1#ifndef __gl2_h_ 2#define __gl2_h_ 3 4/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ 5 6#include <GLES2/gl2platform.h> 7 8#ifdef __cplusplus 9extern "C" { 10#endif 11 12/* 13 * This document is licensed under the SGI Free Software B License Version 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 15 */ 16 17/*------------------------------------------------------------------------- 18 * Data type definitions 19 *-----------------------------------------------------------------------*/ 20 21typedef void GLvoid; 22typedef char GLchar; 23typedef unsigned int GLenum; 24typedef unsigned char GLboolean; 25typedef unsigned int GLbitfield; 26typedef khronos_int8_t GLbyte; 27typedef short GLshort; 28typedef int GLint; 29typedef int GLsizei; 30typedef khronos_uint8_t GLubyte; 31typedef unsigned short GLushort; 32typedef unsigned int GLuint; 33typedef khronos_float_t GLfloat; 34typedef khronos_float_t GLclampf; 35typedef khronos_int32_t GLfixed; 36 37/* GL types for handling large vertex buffer objects */ 38typedef khronos_intptr_t GLintptr; 39typedef khronos_ssize_t GLsizeiptr; 40 41/* OpenGL ES core versions */ 42#define GL_ES_VERSION_2_0 1 43 44/* ClearBufferMask */ 45#define GL_DEPTH_BUFFER_BIT 0x00000100 46#define GL_STENCIL_BUFFER_BIT 0x00000400 47#define GL_COLOR_BUFFER_BIT 0x00004000 48 49/* Boolean */ 50#define GL_FALSE 0 51#define GL_TRUE 1 52 53/* BeginMode */ 54#define GL_POINTS 0x0000 55#define GL_LINES 0x0001 56#define GL_LINE_LOOP 0x0002 57#define GL_LINE_STRIP 0x0003 58#define GL_TRIANGLES 0x0004 59#define GL_TRIANGLE_STRIP 0x0005 60#define GL_TRIANGLE_FAN 0x0006 61 62/* AlphaFunction (not supported in ES20) */ 63/* GL_NEVER */ 64/* GL_LESS */ 65/* GL_EQUAL */ 66/* GL_LEQUAL */ 67/* GL_GREATER */ 68/* GL_NOTEQUAL */ 69/* GL_GEQUAL */ 70/* GL_ALWAYS */ 71 72/* BlendingFactorDest */ 73#define GL_ZERO 0 74#define GL_ONE 1 75#define GL_SRC_COLOR 0x0300 76#define GL_ONE_MINUS_SRC_COLOR 0x0301 77#define GL_SRC_ALPHA 0x0302 78#define GL_ONE_MINUS_SRC_ALPHA 0x0303 79#define GL_DST_ALPHA 0x0304 80#define GL_ONE_MINUS_DST_ALPHA 0x0305 81 82/* BlendingFactorSrc */ 83/* GL_ZERO */ 84/* GL_ONE */ 85#define GL_DST_COLOR 0x0306 86#define GL_ONE_MINUS_DST_COLOR 0x0307 87#define GL_SRC_ALPHA_SATURATE 0x0308 88/* GL_SRC_ALPHA */ 89/* GL_ONE_MINUS_SRC_ALPHA */ 90/* GL_DST_ALPHA */ 91/* GL_ONE_MINUS_DST_ALPHA */ 92 93/* BlendEquationSeparate */ 94#define GL_FUNC_ADD 0x8006 95#define GL_BLEND_EQUATION 0x8009 96#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 97#define GL_BLEND_EQUATION_ALPHA 0x883D 98 99/* BlendSubtract */ 100#define GL_FUNC_SUBTRACT 0x800A 101#define GL_FUNC_REVERSE_SUBTRACT 0x800B 102 103/* Separate Blend Functions */ 104#define GL_BLEND_DST_RGB 0x80C8 105#define GL_BLEND_SRC_RGB 0x80C9 106#define GL_BLEND_DST_ALPHA 0x80CA 107#define GL_BLEND_SRC_ALPHA 0x80CB 108#define GL_CONSTANT_COLOR 0x8001 109#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 110#define GL_CONSTANT_ALPHA 0x8003 111#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 112#define GL_BLEND_COLOR 0x8005 113 114/* Buffer Objects */ 115#define GL_ARRAY_BUFFER 0x8892 116#define GL_ELEMENT_ARRAY_BUFFER 0x8893 117#define GL_ARRAY_BUFFER_BINDING 0x8894 118#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 119 120#define GL_STREAM_DRAW 0x88E0 121#define GL_STATIC_DRAW 0x88E4 122#define GL_DYNAMIC_DRAW 0x88E8 123 124#define GL_BUFFER_SIZE 0x8764 125#define GL_BUFFER_USAGE 0x8765 126 127#define GL_CURRENT_VERTEX_ATTRIB 0x8626 128 129/* CullFaceMode */ 130#define GL_FRONT 0x0404 131#define GL_BACK 0x0405 132#define GL_FRONT_AND_BACK 0x0408 133 134/* DepthFunction */ 135/* GL_NEVER */ 136/* GL_LESS */ 137/* GL_EQUAL */ 138/* GL_LEQUAL */ 139/* GL_GREATER */ 140/* GL_NOTEQUAL */ 141/* GL_GEQUAL */ 142/* GL_ALWAYS */ 143 144/* EnableCap */ 145#define GL_TEXTURE_2D 0x0DE1 146#define GL_CULL_FACE 0x0B44 147#define GL_BLEND 0x0BE2 148#define GL_DITHER 0x0BD0 149#define GL_STENCIL_TEST 0x0B90 150#define GL_DEPTH_TEST 0x0B71 151#define GL_SCISSOR_TEST 0x0C11 152#define GL_POLYGON_OFFSET_FILL 0x8037 153#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 154#define GL_SAMPLE_COVERAGE 0x80A0 155 156/* ErrorCode */ 157#define GL_NO_ERROR 0 158#define GL_INVALID_ENUM 0x0500 159#define GL_INVALID_VALUE 0x0501 160#define GL_INVALID_OPERATION 0x0502 161#define GL_OUT_OF_MEMORY 0x0505 162 163/* FrontFaceDirection */ 164#define GL_CW 0x0900 165#define GL_CCW 0x0901 166 167/* GetPName */ 168#define GL_LINE_WIDTH 0x0B21 169#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 170#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 171#define