10ebc94d2362222e690d0a72a27858461c5605264Brian Paul#ifndef __gl2_h_
20ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define __gl2_h_
30ebc94d2362222e690d0a72a27858461c5605264Brian Paul
459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
50ebc94d2362222e690d0a72a27858461c5605264Brian Paul
60ebc94d2362222e690d0a72a27858461c5605264Brian Paul#include <GLES2/gl2platform.h>
70ebc94d2362222e690d0a72a27858461c5605264Brian Paul
80ebc94d2362222e690d0a72a27858461c5605264Brian Paul#ifdef __cplusplus
90ebc94d2362222e690d0a72a27858461c5605264Brian Paulextern "C" {
100ebc94d2362222e690d0a72a27858461c5605264Brian Paul#endif
110ebc94d2362222e690d0a72a27858461c5605264Brian Paul
120ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*
1359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu * This document is licensed under the SGI Free Software B License Version
1459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
1559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu */
160ebc94d2362222e690d0a72a27858461c5605264Brian Paul
170ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*-------------------------------------------------------------------------
180ebc94d2362222e690d0a72a27858461c5605264Brian Paul * Data type definitions
190ebc94d2362222e690d0a72a27858461c5605264Brian Paul *-----------------------------------------------------------------------*/
200ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef void             GLvoid;
2259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef char             GLchar;
2359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned int     GLenum;
2459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned char    GLboolean;
2559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned int     GLbitfield;
2659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_int8_t   GLbyte;
2759f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef short            GLshort;
2859f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef int              GLint;
2959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef int              GLsizei;
3059f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_uint8_t  GLubyte;
3159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned short   GLushort;
3259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned int     GLuint;
3359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_float_t  GLfloat;
3459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_float_t  GLclampf;
3559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_int32_t  GLfixed;
360ebc94d2362222e690d0a72a27858461c5605264Brian Paul
370ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL types for handling large vertex buffer objects */
3859f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_intptr_t GLintptr;
3959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_ssize_t  GLsizeiptr;
400ebc94d2362222e690d0a72a27858461c5605264Brian Paul
410ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* OpenGL ES core versions */
420ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ES_VERSION_2_0                 1
430ebc94d2362222e690d0a72a27858461c5605264Brian Paul
440ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* ClearBufferMask */
450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_BUFFER_BIT               0x00000100
460ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BUFFER_BIT             0x00000400
470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COLOR_BUFFER_BIT               0x00004000
480ebc94d2362222e690d0a72a27858461c5605264Brian Paul
490ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Boolean */
500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FALSE                          0
510ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TRUE                           1
520ebc94d2362222e690d0a72a27858461c5605264Brian Paul
530ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BeginMode */
540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_POINTS                         0x0000
550ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINES                          0x0001
560ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINE_LOOP                      0x0002
570ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINE_STRIP                     0x0003
580ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TRIANGLES                      0x0004
590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TRIANGLE_STRIP                 0x0005
600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TRIANGLE_FAN                   0x0006
610ebc94d2362222e690d0a72a27858461c5605264Brian Paul
620ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* AlphaFunction (not supported in ES20) */
630ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_NEVER */
640ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_LESS */
650ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_EQUAL */
660ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_LEQUAL */
670ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_GREATER */
680ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_NOTEQUAL */
690ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_GEQUAL */
700ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_ALWAYS */
710ebc94d2362222e690d0a72a27858461c5605264Brian Paul
720ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BlendingFactorDest */
730ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ZERO                           0
740ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE                            1
750ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SRC_COLOR                      0x0300
760ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_SRC_COLOR            0x0301
770ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SRC_ALPHA                      0x0302
780ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_SRC_ALPHA            0x0303
790ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DST_ALPHA                      0x0304
800ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_DST_ALPHA            0x0305
810ebc94d2362222e690d0a72a27858461c5605264Brian Paul
820ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BlendingFactorSrc */
830ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_ZERO */
840ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_ONE */
850ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DST_COLOR                      0x0306
860ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_DST_COLOR            0x0307
870ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SRC_ALPHA_SATURATE             0x0308
880ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_SRC_ALPHA */
890ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_ONE_MINUS_SRC_ALPHA */
900ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_DST_ALPHA */
910ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_ONE_MINUS_DST_ALPHA */
920ebc94d2362222e690d0a72a27858461c5605264Brian Paul
930ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BlendEquationSeparate */
940ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FUNC_ADD                       0x8006
950ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_EQUATION                 0x8009
960ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
970ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_EQUATION_ALPHA           0x883D
980ebc94d2362222e690d0a72a27858461c5605264Brian Paul
990ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BlendSubtract */
1000ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FUNC_SUBTRACT                  0x800A
1010ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FUNC_REVERSE_SUBTRACT          0x800B
1020ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1030ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Separate Blend Functions */
1040ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_DST_RGB                  0x80C8
1050ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_SRC_RGB                  0x80C9
1060ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_DST_ALPHA                0x80CA
1070ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_SRC_ALPHA                0x80CB
1080ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CONSTANT_COLOR                 0x8001
1090ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
1100ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CONSTANT_ALPHA                 0x8003
1110ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
1120ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_COLOR                    0x8005
1130ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1140ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Buffer Objects */
1150ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ARRAY_BUFFER                   0x8892
1160ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ELEMENT_ARRAY_BUFFER           0x8893
1170ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ARRAY_BUFFER_BINDING           0x8894
1180ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
1190ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1200ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STREAM_DRAW                    0x88E0
