intel_regions.h revision f56b569e9af356c11869ee49a4669bb01b75397e
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef INTEL_REGIONS_H 29#define INTEL_REGIONS_H 30 31/** @file intel_regions.h 32 * 33 * Structure definitions and prototypes for intel_region handling, which is 34 * the basic structure for rectangular collections of pixels stored in a dri_bo. 35 */ 36 37#include "mtypes.h" 38#include "dri_bufmgr.h" 39 40struct intel_context; 41struct intel_buffer_object; 42 43/** 44 * A layer on top of the bufmgr buffers that adds a few useful things: 45 * 46 * - Refcounting for local buffer references. 47 * - Refcounting for buffer maps 48 * - Buffer dimensions - pitch and height. 49 * - Blitter commands for copying 2D regions between buffers. (really???) 50 */ 51struct intel_region 52{ 53 dri_bo *buffer; /**< buffer manager's buffer */ 54 GLuint refcount; /**< Reference count for region */ 55 GLuint cpp; /**< bytes per pixel */ 56 GLuint pitch; /**< in pixels */ 57 GLuint height; /**< in pixels */ 58 GLubyte *map; /**< only non-NULL when region is actually mapped */ 59 GLuint map_refcount; /**< Reference count for mapping */ 60 61 GLuint draw_offset; /**< Offset of drawing address within the region */ 62 uint32_t tiling; /**< Which tiling mode the region is in */ 63 uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */ 64 drmAddress classic_map; /**< drmMap of the region when not in GEM mode */ 65 struct intel_buffer_object *pbo; /* zero-copy uploads */ 66}; 67 68 69/* Allocate a refcounted region. Pointers to regions should only be 70 * copied by calling intel_reference_region(). 71 */ 72struct intel_region *intel_region_alloc(struct intel_context *intel, 73 GLuint cpp, 74 GLuint pitch, GLuint height); 75 76struct intel_region * 77intel_region_alloc_for_handle(struct intel_context *intel, 78 GLuint cpp, GLuint pitch, GLuint height, 79 unsigned int handle, const char *name); 80 81void intel_region_reference(struct intel_region **dst, 82 struct intel_region *src); 83 84void intel_region_release(struct intel_region **ib); 85 86void intel_recreate_static_regions(struct intel_context *intel); 87 88/* Map/unmap regions. This is refcounted also: 89 */ 90GLubyte *intel_region_map(struct intel_context *intel, 91 struct intel_region *ib); 92 93void intel_region_unmap(struct intel_context *intel, struct intel_region *ib); 94 95 96/* Upload data to a rectangular sub-region 97 */ 98void intel_region_data(struct intel_context *intel, 99 struct intel_region *dest, 100 GLuint dest_offset, 101 GLuint destx, GLuint desty, 102 const void *src, GLuint src_stride, 103 GLuint srcx, GLuint srcy, GLuint width, GLuint height); 104 105/* Copy rectangular sub-regions 106 */ 107void intel_region_copy(struct intel_context *intel, 108 struct intel_region *dest, 109 GLuint dest_offset, 110 GLuint destx, GLuint desty, 111 struct intel_region *src, 112 GLuint src_offset, 113 GLuint srcx, GLuint srcy, GLuint width, GLuint height); 114 115/* Fill a rectangular sub-region 116 */ 117void intel_region_fill(struct intel_context *intel, 118 struct intel_region *dest, 119 GLuint dest_offset, 120 GLuint destx, GLuint desty, 121 GLuint width, GLuint height, GLuint color); 122 123/* Helpers for zerocopy uploads, particularly texture image uploads: 124 */ 125void intel_region_attach_pbo(struct intel_context *intel, 126 struct intel_region *region, 127 struct intel_buffer_object *pbo); 128void intel_region_release_pbo(struct intel_context *intel, 129 struct intel_region *region); 130void intel_region_cow(struct intel_context *intel, 131 struct intel_region *region); 132 133dri_bo *intel_region_buffer(struct intel_context *intel, 134 struct intel_region *region, 135 GLuint flag); 136 137void _mesa_copy_rect(GLubyte * dst, 138 GLuint cpp, 139 GLuint dst_pitch, 140 GLuint dst_x, 141 GLuint dst_y, 142 GLuint width, 143 GLuint height, 144 const GLubyte * src, 145 GLuint src_pitch, GLuint src_x, GLuint src_y); 146 147#endif 148