1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef INTEL_MIPMAP_TREE_H
29#define INTEL_MIPMAP_TREE_H
30
31#include <assert.h>
32
33#include "intel_regions.h"
34#include "intel_resolve_map.h"
35
36#ifdef __cplusplus
37extern "C" {
38#endif
39
40/* A layer on top of the intel_regions code which adds:
41 *
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
44 * - More refcounting
45 *     - maybe able to remove refcounting from intel_region?
46 * - ?
47 *
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
52 * independent offset.
53 *
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive.  The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
60 *
61 * This structure encodes an idealized mipmap tree.  The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
64 */
65
66struct intel_resolve_map;
67struct intel_texture_image;
68
69struct intel_miptree_map {
70   /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
71   GLbitfield mode;
72   /** Region of interest for the map. */
73   int x, y, w, h;
74   /** Possibly malloced temporary buffer for the mapping. */
75   void *buffer;
76   /** Possible pointer to a BO temporary for the mapping. */
77   drm_intel_bo *bo;
78   /** Pointer to the start of (map_x, map_y) returned by the mapping. */
79   void *ptr;
80   /** Stride of the mapping. */
81   int stride;
82
83   /**
84    * intel_mipmap_tree::singlesample_mt is temporary storage that persists
85    * only for the duration of the map.
86    */
87   bool singlesample_mt_is_tmp;
88};
89
90/**
91 * Describes the location of each texture image within a texture region.
92 */
93struct intel_mipmap_level
94{
95   /** Offset to this miptree level, used in computing x_offset. */
96   GLuint level_x;
97   /** Offset to this miptree level, used in computing y_offset. */
98   GLuint level_y;
99   GLuint width;
100   GLuint height;
101
102   /**
103    * \brief Number of 2D slices in this miplevel.
104    *
105    * The exact semantics of depth varies according to the texture target:
106    *    - For GL_TEXTURE_CUBE_MAP, depth is 6.
107    *    - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
108    *      identical for all miplevels in the texture.
109    *    - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
110    *      value, like width and height, varies with miplevel.
111    *    - For other texture types, depth is 1.
112    */
113   GLuint depth;
114
115   /**
116    * \brief List of 2D images in this mipmap level.
117    *
118    * This may be a list of cube faces, array slices in 2D array texture, or
119    * layers in a 3D texture. The list's length is \c depth.
120    */
121   struct intel_mipmap_slice {
122      /**
123       * \name Offset to slice
124       * \{
125       *
126       * Hardware formats are so diverse that that there is no unified way to
127       * compute the slice offsets, so we store them in this table.
128       *
129       * The (x, y) offset to slice \c s at level \c l relative the miptrees
130       * base address is
131       * \code
132       *     x = mt->level[l].slice[s].x_offset
133       *     y = mt->level[l].slice[s].y_offset
134       */
135      GLuint x_offset;
136      GLuint y_offset;
137      /** \} */
138
139      /**
140       * Mapping information. Persistent for the duration of
141       * intel_miptree_map/unmap on this slice.
142       */
143      struct intel_miptree_map *map;
144   } *slice;
145};
146
147/**
148 * Enum for keeping track of the different MSAA layouts supported by Gen7.
149 */
150enum intel_msaa_layout
151{
152   /**
153    * Ordinary surface with no MSAA.
154    */
155   INTEL_MSAA_LAYOUT_NONE,
156
157   /**
158    * Interleaved Multisample Surface.  The additional samples are
159    * accommodated by scaling up the width and the height of the surface so
160    * that all the samples corresponding to a pixel are located at nearby
161    * memory locations.
162    */
163   INTEL_MSAA_LAYOUT_IMS,
164
165   /**
166    * Uncompressed Multisample Surface.  The surface is stored as a 2D array,
167    * with array slice n containing all pixel data for sample n.
168    */
169   INTEL_MSAA_LAYOUT_UMS,
170
171   /**
172    * Compressed Multisample Surface.  The surface is stored as in
173    * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
174    * (Multisample Control Surface) buffer.  Each pixel in the MCS buffer
175    * indicates the mapping from sample number to array slice.  This allows
176    * the common case (where all samples constituting a pixel have the same
177    * color value) to be stored efficiently by just using a single array
178    * slice.