1210ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STATIC_DRAW                    0x88E4
1220ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DYNAMIC_DRAW                   0x88E8
1230ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1240ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BUFFER_SIZE                    0x8764
1250ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BUFFER_USAGE                   0x8765
1260ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1270ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CURRENT_VERTEX_ATTRIB          0x8626
1280ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1290ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* CullFaceMode */
1300ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRONT                          0x0404
1310ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BACK                           0x0405
1320ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRONT_AND_BACK                 0x0408
1330ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1340ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* DepthFunction */
1350ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_NEVER */
1360ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_LESS */
1370ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_EQUAL */
1380ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_LEQUAL */
1390ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_GREATER */
1400ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_NOTEQUAL */
1410ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_GEQUAL */
1420ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_ALWAYS */
1430ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1440ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* EnableCap */
1450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_2D                     0x0DE1
1460ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CULL_FACE                      0x0B44
1470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND                          0x0BE2
1480ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DITHER                         0x0BD0
1490ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_TEST                   0x0B90
1500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_TEST                     0x0B71
1510ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SCISSOR_TEST                   0x0C11
1520ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_POLYGON_OFFSET_FILL            0x8037
1530ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
1540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_COVERAGE                0x80A0
1550ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1560ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* ErrorCode */
1570ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NO_ERROR                       0
1580ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVALID_ENUM                   0x0500
1590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVALID_VALUE                  0x0501
1600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVALID_OPERATION              0x0502
1610ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_OUT_OF_MEMORY                  0x0505
1620ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1630ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* FrontFaceDirection */
1640ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CW                             0x0900
1650ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CCW                            0x0901
1660ebc94d2362222e690d0a72a27858461c5605264Brian Paul
1670ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GetPName */
1680ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINE_WIDTH                     0x0B21
1690ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
1700ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
1710ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CULL_FACE_MODE                 0x0B45
1720ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRONT_FACE                     0x0B46
1730ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_RANGE                    0x0B70
1740ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_WRITEMASK                0x0B72
1750ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_CLEAR_VALUE              0x0B73
1760ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_FUNC                     0x0B74
1770ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_CLEAR_VALUE            0x0B91
1780ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_FUNC                   0x0B92
1790ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_FAIL                   0x0B94
1800ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
1810ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
1820ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_REF                    0x0B97
1830ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_VALUE_MASK             0x0B93
1840ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_WRITEMASK              0x0B98
1850ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_FUNC              0x8800
1860ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_FAIL              0x8801
1870ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
1880ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
1890ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_REF               0x8CA3
1900ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
1910ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
1920ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VIEWPORT                       0x0BA2
1930ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SCISSOR_BOX                    0x0C10
1940ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_SCISSOR_TEST */
1950ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COLOR_CLEAR_VALUE              0x0C22
1960ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COLOR_WRITEMASK                0x0C23
1970ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNPACK_ALIGNMENT               0x0CF5
1980ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_PACK_ALIGNMENT                 0x0D05
1990ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_TEXTURE_SIZE               0x0D33
2000ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VIEWPORT_DIMS              0x0D3A
2010ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SUBPIXEL_BITS                  0x0D50
2020ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RED_BITS                       0x0D52
2030ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_GREEN_BITS                     0x0D53
2040ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLUE_BITS                      0x0D54
2050ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALPHA_BITS                     0x0D55
2060ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_BITS                     0x0D56
2070ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BITS                   0x0D57
2080ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_POLYGON_OFFSET_UNITS           0x2A00
2090ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_POLYGON_OFFSET_FILL */
2100ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_POLYGON_OFFSET_FACTOR          0x8038
2110ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_BINDING_2D             0x8069
2120ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_BUFFERS                 0x80A8
2130ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLES                        0x80A9
2140ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
2150ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
2160ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2170ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GetTextureParameter */
2180ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_TEXTURE_MAG_FILTER */
2190ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_TEXTURE_MIN_FILTER */
2200ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_TEXTURE_WRAP_S */
2210ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_TEXTURE_WRAP_T */
2220ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2230ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
2240ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
2250ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2260ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* HintMode */
2270ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DONT_CARE                      0x1100
2280ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FASTEST                        0x1101
2290ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NICEST                         0x1102
2300ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2310ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* HintTarget */
2320ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_GENERATE_MIPMAP_HINT            0x8192
2330ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2340ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* DataType */
