset, 1533 GLint zoffset, GLsizei width, 1534 GLsizei height, GLsizei depth, 1535 GLenum format, 1536 GLenum type, const GLvoid *pixels); 1537 1538GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, 1539 GLint xoffset, GLint yoffset, 1540 GLint zoffset, GLint x, 1541 GLint y, GLsizei width, 1542 GLsizei height ); 1543 1544typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); 1545typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 1546typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); 1547typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1548 1549 1550/* 1551 * GL_ARB_imaging 1552 */ 1553 1554#define GL_CONSTANT_COLOR 0x8001 1555#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1556#define GL_CONSTANT_ALPHA 0x8003 1557#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1558#define GL_COLOR_TABLE 0x80D0 1559#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 1560#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 1561#define GL_PROXY_COLOR_TABLE 0x80D3 1562#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 1563#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 1564#define GL_COLOR_TABLE_SCALE 0x80D6 1565#define GL_COLOR_TABLE_BIAS 0x80D7 1566#define GL_COLOR_TABLE_FORMAT 0x80D8 1567#define GL_COLOR_TABLE_WIDTH 0x80D9 1568#define GL_COLOR_TABLE_RED_SIZE 0x80DA 1569#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 1570#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 1571#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 1572#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 1573#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 1574#define GL_CONVOLUTION_1D 0x8010 1575#define GL_CONVOLUTION_2D 0x8011 1576#define GL_SEPARABLE_2D 0x8012 1577#define GL_CONVOLUTION_BORDER_MODE 0x8013 1578#define GL_CONVOLUTION_FILTER_SCALE 0x8014 1579#define GL_CONVOLUTION_FILTER_BIAS 0x8015 1580#define GL_REDUCE 0x8016 1581#define GL_CONVOLUTION_FORMAT 0x8017 1582#define GL_CONVOLUTION_WIDTH 0x8018 1583#define GL_CONVOLUTION_HEIGHT 0x8019 1584#define GL_MAX_CONVOLUTION_WIDTH 0x801A 1585#define GL_MAX_CONVOLUTION_HEIGHT 0x801B 1586#define GL_POST_CONVOLUTION_RED_SCALE 0x801C 1587#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 1588#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 1589#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 1590#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 1591#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 1592#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 1593#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 1594#define GL_CONSTANT_BORDER 0x8151 1595#define GL_REPLICATE_BORDER 0x8153 1596#define GL_CONVOLUTION_BORDER_COLOR 0x8154 1597#define GL_COLOR_MATRIX 0x80B1 1598#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 1599#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 1600#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 1601#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 1602#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 1603#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 1604#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 1605#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 1606#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 1607#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 1608#define GL_HISTOGRAM 0x8024 1609#define GL_PROXY_HISTOGRAM 0x8025 1610#define GL_HISTOGRAM_WIDTH 0x8026 1611#define GL_HISTOGRAM_FORMAT 0x8027 1612#define GL_HISTOGRAM_RED_SIZE 0x8028 1613#define GL_HISTOGRAM_GREEN_SIZE 0x8029 1614#define GL_HISTOGRAM_BLUE_SIZE 0x802A 1615#define GL_HISTOGRAM_ALPHA_SIZE 0x802B 1616#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 1617#define GL_HISTOGRAM_SINK 0x802D 1618#define GL_MINMAX 0x802E 1619#define GL_MINMAX_FORMAT 0x802F 1620#define GL_MINMAX_SINK 0x8030 1621#define GL_TABLE_TOO_LARGE 0x8031 1622#define GL_BLEND_EQUATION 0x8009 1623#define GL_MIN 0x8007 1624#define GL_MAX 0x8008 1625#define GL_FUNC_ADD 0x8006 1626#define GL_FUNC_SUBTRACT 0x800A 1627#define GL_FUNC_REVERSE_SUBTRACT 0x800B 1628#define GL_BLEND_COLOR 0x8005 1629 1630 1631GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, 1632 GLsizei width, GLenum format, 1633 GLenum type, const GLvoid *table ); 1634 1635GLAPI void GLAPIENTRY glColorSubTable( GLenum target, 1636 GLsizei start, GLsizei count, 1637 GLenum format, GLenum type, 1638 const GLvoid *data ); 1639 1640GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, 1641 const GLint *params); 1642 1643GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, 1644 const GLfloat *params); 1645 1646GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, 1647 GLint x, GLint y, GLsizei width ); 1648 1649GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, 1650 GLint x, GLint y, GLsizei width ); 1651 1652GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, 1653 GLenum type, GLvoid *table ); 1654 1655GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, 1656 GLfloat *params ); 1657 1658GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, 1659 GLint *params ); 1660 1661GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); 1662 1663GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, 1664 GLclampf blue, GLclampf alpha ); 1665 