GL_CULL_FACE_MODE 0x0B45 172#define GL_FRONT_FACE 0x0B46 173#define GL_DEPTH_RANGE 0x0B70 174#define GL_DEPTH_WRITEMASK 0x0B72 175#define GL_DEPTH_CLEAR_VALUE 0x0B73 176#define GL_DEPTH_FUNC 0x0B74 177#define GL_STENCIL_CLEAR_VALUE 0x0B91 178#define GL_STENCIL_FUNC 0x0B92 179#define GL_STENCIL_FAIL 0x0B94 180#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 181#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 182#define GL_STENCIL_REF 0x0B97 183#define GL_STENCIL_VALUE_MASK 0x0B93 184#define GL_STENCIL_WRITEMASK 0x0B98 185#define GL_STENCIL_BACK_FUNC 0x8800 186#define GL_STENCIL_BACK_FAIL 0x8801 187#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 188#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 189#define GL_STENCIL_BACK_REF 0x8CA3 190#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 191#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 192#define GL_VIEWPORT 0x0BA2 193#define GL_SCISSOR_BOX 0x0C10 194/* GL_SCISSOR_TEST */ 195#define GL_COLOR_CLEAR_VALUE 0x0C22 196#define GL_COLOR_WRITEMASK 0x0C23 197#define GL_UNPACK_ALIGNMENT 0x0CF5 198#define GL_PACK_ALIGNMENT 0x0D05 199#define GL_MAX_TEXTURE_SIZE 0x0D33 200#define GL_MAX_VIEWPORT_DIMS 0x0D3A 201#define GL_SUBPIXEL_BITS 0x0D50 202#define GL_RED_BITS 0x0D52 203#define GL_GREEN_BITS 0x0D53 204#define GL_BLUE_BITS 0x0D54 205#define GL_ALPHA_BITS 0x0D55 206#define GL_DEPTH_BITS 0x0D56 207#define GL_STENCIL_BITS 0x0D57 208#define GL_POLYGON_OFFSET_UNITS 0x2A00 209/* GL_POLYGON_OFFSET_FILL */ 210#define GL_POLYGON_OFFSET_FACTOR 0x8038 211#define GL_TEXTURE_BINDING_2D 0x8069 212#define GL_SAMPLE_BUFFERS 0x80A8 213#define GL_SAMPLES 0x80A9 214#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 215#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 216 217/* GetTextureParameter */ 218/* GL_TEXTURE_MAG_FILTER */ 219/* GL_TEXTURE_MIN_FILTER */ 220/* GL_TEXTURE_WRAP_S */ 221/* GL_TEXTURE_WRAP_T */ 222 223#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 224#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 225 226/* HintMode */ 227#define GL_DONT_CARE 0x1100 228#define GL_FASTEST 0x1101 229#define GL_NICEST 0x1102 230 231/* HintTarget */ 232#define GL_GENERATE_MIPMAP_HINT 0x8192 233 234/* DataType */ 235#define GL_BYTE 0x1400 236#define GL_UNSIGNED_BYTE 0x1401 237#define GL_SHORT 0x1402 238#define GL_UNSIGNED_SHORT 0x1403 239#define GL_INT 0x1404 240#define GL_UNSIGNED_INT 0x1405 241#define GL_FLOAT 0x1406 242#define GL_FIXED 0x140C 243 244/* PixelFormat */ 245#define GL_DEPTH_COMPONENT 0x1902 246#define GL_ALPHA 0x1906 247#define GL_RGB 0x1907 248#define GL_RGBA 0x1908 249#define GL_LUMINANCE 0x1909 250#define GL_LUMINANCE_ALPHA 0x190A 251 252/* PixelType */ 253/* GL_UNSIGNED_BYTE */ 254#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 255#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 256#define GL_UNSIGNED_SHORT_5_6_5 0x8363 257 258/* Shaders */ 259#define GL_FRAGMENT_SHADER 0x8B30 260#define GL_VERTEX_SHADER 0x8B31 261#define GL_MAX_VERTEX_ATTRIBS 0x8869 262#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 263#define GL_MAX_VARYING_VECTORS 0x8DFC 264#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 265#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 266#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 267#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 268#define GL_SHADER_TYPE 0x8B4F 269#define GL_DELETE_STATUS 0x8B80 270#define GL_LINK_STATUS 0x8B82 271#define GL_VALIDATE_STATUS 0x8B83 272#define GL_ATTACHED_SHADERS 0x8B85 273#define GL_ACTIVE_UNIFORMS 0x8B86 274#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 275#define GL_ACTIVE_ATTRIBUTES 0x8B89 276#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 277#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 278#define GL_CURRENT_PROGRAM 0x8B8D 279 280/* StencilFunction */ 281#define GL_NEVER 0x0200 282#define GL_LESS 0x0201 283#define GL_EQUAL 0x0202 284#define GL_LEQUAL 0x0203 285#define GL_GREATER 0x0204 286#define GL_NOTEQUAL 0x0205 287#define GL_GEQUAL 0x0206 288#define GL_ALWAYS 0x0207 289 290/* StencilOp */ 291/* GL_ZERO */ 292#define GL_KEEP 0x1E00 293#define GL_REPLACE 0x1E01 294#define GL_INCR 0x1E02 295#define GL_DECR 0x1E03 296#define GL_INVERT 0x150A 297#define GL_INCR_WRAP 0x8507 298#define GL_DECR_WRAP 0x8508 299 300/* StringName */ 301#define GL_VENDOR 0x1F00 302#define GL_RENDERER 0x1F01 303#define GL_VERSION 0x1F02 304#define GL_EXTENSIONS 0x1F03 305 306/* TextureMagFilter */ 307#define GL_NEAREST 0x2600 308#define GL_LINEAR 0x2601 309 310/* TextureMinFilter */ 311/* GL_NEAREST */ 312/* GL_LINEAR */ 313#define