2350ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BYTE                           0x1400
2360ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_BYTE                  0x1401
2370ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHORT                          0x1402
2380ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_SHORT                 0x1403
2390ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INT                            0x1404
2400ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_INT                   0x1405
2410ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT                          0x1406
2420ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FIXED                          0x140C
2430ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2440ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* PixelFormat */
2450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_COMPONENT                0x1902
2460ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALPHA                          0x1906
2470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGB                            0x1907
2480ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGBA                           0x1908
2490ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LUMINANCE                      0x1909
2500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LUMINANCE_ALPHA                0x190A
2510ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2520ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* PixelType */
2530ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_UNSIGNED_BYTE */
2540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
2550ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
2560ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_SHORT_5_6_5           0x8363
2570ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2580ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Shaders */
2590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAGMENT_SHADER                  0x8B30
2600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_SHADER                    0x8B31
2610ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VERTEX_ATTRIBS               0x8869
2620ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
2630ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VARYING_VECTORS              0x8DFC
2640ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
2650ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
2660ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
2670ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
2680ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADER_TYPE                      0x8B4F
2690ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DELETE_STATUS                    0x8B80
2700ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINK_STATUS                      0x8B82
2710ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VALIDATE_STATUS                  0x8B83
2720ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ATTACHED_SHADERS                 0x8B85
2730ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_UNIFORMS                  0x8B86
2740ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
2750ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_ATTRIBUTES                0x8B89
2760ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
2770ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
2780ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CURRENT_PROGRAM                  0x8B8D
2790ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2800ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* StencilFunction */
2810ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NEVER                          0x0200
2820ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LESS                           0x0201
2830ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_EQUAL                          0x0202
2840ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LEQUAL                         0x0203
2850ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_GREATER                        0x0204
2860ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NOTEQUAL                       0x0205
2870ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_GEQUAL                         0x0206
2880ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALWAYS                         0x0207
2890ebc94d2362222e690d0a72a27858461c5605264Brian Paul
2900ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* StencilOp */
2910ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_ZERO */
2920ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_KEEP                           0x1E00
2930ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_REPLACE                        0x1E01
2940ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INCR                           0x1E02
2950ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DECR                           0x1E03
2960ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVERT                         0x150A
2970ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INCR_WRAP                      0x8507
2980ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DECR_WRAP                      0x8508
2990ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3000ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* StringName */
3010ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VENDOR                         0x1F00
3020ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERER                       0x1F01
3030ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERSION                        0x1F02
3040ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_EXTENSIONS                     0x1F03
3050ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3060ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureMagFilter */
3070ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NEAREST                        0x2600
3080ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINEAR                         0x2601
3090ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3100ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureMinFilter */
3110ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_NEAREST */
3120ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_LINEAR */
3130ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NEAREST_MIPMAP_NEAREST         0x2700
3140ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINEAR_MIPMAP_NEAREST          0x2701
3150ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NEAREST_MIPMAP_LINEAR          0x2702
3160ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINEAR_MIPMAP_LINEAR           0x2703
3170ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3180ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureParameterName */
3190ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_MAG_FILTER             0x2800
3200ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_MIN_FILTER             0x2801
3210ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_WRAP_S                 0x2802
3220ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_WRAP_T                 0x2803
3230ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3240ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureTarget */
3250ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*      GL_TEXTURE_2D */
3260ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE                        0x1702
3270ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3280ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP               0x8513
3290ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
3300ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
3310ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
3320ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
3330ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
3340ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
3350ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
3360ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
3370ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3380ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureUnit */
3390ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE0                       0x84C0
3400ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE1                       0x84C1
3410ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE2                       0x84C2
3420ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE3                       0x84C3
3430ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE4                       0x84C4
3440ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE5                       0x84C5
3450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE6                       0x84C6
3460ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE7                       0x84C7
3470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE8                       0x84C8
3480ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE9                       0x84C9
3490ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE10                      0x84CA
