intel_regions.h revision f56b569e9af356c11869ee49a4669bb01b75397e
1/**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef INTEL_REGIONS_H
29#define INTEL_REGIONS_H
30
31/** @file intel_regions.h
32 *
33 * Structure definitions and prototypes for intel_region handling, which is
34 * the basic structure for rectangular collections of pixels stored in a dri_bo.
35 */
36
37#include "mtypes.h"
38#include "dri_bufmgr.h"
39
40struct intel_context;
41struct intel_buffer_object;
42
43/**
44 * A layer on top of the bufmgr buffers that adds a few useful things:
45 *
46 * - Refcounting for local buffer references.
47 * - Refcounting for buffer maps
48 * - Buffer dimensions - pitch and height.
49 * - Blitter commands for copying 2D regions between buffers. (really???)
50 */
51struct intel_region
52{
53   dri_bo *buffer;  /**< buffer manager's buffer */
54   GLuint refcount; /**< Reference count for region */
55   GLuint cpp;      /**< bytes per pixel */
56   GLuint pitch;    /**< in pixels */
57   GLuint height;   /**< in pixels */
58   GLubyte *map;    /**< only non-NULL when region is actually mapped */
59   GLuint map_refcount;  /**< Reference count for mapping */
60
61   GLuint draw_offset; /**< Offset of drawing address within the region */
62   uint32_t tiling; /**< Which tiling mode the region is in */
63   uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */
64   drmAddress classic_map; /**< drmMap of the region when not in GEM mode */
65   struct intel_buffer_object *pbo;     /* zero-copy uploads */
66};
67
68
69/* Allocate a refcounted region.  Pointers to regions should only be
70 * copied by calling intel_reference_region().
71 */
72struct intel_region *intel_region_alloc(struct intel_context *intel,
73                                        GLuint cpp,
74                                        GLuint pitch, GLuint height);
75
76struct intel_region *
77intel_region_alloc_for_handle(struct intel_context *intel,
78			      GLuint cpp, GLuint pitch, GLuint height,
79			      unsigned int handle, const char *name);
80
81void intel_region_reference(struct intel_region **dst,
82                            struct intel_region *src);
83
84void intel_region_release(struct intel_region **ib);
85
86void intel_recreate_static_regions(struct intel_context *intel);
87
88/* Map/unmap regions.  This is refcounted also:
89 */
90GLubyte *intel_region_map(struct intel_context *intel,
91                          struct intel_region *ib);
92
93void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);
94
95
96/* Upload data to a rectangular sub-region
97 */
98void intel_region_data(struct intel_context *intel,
99                       struct intel_region *dest,
100                       GLuint dest_offset,
101                       GLuint destx, GLuint desty,
102                       const void *src, GLuint src_stride,
103                       GLuint srcx, GLuint srcy, GLuint width, GLuint height);
104
105/* Copy rectangular sub-regions
106 */
107void intel_region_copy(struct intel_context *intel,
108                       struct intel_region *dest,
109                       GLuint dest_offset,
110                       GLuint destx, GLuint desty,
111                       struct intel_region *src,
112                       GLuint src_offset,
113                       GLuint srcx, GLuint srcy, GLuint width, GLuint height);
114
115/* Fill a rectangular sub-region
116 */
117void intel_region_fill(struct intel_context *intel,
118                       struct intel_region *dest,
119                       GLuint dest_offset,
120                       GLuint destx, GLuint desty,
121                       GLuint width, GLuint height, GLuint color);
122
123/* Helpers for zerocopy uploads, particularly texture image uploads:
124 */
125void intel_region_attach_pbo(struct intel_context *intel,
126                             struct intel_region *region,
127                             struct intel_buffer_object *pbo);
128void intel_region_release_pbo(struct intel_context *intel,
129                              struct intel_region *region);
130void intel_region_cow(struct intel_context *intel,
131                      struct intel_region *region);
132
133dri_bo *intel_region_buffer(struct intel_context *intel,
134			    struct intel_region *region,
135			    GLuint flag);
136
137void _mesa_copy_rect(GLubyte * dst,
138                GLuint cpp,
139                GLuint dst_pitch,
140                GLuint dst_x,
141                GLuint dst_y,
142                GLuint width,
143                GLuint height,
144                const GLubyte * src,
145                GLuint src_pitch, GLuint src_x, GLuint src_y);
146
147#endif
148