GL_NEAREST_MIPMAP_NEAREST 0x2700 314#define GL_LINEAR_MIPMAP_NEAREST 0x2701 315#define GL_NEAREST_MIPMAP_LINEAR 0x2702 316#define GL_LINEAR_MIPMAP_LINEAR 0x2703 317 318/* TextureParameterName */ 319#define GL_TEXTURE_MAG_FILTER 0x2800 320#define GL_TEXTURE_MIN_FILTER 0x2801 321#define GL_TEXTURE_WRAP_S 0x2802 322#define GL_TEXTURE_WRAP_T 0x2803 323 324/* TextureTarget */ 325/* GL_TEXTURE_2D */ 326#define GL_TEXTURE 0x1702 327 328#define GL_TEXTURE_CUBE_MAP 0x8513 329#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 330#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 331#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 332#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 333#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 334#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 335#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 336#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 337 338/* TextureUnit */ 339#define GL_TEXTURE0 0x84C0 340#define GL_TEXTURE1 0x84C1 341#define GL_TEXTURE2 0x84C2 342#define GL_TEXTURE3 0x84C3 343#define GL_TEXTURE4 0x84C4 344#define GL_TEXTURE5 0x84C5 345#define GL_TEXTURE6 0x84C6 346#define GL_TEXTURE7 0x84C7 347#define GL_TEXTURE8 0x84C8 348#define GL_TEXTURE9 0x84C9 349#define GL_TEXTURE10 0x84CA 350#define GL_TEXTURE11 0x84CB 351#define GL_TEXTURE12 0x84CC 352#define GL_TEXTURE13 0x84CD 353#define GL_TEXTURE14 0x84CE 354#define GL_TEXTURE15 0x84CF 355#define GL_TEXTURE16 0x84D0 356#define GL_TEXTURE17 0x84D1 357#define GL_TEXTURE18 0x84D2 358#define GL_TEXTURE19 0x84D3 359#define GL_TEXTURE20 0x84D4 360#define GL_TEXTURE21 0x84D5 361#define GL_TEXTURE22 0x84D6 362#define GL_TEXTURE23 0x84D7 363#define GL_TEXTURE24 0x84D8 364#define GL_TEXTURE25 0x84D9 365#define GL_TEXTURE26 0x84DA 366#define GL_TEXTURE27 0x84DB 367#define GL_TEXTURE28 0x84DC 368#define GL_TEXTURE29 0x84DD 369#define GL_TEXTURE30 0x84DE 370#define GL_TEXTURE31 0x84DF 371#define GL_ACTIVE_TEXTURE 0x84E0 372 373/* TextureWrapMode */ 374#define GL_REPEAT 0x2901 375#define GL_CLAMP_TO_EDGE 0x812F 376#define GL_MIRRORED_REPEAT 0x8370 377 378/* Uniform Types */ 379#define GL_FLOAT_VEC2 0x8B50 380#define GL_FLOAT_VEC3 0x8B51 381#define GL_FLOAT_VEC4 0x8B52 382#define GL_INT_VEC2 0x8B53 383#define GL_INT_VEC3 0x8B54 384#define GL_INT_VEC4 0x8B55 385#define GL_BOOL 0x8B56 386#define GL_BOOL_VEC2 0x8B57 387#define GL_BOOL_VEC3 0x8B58 388#define GL_BOOL_VEC4 0x8B59 389#define GL_FLOAT_MAT2 0x8B5A 390#define GL_FLOAT_MAT3 0x8B5B 391#define GL_FLOAT_MAT4 0x8B5C 392#define GL_SAMPLER_2D 0x8B5E 393#define GL_SAMPLER_CUBE 0x8B60 394 395/* Vertex Arrays */ 396#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 397#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 398#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 399#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 400#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 401#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 402#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 403 404/* Read Format */ 405#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 406#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 407 408/* Shader Source */ 409#define GL_COMPILE_STATUS 0x8B81 410#define GL_INFO_LOG_LENGTH 0x8B84 411#define GL_SHADER_SOURCE_LENGTH 0x8B88 412#define GL_SHADER_COMPILER 0x8DFA 413 414/* Shader Binary */ 415#define GL_SHADER_BINARY_FORMATS 0x8DF8 416#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 417 418/* Shader Precision-Specified Types */ 419#define GL_LOW_FLOAT 0x8DF0 420#define GL_MEDIUM_FLOAT 0x8DF1 421#define GL_HIGH_FLOAT 0x8DF2 422#define GL_LOW_INT 0x8DF3 423#define GL_MEDIUM_INT 0x8DF4 424#define GL_HIGH_INT 0x8DF5 425 426/* Framebuffer Object. */ 427#define GL_FRAMEBUFFER 0x8D40 428#define GL_RENDERBUFFER 0x8D41 429 430#define GL_RGBA4 0x8056 431#define GL_RGB5_A1 0x8057 432#define GL_RGB565 0x8D62 433#define GL_DEPTH_COMPONENT16 0x81A5 434#define GL_STENCIL_INDEX 0x1901 435#define GL_STENCIL_INDEX8 0x8D48 436 437#define GL_RENDERBUFFER_WIDTH 0x8D42 438#define GL_RENDERBUFFER_HEIGHT 0x8D43 439#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 440#define GL_RENDERBUFFER_RED_SIZE 0x8D50 441#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 442#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 443#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 444#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 445#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 446 447#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 448#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 