3500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE11                      0x84CB
3510ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE12                      0x84CC
3520ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE13                      0x84CD
3530ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE14                      0x84CE
3540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE15                      0x84CF
3550ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE16                      0x84D0
3560ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE17                      0x84D1
3570ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE18                      0x84D2
3580ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE19                      0x84D3
3590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE20                      0x84D4
3600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE21                      0x84D5
3610ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE22                      0x84D6
3620ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE23                      0x84D7
3630ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE24                      0x84D8
3640ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE25                      0x84D9
3650ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE26                      0x84DA
3660ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE27                      0x84DB
3670ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE28                      0x84DC
3680ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE29                      0x84DD
3690ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE30                      0x84DE
3700ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE31                      0x84DF
3710ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_TEXTURE                 0x84E0
3720ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3730ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureWrapMode */
3740ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_REPEAT                         0x2901
3750ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CLAMP_TO_EDGE                  0x812F
3760ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MIRRORED_REPEAT                0x8370
3770ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3780ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Uniform Types */
3790ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_VEC2                     0x8B50
3800ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_VEC3                     0x8B51
3810ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_VEC4                     0x8B52
3820ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INT_VEC2                       0x8B53
3830ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INT_VEC3                       0x8B54
3840ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INT_VEC4                       0x8B55
3850ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BOOL                           0x8B56
3860ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BOOL_VEC2                      0x8B57
3870ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BOOL_VEC3                      0x8B58
3880ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BOOL_VEC4                      0x8B59
3890ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_MAT2                     0x8B5A
3900ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_MAT3                     0x8B5B
3910ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_MAT4                     0x8B5C
3920ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLER_2D                     0x8B5E
3930ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLER_CUBE                   0x8B60
3940ebc94d2362222e690d0a72a27858461c5605264Brian Paul
3950ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Vertex Arrays */
3960ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
3970ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
3980ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
3990ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
4000ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
4010ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
4020ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
4030ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4040ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Read Format */
4050ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
4060ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
4070ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4080ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Shader Source */
4090ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COMPILE_STATUS                 0x8B81
4100ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INFO_LOG_LENGTH                0x8B84
4110ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADER_SOURCE_LENGTH           0x8B88
4120ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADER_COMPILER                0x8DFA
4130ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4140ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Shader Binary */
4150ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADER_BINARY_FORMATS          0x8DF8
4160ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
4170ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4180ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Shader Precision-Specified Types */
4190ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LOW_FLOAT                      0x8DF0
4200ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MEDIUM_FLOAT                   0x8DF1
4210ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_HIGH_FLOAT                     0x8DF2
4220ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LOW_INT                        0x8DF3
4230ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MEDIUM_INT                     0x8DF4
4240ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_HIGH_INT                       0x8DF5
4250ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4260ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Framebuffer Object. */
4270ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER                    0x8D40
4280ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER                   0x8D41
4290ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4300ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGBA4                          0x8056
4310ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGB5_A1                        0x8057
4320ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGB565                         0x8D62
4330ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_COMPONENT16              0x81A5
4340ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_INDEX                  0x1901
4350ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_INDEX8                 0x8D48
4360ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4370ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_WIDTH             0x8D42
4380ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_HEIGHT            0x8D43
4390ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
4400ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_RED_SIZE          0x8D50
4410ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
4420ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
4430ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
4440ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
4450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
4460ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
4480ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
4490ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
4500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
4510ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4520ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COLOR_ATTACHMENT0              0x8CE0
4530ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_ATTACHMENT               0x8D00
4540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_ATTACHMENT             0x8D20
4550ebc94d2362222e690d0a72a27858461c5605264Brian Paul
45659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu#define GL_NONE                           0
45759f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu
4580ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
4590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
4600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
4610ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
4620ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
4630ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4640ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_BINDING            0x8CA6
4650ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_BINDING           0x8CA7
4660ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
4670ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4680ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