1666GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, 1667 GLenum internalformat, GLboolean sink ); 1668 1669GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); 1670 1671GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, 1672 GLenum format, GLenum type, 1673 GLvoid *values ); 1674 1675GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, 1676 GLfloat *params ); 1677 1678GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, 1679 GLint *params ); 1680 1681GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, 1682 GLboolean sink ); 1683 1684GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); 1685 1686GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, 1687 GLenum format, GLenum types, 1688 GLvoid *values ); 1689 1690GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, 1691 GLfloat *params ); 1692 1693GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, 1694 GLint *params ); 1695 1696GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, 1697 GLenum internalformat, GLsizei width, GLenum format, GLenum type, 1698 const GLvoid *image ); 1699 1700GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, 1701 GLenum internalformat, GLsizei width, GLsizei height, GLenum format, 1702 GLenum type, const GLvoid *image ); 1703 1704GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, 1705 GLfloat params ); 1706 1707GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, 1708 const GLfloat *params ); 1709 1710GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, 1711 GLint params ); 1712 1713GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, 1714 const GLint *params ); 1715 1716GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, 1717 GLenum internalformat, GLint x, GLint y, GLsizei width ); 1718 1719GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, 1720 GLenum internalformat, GLint x, GLint y, GLsizei width, 1721 GLsizei height); 1722 1723GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, 1724 GLenum type, GLvoid *image ); 1725 1726GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, 1727 GLfloat *params ); 1728 1729GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, 1730 GLint *params ); 1731 1732GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, 1733 GLenum internalformat, GLsizei width, GLsizei height, GLenum format, 1734 GLenum type, const GLvoid *row, const GLvoid *column ); 1735 1736GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, 1737 GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); 1738 1739typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 1740typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 1741 1742 1743 1744/* 1745 * OpenGL 1.3 1746 */ 1747 1748/* multitexture */ 1749#define GL_TEXTURE0 0x84C0 1750#define GL_TEXTURE1 0x84C1 1751#define GL_TEXTURE2 0x84C2 1752#define GL_TEXTURE3 0x84C3 1753#define GL_TEXTURE4 0x84C4 1754#define GL_TEXTURE5 0x84C5 1755#define GL_TEXTURE6 0x84C6 1756#define GL_TEXTURE7 0x84C7 1757#define GL_TEXTURE8 0x84C8 1758#define GL_TEXTURE9 0x84C9 1759#define GL_TEXTURE10 0x84CA 1760#define GL_TEXTURE11 0x84CB 1761#define GL_TEXTURE12 0x84CC 1762#define GL_TEXTURE13 0x84CD 1763#define GL_TEXTURE14 0x84CE 1764#define GL_TEXTURE15 0x84CF 1765#define GL_TEXTURE16 0x84D0 1766#define GL_TEXTURE17 0x84D1 1767#define GL_TEXTURE18 0x84D2 1768#define GL_TEXTURE19 0x84D3 1769#define GL_TEXTURE20 0x84D4 1770#define GL_TEXTURE21 0x84D5 1771#define GL_TEXTURE22 0x84D6 1772#define GL_TEXTURE23 0x84D7 1773#define GL_TEXTURE24 0x84D8 1774#define GL_TEXTURE25 0x84D9 1775#define GL_TEXTURE26 0x84DA 1776#define GL_TEXTURE27 0x84DB 1777#define GL_TEXTURE28 0x84DC 1778#define GL_TEXTURE29 0x84DD 1779#define GL_TEXTURE30 0x84DE 1780#define GL_TEXTURE31 0x84DF 1781#define GL_ACTIVE_TEXTURE 0x84E0 1782#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1783#define GL_MAX_TEXTURE_UNITS 0x84E2 1784/* texture_cube_map */ 1785#define GL_NORMAL_MAP 0x8511 1786#define GL_REFLECTION_MAP 0x8512 1787#define GL_TEXTURE_CUBE_MAP 0x8513 1788#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1789#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1790#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1791#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1792#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1793#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1794#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1795#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1796#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1797/* texture_compression */ 1798#define GL_COMPRESSED_ALPHA 0x84E9 1799#define GL_COMPRESSED_LUMINANCE 0x84EA 1800#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1801#define GL_COMPRESSED_INTENSITY 0x84EC 1802#define GL_COMPRESSED_RGB 0x84ED 1803#define GL_COMPRESSED_RGBA 0x84EE 1804#define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1805#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1806#define GL_TEXTURE_COMPRESSED 0x86A1 1807#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1808#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1809/* multisample */ 1810#define GL_MULTISAMPLE 0x809D 1811#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1812#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1813#define GL_SAMPLE_COVERAGE 