179    */
180   INTEL_MSAA_LAYOUT_CMS,
181};
182
183struct intel_mipmap_tree
184{
185   /* Effectively the key:
186    */
187   GLenum target;
188
189   /**
190    * Generally, this is just the same as the gl_texture_image->TexFormat or
191    * gl_renderbuffer->Format.
192    *
193    * However, for textures and renderbuffers with packed depth/stencil formats
194    * on hardware where we want or need to use separate stencil, there will be
195    * two miptrees for storing the data.  If the depthstencil texture or rb is
196    * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
197    * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
198    * MESA_FORMAT_X8_Z24.
199    *
200    * For ETC1 textures, this is MESA_FORMAT_RGBX8888_REV if the hardware
201    * lacks support for ETC1. See @ref wraps_etc1.
202    */
203   gl_format format;
204
205   /**
206    * The X offset of each image in the miptree must be aligned to this. See
207    * the "Alignment Unit Size" section of the BSpec.
208    */
209   unsigned int align_w;
210   unsigned int align_h; /**< \see align_w */
211
212   GLuint first_level;
213   GLuint last_level;
214
215   GLuint width0, height0, depth0; /**< Level zero image dimensions */
216   GLuint cpp;
217   GLuint num_samples;
218   bool compressed;
219
220   /**
221    * If num_samples > 0, then singlesample_width0 is the value that width0
222    * would have if instead a singlesample miptree were created. Note that,
223    * for non-interleaved msaa layouts, the two values are the same.
224    *
225    * If num_samples == 0, then singlesample_width0 is undefined.
226    */
227   uint32_t singlesample_width0;
228
229   /** \see singlesample_width0 */
230   uint32_t singlesample_height0;
231
232   /**
233    * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
234    * if the surface only contains LOD 0, and hence no space is for LOD's
235    * other than 0 in between array slices.
236    *
237    * Corresponds to the surface_array_spacing bit in gen7_surface_state.
238    */
239   bool array_spacing_lod0;
240
241   /**
242    * MSAA layout used by this buffer.
243    */
244   enum intel_msaa_layout msaa_layout;
245
246   /* Derived from the above:
247    */
248   GLuint total_width;
249   GLuint total_height;
250
251   /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
252    * this depth mipmap tree, if any.
253    */
254   uint32_t depth_clear_value;
255
256   /* Includes image offset tables:
257    */
258   struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
259
260   /* The data is held here:
261    */
262   struct intel_region *region;
263
264   /* Offset into region bo where miptree starts:
265    */
266   uint32_t offset;
267
268   /**
269    * \brief Singlesample miptree.
270    *
271    * This is used under two cases.
272    *
273    * --- Case 1: As persistent singlesample storage for multisample window
274    *  system front and back buffers ---
275    *
276    * Suppose that the window system FBO was created with a multisample
277    * config.  Let `back_irb` be the `intel_renderbuffer` for the FBO's back
278    * buffer. Then `back_irb` contains two miptrees: a parent multisample
279    * miptree (back_irb->mt) and a child singlesample miptree
280    * (back_irb->mt->singlesample_mt).  The DRM buffer shared with DRI2
281    * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
282    * data.  The singlesample miptree is created at the same time as and
283    * persists for the lifetime of its parent multisample miptree.
284    *
285    * When access to the singlesample data is needed, such as at
286    * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
287    * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
288    *
289    * This description of the back buffer applies analogously to the front
290    * buffer.
291    *
292    *
293    * --- Case 2: As temporary singlesample storage for mapping multisample
294    *  miptrees ---
295    *
296    * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
297    * for which case 1 does not apply (that is, `mt` does not belong to
298    * a front or back buffer).  Then `mt->singlesample_mt` is null at the
299    * start of the call. intel_miptree_map will create a temporary
300    * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
301    * `mt` to `mt->singlesample_mt` if necessary, then map
302    * `mt->singlesample_mt`. The temporary miptree is later deleted during
303    * intel_miptree_unmap.
304    */
305   struct intel_mipmap_tree *singlesample_mt;
306
307   /**
308    * \brief A downsample is needed from this miptree to singlesample_mt.