449#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 450#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 451 452#define GL_COLOR_ATTACHMENT0 0x8CE0 453#define GL_DEPTH_ATTACHMENT 0x8D00 454#define GL_STENCIL_ATTACHMENT 0x8D20 455 456#define GL_NONE 0 457 458#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 459#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 460#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 461#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 462#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 463 464#define GL_FRAMEBUFFER_BINDING 0x8CA6 465#define GL_RENDERBUFFER_BINDING 0x8CA7 466#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 467 468#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 469 470/*------------------------------------------------------------------------- 471 * GL core functions. 472 *-----------------------------------------------------------------------*/ 473 474GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 475GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 476GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 477GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 478GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 479GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 480GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 481GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 482GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 483GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 484GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 485GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 486GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 487GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 488GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 489GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 490GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 491GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 492GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 493GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 494GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 495GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 496GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 497GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 498GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 499GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 500GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 501GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 502GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 503GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 504GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 505GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 506GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 507GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 508GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 509GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 510GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 511GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 512GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 513GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 514GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 515GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 516GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 517GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 518GL_APICALL void GL_APIENTRY glFinish (void); 519GL_APICALL void GL_APIENTRY glFlush (void); 520GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 521GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 522GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 523GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 524GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 525GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 526GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 527GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 528GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 529GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 530GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 531GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 532GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 533GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 534GL_APICALL GLenum GL_APIENTRY glGetError (void); 535GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 536GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 537GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 538GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 539GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 540GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 541GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 542GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 543GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 544GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 545GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 546GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 547GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 548GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 549GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 550GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 551GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 552GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 553GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 554GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 555GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 556GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 557GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 558GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 559GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 560GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 561GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 562GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 563GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 564GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 565GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 566GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 567GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 568GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 569GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 570GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 571GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 572GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 573GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 574GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 575GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 576GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 577GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 578GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 579GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 580GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 581GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 582GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 583GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 584GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 585GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 586GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 587GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 588GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 589GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 590GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 591GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 592GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 593GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 594GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 595GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 596GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 597GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 598GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 599GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 600GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 601GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 602GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 603GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 604GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 605GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 606GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 607GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 608GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 609GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 610GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 611GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 612GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 613GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 614GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 615GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 616 617#ifdef __cplusplus 618} 619#endif 620 621#endif /* __gl2_h_ */ 622