4690ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4700ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*-------------------------------------------------------------------------
4710ebc94d2362222e690d0a72a27858461c5605264Brian Paul * GL core functions.
4720ebc94d2362222e690d0a72a27858461c5605264Brian Paul *-----------------------------------------------------------------------*/
4730ebc94d2362222e690d0a72a27858461c5605264Brian Paul
4740ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
4750ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
47659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
4770ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
4780ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
4790ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
4800ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
48159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
48259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
48359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
4840ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
4850ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
48659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
48759f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
4880ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
4890ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
4900ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
4910ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
4920ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
4930ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
4940ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
49559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
49659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
4970ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
4980ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
4990ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
5000ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
5010ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
5020ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
5030ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
5040ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
5050ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
5060ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
5070ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
5080ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
5090ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
5100ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
5110ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
5120ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
5130ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
5140ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
51559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
5160ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
5170ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
5180ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glFinish (void);
5190ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glFlush (void);
5200ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
5210ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
5220ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
5230ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
5240ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
5250ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
5260ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
5270ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
52859f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
52959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
5300ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
53159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
5320ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
5330ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
5340ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLenum       GL_APIENTRY glGetError (void);
5350ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
5360ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
5370ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
5380ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
53959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
5400ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
5410ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
54259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
5430ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
54459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
5450ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
5460ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
5470ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
5480ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
5490ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
55059f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
5510ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
5520ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
55359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
5540ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
5550ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
5560ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
5570ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
5580ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
5590ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
5600ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
5610ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
5620ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
5630ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
5640ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
5650ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
56659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
5670ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
5680ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
5690ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
5700ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
57159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
57259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
5730ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
5740ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
5750ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
5760ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
5770ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
5780ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
57959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
5800ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
5810ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
5820ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
5830ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
58459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
5850ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
5860ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
5870ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
5880ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
5890ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
5900ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
5910ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
5920ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
5930ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
5940ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
5950ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
5960ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
5970ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5980ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
5990ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
6000ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
6010ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
6020ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
6030ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
6040ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
6050ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
6060ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
6070ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
6080ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
6090ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
6100ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
6110ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
6120ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
6130ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
61459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
6150ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
6160ebc94d2362222e690d0a72a27858461c5605264Brian Paul
6170ebc94d2362222e690d0a72a27858461c5605264Brian Paul#ifdef __cplusplus
6180ebc94d2362222e690d0a72a27858461c5605264Brian Paul}
6190ebc94d2362222e690d0a72a27858461c5605264Brian Paul#endif
6200ebc94d2362222e690d0a72a27858461c5605264Brian Paul
6210ebc94d2362222e690d0a72a27858461c5605264Brian Paul#endif /* __gl2_h_ */
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