309    */
310   bool need_downsample;
311
312   /**
313    * \brief HiZ miptree
314    *
315    * This is non-null only if HiZ is enabled for this miptree.
316    *
317    * \see intel_miptree_alloc_hiz()
318    */
319   struct intel_mipmap_tree *hiz_mt;
320
321   /**
322    * \brief Map of miptree slices to needed resolves.
323    *
324    * This is used only when the miptree has a child HiZ miptree.
325    *
326    * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
327    * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
328    * mt->hiz_mt->hiz_map, is unused.
329    */
330   struct intel_resolve_map hiz_map;
331
332   /**
333    * \brief Stencil miptree for depthstencil textures.
334    *
335    * This miptree is used for depthstencil textures and renderbuffers that
336    * require separate stencil.  It always has the true copy of the stencil
337    * bits, regardless of mt->format.
338    *
339    * \see intel_miptree_map_depthstencil()
340    * \see intel_miptree_unmap_depthstencil()
341    */
342   struct intel_mipmap_tree *stencil_mt;
343
344   /**
345    * \brief MCS miptree for multisampled textures.
346    *
347    * This miptree contains the "multisample control surface", which stores
348    * the necessary information to implement compressed MSAA on Gen7+
349    * (INTEL_MSAA_FORMAT_CMS).
350    */
351   struct intel_mipmap_tree *mcs_mt;
352
353   /**
354    * \brief The miptree contains RGBX data that was originally ETC1 data.
355    *
356    * On hardware that lacks support for ETC1 textures, we do the
357    * following on calls to glCompressedTexImage2D(GL_ETC1_RGB8_OES):
358    *   1. Create a miptree whose format is MESA_FORMAT_RGBX8888_REV with
359    *      the wraps_etc1 flag set.
360    *   2. Translate the ETC1 data into RGBX.
361    *   3. Store the RGBX data into the miptree and discard the ETC1 data.
362    */
363   bool wraps_etc1;
364
365   /* These are also refcounted:
366    */
367   GLuint refcount;
368};
369
370
371
372struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
373                                               GLenum target,
374					       gl_format format,
375                                               GLuint first_level,
376                                               GLuint last_level,
377                                               GLuint width0,
378                                               GLuint height0,
379                                               GLuint depth0,
380					       bool expect_accelerated_upload,
381                                               GLuint num_samples,
382                                               enum intel_msaa_layout msaa_layout);
383
384struct intel_mipmap_tree *
385intel_miptree_create_for_region(struct intel_context *intel,
386				GLenum target,
387				gl_format format,
388				struct intel_region *region);
389
390struct intel_mipmap_tree*
391intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
392                                     unsigned dri_attachment,
393                                     gl_format format,
394                                     uint32_t num_samples,
395                                     struct intel_region *region);
396
397/**
398 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
399 * The miptree has the following properties:
400 *     - The target is GL_TEXTURE_2D.
401 *     - There are no levels other than the base level 0.
402 *     - Depth is 1.
403 */
404struct intel_mipmap_tree*
405intel_miptree_create_for_renderbuffer(struct intel_context *intel,
406                                      gl_format format,
407                                      uint32_t width,
408                                      uint32_t height,
409                                      uint32_t num_samples);
410
411/** \brief Assert that the level and layer are valid for the miptree. */
412static inline void
413intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
414                                uint32_t level,
415                                uint32_t layer)
416{
417   assert(level >= mt->first_level);
418   assert(level <= mt->last_level);
419   assert(layer < mt->level[level].depth);
420}
421
422int intel_miptree_pitch_align (struct intel_context *intel,
423			       struct intel_mipmap_tree *mt,
424			       uint32_t tiling,
425			       int pitch);
426
427void intel_miptree_reference(struct intel_mipmap_tree **dst,
428                             struct intel_mipmap_tree *src);
429
430void intel_miptree_release(struct intel_mipmap_tree **mt);
431
432/* Check if an image fits an existing mipmap tree layout
433 */
434bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
435                                    struct gl_texture_image *image);
436
437void
438intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
439			       GLuint level, GLuint face, GLuint depth,
440			       GLuint *x, GLuint *y);
441
442void
443intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
444                                       int *width, int *height, int *depth);
445
446void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
447                                  GLuint level,
448                                  GLuint x, GLuint y,
449                                  GLuint w, GLuint h, GLuint d);
450
451void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
452                                    GLuint level,
453                                    GLuint img, GLuint x, GLuint y);
454
455void
456intel_miptree_copy_teximage(struct intel_context *intel,
457                            struct intel_texture_image *intelImage,
458                            struct intel_mipmap_tree *dst_mt);
459
460/**
461 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
462 * the given miptree slice.