0x80A0 1814#define GL_SAMPLE_BUFFERS 0x80A8 1815#define GL_SAMPLES 0x80A9 1816#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1817#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1818#define GL_MULTISAMPLE_BIT 0x20000000 1819/* transpose_matrix */ 1820#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1821#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1822#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1823#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1824/* texture_env_combine */ 1825#define GL_COMBINE 0x8570 1826#define GL_COMBINE_RGB 0x8571 1827#define GL_COMBINE_ALPHA 0x8572 1828#define GL_SOURCE0_RGB 0x8580 1829#define GL_SOURCE1_RGB 0x8581 1830#define GL_SOURCE2_RGB 0x8582 1831#define GL_SOURCE0_ALPHA 0x8588 1832#define GL_SOURCE1_ALPHA 0x8589 1833#define GL_SOURCE2_ALPHA 0x858A 1834#define GL_OPERAND0_RGB 0x8590 1835#define GL_OPERAND1_RGB 0x8591 1836#define GL_OPERAND2_RGB 0x8592 1837#define GL_OPERAND0_ALPHA 0x8598 1838#define GL_OPERAND1_ALPHA 0x8599 1839#define GL_OPERAND2_ALPHA 0x859A 1840#define GL_RGB_SCALE 0x8573 1841#define GL_ADD_SIGNED 0x8574 1842#define GL_INTERPOLATE 0x8575 1843#define GL_SUBTRACT 0x84E7 1844#define GL_CONSTANT 0x8576 1845#define GL_PRIMARY_COLOR 0x8577 1846#define GL_PREVIOUS 0x8578 1847/* texture_env_dot3 */ 1848#define GL_DOT3_RGB 0x86AE 1849#define GL_DOT3_RGBA 0x86AF 1850/* texture_border_clamp */ 1851#define GL_CLAMP_TO_BORDER 0x812D 1852 1853GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); 1854 1855GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); 1856 1857GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); 1858 1859GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); 1860 1861GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); 1862 1863GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); 1864 1865GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); 1866 1867GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); 1868 1869GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); 1870 1871GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); 1872 1873GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); 1874 1875GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); 1876 1877GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); 1878 1879GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); 1880 1881GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); 1882 1883GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); 1884 1885GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); 1886 1887GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); 1888 1889GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); 1890 1891GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); 1892 1893GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); 1894 1895GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); 1896 1897GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); 1898 1899GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); 1900 1901GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); 1902 1903GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); 1904 1905GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); 1906 1907GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); 1908 1909GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); 1910 1911GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); 1912 1913GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); 1914 1915GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); 1916 1917GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); 1918 1919GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1920 1921GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); 1922 1923GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1924 1925GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); 1926 1927GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); 1928 1929GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); 1930 1931GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); 1932 1933GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); 1934 1935 1936GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); 1937 1938GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); 1939 1940GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); 1941 1942GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); 1943 1944GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); 1945 1946 1947typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 1948typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); 1949typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); 1950typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 1951typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); 1952typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); 1953typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 1954typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); 1955typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); 1956 1957 1958 1959/* 1960 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) 1961 */ 1962#ifndef GL_ARB_multitexture 1963#define GL_ARB_multitexture 1 1964 1965#define GL_TEXTURE0_ARB 0x84C0 1966#define GL_TEXTURE1_ARB 0x84C1 1967#define GL_TEXTURE2_ARB 0x84C2 1968#define GL_TEXTURE3_ARB 0x84C3 1969#define GL_TEXTURE4_ARB 0x84C4 1970#define GL_TEXTURE5_ARB 0x84C5 1971#define GL_TEXTURE6_ARB 0x84C6 1972#define GL_TEXTURE7_ARB 0x84C7 1973#define GL_TEXTURE8_ARB 0x84C8 1974#define GL_TEXTURE9_ARB 0x84C9 1975#define GL_TEXTURE10_ARB 0x84CA 1976#define GL_TEXTURE11_ARB 0x84CB 1977#define GL_TEXTURE12_ARB 0x84CC 1978#define GL_TEXTURE13_ARB 0x84CD 1979#define GL_TEXTURE14_ARB 0x84CE 1980#define GL_TEXTURE15_ARB 0x84CF 1981#define GL_TEXTURE16_ARB 0x84D0 1982#define GL_TEXTURE17_ARB 0x84D1 1983#define GL_TEXTURE18_ARB 0x84D2 1984#define GL_TEXTURE19_ARB 0x84D3 1985#define GL_TEXTURE20_ARB 0x84D4 1986#define GL_TEXTURE21_ARB 0x84D5 1987#define GL_TEXTURE22_ARB 0x84D6 1988#define GL_TEXTURE23_ARB 0x84D7 1989#define GL_TEXTURE24_ARB 0x84D8 1990#define GL_TEXTURE25_ARB 0x84D9 1991#define GL_TEXTURE26_ARB 0x84DA 1992#define GL_TEXTURE27_ARB 0x84DB 1993#define GL_TEXTURE28_ARB 0x84DC 1994#define GL_TEXTURE29_ARB 0x84DD 1995#define GL_TEXTURE30_ARB 0x84DE 1996#define GL_TEXTURE31_ARB 0x84DF 1997#define GL_ACTIVE_TEXTURE_ARB 0x84E0 1998#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 1999#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 2000 2001GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); 2002GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); 2003GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); 2004GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); 2005GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); 2006GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); 2007GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); 2008GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); 2009GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); 2010GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); 2011GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); 2012GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); 2013GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); 2014GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); 2015GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); 2016GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); 2017GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); 2018GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); 2019GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); 2020GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); 2021GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); 2022GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); 2023GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); 2024GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); 2025GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); 2026GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); 2027GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 2028GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); 2029GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 2030GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); 2031GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); 2032GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); 2033GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 2034GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); 2035 2036typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); 2037typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); 2038typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); 2039typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); 2040typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); 2041typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); 2042typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); 2043typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); 2044typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); 2045typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); 2046typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); 2047typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); 2048typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); 2049typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); 2050typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); 2051typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); 2052typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); 2053typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); 2054typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); 2055typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); 2056typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); 2057typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); 2058typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); 2059typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); 2060typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); 2061typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); 2062typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 2063typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); 2064typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 2065typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); 2066typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); 