463 *
464 * \see intel_mipmap_tree::stencil_mt
465 */
466void
467intel_miptree_s8z24_scatter(struct intel_context *intel,
468                            struct intel_mipmap_tree *mt,
469                            uint32_t level,
470                            uint32_t slice);
471
472/**
473 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
474 * given miptree slice.
475 *
476 * \see intel_mipmap_tree::stencil_mt
477 */
478void
479intel_miptree_s8z24_gather(struct intel_context *intel,
480                           struct intel_mipmap_tree *mt,
481                           uint32_t level,
482                           uint32_t layer);
483
484bool
485intel_miptree_alloc_mcs(struct intel_context *intel,
486                        struct intel_mipmap_tree *mt,
487                        GLuint num_samples);
488
489/**
490 * \name Miptree HiZ functions
491 * \{
492 *
493 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
494 * functions on a miptree without HiZ. In that case, each function is a no-op.
495 */
496
497/**
498 * \brief Allocate the miptree's embedded HiZ miptree.
499 * \see intel_mipmap_tree:hiz_mt
500 * \return false if allocation failed
501 */
502
503bool
504intel_miptree_alloc_hiz(struct intel_context *intel,
505			struct intel_mipmap_tree *mt,
506                        GLuint num_samples);
507
508void
509intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
510                                          uint32_t level,
511					  uint32_t depth);
512void
513intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
514                                            uint32_t level,
515					    uint32_t depth);
516void
517intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt);
518
519void
520intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt);
521
522/**
523 * \return false if no resolve was needed
524 */
525bool
526intel_miptree_slice_resolve_hiz(struct intel_context *intel,
527				struct intel_mipmap_tree *mt,
528				unsigned int level,
529				unsigned int depth);
530
531/**
532 * \return false if no resolve was needed
533 */
534bool
535intel_miptree_slice_resolve_depth(struct intel_context *intel,
536				  struct intel_mipmap_tree *mt,
537				  unsigned int level,
538				  unsigned int depth);
539
540/**
541 * \return false if no resolve was needed
542 */
543bool
544intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
545				     struct intel_mipmap_tree *mt);
546
547/**
548 * \return false if no resolve was needed
549 */
550bool
551intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
552				       struct intel_mipmap_tree *mt);
553
554/**\}*/
555
556void
557intel_miptree_downsample(struct intel_context *intel,
558                         struct intel_mipmap_tree *mt);
559
560void
561intel_miptree_upsample(struct intel_context *intel,
562                       struct intel_mipmap_tree *mt);
563
564/* i915_mipmap_tree.c:
565 */
566void i915_miptree_layout(struct intel_mipmap_tree *mt);
567void i945_miptree_layout(struct intel_mipmap_tree *mt);
568void brw_miptree_layout(struct intel_context *intel,
569			struct intel_mipmap_tree *mt);
570
571void
572intel_miptree_map(struct intel_context *intel,
573		  struct intel_mipmap_tree *mt,
574		  unsigned int level,
575		  unsigned int slice,
576		  unsigned int x,
577		  unsigned int y,
578		  unsigned int w,
579		  unsigned int h,
580		  GLbitfield mode,
581		  void **out_ptr,
582		  int *out_stride);
583
584void
585intel_miptree_unmap(struct intel_context *intel,
586		    struct intel_mipmap_tree *mt,
587		    unsigned int level,
588		    unsigned int slice);
589
590#ifdef I915
591static inline void
592intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
593	       unsigned int level, unsigned int layer, enum gen6_hiz_op op)
594{
595   /* Stub on i915.  It would be nice if we didn't execute resolve code at all
596    * there.
597    */
598}
599#else
600void
601intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
602	       unsigned int level, unsigned int layer, enum gen6_hiz_op op);
603#endif
604
605#ifdef __cplusplus
606}
607#endif
608
609#endif
610