2067typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); 2068typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 2069typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); 2070 2071#endif /* GL_ARB_multitexture */ 2072 2073 2074 2075/* 2076 * Define this token if you want "old-style" header file behaviour (extensions 2077 * defined in gl.h). Otherwise, extensions will be included from glext.h. 2078 */ 2079#if defined(GL_GLEXT_LEGACY) 2080 2081/* All extensions that used to be here are now found in glext.h */ 2082 2083#else /* GL_GLEXT_LEGACY */ 2084 2085#include <GL/glext.h> 2086 2087#endif /* GL_GLEXT_LEGACY */ 2088 2089 2090 2091#if GL_ARB_shader_objects 2092 2093#ifndef GL_MESA_shader_debug 2094#define GL_MESA_shader_debug 1 2095 2096#define GL_DEBUG_OBJECT_MESA 0x8759 2097#define GL_DEBUG_PRINT_MESA 0x875A 2098#define GL_DEBUG_ASSERT_MESA 0x875B 2099 2100GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void); 2101GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); 2102GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, 2103 GLsizei *length, GLcharARB *debugLog); 2104GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); 2105 2106#endif /* GL_MESA_shader_debug */ 2107 2108#endif /* GL_ARB_shader_objects */ 2109 2110 2111/* 2112 * ???. GL_MESA_packed_depth_stencil 2113 * XXX obsolete 2114 */ 2115#ifndef GL_MESA_packed_depth_stencil 2116#define GL_MESA_packed_depth_stencil 1 2117 2118#define GL_DEPTH_STENCIL_MESA 0x8750 2119#define GL_UNSIGNED_INT_24_8_MESA 0x8751 2120#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 2121#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 2122#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 2123 2124#endif /* GL_MESA_packed_depth_stencil */ 2125 2126 2127#ifndef GL_MESA_program_debug 2128#define GL_MESA_program_debug 1 2129 2130#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 2131#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 2132#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 2133#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 2134#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4 2135#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5 2136#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 2137#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 2138 2139typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); 2140 2141GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); 2142 2143GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); 2144 2145#endif /* GL_MESA_program_debug */ 2146 2147 2148#ifndef GL_MESA_texture_array 2149#define GL_MESA_texture_array 1 2150 2151/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. 2152 */ 2153#ifndef GL_EXT_texture_array 2154 2155#ifdef GL_GLEXT_PROTOTYPES 2156GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, 2157 GLenum attachment, GLuint texture, GLint level, GLint layer); 2158#endif /* GL_GLEXT_PROTOTYPES */ 2159 2160#if 0 2161/* (temporarily) disabled because of collision with typedef in glext.h 2162 * that happens if apps include both gl.h and glext.h 2163 */ 2164typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, 2165 GLenum attachment, GLuint texture, GLint level, GLint layer); 2166#endif 2167 2168#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 2169#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 2170#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 2171#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 2172#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 2173#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 2174#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 2175#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 2176#endif 2177 2178#endif 2179 2180 2181#ifndef GL_ATI_blend_equation_separate 2182#define GL_ATI_blend_equation_separate 1 2183 2184#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D 2185 2186GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); 2187typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); 2188 2189#endif /* GL_ATI_blend_equation_separate */ 2190 2191 2192/* GL_OES_EGL_image */ 2193#ifndef GL_OES_EGL_image 2194typedef void* GLeglImageOES; 2195#endif 2196 2197#ifndef GL_OES_EGL_image 2198#define GL_OES_EGL_image 1 2199#ifdef GL_GLEXT_PROTOTYPES 2200GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 2201GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 2202#endif 2203typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 2204typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 2205#endif 2206 2207 2208/** 2209 ** NOTE!!!!! If you add new functions to this file, or update 2210 ** glext.h be sure to regenerate the gl_mangle.h file. See comments 2211 ** in that file for details. 2212 **/ 2213 2214 2215 2216/********************************************************************** 2217 * Begin system-specific stuff 2218 */ 2219#if defined(PRAGMA_EXPORT_SUPPORTED) 2220#pragma export off 2221#endif 2222 2223#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED 2224#pragma import off 2225#endif 2226/* 2227 * End system-specific stuff 2228 **********************************************************************/ 2229 2230 2231#ifdef __cplusplus 2232} 2233#endif 2234 2235#endif /* __gl_h_ */ 2236